Do Daggerfall Guild Quests

Post » Thu Jan 27, 2011 5:00 pm

i have not been playing very long. and i know very little about what i am doing. but i had joined the Fighter's Guild expecting sweet Fighter's Guild quests only to find that one was for killing rats in a guy's house (go figure), and the other was to get some fake gold the guild guy lost or something.

do the quests ever get "important" to the guild? or are they forever just random errands?
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Haley Cooper
 
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Post » Thu Jan 27, 2011 6:41 pm

Basically there are 2 reasons for doing a quest for any guild. First, to get the stated reward and second, to increase your reputation within that guild. 28 days after joining that guild (and every 28 days thereafter) you become eligible to be elevated in rank depending on how high your reputation and (appropriate) skills are. An increase in rank means an increase in perks from that guild. (IMO the perks from the fighters guild are lousy).
I know of no quests that you HAVE to do for a guild. If you don't want to do a quest just say no, there are no repercussions for refusing a quest. (DO NOT, however, refuse to do a Main Quest quest).

In the Fighters Guild, for the first month, the only quests you'll get are those small, random errands like you described. IIRC there is only one dungeon crawling quest you might receive, going after a werebeast. But even that is just a more complicated errand.
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RObert loVes MOmmy
 
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Post » Fri Jan 28, 2011 3:15 am

Basically there are 2 reasons for doing a quest for any guild. First, to get the stated reward and second, to increase your reputation within that guild. 28 days after joining that guild (and every 28 days thereafter) you become eligible to be elevated in rank depending on how high your reputation and (appropriate) skills are. An increase in rank means an increase in perks from that guild. (IMO the perks from the fighters guild are lousy).
I know of no quests that you HAVE to do for a guild. If you don't want to do a quest just say no, there are no repercussions for refusing a quest. (DO NOT, however, refuse to do a Main Quest quest).

In the Fighters Guild, for the first month, the only quests you'll get are those small, random errands like you described. IIRC there is only one dungeon crawling quest you might receive, going after a werebeast. But even that is just a more complicated errand.

oh ok, i see. thanks for clearing that up :thumbsup:
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Cartoon
 
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Post » Fri Jan 28, 2011 3:35 am

There are many more dungeon oriented quests from the fighters guild than just werebeasts, notably daedra killing ones (I believe they give the most rep out of all the fighters guild quests). Also, very rarely the fighters guild will give quests that lead to certain daedric artifacts.
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Kristina Campbell
 
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Post » Fri Jan 28, 2011 5:34 am

Remember that if you just talk to the questgiver instead of picking get quest, you have a chance to be asked to do any of the normal merchant/townsfolk quests, which have nothing to do with the Fighter's Guild-- even though successfully completing them will give you reputation points with the Fighter's Guild as a faction. The 'lost gold' quest you mention doesn't sound like one you would normally have gotten, so I am guessing that you picked it up by talking to the questigiver by accident. Every successful quest adds about five points to your reputation, and you'll get better quests at about every twenty point level (though most of the older quests will still appear, too). So you'll get rat hunts for about the first four quests, until your rep is higher than twenty points, and then new quests will be offered. The hardest quests are offered when your rep is close to a hundred points.
Also, if you haven't already done so, I recommend googling and downloading the quest pack Live by the Sword, which adds about a half-dozen very interesting higher-level quests to the Fighter's Guild, some of which are better than the quests that come with Daggerfall. If you're at all a fan of the Fighter's Guild (and it's my personal favorite guild), you'll enjoy the extras.
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Kahli St Dennis
 
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Post » Thu Jan 27, 2011 6:07 pm

