Last updated : May 25th 2010
Have a mod suggestion? Broken link? Comments? Let me know by PM or post it in this thread.
Want to play Daggerfall? On July 9th, Bethesda has released http://www.elderscrolls.com/downloads/downloads_games.htm!
As a gamer who started playing western RPGs by discovering Daggerfall, I’ve always thought that there are features and gameplay elements that are missing or need replacement in Oblivion. Features that improve the game. As such, I have searched far and wide for community-made mods that bring me a closer feel to the Elder Scrolls title many veterans and new Elder Scrolls gamers alike claim as the best title of the series and even the best role-playing game that ever existed.
Mod Entries in GREEN are mods that have been added to the list on the last update.
NOTES : Some mods might be incompatible with each other. I will mention if so in the mod's description, but be sure to always read the mod's readme and manual to see how compatible the mod is.
On the list, you will see some mods which require OBSE. OBSE stands for Oblivion Script Extender, a program that adds many new scripting commands for modders and, therefore, countless possibilities for players.
You can download the latest version of OBSE at the following link: http://obse.silverlock.org/download/
You will also see SI REQUIRED. This stands for the Shivering Isles official expansion.
INDEX
- Items
- Races
- Places
- NPCs & Creatures
- Overhauls
- Quests
- Gameplay
- Misc
- Music
- Looks
- Lycanthropy/Vampirism
- Spells & Magic
- Modder's Resources
- Utilities
- Credits
1. ITEMS
Items sorely missed from Daggerfall.
http://www.tesnexus.com/downloads/file.php?id=10568 (SI optional addition available)
by Andro21
Combines 6 clothing addition mods that perfectly outfit a Daggerfallesque adventurer. The items are for sale at the Divine Elegance in the Imperial City.
(Mods Included : All Normal Clothes Buyable, Capes and Cloaks, Extra Robe Pack, Cloth Gloves, Shivering Isles Clothes Buyable, Kafei’s Elegant Vests)
http://www.tesnexus.com/downloads/file.php?id=5129
by Cleitanious
Adds various new clothing that ressembles Daggerfall’s for sale at the Divine Elegance store in the Imperial City.
http://www.tesnexus.com/downloads/file.php?id=9529
by jbrowne & dgrx
Adds a much-needed Khajiiti-like suit for sale at A Warlock’s Luck in Bravil, along with backpacks, hoods, weapons and masks. The catsuit is female only.
http://www.tesnexus.com/downloads/file.php?id=3975
by Ino Zenosis
Robes and general clothing that, again, fit well in Daggerfall’s fashion. Items are sold at Borba’s Goods and Stores in Cheydinhal.
http://www.tesnexus.com/downloads/file.php?id=8440
by LHammonds
New armor and weapon sets that fit well in the style of Daggerfall’s armory and weaponry. These items are sold in the Imperial City.
http://www.tesnexus.com/downloads/file.php?id=6430
by aaaBors
Adds bedrolls for sale by some merchants and the ability to pick up existing bedrolls. You may now freely sleep anywhere in the wilderness.
2. RACES
Racial visual enhancements or additions of new races found in the Illiac Bay
http://theelderscrolls.info/?go=dlfile&fileid=215 (SI Optional Additions available)
by bg2408
A complete race, birthsign and magicka system overhaul which adds new playable races such as the Ohmes-raht, a the Khajiit breed found in Daggerfall, along with a Daedra Seducer, one of the daedric creatures also found in Daggerfall. The new magicka system is also closer to Daggerfall's mechanics. Be sure to get both the http://theelderscrolls.info/?go=dlfile&fileid=215 and the http://theelderscrolls.info/?go=dlfile&fileid=293, and carefully read the http://theelderscrolls.info/?go=9XReadMeBalancingProject
3. PLACES
Buildings, dungeons or locations that remind us of the past.
http://www.tesnexus.com/downloads/file.php?id=16360
By Texian, godhugh and Arthmoor
Provides a much more immersive way of entering towns. Cities are no longer in a separate world space. You can now freely enter cities on horseback, too!
NOTE : If used with http://theelderscrolls.info/?go=dlfile&fileid=349 be sure to download the compatibility patch found in Open Cities download list.
