Hi Jorm,
Thanks for commenting!
By the way, on that room full of rodents, yeah I was lucky now. BUT, once when I crawled through Castle Necromoghan, this time it was a room full of vampire ancients, instead of rodents.
The "Short Levitate" spell is quite an old trick I follow since I read the Beginner's Guide, thank MStinson for it. Yes I do that, especially since my magical characters tend to be quite frail and non-athletic, so all those magical tricks are a must. Besides they are more fun! Since I became a vampire for the first time I always levitate above the city walls, gates are for losers who don't know the vagaries of Thaumaturgy. lol
I know you're not that really fond of using Destruction magic, but I love it. The special effects are great, more so when you're fighting a critter that likes to reply in kind, and by the time you can cast God's Fire, you can fry even the toughest critter in a way no bow does; the "area around caster" is also a very useful effect when you're surrounded by lots of critters, like in your archetypal nightblade room or in that zombie infested situation.
The thing is, that all "-mage" characters will follow a progression. Early on, when skill is low and spells are utter expensive and ineffective due to level scaling, my "Battemage" class only occasionally flings spells to hurt a bit before bashing skulls. Later on and offensive spells like God's Fire and Sphere of Negation are simply
devastating, and not something to be overlooked - I enchant an item with Spell Absorption and keep flinging and absorbing spells to recharge my magicka, this way I don't have to rest as much. Needless to say, it's harder to pull this at lower levels because critters don't throw powerful stuff around yet.