Daggerfall: Veteran Tips for Beginners

Post » Fri May 13, 2011 1:41 pm

I've joined the fighters guild and I've been given a quest to go to the Kingsly residence to kill some rats. How do I find the Kingsly residence? How will I know I have found it once I have found it?
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jennie xhx
 
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Post » Fri May 13, 2011 6:53 pm

Go to whichever town it's suppose to be in (it's recorded in you log book if you need to double check, the "L" key). Got talk to someon from that town and the residence should be under the the "General" discussion topic for locations. Ask the person and if they give a direction like east or whatever, ask them again and pester them until they say they'll mark it on your map. Then get your map out and the text should be printed over the house on the map.
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Jennifer Rose
 
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Post » Sat May 14, 2011 2:31 am

Go to whichever town it's suppose to be in (it's recorded in you log book if you need to double check, the "L" key). Got talk to someon from that town and the residence should be under the the "General" discussion topic for locations. Ask the person and if they give a direction like east or whatever, ask them again and pester them until they say they'll mark it on your map. Then get your map out and the text should be printed over the house on the map.

Got it. Thanks.
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Eve Booker
 
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Post » Fri May 13, 2011 5:20 pm

How do I recieve the training to learn a various magic art? I'd like to join the Mages Guild to recieve some of its benefits, but unfourtunately they say I am ineligible. I'm just a hand-to-hand Argonian Monk. In Oblivion there was a way to learn the weakest spells and go from there, but I can't seem to find any place to learn, or train in a specific spell category.
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Sanctum
 
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Post » Fri May 13, 2011 1:43 pm

How do I recieve the training to learn a various magic art? I'd like to join the Mages Guild to recieve some of its benefits, but unfourtunately they say I am ineligible. I'm just a hand-to-hand Argonian Monk. In Oblivion there was a way to learn the weakest spells and go from there, but I can't seem to find any place to learn, or train in a specific spell category.

Daggerfall isn't very forgiving. If you're not good with magick, there isn't a great chance you'll be joining the Mages Guild, let alone rising in its ranks. Without training, even the junkiest spell (which I don't even think you can get without being a member of the guild) would cost quite a few spell points.

My advice: Roleplay your character as an Argonian monk.
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Jade Payton
 
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Post » Fri May 13, 2011 1:03 pm

Warning for vampires. Since you can not fast travel during the day, and you can not rest if you have not killed in a 24 hour period. Never travel to a town recklessly, you do not want to arrive during the day. Also never go to your ship during the day. You won't be able to fast travek away from it, and more often than not, you will not be able to rest untill nightfall. A good policy to to allways have a teleport spell to place you can safely get in some kills. Just outside a dungeon is perfect.
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Manuela Ribeiro Pereira
 
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Post » Fri May 13, 2011 9:05 pm

Speaking of recall:

When out on a quest for an NPC inside Castle Daggerfall, do NOT set an anchor point inside the actual castle (unless it's in the small antechamber with the guard)! When you leave the castle, since it's a dungeon, everything resets. This includes doors. If you teleport into the throne room, the doors that open when you speak with the guard will be shut and there will be no way to open them from the other side. You can use the Alt+F11 cheat, but that's it. Never ever ever ever ever set your anchor inside the castle proper unless you're in the mood to reload your save and use the F11 cheat.

It may not seem like a big deal, but there was a time (merely one version ago) when DOSBox was incredibly unstable for loading games in Daggerfall and you'd often have to restart the entire program if you wanted to load a game.


I will give the exact opposite advice to this.
You can perfectly easily set your anchor inside castle daggerfall.
If you go right up to the door, on the left hand side (the side with the guard), you can see him through a crack in the door. You can then click on him and answer 'Y' to get the doors to open.
Also, to the earlier thread about recalling directly into houses and the like, when you first recall into them, everyone will still be there, you can still collect rewards. However if you leave the building and re-enter (or if you save and re-load your game) the people will only be there if they would normally be there at that time in the day (night). In Daggerfall this is especially useful for those people who do not want to go outside to face the wraiths and ghosts at night, just teleport into the building, loiter until morning (in 3 hour incremements) and then go outside.


Warning for vampires. Since you can not fast travel during the day, and you can not rest if you have not killed in a 24 hour period. Never travel to a town recklessly, you do not want to arrive during the day. Also never go to your ship during the day. You won't be able to fast travek away from it, and more often than not, you will not be able to rest untill nightfall. A good policy to to allways have a teleport spell to place you can safely get in some kills. Just outside a dungeon is perfect.


You can get back off your boat by changing your mode of transportation again, do not need to use fast travel menu.

