Daleks?

Post » Tue May 17, 2011 2:53 pm

How possible do you guys think it would be to add Daleks to the game?
The Alien Gun would be perfect for them
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Symone Velez
 
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Post » Tue May 17, 2011 3:22 pm

I assume you're talking about http://en.wikipedia.org/wiki/Dalek?
Looking at the history of modding in Oblivion, which is very similar from a modding perspective, making completely custom creatures is incredibly difficult. Since Oblivion's release over 2.5 years ago it's only been done a handful of times.

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Laura Mclean
 
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Post » Tue May 17, 2011 1:05 am

The main challenge in the dalek would be the blaster, eyestalk and the modeling its self. As creatures go it'd be by far one of the easiest to make as it is very limited in terms of movement and 'glides' above the ground requiring no resting, running, walking, sitting or standing movements.

Also, I'm glad I'm not the only one who thought they'd be great here. That said I'd only go for a dalek mod if there were *serious* attention to detail in the model, voice and behaviour. You don't make a sloppy dalek mod and get away with it.
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Becky Palmer
 
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Post » Tue May 17, 2011 11:08 am

I assume you're talking about http://en.wikipedia.org/wiki/Dalek?
Looking at the history of modding in Oblivion, which is very similar from a modding perspective, making completely custom creatures is incredibly difficult. Since Oblivion's release over 2.5 years ago it's only been done a handful of times.

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True but someones managed to do something with them:
http://www.youtube.com/watch?v=W1kFnx_-e1o
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Katy Hogben
 
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Post » Tue May 17, 2011 9:34 am

True but someones managed to do something with them:
http://www.youtube.com/watch?v=W1kFnx_-e1o
Looks like they've just made a custom creature without any animations. Of course, this is much easier than creating a full set of animations to go with your custom creature, but it tends to look pretty badly done.

This type of creature looks like a special case though and, as ElizabethSterling stated, may not require a large number of animations in order to function as intended.

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Marine x
 
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Post » Tue May 17, 2011 2:06 am

This type of creature looks like a special case though and, as ElizabethSterling stated, may not require a large number of animations in order to function as intended.

Exactly, though I'd say the number of animations for a custom creature doesn't really affect it's difficulty, it's more the complexity of the animations required.

To make a dalek you'd need about 3 bones in the skeleton, rigging would be rediculously simple and the animations would also be very easy to make. The only tricky thing would be getting the rigging information correctly set up with the dismember particitions (let's face it, it wouldn't quite be right if you couldn't blast the eyestalk off a dalek. Since we have no exporter capable of this yet, it would have to be done by hand. Only for the tenacious (or masochists ;)).
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Nicole Elocin
 
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Post » Tue May 17, 2011 2:49 am

The main complications as I see it would be to get the gun arm to behave properly and to seperate out the looking up/down motion from the looking left/right.
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An Lor
 
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Post » Tue May 17, 2011 12:45 am

That is most definately true. I think the hard part would be finding a decent modder to create the mesh and texture itself.
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The Time Car
 
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Post » Tue May 17, 2011 9:59 am

The main complications as I see it would be to get the gun arm to behave properly and to seperate out the looking up/down motion from the looking left/right.

Not really, there are animation slots to allow exactly what you've described.
That is most definately true. I think the hard part would be finding a decent modder to create the mesh and texture itself.

Again, I'd disagree. This would be an ideal starter project for someone interested in getting into modelling/animation.
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Captian Caveman
 
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Post » Tue May 17, 2011 2:54 am

This is something I worked on for an assignment, I am planning on turning it into a complete Dalek at some stage.

http://img376.imageshack.us/my.php?image=dalekfinallh9.jpg
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Brittany Abner
 
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Post » Tue May 17, 2011 10:15 am

Oh what the hell.

I decided, as I'd always wanted to model a dalek I'd just go and do it. Don't get me wrong, I am not outright promising this as a mod but I've always wanted to make one and here's the result of a first evening's work using plans based on a modified 'movie' dalek used in a handful of serials.

http://img368.imageshack.us/img368/1821/dalekcm0.jpg

Got a way to go, of course, but hell, for one evening's work on a whim I'm rather proud of it.
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STEVI INQUE
 
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Post » Tue May 17, 2011 4:25 am

Oh what the hell.

