Daggers are underpowered...

Post » Fri Dec 02, 2011 11:23 am

You can't get a sneak attack on every enemy, sometimes theres 3 in a room and you can only sneak attack one. Daggers are weak as hell in normal melee. Sometimes npcs just find you anyways, regardless of stealth level, due to a bug, or you stepped on a bone and it fired like a rocket into the ceiling and woke everyone within 3 miles up.The one handed perk should apply for normal dagger damage.


3 in a room? Well, to make it 1, there are many possibilities without losing stealth. I for myself favor "Fury" from illusion magic. Or a bow...
I can't get rid of the feeling that some people just expect everything to be "ololol1hitwondericankilleverythingbyjustpressing1button". Maybe I exaggerate a bit, but come on guys (and girls), are you really serious?
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Floor Punch
 
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Post » Fri Dec 02, 2011 1:10 am

All +one hand weapon damage increases do NOT affect daggers...all enchants/perks.

I'm hoping this is a bug as I love playing with daggers as a rogue.

The perk that increases damage 20% does add damage to daggers. The enchanted effect that boosts one-handed weapon damage doesn't, however, seem to have an effect.

My dagger hits 720 with a sneak attack and my one-handed is 45! I can OHKO anything from giants to centurion steam guardians.
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Miss K
 
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Post » Fri Dec 02, 2011 1:22 am

So you're saying it actually adds to damage but just doesn't show up?
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Gwen
 
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Post » Fri Dec 02, 2011 8:12 am

Balancing the game against itself.

Yes this isn't WoW or a MMO, but that doesn't mean it should be allowed to have bugs.

There are some people complaining that magic needs buffing. You can't tell them to go play a rogue or a warrior. You should make magic a viable route to success.



I agreed with the rest of your post, except this.

People will complain about anything if given the opportunity, whether or not it needs to be complained about. Especially if they can't
steamroll enemies the way they think they should. As evidence by the guy in this thread that wants to just blast everything with destruction
magic as a mage, without bothering with anything else.

I've seen threads in this forum calling for a buff to every play style. It leaves me wondering just how much work these
people put in to developing their character, and whether or not they've leveled anything past 30 before they start complaining.


I agree with fixing the bug, but an over all buff to daggers is not needed in my opinion. The are weaker than swords for a reason.
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Solina971
 
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Post » Fri Dec 02, 2011 7:42 am

I agree with fixing the bug, but an over all buff to daggers is not needed in my opinion. The are weaker than swords for a reason.

Back when I used to cheat, I always ended up playing with a dagger. Soon enough I started to feel like a real idiot. Who can possibly mow down hords of enemies with nothing but a little dagger? So far in Skyrim I think weapons are balanced pretty well. The dagger is good for a stealth attack, but not every situation allows for one. That is what makes TES great, having to develop various tactics for exploring different parts of the world.
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Colton Idonthavealastna
 
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Post » Fri Dec 02, 2011 4:53 am

I have multiple friends who can confirm that daggers are not underpowered, and become overpowered when coupled with the DB gloves
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Josh Dagreat
 
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Post » Fri Dec 02, 2011 4:52 am

You can sneak kill with multiple enemies in a room, just none of them can be facing the guy you're going to kill. I've done it many times where its a progression from one guy to the next. Even when the animation doesn't trigger it still acts as a "silent" kill.
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Lucy
 
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Post » Fri Dec 02, 2011 5:38 am

Also, how would you like it if daggers did 1 damage but were ever so flashy. Backstab did 2 damage max. Still fun right?

But it doesn't.
I don't see your point.

Also did anyone take in account dual wielding?

15x + dual daggers + 1 hand weapon mastery is just killer...

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Ownie Zuliana
 
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Post » Fri Dec 02, 2011 1:13 pm

Honestly I couldn't give two [censored]s about bugs as specific as this when there are so many other glaring issues.

Problem: '"X" is not as effective as I had thought it to be (for whatever reason), and my playstyle revolves around it!'

Solution: There is a [censored]ing difficulty setting for a reason. The only possible problem then, is if master is too easy or novice is too hard.

There will always be an optimal way of doing things in games. Either do the efficient thing 100% of the time, or, I don't know... maybe think about how you WANT to play instead of adhering to the rules of some short-sighted design? Have fun, perhaps? Nah. Don't mind me, keep getting trolled.
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Sarah Edmunds
 
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Post » Fri Dec 02, 2011 6:11 am

There seems to be 2 discussions going on. Daggers being underpowered in general combat, and daggers being underpowered even in sneak attacks.

