Daggerfall: Veteran Tips for Beginners

Post » Fri May 13, 2011 4:43 pm

Sure thing.

#1 rule of Daggerfall: save often!
#2 rule for Daggerfall: use multiple slots for one character!

First is because the game can crash randomly. It doesn't happen nearly a often as people like to say, but it happens.
Second is because saves can get corrupted. You'll be glad you had a backup if this happens.


Also free up slots by moving your saved games from the saved games directories (save0 - save 5) to a user created backup directory. Move your most current save to save0.

I keep a running tab that describes my backed up saved games on a little notepad while playing. That way if something catastrophic happens I can always go back to a previous save from the backup directory, move to save0, and start rolling again.
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Chris Cross Cabaret Man
 
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Post » Sat May 14, 2011 2:44 am

Had a question about the initiation quest for Thieves Guild and general thievery skills, figured this was the place to ask.

First, the initiation quest, I got the letter saying to go to so and so's residence and steal a skirt, I go to the town only to find out it's a decent size town with a ton of residences...what's the best way to track down the residence I need? Inspect every single building till I identify the right one?

Second, thievery skills...to be more specific how does lockpicking work in the game? Does it do a roll against my skill every time I click on a locked door? or is there something else I'm missing?
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El Khatiri
 
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Post » Fri May 13, 2011 4:16 pm

First, the initiation quest, I got the letter saying to go to so and so's residence and steal a skirt, I go to the town only to find out it's a decent size town with a ton of residences...what's the best way to track down the residence I need? Inspect every single building till I identify the right one?

Ask someone. It's under the "general" category, I think. They can give you directions to specific residences or mark the location on your map.

Second, thievery skills...to be more specific how does lockpicking work in the game? Does it do a roll against my skill every time I click on a locked door? or is there something else I'm missing?

From what I can tell, it does a roll against your skill the first time you click a locked door. If that doesn't work then tough luck, because it doesn't let you try again on the same door. Not for a while, at least.
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u gone see
 
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Post » Fri May 13, 2011 4:04 pm

Oh, here'a a good one that I forgot to mention.

If you're looking for somebody, and they say 'It's in so-and-so direction', as long as those people are outside, if you keep pestering them they will point to the location on your map. However, if it's indoors, they could only tell you the general direction of the place you're looking for.
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Mr.Broom30
 
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Post » Fri May 13, 2011 3:11 pm

Some more tips:
Make your base of operations a place other than the city of Daggerfall. You really do not want to get caught out there at night unprepared. Go there for shopping and whatever, but I recommend a different city for your main HQ. I'd recommend Gothway Garden, as it has a fighters and a mage's guild location within.

Make your own recall spell. The spell effect is teleport. It's cheaper than the one you buy from the man who sells spells. Also, make a 1pt+1 (2lvl) open spell to open those oh-so-hard to open front doors of residences. They are all easily opened with the cheap open spell, but you still need the one from the spell-seller to do some quests (as well as Sleep). Unlike Oblivion, you can make any spells that you want without knowing the effects in your spellbook.

Keep the ebony dagger until you find mithril or better. That is, Mithril, Adamentium, Ebony, Orcish, Daedric. A low level enemy you'd encounter that is immune to most weapons (besides the dagger) is a harpy, who can only be hit by dwarven or better. Unarmed attacks work on everything.

If you commit a crime, you do not get hit with a bounty. The guards can only arrest you if they hit you. Killing them before they hit you will make sure your reputation will stay at common citizen.
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loste juliana
 
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Post » Fri May 13, 2011 11:00 am

Better ask my questions in this thread...

1) Where can I buy health potions? If they even do exist.
2) I want to be able and create a mark/recall spell, so I can get out of dungeons easily, but seeing as I have only 28 magic points, it's going to be difficult. Any alternatives? IamTheRad mentioned that I can see a spellmaker and create a teleport spell - so I believe I will have to join the Mages Guild, right?
3) Do all bounty quests require me to visit a home or a dungeon? Are there any other places where I might be asked to kill someone/something?