I decided, as I'd always wanted to model a dalek I'd just go and do it. Don't get me wrong, I am not outright promising this as a mod but I've always wanted to make one and here's the result of a first evening's work using plans based on a modified 'movie' dalek used in a handful of serials.

http://img368.imageshack.us/img368/1821/dalekcm0.jpg

Got a way to go, of course, but hell, for one evening's work on a whim I'm rather proud of it.


I am in love with you. Period.
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clelia vega
 
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Post » Tue May 17, 2011 4:08 pm

pretty cool stuff, sure daleks would right fit in the theme
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Donald Richards
 
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Post » Tue May 17, 2011 1:07 am

Oh what the hell.

I decided, as I'd always wanted to model a dalek I'd just go and do it. Don't get me wrong, I am not outright promising this as a mod but I've always wanted to make one and here's the result of a first evening's work using plans based on a modified 'movie' dalek used in a handful of serials.

http://img368.imageshack.us/img368/1821/dalekcm0.jpg

Got a way to go, of course, but hell, for one evening's work on a whim I'm rather proud of it.

What 3d software are you using to model it? If you're using 3ds Max I'd be happy to explain the steps to animating it (hopefully we'll be able to export dismember partitions soon). If you don't plan on animating it yourself, I'd be willing to do it myself.

Shoot me a PM once you've finished the model and texture if you're interested in either of my offers.
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Baylea Isaacs
 
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Post » Tue May 17, 2011 6:46 am

If a Dalek were modeled as clothing it could be intriduced to the game as a human faction, which might help with the dialogue - it also gets round the gliding problem, since movement is locked to the pelvic bone. The eye/head would be locked to the head bone, etc. The big problem would be to avoid stretching due to multiple bone influences.
In Oblivion this would have been a good way to do it. I started on a Cyborg mod, but only got as far as creating the human cybersuits, and a few "furnature" items, not the robots of computers - which would have been as clothing so that dialogue would be possible.
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Sandeep Khatkar
 
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Post » Tue May 17, 2011 5:29 am

Little progress update. I post this because... I'm not sure if I should make it a 'red dalek' or soldier dalek. The key difference is that red daleks, aside from being red, also have slightly different proportions in areas like the blinkers on top of the dome.

http://img185.imageshack.us/img185/5108/dalektw7.jpg

Of course, this is going so nicely I may as well make both, it won't be that much modification. I'm not sure what you mean by 'gliding problem', either, as that's how daleks move, hovering over the ground. It sounds like it'd be much less fuss to impliment it as-is. Also, the 'eye/head being locked to the head bone' is something that wouldn't really be ideal as the up/down motion of a dalek's eye is controlled by a stalk but the left/right panning is controlled by the dome.
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Judy Lynch
 
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Post » Tue May 17, 2011 11:20 am

http://img204.imageshack.us/img204/2940/dalekss6.jpg One red dalek ready for texturing, hooray!
(Edit - there we go!)
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Ells
 
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Post » Tue May 17, 2011 1:22 pm

http://img204.imageshack.us/img204/2940/dalekss6.jpg One red dalek ready for texturing, hooray!
(Edit - there we go!)


OMG OMG OMG OMG OMG!
<3 Lots of <3

It looks fantastic. Id cut the gun a little bit though, looks like an inch to big. Just my pitty five cents though.

You're gonna get ur self stuck making more Who mods if you keep making such AMAZING models.

