You know, this reminds me... I've seen a few artists come on the scene here and there in the last few weeks with interest in the above... but honestly, all of them have been shutdown pretty hard by people with either good intentions, or excess judgement.
True, we quite intensely wish to see this game remade (and, in turn, it is possible that our fervor can result in some of us coming across overly harsh) but I think it wise to encourage any artist who wishes to be involved in the improvement of Daggerfall. An artist of great skill and willing desire is not a common occurrence. Artists have a unique personality; in turn, we would be wise to encourage them than to throw them by the wayside just to ensure that we get our remake.
Work together, aim high, & achieve much.
I agree to a point. In the case of 2D artistry, it is so trivially easy to convert between major image formats that an artist does not have to worry about work being wasted due to technical reasons. A 2D artist's work will live or die based on the artistic quality of it.
3D model work is different though. There are enough headaches involved in migrating from one 3D format to another that there's a much greater risk of having work go to waste. There's also a real risk that the chosen format will force the use of certain tools. When I was tinkering with Half Life 2, XSI Mod Tool was the officially supported tool of choice. But now that I'm tinkering with Crysis, 3DSMax is needed instead. Oftentimes, for whatever reason it turns out that specific versions of a modeling package must be used to make assets for a specific game. Fortunately, the simplicity of Daggerfall assets means there's a greater chance that whatever format DaggerXL uses will be supported by more than one modeling package. Also, if an importer/exporter for DaggerXL supports multiple formats, that would create a more diverse selection of modeling packages to choose from. But until we know what format(s) lucius plans on supporting, there's always the risk that any 3D work created may have to be thrown away.