What did we lose?
We lost hundereds of bland looking carbon copy locations.
We lost wasting an hour or two rolling for stats in lew of a system that lets you put together the character you want in under 30 minutes.
We lost cardboard cut out npcs and replaced them with npcs that eat, sleep, and conversed with each other even if it is on a limited basis.
Don't get me wrong, theres some things I miss about Daggerfall, the robust character creation system that allowed for complete customization, the way it handled vampires and werewolves, the completely customizable spell maker and enchantment maker, the insane amount of stuff for your wardrobe, and I'll admit, the nudity was fun (though theres some great mods out there for that stuff if you still miss it in todays games).
But lets face it nostalgia aside, and for all the customization you could do, the game really had you interacting in a two dimensional world, where your interaction with npcs was reduced to buying and selling crap, taking randomly generated carbon copy quests, or asking someone for directions or the latest news, very little of which had no impact on the game whatsoever.
We lost 100's of bland looking locations? Have you
been inside a Morrowind or Oblivion cave/fort/Ayelid ruin? 1/10th the number of puzzle pieces, meaning Daggerfall is a ton more varied in those huge dungeons than in the tiny MW one's or the 5 piece cookie cutter Oblivion one's! And the gameworld? varied towns empty of life in MW and lacking in voice actors in Oblivion. I get more immersed talking to NPC's in Daggerfall than ever I would with the repetitive talk of MW NPC's and in Oblivion talking to a priest who sounded just like the shopkeeper who sounded just like the guy I assassinated, andon an on.
We lost wasting an hour rolling for stats for an under 30 minute one? Well, that's what happens when you dumb down games and hand-hold, you take more of the detail out of gamer's hands. I expect it to take under 10 minutes for the next Elder Scrolls game, because I think it'll be closer to Mass Effect than it will Oblivion!
Cardboard cutout NPC's that don't sleep, etc? Did you not notice how few NPC's were in town's at 3am versus 3pm? So Daggerfall NPC's
did sleep! They also conversed with each other - how many quests started with 'I have spoken to....'?! Given the bland conversations and the use of 5 voice actors it took about 2 hours to start finding the Oblivion NPC's annoying! And let's not even talk about how boring politically correct conversations are!
I got more immersed in Daggerfall and Morrowind than I ever did with Oblivion - until I added about 100 mods, like most PC gamers did. Comparing vanilla versions of all three games shows how much smaller, dumbed down and less entertaining Oblivion is. Daggerfall and Morrowind drag you in with a sophisticated main quest, Oblivion's is just terrible! Then the Guild Quests, where in Oblivion there is no requirements to join and even when you become the head of a guild, what do you get? Nothing!
So Oblivion, because of it's console influence was a disaster for PC gamers, and I really worry for the next Elder Scroll's game!!!
Your comments are typical comments of those gamers that put graphics above all others. It is because of gamers like that that we get the 'pretty' and 'shallow' games of today. But with the success of Stardock and Sins of a Solar Empire, the growth of indie gaming, the success of companies like GOG.com and the 10 million DOSBox downloads show that gamers are fed up with these pretty but boring games we get now. and are protesting by spending more and more time playing retro PC titles - like Daggerfall! Think about it,if we had 2 or 3 Daggerfall quality RPG's with,say, STALKER level graphics, there wouldn't be half the demand for games like Daggerfall - but the fact we don't get games like this in quantity or quality, we go back to our old games that may not have the graphics, but have the gameplay in spades!. The threads that have popped up all over the web, the way Bethesda servers couldn't cope initially with the download demand and the general web hype about a 15 year RPG says it all really, doesn't it?