Hello people, I don't know if this is the proper place to show this, or if this is going to get any atention at all, but I wanted to sahre this thing I made, a model replacement of Dagoth Ur, here you can look at it:
http://www.nexusmods.com/morrowind/mods/43602
I'm not used to publicize my hobby stuff or participate in a modding community, but after I finished the model I wanted to see if I could put it in the game and see it moving, when I managed to barely achieve that I thought that maybe someone would enjoy having a higher poly/texture resolution Dagoth Ur model in replacing of the old one, and maybe I could receive information on how to do this kind of things (model replacement) properly, 'cause my knowledge in this matter is a bit poor and there are some problems, for instance:
- When you first meet Dagoth Ur he often holds a magic effect in his hand, but I think the particles don't look like they should in this mod, I really don't know what to do about it.
- When defeated in the first encounter his body is supposed to disappear with a fading effect, but in my mod his body just disappears abruptly. Again, I really don't know what to do about it.
- I know the .nif is a bit dirty, but I lack the knoledge to handle .nid files and Nifskope properly.
- I had to change the importing nif options in Blender to be able to import the original skeleton and mesh in a proper T-pose to work with, I know this isn't the best way to do this, but other options imports the whole thing in a Relax pose that is not good for adapting a new mesh to it. Again, I lack the knowledge to sort this out.
Those problems don't prevent this to be effective and functional in replacing the old mesh model, I hope you like it and sorry for my English.
Saludos.