So we're comparing a dagger vs a sword for sneak attacks.

A dagger will get x15 multiplier.
A sword will get x6 multiplier.

Swords benefit from the 20/40/60/80/100% 1H perk. Daggers don't.

Lets use elven weapons as a case study.

Elven dagger = 9 damage
Elven long sword = 12 damage
http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Skyrim)

Elven dagger backstab damage = 9 x 15 = 135 damage
Elven long sword backstab damage = 12 x 2 x 6 = 144 damage

There see, long swords are better than daggers even for backstabbing. Thus daggers are underpowered in all areas.

But, I'm not sure if daggers really don't benefit from the 1H perk. My 1H skill is 40 and I have the 40% more damage perk, but my elven dagger does 13 damage. Maybe the OP is comparing with iron daggers.

I'm gonna test this later.
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GEo LIme
 
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Post » Fri Dec 02, 2011 12:29 am

Side Note: I discovered that blacksmithing sharpenings will be multiplied by the backstab multiplier, but not enchants or poisons.

So rogues, start working on your sharpening skills.
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Anthony Santillan
 
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Post » Fri Dec 02, 2011 8:01 am

A dagger will get x15 multiplier.
A sword will get x6 multiplier.

Swords benefit from the 20/40/60/80/100% 1H perk. Daggers don't.

Lets use elven weapons as a case study.

Elven dagger = 9 damage
Elven long sword = 12 damage
http://elderscrolls.wikia.com/wiki/Elven_Weapons_(Skyrim)

Elven dagger backstab damage = 9 x 15 = 135 damage
Elven long sword backstab damage = 12 x 2 x 6 = 144 damage


You sure this is correct?
It just seems more logical for the sword multipliers to be done like this :
(12 x 2 = 24) + (12 x 6 = 72) = 96
Now you might wonder how i come to that conclusion.. well your multiplying the multiplyer in the part of : 12 x 2 x 6 = 144.
Here i'll try to elaborate : 12 x 2 = 24 (this is the one handed multiplyer) x 6 (now your mulitplying the 12dmg x 2(1handed multiplyer)) = 144
So the math becomes : 24 x 6 in your version for swords.
The math doesnt seem solid, and if im correct that means that daggers actually do pull ahead by a good margin.

Anyways it's just theorycrafting rightnow, but im sure those who can will test it out :) (i know i will ;))
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Craig Martin
 
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Post » Fri Dec 02, 2011 12:50 am

Dark Brotherhood Armor gives you 2x backstab damage. On top of whatever perks you want. With the Dagger perk you could do 30x damage. still underpowerd? Lol

Edit: Not armor, the gloves.
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Irmacuba
 
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Post » Fri Dec 02, 2011 10:14 am

You sure this is correct?
It just seems more logical for the sword multipliers to be done like this :
(12 x 2 = 24) + (12 x 6 = 72) = 96
Now you might wonder how i come to that conclusion.. well your multiplying the multiplyer in the part of : 12 x 2 x 6 = 144.
Here i'll try to elaborate : 12 x 2 = 24 (this is the one handed multiplyer) x 6 (now your mulitplying the 12dmg x 2(1handed multiplyer)) = 144
So the math becomes : 24 x 6 in your version for swords.
The math doesnt seem solid, and if im correct that means that daggers actually do pull ahead by a good margin.

Anyways it's just theorycrafting rightnow, but im sure those who can will test it out :)


I don't use swords, so I don't know how to check the damage increase of swords from the perk. If you take the first perk in the 1H skill, does the damage of the sword in your item inventory increase?

If yes, then my formula is correct.

This is because I sharpened an elven dagger, and it does significantly more sneak attack damage than a normal elven dagger. The damage in the item inventory for the sharpened elven dagger is 20, and the normal elven dagger is 13.

The sneak attack multiplier will multiply the damage you see in your inventory.

So if the 1H perk will increase the base damage of swords but not daggers, then swords will do more sneak attack damage than daggers.
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Kitana Lucas
 
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Post » Fri Dec 02, 2011 7:48 am

I don't use swords, so I don't know how to check the damage increase of swords from the perk. If you take the first perk in the 1H skill, does the damage of the sword in your item inventory increase?

If yes, then my formula is correct.

