Daggerfall: Veteran Tips for Beginners #3

Post » Sat Feb 19, 2011 2:25 am

I've been told that changing your mouse buttons around renders the bow incapable of firing, so if you are clicking your attack button and it's not working, it's probably because you switched your buttons around.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Sat Feb 19, 2011 10:15 am

How do you shoot the arrows? Does it work like melee combat?

Ahem:
Archery is entirely skill based. So long as the enemy is somewhere near the center of the screen, you will have a chance to hit him. Archery is a very awesome skill, especially coupled with backstabbing as it is easier to sneak attack from a distance than having to get right up next to them. Just remember that with archery you just click the right mouse button, you don't drag it around or anything.

And if you make yourself a custom "Create Item" spell, you'll never run out of arrows :)

;)

I've been told that changing your mouse buttons around renders the bow incapable of firing, so if you are clicking your attack button and it's not working, it's probably because you switched your buttons around.

That is true.

I sometimes find it useful to put some skill into Hand-to-Hand if going for archery. Because swapping weapons can take time, you can leave yourself vulnerable when switching to melee combat. Luckily, pressing the 'switch hands' (default is S) button when using any 2-handed weapon swaps you to your fists.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Sat Feb 19, 2011 4:23 am

I've been told that changing your mouse buttons around renders the bow incapable of firing, so if you are clicking your attack button and it's not working, it's probably because you switched your buttons around.


So I have to right click? :cold: But left clicking is much more natural. :shakehead:

Oh well. :lmao: I will just change it back then. Quick question, will I never be able to fire the bow even if I change it back?
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Sat Feb 19, 2011 7:12 am

Unlikely. Whereas normal weapons basically are programmed to "swing" when you use whatever your attack button is bound to, the bow seems to be hard coded to fire when you right click. Regardless of what you do with your controls, right clicking should always allow you to fire it.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Fri Feb 18, 2011 11:27 pm

Unlikely. Whereas normal weapons basically are programmed to "swing" when you use whatever your attack button is bound to, the bow seems to be hard coded to fire when you right click. Regardless of what you do with your controls, right clicking should always allow you to fire it.


So if I don't have anything set to use Right-Click I don't have to change attack from left-click to right-click to shoot arrows?
User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Sat Feb 19, 2011 3:31 am

One little tip I picked up with my years of playing this game -

A quest you'll regularly get from the Fighter's Guild is the kill seven giants/ harpies in a dungeon. I found that, if you enter the dungeon, kill one or two of the giants/ harpies and then leave the dungeons and fast travel to somewhere else, the rest of the giants/ harpies will follow you there. Gives excellent sniping opportunities, and also allows you to use the monster inability to walk and attack at the same time to your best advantage.

Oh and can't emphasise what scampers said about the Mages Guild 'protect the wizard' quest enough (Though I always came across the 'Defend the Mage's Guild' more than that one, same premise). Not only can you get some pretty cool stuff from the bodies of the slain assassins/ thieves, but also all three assailants are exact copies of each other. This meant that, on one occasion at only level 3 I maanged to pick up 3 Torcs that each gave me 100 Agility straight off.

Must add tho, Knightly Orders also give you houses and ships at higher levels, but are almost completely dungeon based quests. Be careful which you choose too, as you can only join one.

Has anyone ever had any problem with skipping out on a bank loan? Because let me say, I've not. It might ruin your reputation in that province, but who is Daggerfall cares what the Bank of Orsinium Area thinks of you?

One final thing: dagerdude, you were asking about water in dungeons (Not going to pick this scab just answering the question at face value!). At least two quests in the MQ give you a randomly chosen dungeon - The cook and her brother that you get at level 5, and the letters for Mynisera as well, I think.

In closing, I find it's always good for both RPing and convenience to chose a town to stick to when not MQing. Anyone got a favourite?

Do hope I've not gone over anything anyone has said in previous threads, did check this one carefully for repetition. Also hello again to Python and Jormungandr, who I know of old ;)
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sat Feb 19, 2011 12:07 am

Barilzar, nice to see you again! Although, I have to admit until I looked closely today I realized I have been pronouncing your name Balrizar. It just flows better for me. Ah well.

I do love that "guard the wizard" thing. So easy. So much better than the "guard the place tonight" thing, because the Wizard starts immediately whereas the guard one required you to return at an odd time. And it pays better.

