Daggerfall-- whatever happened to... randomized dungeons

Post » Wed Mar 30, 2011 2:05 pm

I hated them so much that I rounded them up and shot them in their heads.
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Trey Johnson
 
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Post » Wed Mar 30, 2011 2:11 am

from the Wiki : Sub heading - Assembling of Dungeons
"While most dungeons may appear to be a random conglomerate of different modules, they were hard-coded in the release media and thus are never-changing. These were most likely generated via a pseudo-random program of some type, but Main Quest dungeons are an exception, because these were all hand-crafted."

JimC


They have always been different for me.

Hmm, should i trust my lieing eyes or some random unsourced internet webpage. Choices, choices.
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Beast Attire
 
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Post » Wed Mar 30, 2011 2:51 pm

They have always been different for me.

Hmm, should i trust my lieing eyes or some random unsourced internet webpage. Choices, choices.

Your eyes ARE liers. You do know that dungeons are randomly-picked for quests, correct? The same dungeons are always where they have been for the past 15 years. You just go to different ones. Quests are random, in Daggerfall. As such, no set dungeon exists for any specific quest, but rather the game chooses, on the spot, which of the many, set dungeons you go to for any given quest. Also, the wiki almost always has the right stuff on there... excluding summaries about lore that show one, biased interpretation of certain texts, but the texts themselves are also pretty accurate. If you doubt the UESP that's been cataloging Elder Scrolls information since 1995/1996, then it's your loss. The UESP is a very valuable site.
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kirsty williams
 
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Post » Wed Mar 30, 2011 3:40 am

That would make reasonable sense if they simply randomly chose from a bunch of pre-randomized sets of dungeons, I guess.


Most be a crapload of those dungeons, then. How come there is no information on EXPLCICITLY how many there are? If they were countable, they would be counted.
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Tamara Dost
 
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Post » Wed Mar 30, 2011 11:50 am

That would make reasonable sense if they simply randomly chose from a bunch of pre-randomized sets of dungeons, I guess.


Most be a crapload of those dungeons, then. How come there is no information on EXPLCICITLY how many there are? If they were countable, they would be counted.

Last post for me - You sound like Trump and the "Birthers", so no amount of facts will sway you. Show some evidence, not just your opinion, that they are generated on the fly with each new game.

JimC
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Tanika O'Connell
 
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Post » Wed Mar 30, 2011 7:37 am

I wonder if the confusion is the difference between random dungeon maps and random dungeon content.

I'm perfectly willing to believe that I simply didn't have the maps for hundreds of dungeons memorized even after years of gameplay--I still don't after playing Oblivion since its release and there are a lot fewer.

And I don't remember whether Daggerfall had random critters or whether they were in sets--undead, mythic, bandits. Does anyone know this or not. So did a given dungeon that wasn't in the major questline(s) have set monsters as well?
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Amanda Leis
 
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