]http://www.tesnexus.com/downloads/file.php?id=16513
By Bananasplit, Wolfslady ,Reckless, SilentResident, Nernie, Vorians and Ismelda
Drastically improves the looks of every cities by adding new buildings, decorations and layouts. The cities now truly feel like cramped medieval towns instead of having so many empty green areas.
http://www.tesnexus.com/downloads/file.php?id=17084
By Vorians
Combines the best of both worlds by adding the changes and additions from Better Cities for use with Open Cities.
http://www.tesnexus.com/downloads/file.php?id=3868
by Jagnot
Adds a huge library in the Imperial City Arboreteum District that contains Daggerfall, Morrowind and Oblivion books. Plus a small quest to recover lost books in the library.
http://www.tesnexus.com/downloads/file.php?id=19628 (SI Optional Additions available) (OBSE REQUIRED!)
by XMarksTheSpot, Brumbek and Ismelda
At night or during bad weather, the windows of some buildings will show light inside, bringing more immersion when wandering around town during these times. Also, you will notice that smoke gets out of some of the chimneys.
http://www.tesnexus.com/downloads/file.php?id=3172
By Zarkis
Adds a bank in the Imperial City where you can deposit and withdraw gold. You can also perform these operations with traders in the other city at the cost of a 2% fee for each transaction. Also allows you to place items in a safebox for a fee.
4. NPCs & Creatures
Additions or modifications of people/creatures related or closely related to Daggerfall’s NPC population and bestiary.
http://www.tesnexus.com/downloads/file.php?id=4387
By CorePc
Adds new merchants and their bodyguards/companions traveling the roads, from whom you can buy their wares.
http://www.tesnexus.com/downloads/file.php?id=4805
by BkWyrm13 and MaXiMiUS
Adds 263 NPCs of different professions and races who, like you, travel around Cyrodiil.
http://www.tesnexus.com/downloads/file.php?id=2912
By tegeal
Adds many cats in the cities of Cyrodiil, bringing more life to the streets.
http://www.tesnexus.com/downloads/file.php?id=5943
By The White Dragon
Adds 3 lives to the Spriggans, as it was in Daggerfall's books and in Morrowind.
http://www.tesnexus.com/downloads/file.php?id=24318
By AlienSlof
Adds new variations of our canine friends in the cities. Can also be used as a modder's resource.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2419#Files
By Cryonaut
8 new species of dogs that have been added to the cities. Can also be used as a modder's resource.
5. OVERHAULS
Mods that change more than one aspect of Oblivion.
Important Note 1 : Be sure to read thoroughly the readmes and manuals of every overhaul mod to avoid incompatibilities and problems during installation and gameplay.
Important Note 2 : Even if you are a veteran player/modder, I strongly advise you to read http://www.gamesas.com/bgsforums/index.php?showtopic=820948&hl=Overhaul for better understanding and valuable information about the overhauls.
http://www.tesnexus.com/downloads/file.php?id=17784 (SI Optional Features Available)
By Martigen, CorePC, DevAKM, lillith Wrye
Aside from the many optional plugins and new features MMM has, it also offers creatures who were present in Daggerfall. Namely, the Giant Spider, Gargoyles, Hill Giants, Bats and farm animals such as the cow and pig.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268 (SI Optional Features Available)
By Francesco
Overhauls the level-scaling system by providing a non-leveled system so that you can encounter monsters and dangers far beyond your own strength. Also adds many new weapons and armor. Finally, also adds Daggerfallesque creatures such as Gargoyles and Hill Giants.
6. QUESTS
Epic adventures that remind us the scale and complexity of Daggerfall’s quests.
http://www.tesnexus.com/downloads/file.php?id=11755
by Deathless Aphrodite
Introduces a long and exciting quest that takes place on Cybiades, a small island located north of Hammerfell in the Illiac Bay; an island you could visit in Daggerfall. The island is home to a large, Daggerfallesque megadungeon.
http://theelderscrolls.info/?go=dlfile&fileid=349 (SI Required!)
by bg2408
Seamlessly introduces 60+ new quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore that enrich the existing game world. Quests that actually make you think and where you can take multiple paths to complete them.
Requires http://theelderscrolls.info/?go=dlfile&fileid=215 and http://theelderscrolls.info/?go=dlfile&fileid=219 to be used. Be sure to get the http://www.tesnexus.com/downloads/file.php?id=16360 compatiblity patch if use it together with this mod.
http://tesnexus.com/downloads/file.php?id=26219
by Povuholo & Malchik
Adds around 75 new quests found in most cities/settlements (both for low and high level characters), new dungeons, 15+ new books and over 2500 lines of new dialogue. Combined with Integration, you are in for an exciting adventure, questing in Cyrodiil!
