[REQ] BB Dagoth Ur Replacer

Post » Fri May 27, 2011 10:15 am

Holy hell, that looks amazing! :drool:
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Laura Ellaby
 
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Post » Fri May 27, 2011 3:33 am

OMG! That could be the coolest thing I've ever seen done for Morrowind.
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Johanna Van Drunick
 
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Post » Fri May 27, 2011 8:23 am

That's just....awesome :rock:
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Hairul Hafis
 
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Post » Fri May 27, 2011 10:29 am

snip

Westly, you have to give him a unique monster shadow! Something sinister. hehe.

Or just do what you do best! Making awesome stuff =)
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Daniel Lozano
 
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Post » Fri May 27, 2011 2:42 am

snip (though I might dirty up his hair a bit
more; snip)

That, or you could add some golden hair ornaments... ;) Other than that, all I can say is: GODLY! :)
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Prohibited
 
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Post » Fri May 27, 2011 1:34 am

Simply perfect!

It's incredible how you make something like in this short time!

PS: i envy DU hairs they looks better than mine! :D
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Charlotte Henderson
 
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Post » Fri May 27, 2011 7:04 am

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_DGTHR_SCREEN1.jpg

Wonderful work! I was deeply skeptical about the idea of a BB Dagoth Ur, but I actually really like what you've done here; you've managed to keep the slightly emaciated look and the discoloured skin. I may just have to grab this after all - only problem now is that all the other Ash Vampires will look weird in comparison...
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Dark Mogul
 
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Post » Fri May 27, 2011 3:28 am

this could be a suggestion to make them too!
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Manuel rivera
 
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Post » Fri May 27, 2011 7:45 am

Amazing work, as always. Especially in preserving the macerated look of his body. Darn awesome! :goodjob:

Only thing that's imho a little disturbing to the overall look is (please don't beat me) the mask. I think it should look less brandnew and shiny polished (after all he'd dwelt inside a volcano for quite a long time). Adding some scratches and (maybe shades of) rust would achieve a more worn and grungy evil style and break that perfectly new and squeaky-clean look.

Keep up that great work!
Regards


Oh yes, and one other thing: his ...erm 'socks' look a bit strange to me. :bolt:
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lexy
 
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Post » Fri May 27, 2011 1:07 pm

Absolutely beautiful (terrifying perhaps?) work Westly. I knew you would make something great. But this is much more than my expectations. My only issue is the same as Helena's, before Dagoth Ur matched the Ash Vampires' physiques. NOw he is going to take a leap and a bound ahead of them graphically. Is he still going to be using the animations that Dirnae is developing?
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Roberto Gaeta
 
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Post » Fri May 27, 2011 12:54 am

Beautiful work, as always Westly. He looks perfect. :)
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Etta Hargrave
 
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Post » Fri May 27, 2011 1:54 am

That is fantastic work Westly!
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Monika Krzyzak
 
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Post » Fri May 27, 2011 1:25 pm

That is bada$s!
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Andres Lechuga
 
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Post » Fri May 27, 2011 3:15 am

That is beautiful work Westly! Some of the best work i think you have ever done, i look forward to putting that in my game :D

now about those ash vampires......:poke:
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Jessica Raven
 
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Post » Fri May 27, 2011 7:04 am

It does look good .... better, in fact, than I thought it could using BB.

If I could change anything ... I would make him a little more emaciated looking.


Westly ... you can quite showing out now :D :goodjob:

(See quote at in My sig)
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 4:43 pm

I agree with Darknut, actually, the ribcage could be a bit more prominent in your texture, but it's amazing work regardless of what you do from here :D
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naome duncan
 
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Post » Fri May 27, 2011 4:03 pm

If I could change anything ... I would make him a little more emaciated looking.


Especialy the hair that look way to clean
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Euan
 
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Post » Fri May 27, 2011 12:07 pm

:drool:

edit: Are you using Almalexia's animations there?
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Rusty Billiot
 
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Post » Fri May 27, 2011 1:06 am

If I could change anything ... I would make him a little more emaciated looking.

