Daggerfall sounds in other places

Post » Wed Jan 26, 2011 4:15 pm

I was just watching episode 3 of season 2 of Entourage, and they totally used the rat sound from Daggerfall for some monkeys at the Playboy mansion. It was uncanny.

I've also heard the door opening squeak from Daggerfall used in the movie Camelot. Maybe that's actually what an old door opening sounds like. You heard any good ones?
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Kelly Upshall
 
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Post » Thu Jan 27, 2011 1:44 am

As I said in another thread, the pig noise that is used in Daggerfall and Warcraft 2 is also used in LOST.

I've heard the door noise a few time, also. As well as the Morrowind door noise.

What generally happens, is that there's a little library of cd's with stock audio on them. Music, sound effects, stuff like that. A lot of studios have the same cd's.

The most common sounds, though, are the sound files that come pre-loaded into different editing programs and the like.
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candice keenan
 
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Post » Wed Jan 26, 2011 11:58 pm

As I said in another thread, the pig noise that is used in Daggerfall and Warcraft 2 is also used in LOST.

I've heard the door noise a few time, also. As well as the Morrowind door noise.

What generally happens, is that there's a little library of cd's with stock audio on them. Music, sound effects, stuff like that. A lot of studios have the same cd's.

The most common sounds, though, are the sound files that come pre-loaded into different editing programs and the like.


Yup! At the studio where I work, I found various sound files used in Daggerfall and many other games and movies.
Fun fact: The spider's sound effect comes from a purring cat. I was browsing through the files and decided to listen to that soundfile. I jumped off my chair when I heard the spider's sound effect! :P

One classic sound effect is one of a squeaking metal door. It's ALWAYS used in jails or historical settings with metal doors. It's always the same one, over and over and over. In Daggerfall, there's also the sqeaking wood door, used in dungeons. You'll also find this sound effect with many wooden doors in manors or the likes, in movies.
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Shiarra Curtis
 
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Post » Wed Jan 26, 2011 10:59 pm

The ancient vampires sure do sound like the pig cops from Duke Nukem 3D.

And then there's this: http://www.youtube.com/watch?v=aAKQon4Qy7I

I usually notice the sounds from DooM more often. Some of the mechanical door sounds, the camel sounds used for the imps and zombies, and the sound of the demon that slings the monster cubes at the end of DooM II are common.
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Petr Jordy Zugar
 
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Post » Thu Jan 27, 2011 2:23 am

Also, Arena lich == Warcraft 2 dragons == Heretic sabreclaws.

That's because http://tvtropes.org/pmwiki/pmwiki.php/Main/StockSoundEffects the http://www.sound-ideas.com/6000.html library.
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James Shaw
 
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Post » Wed Jan 26, 2011 12:49 pm

There is a Havoline with Deposit Shiled motor oil commercial that uses the rat sound.
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Robyn Lena
 
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Post » Wed Jan 26, 2011 7:17 pm

The camel sound in Age of Empires II is the same as one of the monster sounds in Doom, I remind.
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Sarah Bishop
 
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Post » Thu Jan 27, 2011 12:23 am

Daggerfall's skeleton scream can be found in many other places as a stock monster cry. I even remember seeing it in the cartoon "Grizzly Tales for Gruesome Kids".
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Luna Lovegood
 
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Post » Wed Jan 26, 2011 3:09 pm

On the first page I linked a Speed Racer clip with that sound for a monster that looked a lot like the salt vampires from Star Trek.
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Carlos Vazquez
 
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Post » Wed Jan 26, 2011 8:13 pm

lots of shows involing horses in an episode use that annoying horse whinny daggerfall overused, i cringe every time i hear it.

but yeah, the squeaky door noise is often and alot of the monster growls are used in TV shows.


Another fun fact, the sewer door sound from oblivion was attached to a sewer door in one of the recent Doctor Who Espisodes.....just goes to show that bethesda still use the generic sounds.
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Phillip Hamilton
 
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Post » Thu Jan 27, 2011 2:33 am

I'm pretty sure some of the goblin sounds from Arena are the same as some of the goblin sounds in TESIII: Tribunal...

Is it really that hard for a dev studio to make their own sounds? Just go to a farm and record some animals.

Oddly enough, some sounds that seem preposterous actually sound 100% like the real thing: elephant trumpet, hyena laughs, vulture caws, wolf howls, bear huffs and growls, etc.
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Maria Garcia
 
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Post » Wed Jan 26, 2011 12:47 pm

It would take quite a bit of effort to do that right every time. Easier just to buy amass a huge library.

Lots of games seem to have at least a few original sounds. Myst came with a video showing how they made a couple of their sounds. DooM II has the infamous clip of John Romero played backwards.
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Natalie Taylor
 
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Post » Wed Jan 26, 2011 3:55 pm

Oh, the daggerfall squeaky door sound is used in Quest of the Delta Knights as well. Some of these sounds are just entertaining-- they lose their effect when you immediately flash back to a game with pixels the size of m&ms.
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Austin Suggs
 
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Post » Wed Jan 26, 2011 2:36 pm

Myst came with a video showing how they made a couple of their sounds.

Ah, yes - the joys of low bitrate audio. I believe they created the sound of the boiler in the log cabin by having Rand Miller drive his van over a gravel parking lot, and then resampling it to a lower speed and pitch. :)
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CArlos BArrera
 
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Post » Thu Jan 27, 2011 5:08 am

They also had a bell they made by resampling the dinging of a wrench, and some underwater bubbling they got from a toilet.

I noticed while watching the newest episode of Doctor Who yesterday that the metallic creaking the TARDIS makes inside shows up in Fallout 3. Why the new TARDIS always has that ridiculous metallic creaking noise is beyond me. It looks more structurally sound than that.
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Jeffrey Lawson
 
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