7. GAMEPLAY
Elements that change the way Oblivion is played or that add new possibilities.
http://www.tesnexus.com/downloads/file.php?id=21104 (Some modules require OBSE)
by Wrye
Common Oblivion adds books and ingredients from both Daggerfall and Morrowind along with Alchemical Catalogs & sorters, the ability to denock your arrow, several new beverages and foods, amongst many other things.
http://www.tesnexus.com/downloads/file.php?id=18644
by CDM
Allows you to fully customize your character by modifying stats and skills, choose your own abilities, start as a guild member, have a pet, choose your starting location, alignment, items, and more options.
http://www.tesnexus.com/downloads/file.php?id=14560
by Lingwei
Skill requirements for guild advancement, faction reputation to be maintained by taking minor jobs. Restores Oblivion’s guilds to work like Daggerfall’s.
http://www.tesnexus.com/downloads/file.php?id=6488
by Lingwei & wsrowland
Changes Oblivion’s misc quests to have multiple endings, choices & consequences and skill checks in dialogue (such as speechcraft)
http://www.tesnexus.com/downloads/file.php?id=4520
by Elessar_VPR
Adds back Morrowind style travel including Mages Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark & Recall.
http://www.tesnexus.com/downloads/file.php?id=12367(OBSE Required!)
by Eric Parsons & Strategy Master
Gets rid of the persuasion mini-game and replaces it with a system that actually makes your speechcraft skill useful. Persuasion options are done through normal dialogue with new and better implemented mechanics.
http://www.tesnexus.com/downloads/file.php?id=10925 (OBSE Required!)
by Donovan Baarda
Fatigue is now affected while running, when badly injured and or encumbered. If your fatigue drops to zero, you collapse.
http://www.tesnexus.com/downloads/file.php?id=20850 (OBSE Required!)
by Tejon
Includes many fatigue-related effects and mechanics changes such as fainting when fatigue drops to zero, hunger and sleep requirements with fatigue loss as the penalty, screen blurring when fatigue is low and the possibility of adjusting and changing Oblivion's fatigue mechanics. Also includes Tejon's http://www.tesnexus.com/downloads/file.php?id=24441 mod.
NOTE : It is not compatible with http://www.tesnexus.com/downloads/file.php?id=10925
http://www.tesnexus.com/downloads/file.php?id=10832(OBSE Required!)
by mmmpld
Allows you to wear robes over your armor.
http://www.tesnexus.com/downloads/file.php?id=24441
by Tejon
Allows you the sleep anywhere at anytime, if you meet the requirements that is. You naturally can't sleep in water, in an owned interior space, in combat, while sneaking or while in the air. Also, if you sleep in a city and you are noticed by NPCs, you can be accused of vagrancy.
http://www.tesnexus.com/downloads/file.php?id=25040(OBSE Required!)
by Tejon
Using your weapons or fists, you can bash open any door and container at the cost of damage sustained to the weapon you use, your gloves or your health if using your hands.
http://www.tesnexus.com/downloads/file.php?id=9730
by Felic
Removes the sneak-eye icon that allows you to verify if you've been seen sneaking by enemies.
http://tesnexus.com/downloads/file.php?id=23419(OBSE Required!)
by P-Froggy
Allows you to climb vertical surfaces if you have an acrobatics skill level of 25 or higher. Several factors affect how good/fast you are at climbing and how much fatigue you lose while doing so.
http://tesnexus.com/downloads/file.php?id=11315
by IAmTheRad
Makes the Skeleton Key work like in Daggerfall. The Skeleton Key is no longer used as a lockpick; instead, you can only use it once a day.
http://www.tesnexus.com/downloads/file.php?id=17894 (OBSE Required!)
by Zumb
Removes the lockpicking mini-game by allowing you to pick a lock in real time with new ways of picking a lock, may it be your bare hands, top quality lockpicks or bent steel wires.