A quest you'll regularly get from the Fighter's Guild is the kill seven giants/ harpies in a dungeon. I found that, if you enter the dungeon, kill one or two of the giants/ harpies and then leave the dungeons and fast travel to somewhere else, the rest of the giants/ harpies will follow you there. Gives excellent sniping opportunities, and also allows you to use the monster inability to walk and attack at the same time to your best advantage.

Never knew that, I'll have to give it a try! I do enjoy being hunted.
Has anyone ever had any problem with skipping out on a bank loan? Because let me say, I've not. It might ruin your reputation in that province, but who is Daggerfall cares what the Bank of Orsinium Area thinks of you?

Nope, never even for when I take a loan out in my home kingdom. Still, anyone in need of some quick cash can always do what you did to Orsinium--I would think that other kingdoms should like you more for robbing the orcs, but that's just me. It's probably stolen money anyways.
In closing, I find it's always good for both RPing and convenience to chose a town to stick to when not MQing. Anyone got a favourite?

I like to find smaller towns that still have some good shopping and guild services, but I can't think of them right now. Recent characters I've been making live outside my usual stomping grounds (Daggerfall and Gavaudon), and I'm not familiar with Ykalon or whatever to tell you any good places. Although I must say, the Illesian Hills has a serious problem with their Pit of Whatsit, because I was sent to that same dungeon thrice in a row.

I do enjoy smaller towns, though. I once had an in-town errand quest in a town so small that there were only so many establishments to choose as a destination for this shirt I was to deliver. Out of chance, it turned out that he was paying me to deliver the shirt to his friend in the room right behind him! Best quest ever. He payed me about 160 gold to carry a 10 gold shirt 20 feet. Apparently, if you live in the Illiac Bay, you should make good money as an errandboy. Also, shipping costs are insane; if he used Amazon.com, he should have tried to qualify for the supersaver free shipping option.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri Feb 18, 2011 7:00 pm

Hi Barilzar :)

The guard the wizard quest is the quest I've played the most in the game...

I've defaulted on loans (by accident, completely forgot where/when I took them) and had little trouble operating in the particular province even after that.

I generally stick to Dwynnen, in Dwynnen. It has all guilds, incense quality Mages' Guild with a Glenmoril witches' coven opposite it, many armourers, and an incense quality weaponsmith. I have been using that town as a base for a very long time, and when I take a break from it I also like Gavaudon and Phrygias.

If you're trying to find a nice place to use as a base, check out the unfinished but excellent Daggerfall Gazetteer site: http://www.jceason.dircon.co.uk/dagger/dfgaz.htm
that catalogues town info.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Sat Feb 19, 2011 2:13 am

This may sound stupid, but are the dungeons supposed to be superhuge? I got a quest from the fighter's guild to kill a werebeast, good enough, that will be my first dungeon (not counting privateer's hold). So i make my way there, and enter. Yaddayadda after 15 minutes of prancing around in the dungeon i finally enter what seems to be a sewer area, "must be getting closer to the end" i think. I've killed tens of THOUSANDS of bards/bandits/brigands and now i just killed my first zombie which was in the water. I haven't seen any indication of the "werebeast" whatsoever, although.. i've found a magical shirt and upgraded all my items to better ones. Now i've been here for 20 minutes and i've seen one red brick door which did nothing, and i don't know how to get back either. Hopefully i'll find the werebeast..
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Sat Feb 19, 2011 10:50 am

This may sound stupid, but are the dungeons supposed to be superhuge? I got a quest from the fighter's guild to kill a werebeast, good enough, that will be my first dungeon (not counting privateer's hold). So i make my way there, and enter. Yaddayadda after 15 minutes of prancing around in the dungeon i finally enter what seems to be a sewer area, "must be getting closer to the end" i think. I've killed tens of THOUSANDS of bards/bandits/brigands and now i just killed my first zombie which was in the water. I haven't seen any indication of the "werebeast" whatsoever, although.. i've found a magical shirt and upgraded all my items to better ones. Now i've been here for 20 minutes and i've seen one red brick door which did nothing, and i don't know how to get back either. Hopefully i'll find the werebeast..


All of Daggerfall's dungeons are huge and those red brick walls, save before trying to use them. Also, did you try to run into the wall (Might take several attempts) and did you activate it? Also, the werebeast might be a bear instead. If you finally give up on searching I know a cheat that can help.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sat Feb 19, 2011 1:34 am

Yes, i did try running into the red brick walls, crouching into them, yelling at them.. everything you could ever imagine.

