[REQ] BB Dagoth Ur Replacer

Post » Fri May 27, 2011 7:18 am

Because he sits around in a cave all day.



Yeah .... but its a nice cave
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Alexx Peace
 
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Post » Fri May 27, 2011 5:23 am

I don't think DU would be wearing any kind of armor ..... why would his clothes be ragged?

I always figured that since the Tribunal wears armor and loincloths, that was just the style of the day for a Chimer noble. As such, it stands to reason that Dagoth Ur would be wearing some armor as well :P

As for the second point, as SWG said, because he lives in a pineapple under the sea cave.
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Unstoppable Judge
 
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Post » Fri May 27, 2011 4:31 pm

Well, that's what everyone was talking about, attaching a Better Bodies mesh to Dagoth Ur.

EDIT: Besides all arguments, what does everyone think of the WIP work on my Dagoth Ur replacer? Nobody has given any feedback yet. :whistle:

I like it. :D The shadows look a little strange, and the Mask might look better if it was a bit bigger - as it is, the mask is the size of his head... which means his head must be really small! :o
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Vincent Joe
 
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Post » Fri May 27, 2011 1:50 am

If he was going to wear anything, I'd love it to be http://badhead-gadroon.deviantart.com/art/Lord-Dagoth-73490260, Badhead Gadroons's stuff is awesome.
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Nymph
 
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Post » Fri May 27, 2011 4:35 pm

As for the second point, as SWG said, because he lives in a pineapple under the sea cave.


Oh no you didn't! :ooo:
Completely unrelated jokes aside, he obviously doesn't give a crap about his appearance, so to be fair, he could be wearing anything. :shrug:
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JD FROM HELL
 
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Post » Fri May 27, 2011 4:12 pm

If he was going to wear anything, I'd love it to be http://badhead-gadroon.deviantart.com/art/Lord-Dagoth-73490260, Badhead Gadroons's stuff is awesome.

Somehow I think his fashion sense would have left with his sanity. Besides, I like the primordial air Ur gives off when just wearing a loin cloth and a mask.
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Alina loves Alexandra
 
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Post » Fri May 27, 2011 2:04 pm

Agreed. Off topic, but I'd love to see a replacer for Sheogorath's statue based off of Badhead Gadroon's artwork.
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flora
 
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Post » Fri May 27, 2011 5:17 am

Agreed. Off topic, but I'd love to see a replacer for Sheogorath's statue based off of Badhead Gadroon's artwork.

I always thought they should make a sheogorath quest mod >.>
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Hazel Sian ogden
 
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Post » Fri May 27, 2011 12:56 pm

Does anyone want a Dagoth Ur with a BB mesh? Means you could attach clothes and such to him.
I transferred the animations to a biped this morning, can't say how well it will work though...
http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/?action=view¤t=Movie_0003.flv
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Mandi Norton
 
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Post » Fri May 27, 2011 4:35 am

Does anyone want a Dagoth Ur with a BB mesh? Means you could attach clothes and such to him.
I transferred the animations to a biped this morning, can't say how well it will work though...
http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/?action=view¤t=Movie_0003.flv



Ooooh :drool: !
I could have alot of fun with that; could help me in fleshing out the Dagoth Ur
that I have alreaddy made on the normal Biped (sans nifty animations) :nod: ...
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Rachel Eloise Getoutofmyface
 
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Post » Fri May 27, 2011 2:04 am

Does anyone want a Dagoth Ur with a BB mesh? Means you could attach clothes and such to him.
I transferred the animations to a biped this morning, can't say how well it will work though...
http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/?action=view¤t=Movie_0003.flv

That is awesome Dirnae! Great attachment of the animations to the BB mesh! Perhaps if you coupled that mesh/animation with the same type of body alteration (the Argonian you, I think it was you anyway, showed us before) you could still get the large upper body Ur has. Just a thought...
-Melchior
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Farrah Lee
 
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Post » Fri May 27, 2011 3:44 pm

Does anyone want a Dagoth Ur with a BB mesh? Means you could attach clothes and such to him.
I transferred the animations to a biped this morning, can't say how well it will work though...
http://s647.photobucket.com/albums/uu195/mark507_album/morrowind/animations/?action=view¤t=Movie_0003.flv

:goodjob:

that is some fine work there! I for one dont like the way dagoth ur looks, lore correct or not, he is butt ugly. So a BB replacer would be welcomed :D
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Lawrence Armijo
 
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Post » Fri May 27, 2011 9:23 am

That looks great!
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Mike Plumley
 
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Post » Fri May 27, 2011 10:39 am

Glad to hear people are interested in it. Just hope it works fine in game :)
Melchior, I already plan to, but because of the way the mesh deforms on a biped, I need to export it and import it first, which I can only really do when the animation work is finished. My little scaled animation trick was just using mesh deformations to the animators advantage anyway, I was using the same thing which deformed bb meshes on Dagoth's orignial skeleton, the size and position of the bones, on NPC's. So it's certainly possible (and from the sounds of it quite easy) to get a larger upper body, though I'm gonna finish one which has normal proportions first, as I think that'll be useful to a few people. ^_^

edit: I might need to attach dagoth's old hand's to him, I can make 'normal' versions if the long fingers are a problem.
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QuinDINGDONGcey
 