Remember that if you just talk to the questgiver instead of picking get quest, you have a chance to be asked to do any of the normal merchant/townsfolk quests, which have nothing to do with the Fighter's Guild-- even though successfully completing them will give you reputation points with the Fighter's Guild as a faction. The 'lost gold' quest you mention doesn't sound like one you would normally have gotten, so I am guessing that you picked it up by talking to the questigiver by accident. Every successful quest adds about five points to your reputation, and you'll get better quests at about every twenty point level (though most of the older quests will still appear, too). So you'll get rat hunts for about the first four quests, until your rep is higher than twenty points, and then new quests will be offered. The hardest quests are offered when your rep is close to a hundred points.
Also, if you haven't already done so, I recommend googling and downloading the quest pack Live by the Sword, which adds about a half-dozen very interesting higher-level quests to the Fighter's Guild, some of which are better than the quests that come with Daggerfall. If you're at all a fan of the Fighter's Guild (and it's my personal favorite guild), you'll enjoy the extras.

awesome i'll check that out!

and yea i think i have been "talking" to the quest givers instead of clicking "get quest." i clicked "talk" and he gave me a quest so i assumed "talking" was going to do the same as "get quest." i see now that it not the case haha.
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Motionsharp
 
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Post » Thu Jan 27, 2011 7:47 pm

Not to hijack or anything but does anyone have a direct link for the mentioned Live by the Sword quest pack? I tried google and metacrawler but only find a mention of it (the mention is just saying that the author of LbtS also came out with the Mirrors mini pack).
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Blackdrak
 
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Post » Thu Jan 27, 2011 7:28 pm

Not to hijack or anything but does anyone have a direct link for the mentioned Live by the Sword quest pack? I tried google and metacrawler but only find a mention of it (the mention is just saying that the author of LbtS also came out with the Mirrors mini pack).


If you'd like I could pick the quest files out of my install for you and stick them somewhere

EDIT: Got them and uploaded it on MediaFire with the readme

http://www.mediafire.com/file/ljwfjwzmydy/LBSword.rar
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Tom Flanagan
 
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Post » Fri Jan 28, 2011 3:13 am

Hey thanks, been looking for those awhile then forgot about them when I couldn't find them. This topic was a reminder.
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Jade Muggeridge
 
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Post » Fri Jan 28, 2011 3:51 am

Just a quick question, would installing those quests require me to start a new game or are they avalible from a current one? Just cause I don't really feel like starting over again.
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Jonathan Montero
 
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Post » Fri Jan 28, 2011 7:02 am

Hey thanks, been looking for those awhile then forgot about them when I couldn't find them. This topic was a reminder.


Not a problem at all ^_^

Just a quick question, would installing those quests require me to start a new game or are they avalible from a current one? Just cause I don't really feel like starting over again.


I'm pretty sure you can use them without restarting
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SWagg KId
 
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Post » Thu Jan 27, 2011 9:50 pm

The quest pack should also be here, http://www.uesp.net/wiki/Daggerfall:Files, as part of their larger quest pack. Though downloading it separately is a good idea if you don't want the other extra quests.

And yes, there's no need to restart your character once you install the Fighter's Guild quests-- the only quest that's loaded at character startup is the main quest (and the tutorial, if you choose). Everything else is loaded on the fly, so you can add or delete extra quests from the game at almost any time, though I'd think twice about deleting one you were already in the middle of. Might have some bad results there. Good luck and keep your blade sharp.

Addendum: Here's the original file for LBtS, all by itself. http://imperial-library.info/~crodo/archives/lbsword.zip
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Samantha hulme
 
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Post » Fri Jan 28, 2011 2:48 am

Ok thanks :)
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Rachel Cafferty
 
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Post » Fri Jan 28, 2011 6:51 am

DO NOT, however, refuse to do a Main Quest quest.


Why? I've ditched the main quest a dozen times and nothing terrible has happened to me yet.
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Danielle Brown
 
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Post » Fri Jan 28, 2011 3:08 am

Why? I've ditched the main quest a dozen times and nothing terrible has happened to me yet.


Because once you've turned down a main quest, you never get offered it again. Which isn't a problem if you never had any intention of playing the main quest to begin with. There's a utility out there (Thaw, I think it's called.) that lets you restart a main quest if you've turned it down, but without that you won't ever be able to finish the plotline if you turn part of it down. Just a word of warning.
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maddison
 
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