@scow: Well, you'd have to figure out how to decide what's best, and what features to use or remove, eg. which combat system is best (Oblivion, duh).
Maybe some people wouldn't be pleased about a few choices, but with a good amount of thought put into it, it'd be a damn good game.
As I said though, hoping for a game which uses the best (or should I say most popular) features of each is too optimistic.
And maybe this wouldn't be for the best anyway, I mean I'd definitely like Bethesda to experiment with the next game too, like they have in the past.
Sticking to old features and rules would only make the series stagnate. A new game with new features would, imo, be best.
@seti: I remember hearing some talk of a texture replacer, and also of possibly adding 3d creatures in Daggerfall, and with a new engine, a lot of possibilities for modding the game will open.
Check out the DaggerXL forums for more info. It looks like at first it'll be easily playable on PC, though idk whether you'd enjoy it, until more changes have been made.
If DaggerXL is finished and becomes popular, I'm sure the graphics will be revamped. Also remember, though it's been 14yrs since it's release, DaggerXL hasn't been around too long at all (it was announced last june I think, though there had been some work done beforehand).
You'll have enough time to buy a new computer before it gets towards completion.
So, I've been playing Daggerfall. I'm playing a Dark Elf knight(bad idea?) because my favorite race, Imperial, isn't available and Dark Elves are my second favorite race. I wasn't picking my character's race based on skills, I just like Dark Elves and knights, but I'm hoping it's not an impossible combination. Based on Dark Elves in Morrowind and Oblivion, I don't think it's a bad combination, but is it bad in Daggerfall? Also, is there a reason why I can't wear helmets? It says my class prevents it, but since when can't a knight wear a helmet? UESP doesn't say anything about knights and helmets. I turned a corner in Privateer's Hold and was startled by a bat. The graphics actually aren't bothering me and I'm getting used to the controls(after changing the keys for looking up and down). However, my obsession with finding all the loot I can before leaving is bothering me. I want to make sure I explore every part of Privateer's Hold, but I'm worried it's too big and it will take me too long, or it is a never-ending maze and while I'm not getting lost in it, I'm not going to know when I find everything. I actually don't like dungeon diving, so I'm hoping I will still be able to enjoy the game with as little dungeon diving as possible(I've read Daggerfall's dungeons are massive labyrinths and that doesn't sound too good to me). Dungeons can be fun, but I don't like getting lost in them. So, aside from me hating my obsessions of getting more loot, I like the game and the graphics don't bother me. Whenever I fight something, I just wildly move my mouse across the screen. Daggerfall is actually a little challenging. So far, I've been able to kill anything I find, but I've died and had to reload before, but I'm only in the tutorial dungeon, so I still have a lot to see. I can't wait to finally get out of Privateer's Hold and see the outside world. I love the variety in this game, and the fact that my character isn't able to just kill anything. I'm going to actually feel like I'm getting stronger as I level up. Just how powerful can a knight get in this game?