NOTE : Not compatible with IAmTheRad's Skeleton Key Rebalance.
http://www.tesnexus.com/downloads/file.php?id=2008 (OBSE Required!)
by Maboroshi Daikon
Purchase saddlebags from various general stores to put on your horse. You can now store items in these saddlebags when you are out adventuring.
http://www.tesnexus.com/downloads/file.php?id=25835 (OBSE Required!)
by shadeMe
Vector brings most of Daggerfall's disease factors back such as dying if a cure is not found, draining stats overtime and even the possibility of infecting NPCs.
http://www.tesnexus.com/downloads/file.php?id=25078 (OBSE Required!)
by TheNiceOnce
A complete overhaul of the game's economy mechanics, giving local prices, repricing various services and more. And it also includes semi-randomized merchant quests. Last but not least, haggling prices is automatically calculated with your mercantile skill, like in Daggerfall.
http://www.tesnexus.com/downloads/file.php?id=31424 (OBSE Required!)
by Fearabbit
Gets rid of the lockpicking minigame and replaces it with the same formula used by Morrowind. Different quality of lockpicks, picking a lock is in real time, a lockpick has more than one use.
NOTE 1 : Not compatible with Zumb's Lockpicking Mod. If you want a new lockpicking system that is closer to Morrowind, choose Morrowind Lockpicking
NOTE 2 : Not compatible with IAmTheRad's Skeleton Key Rebalance.
8. MISC
Countless possibilities and additions in this “pawn shop” of mod additions and modifications. Come on in and browse the wares!
http://www.tesnexus.com/downloads/file.php?id=16282
by Frugal & Strategy Master
Not only can you drop lit torches on the ground, but these torches also now weight something.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3443
by Reneer
You can drop your gold or stash it in your treasury. Plus, gold now has a weight, like in good ol’ Daggerfall!
http://www.tesnexus.com/downloads/file.php?id=5977
by Reneer
Advanced guard behavior, disguises, bribe guards, criminal NPCs being arrested instead of killed, wanted posters for you, guards react to corpses, regional bounty, and more.
http://www.tesnexus.com/downloads/file.php?id=25091
by Cliffworms & Cleitanious
Brings back around 400 dialogue topics from Morrowind that you can talk about with the NPCs.
http://www.tesnexus.com/downloads/file.php?id=10763
by DarN
Gets rid of the Xbox interface by making the fonts much smaller and resizing many other elements. Also includes the possibility to toggle on/off quest markers, location markers on the compass and the markers on your world map.
http://tesnexus.com/downloads/file.php?id=15294 (OBSE Required!)
by Kyoma
Write your own adventures, take note of your latest potion recipe or take notes during quests in your personal journal in-game. Daggerfall originally planned to have this feature, but they had to cut it.
http://www.tesnexus.com/downloads/file.php?id=27144
by Cliffworms
Part of the http://www.gamesas.com/index.php?/topic/1062090-relzwipz-oblivifall-revenge-of-the-classic/page__p__15425272__fromsearch__1entry15425272
Replaces Oblivion's races and classes' descriptions to fit those found in Daggerfall, which were more oriented toward roleplaying. Also adds two new classes: the Burglar and the Ranger.
http://www.tesnexus.com/downloads/file.php?id=27147
by Cliffworms
Part of the http://www.gamesas.com/index.php?/topic/1062090-relzwipz-oblivifall-revenge-of-the-classic/page__p__15425272__fromsearch__1entry15425272
Replaces the shopkeeper's schedules with the ones found in Daggerfall. Now, each merchant type has his/her own schedule. For example, General Stores are opened from 6am to 11pm while clothing stores open at 10am and close at 18pm.
http://www.tesnexus.com/downloads/file.php?id=27145
by Cliffworms
Part of the http://www.gamesas.com/index.php?/topic/1062090-relzwipz-oblivifall-revenge-of-the-classic/page__p__15425272__fromsearch__1entry15425272
Adds Daggerfall's informative messages that show up when getting close to a dungeon. These messages inform you about how your character feels, what he hears or what he notices around the dungeon's entrance.
http://www.tesnexus.com/downloads/file.php?id=27148 (OBSE Required!)
by Cliffworms
Part of the http://www.gamesas.com/index.php?/topic/1062090-relzwipz-oblivifall-revenge-of-the-classic/page__p__15425272__fromsearch__1entry15425272
Adds many features found in Daggerfall's dialog system. Ask citizens for city directions, regional information and ask them what they know of Cyrodiil's various factions. You can also pay a scout to know the locations of cities, settlements and landmarks.
http://www.tesnexus.com/downloads/file.php?id=6762
by PixelDragon
When you upgrade your horse, you should be able to sell your previous one. And this mod does exactly this.
http://www.tesnexus.com/downloads/file.php?id=30507
by CDM
At 20:00 every night, all towns except the Imperial City lock their main gates. The gates then re-open at 06:00 in the morning.