Also, if you are being chased by guards or some other beasty and need to heal up/escape quickly, change transport to your boat, rest and recover, change transport back again and finish your fight =)
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Stay-C
 
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Post » Fri May 13, 2011 6:32 pm

How do I purchase items?
All I get are options like sell,talk,that sorta thing.
Does it have something to do with the sell window?
EDIT-\/ thankee kind sir!
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A Boy called Marilyn
 
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Post » Fri May 13, 2011 11:08 am

You click on the shelves.
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Rach B
 
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Post » Fri May 13, 2011 12:57 pm

I have been sent by the Fighters Guild to kill a giant scorpion at the Knights of the Dragon in Daggerfall. I have looked all around the Knights of the Dragon but I can't find the scorpion. I have even reloaded 3 times. Where is the scorpion?

Edit: Nevermind. I didn't realize there were two Knights of the Dragon lodges in Daggerfall. I was at the wrong one.
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Trevor Bostwick
 
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Post » Fri May 13, 2011 1:02 pm

Use DBGL or D-Fend Reloaded, depending on your personal choice. Be sure to read the instructions and once you add Dagger.exe go into profiles and edit the .conf file that corresponds with Daggerfall to read like this.
[dosbox]captures=..\captures\0[autoexec]mount C: C:\DFInstall -freesize 1000mount D: C:\DFInstall\DFCD -label Daggerfall -t cdromC:cd\DAGGERDAGGER.EXE

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Sxc-Mary
 
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Post » Sat May 14, 2011 1:27 am

Here's another quick and perhaps useless tip but when anyone is making thier own spells in the mages guild, whatever number it is you want to modify (duration, magnitude, etc) just left click and hold on the number and then move your mouse forward to raise that number and backward to lower that number. A lot quicker than clicking on the arrows consecutively.
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Chris Cross Cabaret Man
 
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Post » Fri May 13, 2011 10:37 pm

Ack. I was given a quest for the witch's coven [Problems with Vampires], but my logbook does not contain any info for where the dungeon is that I have to go to. It says to have the vampire dead in [my name]'s House.


What do I do here? >>
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Umpyre Records
 
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Post » Fri May 13, 2011 6:34 pm

Are you sure the logbook hasn't got any info? Scroll downwards maybe you've missed it. Also check if you've got a note with the details.

EDIT: Though don't worry, you can fail quests if you want. You'll just lose some rep points (2, I believe).
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Brandon Wilson
 
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Post » Fri May 13, 2011 7:03 pm

No, there's an entry for it, but it does not say the name of the dungeon I need to go to. Nor the name of the vampire.
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candice keenan
 
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Post » Fri May 13, 2011 9:27 pm

No, there's an entry for it, but it does not say the name of the dungeon I need to go to. Nor the name of the vampire.
What you do when you don't have the right info you need is go ask the townspeople. I forget exactly how if goes, but you can ask them about specific people or places. If there is an option to ask them about a specific person or place, keep asking around town till someone knows.
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courtnay
 
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Post » Fri May 13, 2011 2:50 pm

Can an elven mace hurt ghosties?
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Alisia Lisha
 
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Post » Fri May 13, 2011 1:15 pm

-Tips for creating a new character-

1) Someone asked this before: High elven immunity to paralysis, and for that matter all other racial advantages, trump character disadvantages. Stack on the critical weakness to paralysis as a high elf, congratulations, you get a free bonus on that difficulty dagger. Similarly, never choose "critical weakness to paralysis" unless you are a high elf, because one spider and paralysis can cripple the toughest of fighters.

2) Pick one or two weapon skills, and stick with them! Weapon skills, unlike magic, are much harder to raise in succession. More than two weapon skills will severely restrict the ease with which your character levels up!

3) While they only grant small bonuses, taking "Unable to use..." can be great ways to min/max your character. You get access to tower shields and plate armor fairly quickly, so Bucklers, Kite, Round Shields, Leather, and Chain are all very low impact things to give up, as you will often find better in the first dungeon or in your first shops. Iron is also easy to go without. Orcish is very rare, as is Elven (for armor), but those may take away the fun of that really cool find you stumble across while playing the game. I seriously advise against restricting steel or silver, as steel is necessary to kill imps, and silver is your earliest access to ghost and were-killing weapons. If you know you will start with an ebony dagger, or are good in hand-to-hand, don't worry about them as much. In addition, any weapon you do not have a skill in, or have no particular desire to use, you can restrict. This has a more serious impact, but if you know you'll only want to use, say, swords, it helps. Finally, these can be an effective complement to the roleplaying aspect, for example if you want to play a ranger who swears by his sword and bow, knows how to use an axe, and so has no use at all for blunt weapons.

4) Phobia to animals hurts you early on, but later in the game would not concern you at all. On the reverse side, phobia of daedra will give you bonus points and will not hurt you until late in the game, but some of the toughest enemies you face fall into this category, so it becomes more serious. Phobia of humans and undead are not recommended, because they are a serious hindrance through the entire game.

