[RELz] DaiShi's Warhammer 40k Equipment

Post » Sat Feb 12, 2011 5:42 am

Sweet. Thanks :). I'm amazed at the new projectiles too, they look excellent.
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Alexander Horton
 
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Post » Sat Feb 12, 2011 10:23 am

Hell yeah =p - some of my favourite ranged weapons conceptually from any game now in Fallout 3. I'm almost inspired to get offmy ass and make an XV-25, the stealth mechanic and power armour support would make it an ideal choice - it might just hunch over right if I made the burst cannon a backpack style 2 hander.

One thing though, I just tested out the pulse rifle and I think maybe the spread needs reducing a bit, it's VERY inaccurate at long range when in the board game that's the big draw of pulse rifles. They have the longest effective range of any standard issue infantry weapon in the game., out ranging most race's heavy weapons. Hunting rifle might be a good point of reference
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Emily Graham
 
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Post » Sat Feb 12, 2011 12:13 am

One thing though, I just tested out the pulse rifle and I think maybe the spread needs reducing a bit, it's VERY inaccurate at long range when in the board game that's the big draw of pulse rifles. They have the longest effective range of any standard issue infantry weapon in the game., out ranging most race's heavy weapons. Hunting rifle might be a good point of reference


Ive set the spread like this because:
- Sadly i dont have the money and the time to play the tabletop, and i dont have any codexes so no base from there to use
- Ive used FireWarrior as a reference in conjunction with the info ive found here http://tauonline.org/Article/273/WeaponsoftheTauEmpire
- Its an automatic weap ingame and such shouldnt be that accurate (imo at least)
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Vahpie
 
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Post » Sat Feb 12, 2011 12:03 pm

Sorry to necro this thread, but I really have to ask, is anyone else having troubles with the textures. I can't see the actuall weapon, only weird texture glitches.
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Adriana Lenzo
 
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Post » Sat Feb 12, 2011 7:58 am

Sorry to necro this thread, but I really have to ask, is anyone else having troubles with the textures. I can't see the actuall weapon, only weird texture glitches.

Try setting your Textures to "High" in the options menu.
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Amysaurusrex
 
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Post » Sat Feb 12, 2011 8:16 am

Nope, no dice.
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Ebony Lawson
 
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Post » Sat Feb 12, 2011 8:17 am

Did u set bInvalidateOlderFiles to 1 in fallout.ini?
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Shaylee Shaw
 
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Post » Sat Feb 12, 2011 11:43 am

Nope, no dice.

Could you post a screenshot?
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Darren
 
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Post » Sat Feb 12, 2011 1:47 pm

Now that my exams are over here is the suprise. Althou its not finished yet, i can show some pictures

http://daishi.extra.hu/FO3/TD1.jpg
http://daishi.extra.hu/FO3/TD2.jpg
http://daishi.extra.hu/FO3/TD3.jpg

http://thehobbybox.biz/images/GW%20Tau/TauFireWarriorTeam.jpg
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Gisela Amaya
 
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Post » Sat Feb 12, 2011 1:30 am

You keep churning out gold. Are you planning on making railrifle/shield drones too?
Oh, or http://www.forgeworld.co.uk/acatalog/TAU_BATTLESUITS.html? (bottom of the page, twin-linked Burst Cannon monsters)
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Peter lopez
 
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Post » Sat Feb 12, 2011 3:29 am

the drone, as with everything else you produce, looks awesome

nice work
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Honey Suckle
 
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Post » Sat Feb 12, 2011 6:47 am

You keep churning out gold. Are you planning on making railrifle/shield drones too?
Oh, or http://www.forgeworld.co.uk/acatalog/TAU_BATTLESUITS.html? (bottom of the page, twin-linked Burst Cannon monsters)


At the moment im not planning more drone types but who knows. (But most likely u can forget the ones with burst cannon since i dont intend to make that. Ill consider making Rail, Shield, Command-link types tho.)
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Juan Cerda
 
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Post » Sat Feb 12, 2011 6:41 am

New mod out!

Warhammer 40k Tau Drone Companions
http://www.fallout3nexus.com/downloads/file.php?id=7632
Some Tau Drones you can reprogram to follow you.

At the moment 2 Drones with Twin-linked Pulse Carbines still working on the others.
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Lady Shocka
 
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Post » Sat Feb 12, 2011 6:50 am

Updated Tau Drones now it includes

Shield Drone with working shield (+35% damage resist for other drones, player and vanilla companions, if inside the shieldwall)
Sniper Drone
Command-link Drone to control all the other drones at once, set behavior of combat drones, toggle shield (on Shield Drone ofc) and stealth mode, and do a group-repair.

Working sneaking for the drones too.
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Grace Francis
 
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Post » Sat Feb 12, 2011 2:31 am

Thanks for these. It's nice to have more companion options than Hot Anime Girl #926254.
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Paula Rose
 
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Post » Sat Feb 12, 2011 2:05 pm

Ive decided what to make next, http://daishi.extra.hu/FO3/NGF1.jpg (I hope its recognizable)

I intend to make it switchable to melee mode, ignoring dmg resistande in both modes (and have unlimited ammo)
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Logan Greenwood
 
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Post » Sat Feb 12, 2011 3:27 am

Thanks for these. It's nice to have more companion options than Hot Anime Girl #926254.


lol
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Ruben Bernal
 
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Post » Sat Feb 12, 2011 7:38 am

Thx i was wondering why the hell did it get 3 Megs all of the sudden...

"Kids, dont try to use geck on a slow computer" LOL


I've done the same thing in the past and went from alitlle over a meg to 5 or 6 megs all because I thought I needed to hit the recompile all scripts, man was I ever wrong.