Thank you.
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Myles
 
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Post » Sat May 14, 2011 1:56 am

Better ask my questions in this thread...

1) Where can I buy health potions? If they even do exist.
2) I want to be able and create a mark/recall spell, so I can get out of dungeons easily, but seeing as I have only 28 magic points, it's going to be difficult. Any alternatives? IamTheRad mentioned that I can see a spellmaker and create a teleport spell - so I believe I will have to join the Mages Guild, right?
3) Do all bounty quests require me to visit a home or a dungeon? Are there any other places where I might be asked to kill someone/something?

Thank you.

1. Potions are not plentiful as in other games. You can buy them from certain temples if you are a member of certain rank. However, your better bet would be a good spell or a nap.

2. Yes, join the mages guild and you can use the spell maker. However, even a custom recall spell will cost more than 28 magicka. If you wanted more magicka, you should have taken "3x INT in spell points" as a special advantage (the base rate is 1/2 INT)

3. Most quests involve dungeons, but there are many that do not. Eventually, you'll be able to tell from the quest description before you accept whether you think it will send you to a dungeon or not. Most fighters guild quests are in town. All theives guild quests are in towns. All dark brotherhood quests are in dungeons. Mages and temples are a bit of both.
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mishionary
 
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Post » Sat May 14, 2011 12:02 am

Thanks.

Yeah I just created a teleport spell, and it requires 60 magica. I've only got 30. Not sure what to do, don't want to backtrack every dungeon I get into!
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CArla HOlbert
 
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Post » Fri May 13, 2011 11:02 am

Use the arrows.


I'm having the same problem- i get to that screen, roll the dice, and can't assign the points. Ive tried clicking everything and pushing the arrow keys along with almost every other key. I can click on the attributes (INT, etc.) and the diamond with a number will line up with it, but that is as much as i can do
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Britney Lopez
 
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Post » Fri May 13, 2011 5:40 pm

[*]Daggerfall's a lot less "prudish". If your character is wearing nothing, they will actually be naked - no glued-on underpants in this one. Also, there's nudity. A lot of it. There are also prosttutes. You can't hire them, but only because that feature (like many others) was dropped before release. Also, at least one of the books has a bit of a six scene described in fair detail.

That passage in The Real Barenziah that's censored by the Temple in Morrowind and Oblivion? It's there, in its, ahem...naked glory. :evil:
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Leonie Connor
 
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Post » Fri May 13, 2011 4:19 pm

practice your magic skills, and the spells cost less like in oblivion. makes a huge difference for low magicka characters.
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Alexandra walker
 
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Post » Fri May 13, 2011 9:04 pm

I'm having the same problem- i get to that screen, roll the dice, and can't assign the points. Ive tried clicking everything and pushing the arrow keys along with almost every other key. I can click on the attributes (INT, etc.) and the diamond with a number will line up with it, but that is as much as i can do


Never mind, got it. You use the arrows on the diamond- I had the screen too small to see
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Danny Blight
 
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Post » Fri May 13, 2011 8:57 pm

I just started playing Daggerfall yesterday, and it brought back memories of Morrowind. The initial confusion, the frustration, the quitting, then coming back for more and getting hopelessly addicted.

However, just a quick question. I started a mage, and I know it's not really the proper way of playing, but I heard something about a spell absorption trick in order to regain lost spell points. I was just wondering what this trick is, as my mage is pretty frustrating so far at this level. Just something to help me through the lower levels so I don't run out of SP in a dungeon and can't rest because of all the monsters so much :)

I do have the spell absorption trait, by the way. =P
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Angela
 
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Post » Fri May 13, 2011 1:24 pm

I just started playing Daggerfall yesterday, and it brought back memories of Morrowind. The initial confusion, the frustration, the quitting, then coming back for more and getting hopelessly addicted.