5) Any advantage/disadvantage where you choose "in sunlight" or "in darkness" is far more potent in those conditions, but also comes with heavier costs/benefits. Keep in mind, "daylight" counts as only outside in the daytime. "Darkness" is anywhere indoors and anywhere at night. For this reason, disadvantages only in daylight (such as dark-powered magery), and advantages only in darkness (like hit point regeneration) can make the most benefit to your character at the same cost.

6) As a pure warrior, if you don't intend to use magic, hit yourself with all the decreased and unable magery you are allowed, and top it off with "inability to regen spell points." You trust your sword, anyway, and will drive the difficulty dagger so far into the easy end that you'll have a hard time getting it up again.

7) Climbing, jumping, and running are very easy skills to raise, and result in easier levels if you have them as primary or major skills. Beware, though, as running is something you'll want to do all the time, and I think there's still a level cap of whenever your first skill hits 100.
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City Swagga
 
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Post » Fri May 13, 2011 10:27 pm

Can an elven mace hurt ghosties?


Yes, it should be able to.

For a good list of what materials hurt which monsters, go to http://www.uesp.net/wiki/Daggerfall:Monsters

If you don't want a specific by-monster spoiler:

Every material that does higher damage should be able to hurt the same type of monsters and more, it is a tiered system.

Iron -> Steel -> Silver -> Elven -> Dwarven -> Mithril -> Adamantium -> Ebony -> Orcish -> Daedric

Mithril is the last "tier" you'll have to pass, as nothing is immune to it.
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Daniel Holgate
 
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Post » Fri May 13, 2011 11:10 pm

Consult http://www.svatopluk.com/daggerfall/material.stm handy table at Svatopluk in order to get an idea of all the material modifiers and what tier of weapons is required to harm what enemies.
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Ludivine Poussineau
 
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Post » Fri May 13, 2011 9:06 pm

I don't have any wonder tips on armour or monsters or spells. I have just read through this thread and something occurred to me. Think of the world as 'real' and you'll know the answers!

The guy who got the plague. Well, if you're ill and getting worse, you'd find the nearest town with a hospital - in the game you find the nearest town with a temple.

If you are looking for a certain place in another town you go to that town and ask people for directions. Same for Daggerfall.

If you want to find the best item at the best price - you shop around. Same with Daggerfall.

If you find yourself in a fight you can't win you run. Daggerfall is the same.

I could go on, but if you have a problem, think of the real world answer and more often than not, it'll be a Daggerfall answer! :)
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Hearts
 
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Post » Fri May 13, 2011 1:40 pm

I don't have any wonder tips on armour or monsters or spells. I have just read through this thread and something occurred to me. Think of the world as 'real' and you'll know the answers!

The guy who got the plague. Well, if you're ill and getting worse, you'd find the nearest town with a hospital - in the game you find the nearest town with a temple.

If you are looking for a certain place in another town you go to that town and ask people for directions. Same for Daggerfall.

If you want to find the best item at the best price - you shop around. Same with Daggerfall.

If you find yourself in a fight you can't win you run. Daggerfall is the same.

I could go on, but if you have a problem, think of the real world answer and more often than not, it'll be a Daggerfall answer! :)


And so many people wondered why we love Daggerfall so much. The new games aren't bad, oh no, it's just that Daggerfall is real. At least, as real as life could be with that many bugs :D
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Bones47
 
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Post » Fri May 13, 2011 11:16 pm

I found out a little trick. If you let down your weapon right when you start swinging it, then the next time you let up your weapon it finishes the swing. Though you have to let down your weapon right when you see it start to swing or it will not deal any damage.
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Avril Louise
 
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Post » Fri May 13, 2011 1:56 pm

Okay, a couple questions.

How is Encumberance calculated? For some reason I am around 90/110 encumberance, wearing only leather armor, a bow, sword, and 60 arrows. Even when I remove ALL my items, I still have at least 60 encumberance!

And the second question is a followup, is there a simple way to change the weight of some items? For instance, if I wanted arrows to weigh far less?
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SamanthaLove
 
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Post » Sat May 14, 2011 12:46 am

Okay, a couple questions.

How is Encumberance calculated? For some reason I am around 90/110 encumberance, wearing only leather armor, a bow, sword, and 60 arrows. Even when I remove ALL my items, I still have at least 60 encumberance!

And the second question is a followup, is there a simple way to change the weight of some items? For instance, if I wanted arrows to weigh far less?

How much Golds ya have? Chances are, ya Golds are weighting ya down. (If ya did not know already, Gold is Weighted in Daggerfall)
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Nitol Ahmed
 
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