HAHA

CJ
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Gill Mackin
 
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Post » Sat Feb 12, 2011 5:16 am

Ive set the spread like this because:
- Sadly i dont have the money and the time to play the tabletop, and i dont have any codexes so no base from there to use
- Ive used FireWarrior as a reference in conjunction with the info ive found here http://tauonline.org/Article/273/WeaponsoftheTauEmpire
- Its an automatic weap ingame and such shouldnt be that accurate (imo at least)


Some things about 40K that you might find informative:

Any one shot can kill a normal opponent, so when trying to translate the feel of a weapon from WH40K to FO3, it is probably most useful to think of shots as 'the number of Raiders the weapon can take out in VATS', or something. A truly heroic Ork might survive 2-3 shots, but those are probably roughly equivalent to a Super Mutant Master or Overlord.

A normal human can move 6" when running or 12" when sprinting.

Accuracy is derived from the type of shooter, not the weapon used. The baseline is 50% accuracy and Tau do not vary from that.

WH40K divides weapons into distinct categories, supplemented by stats for individual weapons and troops.

Pistols can be fired once up to 12". This category includes things like FO3's 10mm SMG.

Rapid Fire is the baseline weapon type. Rapid Fire weapons can be fired once up to the weapon's maximum range (baseline 24") by a stationary shooter, or twice up to 12" by a stationary shooter. On the run they can only be fired twice up to 12". WH40K Rapid Fire weapons include pretty much all Small and Energy Weapons in FO3 that aren't pistols, shotguns or sniper rifles, and generally differ only in stopping power, the baseline being 50% chance to kill an unarmoured human. Non-humans can be much, much tougher than humans however.

WH40K also has Assault# and Heavy# weapon types. The # denotes how many times the weapon can be fired up to it's maximum range, and Assault or Heavy denotes whether the weapon can be fired on the run or must be stationary. Unlike Rapid Fire weapons, Assault# and Heavy# weapons vary wildly, so here's a few examples:

A Las Gun has a range of 24" and 50% chance to kill. Las Guns are probably somewhere between FO3 Laser Pistols and Rifles.
A Bolt Gun has a range of 24" and 66% chance to kill. A Bolt Gun is probably roughly equivalent to a Chinese Assault Rifle.
A Shotgun has a range of 12", 50% chance to kill and is an Assault2 weapon.
A Sniper Rifle has a range of 36", has a 50% chance to kill/wound regardless of how tough the target is, and is a Heavy1 weapon. Sniper Rifles also make units under fire dive for cover, and stay there.
A Heavy Stubber/Big Shooter, aka machine gun, has a range of 36". In the hands of a normal human, it has 66% chance to kill and is a Heavy3 weapon. In the hands of an Ork it has 83% chance to kill and is an Assault3 weapon.
An Assault Cannon, aka minigun, has a range of 24", 85% chance to kill and is a Heavy4 weapon.

Now for comparison, a Tau Pulse Rifle is a Rapid Fire weapon, has a maximum range of 30" (instead of the normal 24"), and 83% chance to kill a normal, unarmoured human.

I think the above should be comprehensive enough for you to draw your own conclusions, if you feel like rebalancing your mod.

Or the short and sweet version: In WH40K the Pulse Rifle is a bit like FO3s Hunting Rifle. It doesn't have the range or the damage of a real Sniper Rifle (and it doesn't make units dive into cover), but its rapid rate of fire (or abundance of ammo in FO3) makes it a better sniper rifle against weak enemies than the real thing. If you rebalance your mod, you probably want to look to the Hunting Rifle for inspiration.

I play against Tau occasionally (and have the Tau Empire codex and core rules on hand), so I can probably answer most questions about mechanics and such.
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Ilona Neumann
 
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Post » Fri Feb 11, 2011 11:59 pm

Ive decided what to make next, http://daishi.extra.hu/FO3/NGF1.jpg (I hope its recognizable)

I intend to make it switchable to melee mode, ignoring dmg resistande in both modes (and have unlimited ammo)


Yes! I was actually just about to ask for Necron Weapons
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Yonah
 
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Post » Sat Feb 12, 2011 3:51 am

New mod ready.

Warhammer 40k Necron Gauss Flayer
http://www.fallout3nexus.com/downloads/file.php?id=7857
For a change of pace heres something from a Tomb World

Or the short and sweet version: In WH40K the Pulse Rifle is a bit like FO3s Hunting Rifle. It doesn't have the range or the damage of a real Sniper Rifle (and it doesn't make units dive into cover), but its rapid rate of fire (or abundance of ammo in FO3) makes it a better sniper rifle against weak enemies than the real thing. If you rebalance your mod, you probably want to look to the Hunting Rifle for inspiration.

I play against Tau occasionally (and have the Tau Empire codex and core rules on hand), so I can probably answer most questions about mechanics and such.


Thx ill think about it.
Ive made the Pulse weaons automatic because the vanilla Plasma and Laser rifles are single shot so i thought theres more need for some automatic weaps.
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Hazel Sian ogden
 
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Post » Sat Feb 12, 2011 3:47 am

Wow, this really makes me wish I had a decent computer.
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jason worrell
 
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Post » Sat Feb 12, 2011 11:41 am

Please stop making these incredible mods.
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Caroline flitcroft
 
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Post » Sat Feb 12, 2011 2:39 pm

Wow, this really makes me wish I had a decent computer.

He doesn't have that great a computer either, but he still manages to make awesome things.

As per specs posted on FO3Nexus... saw them as i was looking to see what all other mods hes posted.
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leni
 
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Post » Sat Feb 12, 2011 7:53 am

He doesn't have that great a computer either, but he still manages to make awesome things.

As per specs posted on FO3Nexus... saw them as i was looking to see what all other mods hes posted.



I'm going to guess he has more than 324 mbs of RAM.
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Jarrett Willis
 
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