*starts dreaming of a police box model and sonic screwdriver*
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Catharine Krupinski
 
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Post » Tue May 17, 2011 9:00 am

I've improved the model's accuracy since then too but I should mention that the polygon count is *very* high, (30,000 - 40,000 is looking like the target right now.) but with a shape this rounded and formed of 61 hemispheres that was always going to be the case, and I've gone for detail as being essential. That said if I do bring it in to the game I only intend to incorporate one anyway, I mean hell, what match is the entire brotherhood and enclave army against a dalek?
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Chris Ellis
 
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Post » Tue May 17, 2011 3:57 am

I've improved the model's accuracy since then too but I should mention that the polygon count is *very* high, (30,000 - 40,000 is looking like the target right now.) but with a shape this rounded and formed of 61 hemispheres that was always going to be the case, and I've gone for detail as being essential. That said if I do bring it in to the game I only intend to incorporate one anyway, I mean hell, what match is the entire brotherhood and enclave army against a dalek?


True. Or maybe a faction of them. Somewhere remote. What kind of weapon are you planning to give them?

BTW is it me or does the world of FO3 starting to look like Skaro :P
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Jodie Bardgett
 
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Post » Tue May 17, 2011 12:16 pm

I was thinking that if it comes down to of maybe giving it a crash site... or *the* crash site and making a quest similar to S27's Dalek where you can help it only to have it go... well... dalek on you and the wastes. An enemy almost immune to bullets and totally unphased by energy weapons, killable only by exceptionally lucky sustained fire on the eyepiece or huge use of explosives would certainly be a memorable encounter. Sure, the 'bullet melting' ability of a dalek is a post Mccoy addition but even in their last old school outing they were basically totally unphased by human firearms.
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Lindsay Dunn
 
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Post » Tue May 17, 2011 6:22 am

I was thinking that if it comes down to of maybe giving it a crash site... or *the* crash site and making a quest similar to S27's Dalek where you can help it only to have it go... well... dalek on you and the wastes. An enemy almost immune to bullets and totally unphased by energy weapons, killable only by exceptionally lucky sustained fire on the eyepiece or huge use of explosives would certainly be a memorable encounter. Sure, the 'bullet melting' ability of a dalek is a post Mccoy addition but even in their last old school outing they were basically totally unphased by human firearms.


Yeah I wish there was a way so that you could show the bullets being reflected off by a shield. And as long as its BBC produced most consider it legit and canon. You think it would be possible to make different color of daleks or even the supreme dalek: http://lh5.ggpht.com/__bXaa88_ls4/SIUsUGjzIWI/AAAAAAAAAgk/QYg-yGp9v4M/Supreme+Dalek+and+Friends.jpg Just some ideas.

It would be awesome if it could only be destroyed in VATS by a crit to the head... I dunno lol
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Daniel Brown
 
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Post » Tue May 17, 2011 12:18 am

The dalek, according to canon, can disolve small munitions fired at it before they even hit, shrugs off all physical force and is totally immune to energy weapons. Its only particular weakness is to high explosives or explosive rounds and they have to be big enough to hit home. It is likely, then, that it would take a very lucky hit from a missile launcher or a 'fat boy' to the eyepiece, the weakest point in its defenses to take it down. (Something played out in Remembrance of the Daleks when 'Ace' manages to take one down with a rocket launcher hit to the eye.) Of course, this would mean braving its line of fire, and a single hit from a Dalek blaster is a guaranteed death.

The second option is a way to temporarily stun it to get close enough to plant it with extremely high explosives, possibly either a pulse grenade or a modified pulse grenade could be used to replicate this.

It'd be quite an enjoyable challenge if I do end up putting it in game. (though the first chance I'll actually get to use GECK will be in mid January.) That said I'm not getting ahead of myself, right now it's just a cool Dalek model I made that I may try to implement once I'm done texturing it.
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Amanda savory
 
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Post » Mon May 16, 2011 11:48 pm

Fantastic work on the Dalek model, I've been searching online for something like this and look forward to when it is finished (will it be uploaded on tesnexus?) As for the debate on how to fit them into the game (as lore friendly as possible ;-)) I would suggest maybe a crashed ship with a 3 dalek strong party somewhere remote in the jerral mountains. again great work!
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Ashley Hill
 
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Post » Tue May 17, 2011 2:16 am

Now moving on and getting colourful! http://img209.imageshack.us/img209/2281/dalekcxa4.jpg (Note - not the actual textures, little more than colour maps right now, I'm just getting my eye in for colours first.)
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Greg Cavaliere
 
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