Especialy the hair that look way to clean

Agreeing with both of these.
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Emily Jones
 
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Post » Fri May 27, 2011 5:10 pm

http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_DGTHR_SCREEN1.jpg

I have a bit more to do, but wanted to show what is finished so far (I still want
to add a ring or two to his hands/claws and finish up the third helm option).
So far, I am satsfied with the overall look (though I might dirty up his hair a bit
more; though, one could argue that while he was waiting on the player character,
he had time to brush his hair [one-one-thousand, two-one-thousand, three-one-thousand...])


I love that line. It looks great. I personally wouldn't dirty him up too much. He may be alot of things, but he is still essentially a "House Leader" and presents himself as more man than monster when upon confrontation.

It always saddened me to see Dagoth Ur go down the Corprus Path. He more than likely would have been the Nerevarines greatest ally, instead of his greatest adversary.
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Crystal Clear
 
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Post » Fri May 27, 2011 3:41 am

wow, am I looking forward to seeing that in game. Fantastic work. I don't know that the hair needs to be dirtier, but perhaps a little less smoothly flowing.
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Kanaoka
 
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Post » Fri May 27, 2011 4:48 am

Now this is far more than I would have ever hoped to see from Dagoth Ur remake. Fantastic work. And yeah, hair is a bit too clean comparing to rest of his body, bt then again he IS far more sophisticated than one would guess. SO yeah, I actually like the way the hair is clean :P
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Nick Pryce
 
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Post » Fri May 27, 2011 4:50 pm

Now this is far more than I would have ever hoped to see from Dagoth Ur remake. Fantastic work. And yeah, hair is a bit too clean comparing to rest of his body, bt then again he IS far more sophisticated than one would guess. SO yeah, I actually like the way the hair is clean :P

I do think it needs to be de-prettified at least a bit, though. As it is, I think my own Nerevarine would have to hold off killing him until she found out what shampoo he uses. :D
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lucy chadwick
 
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Post » Fri May 27, 2011 2:11 pm

As far as the hair goes, my vote goes towards simply making it darker and slightly more contrasty. Like, just sliding up the Shadows marker in the Levels window a bit.
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Antony Holdsworth
 
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Post » Fri May 27, 2011 6:00 am

Well, a lot of interesting points have been brought up, so I will do my best
to answer them in a concise statement or two or a few. Starting with the look
of the hair, even I said in my initial statement that I would dirty it up a bit
more, so no worries there (though not too much as even the hair texture on
the original was not too worn out). The helm might appear shiny and new,
but really no more than the original mask textures (the difference being the
amount of detail added in my version does not allow for too much rusting,
though all of the colours of the original were used as overlays so that they
relate to one another). That said, though, I can easily add a layer of rust to
all of the metallic elements, but it will still be somewhat shiny (Dagoth Ur gets
bored while waiting. so he, ummm, polishes his mask?); so no worries there.
I can enhance his rib structure a bit to make him appear a bit more gaunt, but
the mesh might or might not be so forgiving in that regard (again, no worries).
As for the Ash Vampires, I could cobble them as well (giving them each an
individual appearance somewhat); their animations, I think, while elongating
the BB mesh a bit, are far more forgiving than the original Dagoth Ur biped (so
I might give them a try, initially, without any skeleton adjustments).

@Oriphier- I work fast due to my preplanning, I suppose; I get the idea in my
head and sketch it out as a blueprint of sorts (as one does). Then, it is just a
matter of putting it all together (no real insight there :D ). However, as far as
my own method/personality overlap, I suppose one could say that I am like a
dog with a bone; once I have something in mind, I do not let go of it til all of
my ideas have gone from conception to actualization/realization. It mostly
only appears as if I am working fast, when, in reality, I just have a solid plan
in place from which to work :) .

@Dirnae- Nahh, not Almy's anims; I made a quick statue of him for the screens
sake (better than an arms flailed out to the sides of the basic biped; not much
personality to be found there) ;) . You take your time on your animations (no
need to rush whatsoever). I will be happy to have them when YOU are
happy with them, so don't fret about getting them done in a hurry; your being
able to do your best rewards us all :) .

Well this thread is coming to a close, soon; should another be started? I am
not finished with my part, yet, and others were making fine things as well that
should most definitely be continued.

Take Care, All :angel:
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Aaron Clark
 
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