However, just a quick question. I started a mage, and I know it's not really the proper way of playing, but I heard something about a spell absorption trick in order to regain lost spell points. I was just wondering what this trick is, as my mage is pretty frustrating so far at this level. Just something to help me through the lower levels so I don't run out of SP in a dungeon and can't rest because of all the monsters so much :)

I do have the spell absorption trait, by the way. =P

I don't know the trick, but I'm curious: Did you take the increased magery x3 advantage? It's really useful for a mage, or any character actually.
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Nathan Risch
 
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Post » Fri May 13, 2011 8:46 pm

I don't know the trick, but I'm curious: Did you take the increased magery x3 advantage? It's really useful for a mage, or any character actually.


I did take it. My first character was supposed to be a magic slinging ranger type, but without taking any magery advantages, he had a whopping 30 spell points to play with. This guy is a high elf, took critical weakness to paralyze to see if it would negate my high elf immunity or not too (not sure still!) and now I have almost 200 to play with.

Seems like the 3x advantage is one of the better ones if you plan on using magic at all.

Quick edit here. Also, I don't know how to climb =P I just run at a wall straight on, and it seems to go into climbing mode but then I instantly fall off. I've heard of people climbing over the Daggerfall wall when they get out of the tutorial dungeon. I can't get 1/10th up the wall!
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Miss Hayley
 
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Post » Fri May 13, 2011 11:49 pm

Does anyone know how to scroll down when reading letters? For instance, here is the screenshot I have of my letter from Lady Brisienna. Its windowed because fullscreen screenshots are mostly black with color issues thanks to Vista's lovely conversions. But its the same look.

http://img6.imageshack.us/img6/3541/dragonfail.jpg

"I will take a room..."

Take a room where? WHERE?

How the heck am I supposed to know where she is now?
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Zoe Ratcliffe
 
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Post » Fri May 13, 2011 11:36 am

Does anyone know how to scroll down when reading letters? For instance, here is the screenshot I have of my letter from Lady Brisienna. Its windowed because fullscreen screenshots are mostly black with color issues thanks to Vista's lovely conversions. But its the same look.

[img]http://img6.imageshack.us/img6/3541/dragonfail.jpg[/img]

How the heck am I supposed to know where she is now?


Just click and it will automatically bring up the next page. At least if I remember correctly.
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Daniel Holgate
 
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Post » Fri May 13, 2011 2:51 pm

Just click and it will automatically bring up the next page. At least if I remember correctly.

It doesn't, that much I know. It just dissapears.
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Mason Nevitt
 
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Post » Fri May 13, 2011 10:37 pm

Does anyone know how to scroll down when reading letters? For instance, here is the screenshot I have of my letter from Lady Brisienna. Its windowed because fullscreen screenshots are mostly black with color issues thanks to Vista's lovely conversions. But its the same look.

http://img6.imageshack.us/img6/3541/dragonfail.jpg

"I will take a room..."

Take a room where? WHERE?

How the heck am I supposed to know where she is now?

For your last question, just open up your character sheet and open the journal or quest log or whatever they called it.
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katsomaya Sanchez
 
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Post » Fri May 13, 2011 3:39 pm

For your last question, just open up your character sheet and open the journal or quest log or whatever they called it.


I tried that too, only brings up the minor quests before it.
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P PoLlo
 
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Post » Fri May 13, 2011 4:19 pm

I just started playing Daggerfall yesterday, and it brought back memories of Morrowind. The initial confusion, the frustration, the quitting, then coming back for more and getting hopelessly addicted.

However, just a quick question. I started a mage, and I know it's not really the proper way of playing, but I heard something about a spell absorption trick in order to regain lost spell points. I was just wondering what this trick is, as my mage is pretty frustrating so far at this level. Just something to help me through the lower levels so I don't run out of SP in a dungeon and can't rest because of all the monsters so much :)

I do have the spell absorption trait, by the way. =P


If you cast area at range spells like fireball at close range (including yourself in the blast), you will automatically absorb it. So you can not only safely fire away at close range, you can do it pretty much indefinitely.

