» Fri Jul 30, 2010 8:24 pm
There's only so many dragon breaks Tamriel can stomach, after all...
This is where competent writing comes in, if needed. It does pain me often, how these games were written...the words "trained chimp" flit often through my mind. I still like playing, though. The later games play quite well once you get used to what you have to do (and ignore Lynda Carter's utterly clueless voice acting...how does she get that job? Oh, wait, I know).
But I digress. Note that the events that took place in Morrowind had no effect on the events (a.k.a. gameplay) that took place subsequent to the Emperor's murder, so they could've done pretty much whatever they wanted in the MW game. Really, they needed only to keep the Emperor and Mehrunes Dagon in play. Heck, they didn't even use Caius Cosades again, and they certainly should've; would've been a neat tie-in to the other game. Instead we get Jauffre, who's he and anyway so what. Gah.
It took forever to get a good reputation in Daggerfall, and you had to do a lot of quests to fix a bad reputation once you got it. In MW, it takes about three quests and a quick bribe of gold to move from being greeted as a hated outsider to "I don't even know where to begin, it is such an honor."
In Daggerfall, if you lose rep in any of the provinces outside the main three, you experience no negative repercussions of any kind just by leaving the province. The point being, you can pick and choose your weaknesses in any game.
Shall I go on, or have I made my point?
If the point is that DF is richer than Arena, I would never disagree. I just don't think DF is all that and a bag of chips when it comes to the MQ; in fact, I believe the MQ is DF's most glaring weakness (next to the bugs) due to its mostly having to deal with trivialities like letters and confusing palace intrigues and non-dimensional characters.
I was probably too dismissive of the DF MQ's potential variability, but in reality, the game plays out linearly in that you can't get certain MQ quests until you're at certain levels, so you end up doing them as they come. You have to be pretty determined to not to play it in the intended order.
Morrowind's plot is infinitely more linear,
The great houses and Ashlands tribes pieces of the MQ are separate, distinct, i.e., non-linear, and within those separate pieces, there is no linearity. Heck, there's even a back-door way to get through the game via Yagrum Bagarn. There is a lot of non-linearity in MW. (OB, not so much.)