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Post » Fri May 27, 2011 6:03 am

Sorry but a BB meshed Dagoth Ur just looks wrong .... completely wrong body type

To each his own I guess ......
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+++CAZZY
 
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Post » Fri May 27, 2011 2:26 am

Well, SWG is making a model replacer for people who don't like the idea of a BB Ur, and I'm making animations for those that do, a win-win situation eh?
I managed to load my biped's animation onto Blankanim3rd.max, so it now has the exact same propertions as a normal person for those who would prefer him like that, I'll test it, upload it, then get to work on scaling a more Dagoth Ury version. A side affect of doing this though, is now it's possible to attach the Dagoth Ur animations to an NPC. :blink:
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kennedy
 
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Post » Fri May 27, 2011 10:38 am

A side affect of doing this though, is now it's possible to attach the Dagoth Ur animations to an NPC. :blink:


Seriously? I would so love it if my Voryn Dagoth companion had those animations.
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sam westover
 
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Post » Fri May 27, 2011 4:10 pm

Yeah, it would just take some quick edits with the Animation kit and NifSkope. Maybe I should convert some other creature anims for Biped use? :shrug:
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Channing
 
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Post » Fri May 27, 2011 9:53 am

Maybe I should convert some other creature anims for Biped use?


I have an idea. Make a BB Corprus Stalker race, and apply the Corprus Stalker's animations to it, so you can have diverse Corprus Stalkers with different ears (pointed/round), hair types, and both genders without having to create a dozen new creatures.
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Stace
 
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Post » Fri May 27, 2011 9:42 am

Yeah, it would just take some quick edits with the Animation kit and NifSkope.


I've never used those but I'm willing to learn. I'd certainly be doing a lot of "fangirl squeeing" if my companion Voryn could move his arms and hands the way the creature version does. :) Not to mention putting his hands on his hips and doing that laugh animation.
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Petr Jordy Zugar
 
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Post » Fri May 27, 2011 1:00 pm

I have an idea. Make a BB Corprus Stalker race, and apply the Corprus Stalker's animations to it, so you can have diverse Corprus Stalkers with different ears (pointed/round), hair types, and both genders without having to create a dozen new creatures.



I am working on this (as mentioned in the first Melisande's Menagerie thread: http://www.gamesas.com/bgsforums/index.php?s=&showtopic=953001&view=findpost&p=14397460 :D )... :bolt:
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Markie Mark
 
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Post » Fri May 27, 2011 11:13 am

Well, SWG is making a model replacer for people who don't like the idea of a BB Ur, and I'm making animations for those that do, a win-win situation eh?
I managed to load my biped's animation onto Blankanim3rd.max, so it now has the exact same propertions as a normal person for those who would prefer him like that, I'll test it, upload it, then get to work on scaling a more Dagoth Ury version. A side affect of doing this though, is now it's possible to attach the Dagoth Ur animations to an NPC. :blink:



I know a lot of you won't care but DNGDR will never be compatible with a better BB Ur .... there are 5 difference DU meshes in DNDGR that are used at different times & I'm not going to redo all of them to work with a mesh I don't even like.


Sorry but that's how I feel
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Claire Vaux
 
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Post » Fri May 27, 2011 5:44 am

Isn't it just the same mesh with different textures applied though? So would you mind terribly if somebody else made an addon?
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Averielle Garcia
 
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Post » Fri May 27, 2011 6:45 am

I know a lot of you won't care but DNGDR will never be compatible with a better BB Ur .... there are 5 difference DU meshes in DNDGR that are used at different times & I'm not going to redo all of them to work with a mesh I don't even like.


Sorry but that's how I feel

I don't mean to sound rude, but this isn't all about you. Not everyone uses your mod. You've already stated that your mod is incompatible with it - fine, that's okay. But you don't need to keep shooting down the idea of a Dagoth Ur remake just because it won't work with your mod.

@Dirnae: That looks awesome! But why is his mask floating over his head? :unsure: I'd love to see some nice grungy textures on that guy - Dagoth doesn't exactly give off the vibe of being a perfect, blemishless Adonis. More like a ghoul pumped up on Lorkanroids that wants to spread a Blight all over the world.
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Riky Carrasco
 
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Post » Fri May 27, 2011 4:33 am

I don't mean to sound rude, but this isn't all about you. Not everyone uses your mod. You've already stated that your mod is incompatible with it - fine, that's okay. But you don't need to keep shooting down the idea of a Dagoth Ur remake just because it won't work with your mod.

@Dirnae: That looks awesome! But why is his mask floating over his head? :unsure: I'd love to see some nice grungy textures on that guy - Dagoth doesn't exactly give off the vibe of being a perfect, blemishless Adonis. More like a ghoul pumped up on Lorkanroids that wants to spread a Blight all over the world.

I believe his mask is floating because his body model is so much larger than the BB one, so his mask is still in its original position.

As for the skin, I would say make it dark grey, with just a hint of red to it and add a grain filter to the texture to make it look ashen.

@Dirnae: Hope I don't sound unreasonable, but could you possibly do one for the Ash Vampires as well?
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stephanie eastwood
 
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