NOTE 1 : Not compatible with Open Cities.
NOTE 2 : Better Cities has not yet been tested with the mod.
9. MUSIC & Sounds
Daggerfall songs and sound ambiances
http://www.tesnexus.com/downloads/file.php?id=29676
by Cliffworms
Part of the http://www.gamesas.com/index.php?/topic/1062090-relzwipz-oblivifall-revenge-of-the-classic/page__p__15425272__fromsearch__1entry15425272
Adds 17 different sound ambiances that fit each dungeon to recreate Daggerfall's dungeon sound ambiances.
NOTICE : Although the following music packs were released for Morrowind, they can also be used in Oblivion.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1876
by Zenogias
Seven Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Explore" folder of your "Music" directory.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4454
by Zenogias
Seven more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Public" folder of your "Music" directory.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2801
by Zenogias
Six more Daggerfall songs redesigned, remastered and remixed. This one includes mostly songs to be used with the "Dungeon" folder of your "Music" directory.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2579
by Zenogias
Five more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5335
by Zenogias
Three more Daggerfall songs redesigned, remastered and remixed. This one includes songs to be used with the "Public" and "Exploration" folders of your "Music" directory.
http://www.tesnexus.com/downloads/file.php?id=26892 (OBSE Required!)
by Side777
Customize your game's soundtracks by adding songs to specific locations, events and weather. Highly recommended to use with Daggerfall's soundtrack.
Requires http://www.tesnexus.com/downloads/file.php?id=19772 and http://www.tesnexus.com/downloads/file.php?id=16288 to work.
10. LOOKS
Graphical changes/additions to match the beauty that was Daggerfall.
http://tesnexus.com/downloads/file.php?id=20857(SI Required!)
by Durza
Changes Sheogorath’s looks to match Daggerfall’s. Our favorite Mad God now has a banker coat!
http://www.tesnexus.com/downloads/file.php?id=14200
by Militiades
First, it changes the looks of the King of Worms for a much better necromancer/ancient lich look. Second, it changes the looks of Mannimarco’s lair. Third, it makes the last quest of the Mages Guild much more difficult by making giving Mannimarco new powerful abilities.
http://www.tesnexus.com/downloads/file.php?id=20651
by Cliffworms
Changes the looks of Uriel Septim and High Chancellor Ocato to match the one found in the Daggerfall intro video.
http://www.tesnexus.com/downloads/file.php?id=10870
by taylorsd
37 new beards are added either at the Imperial Sewers exit or around the gameworld through leveled lists. These beards are equipped via rings and amulets.
11. LYCANTHROPY/VAMPIRISM
Shall you be one of the man beasts? Or would you prefer to have a better "creature of the night" experience?
http://www.tesnexus.com/downloads/file.php?id=6486
by Cid88
The werewolves are back. Hunt them for fame and riches, or become one. As a werewolf, spread the Curse of Hircine on the people of Cyrodiil and let them join you on your hunts. Are you prey or hunter?
http://www.tesnexus.com/downloads/file.php?id=18823
by Lord_Gallant
Makes Vampirism work like how it was in Daggerfall by adding vampire clans with their special abilities and other tweaks such as being weaker when you do not feed (Instead of gaining strength in default Oblivion)
12. SPELLS & MAGIC
New spells, new mechanics and new powers await your magical experience.
Note: It is recommended to read http://www.gamesas.com/bgsforums/index.php?showtopic=814477 for more information about LAME, Supreme Magicka and the other magic overhauls.
Note 2: LAME and Supreme Magicka are fully compatible together, but make sure to read their manuals to know how to make them work better together.
http://theelderscrolls.info/?go=dlfile&fileid=219
by bg2408
Easier spell identification, previously useless spell now more powerful, around 100 new spells, advantages for being a master of a school of magic (Such as the possibility to conjure an Oblivion Gate and much, much more.
http://www.tesnexus.com/downloads/file.php?id=12466 (OBSE Required!)
by flyfightflea and Strategy Master
New effects, new spells (Including Levitation), additional spell mechanics (Frost magic can freeze opponents) and game settings changed/added for a better magical experience.
http://www.tesnexus.com/downloads/file.php?id=9562
by Xilver
Adds more than 290 new and unique spells, such as summoning your own magic carpet, transforming bodies in gold, casting rings of fire to protect yourself and more. Extends the magic system of Oblivion without disturbing the current spell system.
