» Fri May 13, 2011 11:55 am
Since all of the tips so far have mostly been for people who approach the game right, I think it's time I gave one for the cheaters and power gamers out there: if you want to advance fast, go outside of a town and spam rest. Out by Daggerfall (the city) is a good place to do this, since you'll generally be heading out there anyways and it's very easy to see where the town ends and the wilderness begins (basically, the bumps start where the wilderness starts - this is pretty important, since resting in town is illegal and the game won't give you any warning before sending the guards out for you if you try it).
So, stand just a little ways out into the wilderness with enough room to back up a fair distance (but still within sight of the flat land around the city), face away from the city, and rest for 99 hours. Eventually an enemy will interrupt your rest. If it's weak (rats, bears, bats, most humanoids for example) then kill it. If, on the other hand, it's something like a spriggan or zombie (at lower levels, at least) and you aren't feeling particularly brave, turn tail and run back over to the flat part around the city - when you reach it, it'll load in the city and the enemy that's chasing you will vanish. Then get back onto the hilly bits, rest again, and repeat. Your skills and level will shoot up pretty quickly thanks to the fact that the enemies that pop up are scaled to your character, and you'll be able to find some amazing loot since drops don't seem to be limited to you if you're at a low level (expect to have at least one piece of elven or dwarven equipment before you hit level 2 or 3). And yes, this is basically cheating, but if you're finding the game hard it's a good way to tilt the scales a bit more in your favor without having to put a lot of effort into it.
Also, for combat, there's a trick that has worked in every single game in this series, and it probably works better in Daggerfall than in any of the other games. When fighting an enemy, move backwards constantly when you aren't attacking. When you are attacking, do the motion for the attack FIRST, and then move in when you reach the point in the animation where it hits the enemy (usually just about where the weapon is fully extended out), then quickly start backing away again. If you can get the timing down right and you have enough space to move, you should be able to make it virtually impossible for enemies to hit you (especially since enemies that use ranged attacks don't generally use them when you're that close in).
One other thing worth noting, and this one's a bit less cheap: weapons don't have a "best" way to be swung, but the direction you swing your weapon can actually be really, really important. It affects both accuracy and damage, and as a rule the more downwards you're doing an attack the more damage it'll do and the less accurate it'll be. That means that you should match the swing you use to the enemy you're fighting. Enemies like spriggans are ridiculously hard to hit but don't have all that much health, so stabbing is best with them. Enemies like giants, which can't dodge nearly as well but can take a decent amount of hits, should usually be approached with a solid downward swing. But in general, figuring out what to use with each enemy is going to be a matter of personal experience - your character's stats are going to have an effect on how easy or hard it is to hit enemies, and your approach should be to figure out just how inaccurate of a swing you can use to still get in a reasonable number of hits but do as much damage as possible.