Does anyone know how to scroll down when reading letters? For instance, here is the screenshot I have of my letter from Lady Brisienna. Its windowed because fullscreen screenshots are mostly black with color issues thanks to Vista's lovely conversions. But its the same look.

http://img6.imageshack.us/img6/3541/dragonfail.jpg


Eww, that looks ugly. Some kind of a display error. Are you unable to play at all in full screen? You might try just reading the letter that way. And no, you won't find the location in your journal, either (folks, don't try to help unless you actually know what you're talking about, please). At any rate, the letter is SUPPOSED to display all at one go, and is really not supposed to have those odd line breaks.
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Josh Dagreat
 
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Post » Fri May 13, 2011 10:02 pm

If you cast area at range spells like fireball at close range (including yourself in the blast), you will automatically absorb it. So you can not only safely fire away at close range, you can do it pretty much indefinitely.



Eww, that looks ugly. Some kind of a display error. Are you unable to play at all in full screen? You might try just reading the letter that way. And no, you won't find the location in your journal, either (folks, don't try to help unless you actually know what you're talking about, please). At any rate, the letter is SUPPOSED to display all at one go, and is really not supposed to have those odd line breaks.


It looks exactly the same in fullscreen unfourtunately. I have no idea how to change the resolution in-game.
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Francesca
 
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Post » Fri May 13, 2011 9:52 pm

There isn't one, that I know of. Try running fixsave.exe, see if that clears up the problem. Other than that, I have no idea how to fix this. Maybe try starting a new game and see if you get the same problem in it.

EDIT: I just had a thought. Try asking people about rumors. I'm almost certain her location is among the rumors you can find.
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Anna Watts
 
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Post » Fri May 13, 2011 1:12 pm

Eww, that looks ugly.


I wish it looked 'ugly' though. My text isn't readable :( Well it is readable, but my crap eyes can barely make out what's written even with contacts/glasses on! I play in windowed mode. Only in letters and the journal though, http://i728.photobucket.com/albums/ww283/xuerebx/xeuix2-1.jpg. Might need a scaler or something, dunno how to use that though.

Also, continuing on yesterday's problem, since I need around 60 magica to cast the recall spell, and I've only got 30 (didn't take the 3x magic multiplier as a special advantage), what can I do do be able to use the recall spell? Even if it means 'hacking' my player to add this special advantage, I just can't backtrack every dungeon!
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FABIAN RUIZ
 
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Post » Fri May 13, 2011 6:26 pm

I wish it looked 'ugly' though. My text isn't readable :( Well it is readable, but my crap eyes can barely make out what's written even with contacts/glasses on! I play in windowed mode. Only in letters and the journal though, http://i728.photobucket.com/albums/ww283/xuerebx/xeuix2-1.jpg. Might need a scaler or something, dunno how to use that though.

Also, continuing on yesterday's problem, since I need around 60 magica to cast the recall spell, and I've only got 30 (didn't take the 3x magic multiplier as a special advantage), what can I do do be able to use the recall spell? Even if it means 'hacking' my player to add this special advantage, I just can't backtrack every dungeon!


If you must cheat, there is a shortcut to get back to the entrance. Save your game, load your game, Alt-F11. Alt-F11 takes you back to the last place you were standing (useful for getting out of the void), but a freshly loaded game has no step history, so instead, it takes you back to the entrance.

Otherwise, if you want to be able to use recall, you're going to have to play a character that has some degree of magical ability. Training up your mysticism will reduce the cost, so it may be theoretically possible even for this character to cast Recall. If you want to try this, join the mages guild, go to the spell maker, and make a very low powered "open" spell. If your magic skills are too low to join the guild, buy "Buoyancy" from the spell seller (non-members can buy spells). Head to an inn, get a room. Spam Buoyancy until you run out of magic, rest, repeat. Do this until you think you've got Thaumatergy up enough to join the guild. (Also note that now that you have Buoyancy, water areas of dungeons are going to be much, much easier for you.)

Once you're in, head over to the spell maker and make that low powered "open" spell. Not only can you now open any door in the city, you can head back to the inn and spam your open spell. Check the cost for your Recall spell (or a custom teleport spell, since I hear that's cheaper than the default one) periodically. At some point, the cost may go down to 30, or perhaps even less..
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Lisha Boo
 
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