[RELz] Daggerfall Memories: The Liberation of Cybiades Versi

Post » Thu Mar 11, 2010 3:54 am

Yes. Not much of problem but I just wanted to let you know. :)


Yes, meaning he had no greeting from the beginning?

Yeah I killed one of them from the distance. They where fighting :D
Cheers,
p


The main problem with a mod such as this is taking into account all the different styles of play people can have. For instance, I would never kill something from the distance before meeting it front face and making sure it's hostile. So I never thought about this possible bug.
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{Richies Mommy}
 
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Post » Thu Mar 11, 2010 11:51 am

i noticed that in the guild list there is another title after warspy. is that for future quests.
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suzan
 
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Post » Thu Mar 11, 2010 7:07 am

i noticed that in the guild list there is another title after warspy. is that for future quests.


I had forgotten about it, but yeah.
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Deon Knight
 
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Post » Thu Mar 11, 2010 12:08 pm

Yes, meaning he had no greeting from the beginning?


Yep. :)
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Alister Scott
 
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Post » Thu Mar 11, 2010 7:37 am

Yep. :)


Thanks. Yes that's not reproducible, so it must be a conflict of some sort.
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Lily Something
 
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Post » Thu Mar 11, 2010 3:58 pm

Another small question:

how do I get rid of that fire effect? :) I fallow the "map marker" back to the gate and I'm stucked there:D. Can't activate it ..what should I do?


http://imajr.com/New.aspx?1=shadow-977757.JPG


Thanks,
p
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Spooky Angel
 
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Post » Thu Mar 11, 2010 1:12 am

Another small question:

how do I get rid of that fire effect? :) I fallow the "map marker" back to the gate and I'm stucked there:D. Can't activate it ..what should I do?


http://imajr.com/New.aspx?1=shadow-977757.JPG
Thanks,
p


I don't understand, the gate shouldn't be there anymore. How exactly did you manage to get back to the island?

If you did it the right way
Spoiler
(taking a jump into the void from that door beyond the final room of the dungeon and landing on the peak in the sea next to the island)
, the quest should be finished, so there should be no quest marker and no gate. Somehow you broke that sequence and now the quest is not finished. You'll have to load from your last save inside the dungeon.
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Michelle Smith
 
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Post » Thu Mar 11, 2010 2:27 am

I don't understand, the gate shouldn't be there anymore. How exactly did you manage to get back to the island?

If you did it the right way
Spoiler
(taking a jump into the void from that door beyond the final room of the dungeon and landing on the peak in the sea next to the island)
, the quest should be finished, so there should be no quest marker and no gate. Somehow you broke that sequence and now the quest is not finished. You'll have to load from your last save inside the dungeon.



I did exactly what you said.
Spoiler
I jumped into the void and I heard some screams and then I landed on the peak next to the island :D


Strange....I'll load a save to see if it works.

Thanks,
p
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Olga Xx
 
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Post » Thu Mar 11, 2010 12:24 am

I did exactly what you said.
Spoiler
I jumped into the void and I heard some screams and then I landed on the peak next to the island :D


Strange....I'll load a save to see if it works.

Thanks,
p


You're the first this happened to... The screams were your character screaming by the way ;). When you landed, did a quest log appear telling you the quest was finished?
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Stephanie I
 
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Post » Thu Mar 11, 2010 12:48 am

I found the "problem"
Spoiler
I killed that guy that supposed to give me the key. I reloaded a saved game and after i killed all the creatures I talked with him and jumped in the void and i got rid of those flames..quest ended.


:D


p
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sexy zara
 
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Post » Thu Mar 11, 2010 1:02 am

I found the "problem"
Spoiler
I killed that guy that supposed to give me the key. I reloaded a saved game and after i killed all the creatures I talked with him and jumped in the void and i got rid of those flames..quest ended.


:D
p


Oh yeah, you killed him from afar once again. I'm curious, are you using some kind of magic mod? I'm making a small fix to take this into account. You managed to find all the little creaks in the quest's logic no one else could find!
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Jinx Sykes
 
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Post » Thu Mar 11, 2010 6:50 am

No magic at all. I just killed him with my bow. I have detect life spell in 230 feet. (2-3 critical hits 5x and he was dead).
Spoiler
then I took the key from his dead body and open the last door, took that cool sword from the statue and jumped into the void and got covered by flames.
That's it. :D

p
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Maeva
 
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Post » Thu Mar 11, 2010 3:36 pm

i have a question, i have downloaded and installed the mod, i went to the ship, but where do i go next? I talked to both people on the ship, and the quest marker points at the mast, but i walk up to it and nothing happens!
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James Shaw
 
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Post » Thu Mar 11, 2010 4:22 pm

i have a question, i have downloaded and installed the mod, i went to the ship, but where do i go next? I talked to both people on the ship, and the quest marker points at the mast, but i walk up to it and nothing happens!


