I wish I could play it. If only. Because that is very much like life, divvied up into two parts, the battle and the beauty. Most of life for most people i the battle, the struggle inherent in the human psyche to survive, to keep fighting until you're down for the count. That fact that a game makes no concessions, comes at you with the battle until you win or die, that is truly an uplifting, enthralling thing. I wish I could play it for more than like three hours a season.
Yes, Daggerfall is a lot like life:
There's a tutorial, but it mysteriously vanishes about 3 steps before you're ready to be left on your own. A lot of times you have no idea what to do next in the main quest, and sometimes you won't even realize a quest you're on IS part of the main quest until the quest is finished. That's okay, though, because if you spend all your time focused on the main quest you miss a lot of really wonderful diversions. A lot of times even the simplest mission will leave you alone, over encumbered, and low on magic at the bottom of a terrifying dungeon, and the only way out is to drop some of your baggage and start putting one foot in front of the other.
The world is full of people, but you'll find you can only have really meaningful interactions with a handful of them. Even then, a lot of the people you deal with turn out to be two-dimensional. Banks are all the same. There are five weapon stores for every bookstore, even though most agree that the number of hostile monsters in the world decreases if you just learn to talk to them. Nothing works the way it's supposed to, but it's a lot of fun anyway. There're no dragons, but that's never stopped anyone from looking.
In the end you might be rewarded with a lot of money or even world-wide fame, but generally the world hasn't changed much from when you started.
Also there's nudity. And...it crashes a lot? Plus if you buy the CompUSA version you get some additional quests, but you can just download them from UESP anyway so there's really no point.