Hmph. It seems to me that the "glitchyness" of Daggerfall has reached mythic proportions. Perhaps a reality check is in order.
It's true that there were some problems with the game as originally shipped -- nothing that broke the main quest, but a few bugs. By patch 213 almost all of these bugs were remedied.
It's true that Daggerfall is a bit "crash prone," that if you sit and play for 4 or 5 hours straight, you can expect a crash or two. Or some other inconvenience, like falling into the void.
Oh I can think of more then that....
Goals not showing up in the dungeons your sent to.
Quest houses being locked
the Dreaded Ancient vamp glitch
and a few really weird ones, like men finding only womens clothes at local clothing stores.
Still despite its flaws I loved the game, its like my cat, she coughs up hairballs, plays with the computer wires, hollers at my door when I kick her out of my room. But I still love her.
As for some ol' vet tips heres a few
Magic, you'll want it, and you'll need it, even if your not planning to lob fireballs around, you'll still need a levitation spell and waterbreathing, as some of the dungeons are impossible to navigate without 'em.
Also the Mages guild is one of the best guilds in the game hands down, make sure to make use of the spell maker as spells you make will always be ten times better then any default spell you can get in the game. Bare in mind also that Per level is cheaper then base when making a spell as well, so the best thing to do is to drop the base and bring up the per level effects. And you'll make spells that can last you for quite some time in the game.
Finally if you ever get a contract to defend a local mage, take it, you can make some quick cash by looting the assassins and selling there gear.