[Project] Daggerfall Online

Post » Fri Feb 08, 2013 9:04 pm

As some of you might know it's possible to use advanced 3D graphics in browsers for quite a while now. This led me to a weird idea. How about an online playable version of Daggerfall (with some Changes/Improvements)?
I've already started working on it and as soon as my exams and my magazine scanning project are over, I will really concentrate on it.
While not working too hard on it, I'd like to collect some ideas for the game. Project start is slated for March 2013 (simply next month).

My progress isn't very far, yet. Primarily, I can load models from Daggerfall (Currently without textures) and display them in the browser.
Basically, I want to load all assets from Daggerfall and reimplement their interpretation.

Here is a list of features that I could implement. Some can't be done by myself alone since they include a lot of work. Not all of these features have to appear in the final game. I want you to discuss the ideas and find a good mix of features.

-"Regular" implementation of Daggerfall (but with enhanced input, for example no cursor-sword-swinging)
OR
-Isometric perspective, lots of models from Morrowind to replace flats/sprites. (A lot of work)

-Online Multiplayer (primarily tech-work)
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