Quest markers are just a rough indication of where you have to go in my quests, don't take them literally. It's just that I hate them. Anyway you need to wait for the guy who found you, the captain of the ship Dionillo Minerus. If he's not there yet you'll need to wait for him to arrive, looks like you were faster.
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Sista Sila
 
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Post » Thu Mar 11, 2010 6:35 am

Quest markers are just a rough indication of where you have to go in my quests, don't take them literally. It's just that I hate them. Anyway you need to wait for the guy who found you, the captain of the ship Dionillo Minerus. If he's not there yet you'll need to wait for him to arrive, looks like you were faster.

Hmmm, i've waited 24 hours already..., oh well i'll try more.
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Jodie Bardgett
 
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Post » Thu Mar 11, 2010 8:36 am

figured that out with console :), btw what was the legitimate way to get down the hill?
I just turned off collision and stuff, but how was i really supposed to get down?
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ShOrty
 
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Post » Thu Mar 11, 2010 3:11 am

figured that out with console :), btw what was the legitimate way to get down the hill?
I just turned off collision and stuff, but how was i really supposed to get down?


What hill are you talking about? In Cyrodiil or in Cybiades?
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Tikarma Vodicka-McPherson
 
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Post » Thu Mar 11, 2010 12:40 pm

What hill are you talking about? In Cyrodiil or in Cybiades?


That person may be talking about the hillside above the ship North of Anvil. I've got ul_LC_BoC & Akaviri Stronghold & the requisite patch, which seems to make a frozen avalanche of rocks on the hillside above your ship. And I think your captain gets caught in the distorted hillside after he delivers his message. I'm currently trying to run down what's causing this "avalanche", though its not your mod since I tested it first once I noticed the problem.
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Alexander Lee
 
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Post » Thu Mar 11, 2010 1:11 am

That person may be talking about the hillside above the ship North of Anvil. I've got ul_LC_BoC & Akaviri Stronghold & the requisite patch, which seems to make a frozen avalanche of rocks on the hillside above your ship. And I think your captain gets caught in the distorted hillside after he delivers his message. I'm currently trying to run down what's causing this "avalanche", though its not your mod since I tested it first once I noticed the problem.


Mmm, didn't know this. No it's not my mod, I tested the patch with UL and it works fine on my side. I've never tested it with Akaviri Stronghold though.
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Ally Chimienti
 
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Post » Thu Mar 11, 2010 7:46 am

I've already posted on TESTNexus, but I'd again like to compliment and thank you for a fantastic mod. I'm sure each chapter is a monumental project, but I think I can speak for most everyone who has done the first two chapters when I say that we will be eagerly anticipating your creations.

About a third installment, I have many ideas but right now I'm not modding, I'm quite burned out. The problem is, each episode took about 5-6 months to complete, and put a dent on my social life too. I'm not sure I'll do a third episode. But the ideas right now are (I'll use spoilers in case any of this ever got done):

Spoiler
1) You go to sleep, have a dream and on wake up you find yourself on a completely different island, with a more tropical tone. Alone. Gradually you start to meet strange, not so friendly people. And you discover there are ties to the Red Lodge. Kind of an homage to Lost.

2) A castle appears in the sky, like the painting in the dungeon's church. I'm not sure where, Cybiades or Cyrodiil. Things happen inside the castle which reveal it's another test by the Red Lodge.

3) This is the most ambitious idea, one which comes and goes (it would be a maddening amount of work), and involves recreating the island of Betony. I would need to create a small team to do this, ideally a team of modders with documented experience in different fields, and it would be a totally different, stand-alone mod from this one. But I would surely make a big tie-in quest happen on this island if this project ever came to fruition.


I had other ideas, but right now I forget.


