Finaly, I finished it. Heres what I think(-/+):
The mod is great, big, original and I had so much funn doing the quests and exploring the isle.
The new creatures look fantastic
(bats, drake lizard, werewolfs.)
. The new items
also look fantastic(my favourites=
dark flame sword,shield
). :drool: and of course
the new paintings(love'em
).
I found some small bugs.
- an orc(I think), in the village who has that "no greeting" problem.
-
also noticed that werewolfs get stuck in the labyrinth walls sometimes and killing them is no problem at all, as they can't fight back
-
also, before you enter the labyrinth gate, but in the same "room" there is an npc named "mstrej of the speechless", who has a weapon in his inventory called "missing name". It's invizible and it's a blunt weapon.
NOTE: I have the latest version and installed the mod properly.
All I can say is that I love it. So keep up the good work.
p
As you know, some items and creatures are resources edited by me. The werewolves for instance I only partly retextured. The Dark Flame Sword was remodeled and totally retextured by me, the original author is in the readme. Actually I modified it so much it's practically a new weapon.
About the glitches you found:
-the orc with no greeting was never reported and it's never happened to me in particular, so it must be a one-time bug related to the wonders of Oblivion's engine or a conflict of some sort which can happen when you have two or more mods which edit the "greeting" topic. Check these out:
http://cs.elderscrolls.com/constwiki/index.php/I_Do_Not_Have_A_Greeting_Text
http://cs.elderscrolls.com/constwiki/index.php/Fixing_the_AddTopic_Bug
http://cs.elderscrolls.com/constwiki/index.php/Unclean_Dialogue
Did he have no greeting since the first time you met him, or did it happen later?
-werewolves sometimes getting stuck is quite unavoidable. The pathgrid doesn't cross the walls, but if a wolf gets near a wall a grid point from beyond the wall may become closer to him than the one on his side of the wall. In such case he will try to reach the other point, having no "sense of collision" he doesn't detect obstacles (how wonderful that would be). The walls would need to be enormously thick to avoid this, because it is near impossible otherwise.
-I've managed to reproduce the null weapon glitch. The guys you're talking about have a "virtual" weapon each, whose purpose is to add an enchantment and implement that "jump back after being hit" effect you can see while they fight each other or you. When you kill them they lose the weapon (since it is equipped) and it substantially disappears. What I think happened is, you killed one of them from the distance, like with a spell, the other one unequipped the weapon because you were too far and you killed him too from the distance. So when you looked into his inventory the noname weapon was there.
I fixed this, it took 2 minutes, I will include the fix in the next release. It's quite an unlikely bug but thanks for the heads up and for the kind words!