http://www.tesnexus.com/downloads/file.php?id=18695 (OBSE Required!)
by Talkie Toaster
Like in Morrowind and Daggerfall, there’s now a possibility that you fail casting your spell depending on your spell’s related skill and attributes. Also removes the limits for buying and using spells beyond your skill rank.
http://www.tesnexus.com/downloads/file.php?id=25616 (OBSE Required!)
by Tejon
Removes mastery levels from spellcasting. Instead of simply being unable to cast a spell, you may always attempt to do so, but trying to wield magicks beyond your skill runs the risk of failure. Spell success depends on a variety of factors such as armor worn, staff equipped, fatigue, skill or governing attribute. You might lose the spell, or you might lose far more.
NOTE : It is meant as an alternative to Talkie Toaster's Spell Failure Chance. They are not compatible.
http://www.tesnexus.com/downloads/file.php?id=24859
By Cliffworms
Like in Morrowind and Daggerfall, you may now use the services of an enchanter and spellmaker in the Mages Guild halls rather than using those services only at the Arcane University.
http://www.tesnexus.com/downloads/file.php?id=11237 (Optional OBSE version available)
By Tejon
Willpower now allows you to resist magical effects, as it was the case in Daggerfall. With a Willpower of 50, you will see no effect, but higher or lower values will give you Weakness or Resistance.
13. MODDER'S RESOURCES
Meshes and textures created by the community to be used in Daggerfallesque mods.
Creatures
http://www.tesnexus.com/downloads/file.php?id=25139 (Currently Offline)
By IceFlame542
A retexture of the slaughterfishes with a blue skin and red eyes.
http://www.tesnexus.com/downloads/file.php?id=25153 (Currently Offline)
By IceFlame542
A retexture of the Imps for a greener skin and red wings.
http://www.tesnexus.com/downloads/file.php?id=14265
By Mr. Siika
Farm animals were present in the streets of Daggerfall's cities, villages, plantations and farms. For use in-game, they have been added to Cyrodiil with http://www.tesnexus.com/downloads/file.php?id=17784
http://www.tesnexus.com/downloads/file.php?id=12486
By Mr. Siika
One of Daggerfall's most annoying creatures makes a comeback, should you chose to add them in your dungeons. The creature has been added to Cyrodiil with http://www.tesnexus.com/downloads/file.php?id=17784
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2419#Files
By Cryonaut
8 new species of dogs for you to fill your towns with.
http://www.tesnexus.com/downloads/file.php?id=18709
By Malo, elevon, mikal33, and AlienSlof
11 retextures and 4 new spider meshes. Bring back the arachnophobia to your dungeons with the giant spiders.
http://www.tesnexus.com/downloads/file.php?id=26609 and http://www.tesnexus.com/downloads/file.php?id=26647
By Dominick Cryomonde
Add variety to the skeletons encountered.
Furnishing
http://www.tesnexus.com/downloads/file.php?id=23075
By Hel Borne
A bookshelf filled with books and scrolls. Useful for creating libraries or wizards' homes.
http://www.tesnexus.com/downloads/file.php?id=26175 (SI optional addition available)
By JDFan
Another bookshelf filled with books and scrolls. Also includes Shivering Isles items in one of them.
http://tesnexus.com/downloads/file.php?id=19208
By David Whitefang
Useful for furnishing a wizard or scholar's home. Or recreating a Mages Guild hall like Daggerfall's.
http://tesnexus.com/downloads/file.php?id=19207
By David Whitefang
Same as above, but smaller.
http://tesnexus.com/downloads/file.php?id=18942
By David Whitefang
Some houses in Daggerfall had pianos. Useful if someone wants to recreate a Daggerfallesque house.
http://tesnexus.com/downloads/file.php?id=18988
By David Whitefang
Same as above, but with the lid opened.
http://www.tesnexus.com/downloads/file.php?id=20454
By Khugan
Fill your dungeons with various torture devices.
http://www.tesnexus.com/downloads/file.php?id=18581
By Phitt
A gallow with an hanging corpse and a sway animation.
http://tesnexus.com/downloads/file.php?id=8702
By Qarl
Various blood splatters and shadow resources for building a creepy dungeon.
http://tesnexus.com/downloads/file.php?id=19686
By Mr. Siika
Some of Daggerfall's fortresses had siege engines sitting on the outskirts of their walls.