This is because I sharpened an elven dagger, and it does significantly more sneak attack damage than a normal elven dagger. The damage in the item inventory for the sharpened elven dagger is 20, and the normal elven dagger is 13.

The sneak attack multiplier will multiply the damage you see in your inventory.

So if the 1H perk will increase the base damage of swords but not daggers, then swords will do more sneak attack damage than daggers.


Actually i so happen to have a savegame to check this out, will edit this post in a minute or two.
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Soraya Davy
 
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Post » Fri Dec 02, 2011 5:48 am

Actually i so happen to have a savegame to check this out, will edit this post in a minute or two.


Please check for both daggers and swords.
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RAww DInsaww
 
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Post » Fri Dec 02, 2011 9:48 am

The one handed perk should apply for normal dagger damage.

It does. it's enchants that don't apply.
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Naughty not Nice
 
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Post » Fri Dec 02, 2011 10:03 am

It does. it's enchants that don't apply.


Then this thread is a false alarm!

Enchants and poisons don't get multiplied in sneak attacks at all on any weapons, not just daggers. It also won't work on swords and bows.

But, the damage from blacksmithing sharpenings do get multiplied.

Ok the universe is right again. Daggers will rightfully be the master weapon of sneak attacks.
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Robyn Lena
 
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Post » Fri Dec 02, 2011 11:51 am

Then this thread is a false alarm!

Enchants and poisons don't get multiplied in sneak attacks at all on any weapons, not just daggers. It also won't work on swords and bows.

But, the damage from blacksmithing sharpenings do get multiplied.

Ok the universe is right again. Daggers will rightfully be the master weapon of sneak attacks.

Jesus

We're talking about +one handed damage enchants on armor. Not +fire damage on strike enchants. Read the thread mate. :|
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louise tagg
 
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Post » Fri Dec 02, 2011 9:32 am

Yeah just went through the task of sitting through the intro as i had lost my savegame, lol.
The dmg multyplier from the perk goes for both swords and daggers indeed, as has been posted already lol.

Anyways, back on topic : +1 handed enchants not working properly!
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Sebrina Johnstone
 
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Post » Fri Dec 02, 2011 4:50 am

Arent daggers the only weapon where u can get the "insta-kill" slit throat animation?
Sounds pretty good to me....
Other than that i hadnt really had a use for them until i got my sneak up...then i used dual wielding daggers....i still stick with the bow but i do like to kill some of my targets with the dagger if i can....its more intimate that way
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Nikki Morse
 
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Post » Fri Dec 02, 2011 4:01 pm

Arent daggers the only weapon where u can get the "insta-kill" slit throat animation?
Sounds pretty good to me....

Other than that i hadnt really had a use for them until i got my sneak up...then i used dual wielding daggers....i still stick with the bow but i do like to kill some of my targets with the dagger if i can....its more intimate that way

No. Not at all.
Daggers don't always result in slit-throat 1hit KOs. It's purely dependent on the damage you do.

If your sneak attack is strong enough to kill them in that one attack, then it has a chance of animating as a slit-throat assassination.
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Melis Hristina
 
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Post » Fri Dec 02, 2011 8:50 am

Bladesman does apply to daggers even though they are not mentioned in the perk description.

The Assassin's Blade perk is the highest damage-modifying perk in the game, at 15x normal damage. If using the Shrouded Gloves provided to you by the Dark Brotherhood, this multiplier goes up to 30x, and with the One-handed perk Armsman maxed out, the damage goes up to 60x. This damage can be improved even further by landing a critical strike, using a power attack or dual-wielding daggers

How the f... is 300*60=18.000 dmg which can crit is underpowered ?! dont want backstab dont play dagger rogue !
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Latino HeaT
 
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Post » Fri Dec 02, 2011 11:55 am

So, are we in agreement that the armsman perk works with daggers?

We don't seem to know if the blades man perk work with daggers?

And we seem to agree that +1h damage enchants do not work with daggers?

Is that correct?
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Lance Vannortwick
 
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Post » Fri Dec 02, 2011 2:44 pm

All +one hand weapon damage increases do NOT affect daggers...all enchants/perks.

I'm hoping this is a bug as I love playing with daggers as a rogue.


The beginning one-handed perks (increased damage) affects daggers. Also, get the sneak x15 damage thing and the gloves that make you do double backstab damage and tell me they are underpowered.
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kirsty williams
 
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