On another note, i finally got out to freedom, fresh air! It was a werewolf, and i dreamt of this totally hot stud, i think my character is "changing". Also found another magical item, a round shield that had a shiny glow to it. I think i made about 2000+ gold from that dungeon, and i haven't even sold all the trash in my inventory yet. I'm very glad that's over, waiting for my next (please be shorter) dungeon run. Not saying that i hate dungeons, that dungeon was pretty fun overall, had that "adventure" feeling to it.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Fri Feb 18, 2011 8:50 pm

Not all the dungeons are huge, really just the ones marked with bright orange. :>
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Sat Feb 19, 2011 10:42 am

Not all the dungeons are huge, really just the ones marked with bright orange. :>


Evey dungeon which isn't a crypt is huge.

How can I get the Ctrl-F1 chat to work? Every time I use it I seem to bring up some kind of keyboard configuration (I think that's what it is). Basically, it changes the screen to something that shows what the keys on the keyboard are?
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Fri Feb 18, 2011 10:52 pm

DOSBox uses certain keys that will over-ride the function they have in whatever game you're playing. You need to use the DOSBox key remapper to change that function to a different key. The screen you're bringing up now with CTRL-F1 is the key mapper, so edit it in there :)
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sat Feb 19, 2011 8:45 am

I have two hints for you. Don't know if this has already been said before but here it goes. You can shoot fireballs and other missiles with arrows. In quests to hunt down a werewolf i always found the beast behind a secret section of the dungeon you can access by clicking on a wall. Bringing the dungeon map shows where these kind of secret doors are.

"On another note, i finally got out to freedom, fresh air! It was a werewolf, and i dreamt of this totally hot stud, i think my character is "changing". "

Hope you decided to travel to a nearby temple and cure yourself in less than three days, unless of course you want to play as a werewolf.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Fri Feb 18, 2011 8:05 pm

Yeah, most of the dungeons are huge. Some aren't so huge and some are more confusing than others. The nice thing is because they're all made out of reused sections you can learn the parts and they become easier to explore with time.

Some of the red brick walls seem to be placed as though they were portal exits and don't do anything. Most are portals that will teleport you when you walk into them or activate them. A few are traps and will kill you instantly. That alone is a good reason to save before trying them. The other good reason is sometimes you won't find a way back after trying one. The teleport spell is good for that too.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Sat Feb 19, 2011 8:15 am

I'm a werewolf, and i feel the need to hunt the innocent. But i don't want to kill them in my manly-form, how do i turn into a werewolf again? The wiki said something of a spell to turn into a werewolf that can be cast each day, but it says i have no spells in my spellbook.

On yet another note, i got a quest from the fighter's guild to hunt down a rampaging giant in it's own den. "Baaluchex's den" is where my great adventure shall begin! First of all, i had to fall down a huge shaft and use a slowfalling potion on the right moment. Then i had to swim through corridors while avoiding slaughterfish. After i got up, i ran madly through the maze, finally finding the giant. After fleeing from thousands of giants, i go down another shaft on an elevator. The elevator was a deceiving one, since it dropped me underwater. I kill several slaughterfish, bust open a door and try to get up some stairs (while underwater) then again, i fall through the floor and into the abyss. I try to load my save but it keeps telling me about my spellbook, no, i don't care. Maybe i'll try again some other time.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Sat Feb 19, 2011 12:59 am

Avoiding slaughterfish? They're pretty easy to kill. Sounds like your best bet might be to backtrack. Fortunately, climbing isn't very hard, so usually can you climb out of the pit you fell in.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Sat Feb 19, 2011 5:00 am

45 minutes i've spent in this dungeon, it seems to be no dungeon, more like a damn CITY. I've killed 12 scorpions, 21 random humanoids and 7 or so centaur. I've been through water, through traps, through underwater caverns with treasure and numerous slaughterfish. But i haven't made it out yet, oh no.. searching for the exit, i have been doing. The worst part is, i can't loot anything since i'm in werewolf form and i can't sleep enough to go back since invisible enemies come near me. I found another shaft though, it was the best sight ever.. short-lived it was. After activating a switch, i started climbing my way up the huge..chute. I hit my head up the wooden barricade, it wasn't open yet. I go back down and operate the other switch. I climb up again while hearing the desperate murmur of a thousand anguished scorpions. Suddenly a battlemage riding a bear BURSTS through the wall yelling "OZZY AT BLIZZCON HELL YEAH" hitting me. I fall down as the ceiling rips open and brimstone starts rocketing towards the dungeon. I use my agile limbs to knock the battlemage off the bear, but the bear claws through my ribcage and i yell in HORROR ARAKFDSFKF! I rise up from the burning ashes of the battlemage and its dead mount. I look behind me and a velociraptor is snarling at me.