http://www.tesnexus.com/downloads/file.php?id=26645 and http://www.tesnexus.com/downloads/file.php?id=26327
By Dominick Cryomonde
Add a bit of variety in the skulls that fill your Daggerfallesque dungeons.
http://tesnexus.com/downloads/file.php?id=27178
By JDFan and Pacific Morrowind
Fill your vampiric crypts with their own skulls.
http://www.tesnexus.com/downloads/file.php?id=27245
By Hel Borne
Lumber pile can be useful for furnishing the roads of woodland villages.
http://www.tesnexus.com/downloads/file.php?id=27150
By Omegacron
Useful if used as a container and placed in Weapon Smiths/Armor Smiths' shops.
Items
http://www.tesnexus.com/downloads/file.php?id=26414
By Metallicow
86 new book resources, complete with their icons and a tutorial on how to make your own. Many of those books remind of me of those that filled the bookshelves and the Holy Tome items.
http://www.tesnexus.com/downloads/file.php?id=26300
By Sasquatchewan
A new helmet that was found amongst Daggerfall's armory.
Landscaping
http://www.tesnexus.com/downloads/file.php?id=25826
By Disturbed
Around 20-25 new trees for you to fill up your wildernesses of High Rock or Hammerfell. Many of those trees were found in Daggerfall.
Tile Sets and Architecture
http://tesnexus.com/downloads/file.php?id=10430
By Barbarus
A tile set and objects used to create spooky crypts and graveyards.
http://www.tesnexus.com/downloads/file.php?id=23633
By Phitt
Catch the art style of Daggerfall's dungeon design with this new tileset.
http://tesnexus.com/downloads/file.php?id=26192
By Alasdair
Although this these Nordic tombs were found on Solstheim, they do fit perfectly with Daggerfall's dungeons.
Buildings
http://tesnexus.com/downloads/file.php?id=21281
By Assassin_456
Contains items to fill up a Daggerfallesque, medieval town. Including siege rams and wagons.
http://tesnexus.com/downloads/file.php?id=25817
By Senten
New tilesets, buildings, clutter and landscape that would fit perfectly in a Daggerfallesque town.
http://tesnexus.com/downloads/file.php?id=26313
By Senten
New tilesets, buildings, clutter and landscape that would fit perfectly in a Daggerfallesque town.
http://tesnexus.com/downloads/file.php?id=17179
By Alasdair
New Nordic-style home that reminds me of those found in the north-eastern parts of High Rock, in the Wrothgarian Mountains.
http://www.tesnexus.com/downloads/file.php?id=13995
By Darkness Eternal
Those buildings could very well be implemented in cities found in northern Hammerfell like Sentinel.
14. UTILITIES
Machinery and technology offered to the players for better control of one’s game.
http://obse.silverlock.org/
by Ianpatt, Behippo and Scruggsy
A modder’s resource which expands the scripting capabilities of Oblivion, bringing many new possibilities for both modders and players. Many mods on this list require this utility.
http://tesnexus.com/downloads/file.php?id=23979
by Elys
Adds even more scripting functions to OBSE. Some mods you download will require this OBSE addition.
http://www.tesnexus.com/downloads/file.php?id=16622
by Elys
This useful utility removes the problem of silent voice text that’s rapidly displayed in many un-voiced mods.
http://timeslip.chorrol.com
by Timeslip
This utility is used to manage your oblivion mod collection. Handles the installation and uninstallation of mods and can even detect some conflicts between them. (Deals mainly with mods saved in the OMOD format)
http://wrye.ufrealms.net/#WryeBash
by Wrye
Wrye Bash is a general mod and savegame management tool like OBMM with several important special purpose functions. You can use it to: reorder your mods; sync your modlist to your savegame; get a load order list of your mods; switch between character profiles and most importantly, create a Bash Patch.
For more information, visit Wrye’s website.
http://www.tesnexus.com/downloads/file.php?id=20516
by Arthmoor, Random007, Wrinkly Ninja, Pacific Morrowind, Vacuity and ZiggyX
A simple and must-havce "one-click" program for users to quickly optimise and avoid detrimental conflicts in their Oblivion mod load-order. Supports over 8000 mods and counting.
Requires http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en
15. CREDITS
Thank you to the following people who helped with the list.
- The authors of the mods listed
- PacificMorrowind
- bg2408
- tejon
- Ashven
- IAmTheRad
- Arthmoor
- con-tu-reh
- WhoGuru