Personally, I find much of the charm in this mod to be the feeling that you are in Daggerfall again, just with a far superior engine and less frequent CTDs. So my preference is for either option 3, or another adventure on Cybiades, or something else from the Illiac Bay (like Sentinel City, it's sooo close to Cybiades, although that's prolly too huge a project). Other ideas I thought would be cool are adding random monster spawns (with Daggerfall monsters, it'd be great to see Centaurs and Harpies again), adding Daggerfall ingredients (already largely existing in CObl and Tamrielic Ingredients), and a merchant to Cybiades and/or the new Episode location. As for the story of a third episode
Spoiler
I would like to see the player actually get the opportunity to somehow strike against the Red Lodge or to interfere in their machinations. Another rat-maze test would be a little redundant IMHO.


Thanks again for all the player support, and for bringing me back to the Illiac Bay. :bowdown:

-Yuguri
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Dan Endacott
 
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Post » Thu Mar 11, 2010 1:09 pm

I've already posted on TESTNexus, but I'd again like to compliment and thank you for a fantastic mod. I'm sure each chapter is a monumental project, but I think I can speak for most everyone who has done the first two chapters when I say that we will be eagerly anticipating your creations.
Personally, I find much of the charm in this mod to be the feeling that you are in Daggerfall again, just with a far superior engine and less frequent CTDs. So my preference is for either option 3, or another adventure on Cybiades, or something else from the Illiac Bay (like Sentinel City, it's sooo close to Cybiades, although that's prolly too huge a project). Other ideas I thought would be cool are adding random monster spawns (with Daggerfall monsters, it'd be great to see Centaurs and Harpies again), adding Daggerfall ingredients (already largely existing in CObl and Tamrielic Ingredients), and a merchant to Cybiades and/or the new Episode location. As for the story of a third episode
Spoiler
I would like to see the player actually get the opportunity to somehow strike against the Red Lodge or to interfere in their machinations. Another rat-maze test would be a little redundant IMHO.


Thanks again for all the player support, and for bringing me back to the Illiac Bay. :bowdown:

-Yuguri


Thanks, you're very kind. This mod is getting all kinds of praise lately, so I guess it will be hard for me to avoid doing a third chapter. I've begun to shape the landscape of a new, bigger island, although I can't seem to actually bring myself to the level of dedication this has previously required. It was truly a gargantuan effort... Well we'll see I guess.
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Marquis T
 
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Post » Thu Mar 11, 2010 6:23 am

Not right now they don't, it may happen in the future, but I want those guys to somehow keep their distance. I don't think the player would ever be able to kill them all, they're from beyond after all... Ask all the questions you want!
Hehe, some messages ago someone was saying the fights are too easy, for you they're close to impossible... That goes to show how difficult it is to set the difficulty level of fights in a mod.

Spoiler
About the slideshow, there's little I can do because it is hardware related for sure. In most cases this room is perfectly fluid. The guys trapped in poses are actually just statues, you'll find many in this dungeon. The flaming wall should disappear after a little while with no problems, if you have the latest version (2.1).


Glad you're having fun!


It all depends on your level and playstyle and job (Archer, warrior, priest, hybrid etc.). The little clanfears in hordes give me a hard time too. Their attacks are quick and very strong, I always arrow barrage 'em to death.
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sexy zara
 
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Post » Thu Mar 11, 2010 1:32 am

no i meant the hill in cyabides on which you drop. For some reason jumping off it resulted in my painful death, and jumping was the only way to get down :o. But i just turned on god mode...
Fun Mod :)
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Roanne Bardsley
 
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Post » Thu Mar 11, 2010 4:21 am

It all depends on your level and playstyle and job (Archer, warrior, priest, hybrid etc.). The little clanfears in hordes give me a hard time too. Their attacks are quick and very strong, I always arrow barrage 'em to death.


Yeah, damn clannfears...

no i meant the hill in cyabides on which you drop. For some reason jumping off it resulted in my painful death, and jumping was the only way to get down :o. But i just turned on god mode...
Fun Mod :)


Oh, that's more of a very high peak than a hill. That's the way to get down, jump, just do it in a way so you fall into the water, or do it in a series of smaller jumps. Sorry you had to turn on god mode.
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Ally Chimienti
 
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Post » Thu Mar 11, 2010 12:11 pm

There are other ways than what Deathless Aphrodite intended to get down off that peak.

My personal recommendation is the Magic Carpet from Midas Magic. Alternatively, the Akatosh mount also works.
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james kite
 
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