My hands start glowing and a anime theme song starts rolling in my head. I charge the superblast and fire at the velociraptor, piece of cake it was. Suddenly, the ground transforms into a gigantic t-rex which is lunging itself towards me! I hastily grab my magical sword +5 and stab at the creature. "Have at thee" my manly character yells while riding a viking jarl. The t-rex falls down, screams in agony and finally dies. Not moments before a huge meteor is heading at me in a tight corridor. I grab the viking's golden idol and start fleeing from the horrible dungeon, and then.. something happens. The world is silent, the playgrounds are empty, the children are not outside. It seems like time itself has stopped..


"Daggerfall has detected error 117. Press RETURN TO quit..."
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sat Feb 19, 2011 9:23 am

DOSBox uses certain keys that will over-ride the function they have in whatever game you're playing. You need to use the DOSBox key remapper to change that function to a different key. The screen you're bringing up now with CTRL-F1 is the key mapper, so edit it in there :)


How can I do that and will it affect the anything besides DOSbox?
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Sat Feb 19, 2011 11:32 am

It won't affect anything but DOSbox. The way to do it is in the screen that you brought up with ctrl-f1. Just select that key combo and remove the function associated with it, then associate it with another key press that you won't be using with DF (or whatever DOS games you play). Personally, I just deleted that function as I mainly use DOSBox for DF. There are a couple of other cheat keys that DOSBox over-rides aswell, you could remove those while you're there.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Sat Feb 19, 2011 12:29 am

hello,
is it useful to run fixsave even if I doesn't notice any problems yet? or can it sometimes also destroy the savegames? and how is it with fixmaps, I recently got an error with multiple map IDs and I heard, this program can fix it, but the same here, can it produce any unwanted surprises?

and another question, if I got two quests with the same dungeon as a target, does I have to run two times through it to complete both quests? on the first run, I only encountered one quest object, I left the dungeon and re-entered it and "teleported" (aka cheated^^) myself to the other one. luckily there even existed the other one. I don't want to run a whole second time through these huge dungeons... so could be there both at once and I overlooked only the other one.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Sat Feb 19, 2011 6:59 am

It won't affect anything but DOSbox. The way to do it is in the screen that you brought up with ctrl-f1. Just select that key combo and remove the function associated with it, then associate it with another key press that you won't be using with DF (or whatever DOS games you play). Personally, I just deleted that function as I mainly use DOSBox for DF. There are a couple of other cheat keys that DOSBox over-rides aswell, you could remove those while you're there.


Could you give me a brief walkthrough, I don't want to mess up DOSBox.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Sat Feb 19, 2011 3:25 am

"and another question, if I got two quests with the same dungeon as a target, does I have to run two times through it to complete both quests?"

You got two quests on the same dungeon? That was an amazing bad luck. I played Daggerfall for a long time and never been in a situation like this.


"on the first run, I only encountered one quest object, I left the dungeon and re-entered it and "teleported" (aka cheated^^) myself to the other one. luckily there even existed the other one. "

Whenever you re-enter a dungeon the entire dungeon and the location of any quest item are reset. This is an old trick to find a quest item that cannot be found.


"I don't want to run a whole second time through these huge dungeons... so could be there both at once and I overlooked only the other one."

Most likely this won't happen again.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Sat Feb 19, 2011 3:52 am

@mingoran
normally, it is rather unlikely that one is sent to a dungeon twice at the same time. but I chose temporarily the province pothago as a my "levelling ground". it is very small, has not much towns and according to the enthusiasts daggerfall guide has only seven dungeons and a rusty pawn shop. so I have to travel a maximum of 2 days between the towns. and there is also a chance of being sent multiple times to the dungeons ;)
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

PreviousNext

Return to The Elder Scrolls Series Discussion