Bethesda probably removed randomized dungeons because they realized that it was a terrible idea. Daggerfall's dungeons were huge, yes, but I also recall that non-quest dungeons were horribly bland and generic, and didn't make any sense in their layout, now, part of the genericness might be due to there not being enough dungeon tile-sets available, and the lack of detail of the game's dungeons that results from the technical limitations of the time, but that you can't blame it all on that, even using a reletively small amount of different models and textures, one can create quite varied environments through creative use of the available assets, and the key is on
creative, having the computer randomly generate environments just doesn't do it because there isn't any creativity involved, it's just the computer placing things at random based on certain defined factors, and there's simply no way that can be as interesting as what talented, hard-working level designers can create given enough time and the proper tools. In the end, Bethesa decided that hand crafted environments are the way to go, and I completely, fully agree with this choice 100%. If it came down to it, I don't care if we can have dungeons that we can spend days in if these dungeons are all boring, because I won't want to explore them anyway, I'd much rather have all dungeons be the same size as the average ancestral tomb in Morrowind if it means they can be varied, at least then, I have a reason to want to explore them. Just give me hand-crafted,
interesting dungeons that make some degree of sense in their layout, they don't all need to be huge, though I don't mind some dungeons being exceptionally large, in-fact, I wouldn't want to spend days in a dungeon, while it can be dissappointing when I finish exploring a dungeon too quickly, the inverse is not good, because if a dungeon starts to take too long, it just becomes a chore and I want to finish it as quickly as possible, rather than taking any pleasure in it, and when that happens in a game, it means the developers did something wrong, I'm content to keep the dungeons of a reasonable size, though with some of course larger than others.
And it seems many people here did not read my post fully. This would be ONE dungeon that you could set the parameters up on some switches near the entrance. Press the intiate button/switch and viola your new dungeon is created. People could use ot shun it, it would simply be one feature of the game. The rest of the world would remain OB/MW style.
I agree with what Dragonbone said earlier, how would such a thing make any sense in-game? And it seems to me that programming a random dungeon generator for JUST ONE individual dungeon is a lot more trouble than it's worth.
Kind of made you afriad of wandering flippantly into any old deungeon you saw, huh, without a plan to get back out, eh? Absolutely perfect. You should be afraid. You should be prepared,
Being afraid in a game can be a good thing, but when fear turns to boredom and annoyance, then it's not good anymore. And having dungeons that are absurdly huge and extremely bland is the perfect combination to cause such a situation.