Damage NUMBERS?

Post » Sun Apr 24, 2011 7:43 pm

The key thing people are overlooking is TOGGLE. No one would be forced to play with numbers floating around, so for people who are saying they don't want to see the numbers, nothing would change. I wouldn't play with it turned on, but i don't see the harm in allowing it to be a possibility for those who would play with it turned on.

1) No, I didn't overlook it; I still don't want the option...I'd never use it, so why would I want it?

2) At what cost man, AT WHAt COST? When will the optional everything end? What will be left out? Glowing veins, hair and cloth physics, cloaks, heair growth? AHHH :crazy: ;)
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CHangohh BOyy
 
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Post » Mon Apr 25, 2011 5:32 am

1) No, I didn't overlook it; I still don't want the option...I'd never use it, so why would I want it?

2) At what cost man, AT WHAt COST? When will the optional everything end? What will be left out? Glowing veins, hair and cloth physics, cloaks, hair growth? AHHH :crazy: ;)


1. How will it hurt? Have it set to 'no' by default, and allow people to change it to 'yes' if they want to see the damage. It effects you in no way, so why would you limit players to you're own preference when the alternative is no different whatsoever, yet allows others to win as well? You don't want numbers, i wouldn't play with numbers, but how is having the option to do so hurting us?

Someone in the world may not like TES games, so if they say to themselves "I don't like this game, i don't think it should be an option to buy it" how fair would that be to you if such an idea was realised?
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Natasha Callaghan
 
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Post » Mon Apr 25, 2011 8:25 am

1. How will it hurt? Have it set to 'no' by default, and allow people to change it to 'yes' if they want to see the damage. It effects you in no way, so why would you limit players to you're own preference when the alternative is no different whatsoever, yet allows others to win as well? You don't want numbers, i wouldn't play with numbers, but how is having the option to do so hurting us?

Someone in the world may not like TES games, so if they say to themselves "I don't like this game, i don't think it should be an option to buy it" how fair would that be to you if such an idea was realised?


My other fear is people would try to over theorycraft the game. The problem is that the moment you theorycrafting anything you loose a lot of the magic.
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Natalie Harvey
 
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Post » Mon Apr 25, 2011 1:46 am

1. How will it hurt?


Ties in to his #2...

...so many things people have suggested over the past couple months. All with the caveat "well, make it an option". Programming all those "options" would still take buckets of time & effort. I, for one, would rather see a finished game with less options, than an unfinished game that lets you try everything (badly, since they didn't have time to really get it done).
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Claudia Cook
 
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Post » Mon Apr 25, 2011 7:58 am

It does not bother me if it is there or is not there. I would like to see how much damage I am actually doing sometimes. Yeah, it is not really needed but like I said either way is fine with me.
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Hayley O'Gara
 
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Post » Mon Apr 25, 2011 7:46 am

How could you possibly think that a simple .txt line will effect the game's development in anyway? It would take 30 seconds at the most, and allow for many of potential evaluation options. I doubt i would ever play with it turned on, but it would be useful for checking average damage against monsters. One could say the same thing about games, "is x y z necessary? Why not taker it out, and streamline the process?" No one is asking for a completely revamped game, some people just want to see the damage numbers.
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Aman Bhattal
 
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Post » Mon Apr 25, 2011 6:53 am

Why say no? If it is optional, then just set it to be turned off? Thus means those who want it gets it, and those who don't do not. Everybody Wins :celebration:
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Rachyroo
 
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Post » Mon Apr 25, 2011 2:42 am

I'm surprised no one has said this yet. MOD IT IN!!
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KU Fint
 
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Post » Mon Apr 25, 2011 12:58 am

I'm surprised no one has said this yet. MOD IT IN!!


Me too actually, even having the possibility to mod it in would be enough of a win for everyone. Personally i think it ruins immersion, but like i said as long as i'm not forced to see the numbers i'm fine with the options for those who want it.
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Sweets Sweets
 
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Post » Sun Apr 24, 2011 11:04 pm

i know it would break immersion, but i play mmos and it's awesome seeing damage numbers flying around.
if they don't implement it i would maybe like a combat log also? :S
OH yea!
this is to give everyone an OPTION to use this feature! which this means that you CAN use it but you DON'T have to!



This isnt an MMO, its an RPG..... anyway this idea svcks, its not needed in games like the elder scrolls
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Katharine Newton
 
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Post » Mon Apr 25, 2011 2:44 am

My other fear is people would try to over theorycraft the game. The problem is that the moment you theorycrafting anything you loose a lot of the magic.

Thankfully, the game isn't made by "people", it's made specifically by Bethesda (who knows wtf they're doing) ;)
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Love iz not
 
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Post » Mon Apr 25, 2011 9:22 am

Nope. Immersion games shouldn't have immersion breaking features. Even as options.
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Sarah Knight
 
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Post » Mon Apr 25, 2011 8:01 am

I'm surprised no one has said this yet. MOD IT IN!!


Which is why I asked if anyone made a "numbers" mod for Oblivion - to see if there had been much interest in the idea in the past.
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Dan Wright
 
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Post » Sun Apr 24, 2011 8:06 pm

I don't play Runescape anymore, so no thank you.
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JD FROM HELL
 
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Post » Sun Apr 24, 2011 7:59 pm

I'd rather not have the screen cluttered up with numbers like that. Having the enemy health bar, and showing the weapon's damage value in the menu is enough for me.
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Kanaoka
 
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Post » Mon Apr 25, 2011 5:06 am

Defiantly a no go..... no question about it
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Chloe Yarnall
 
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Post » Sun Apr 24, 2011 7:49 pm

No.

We have weapon damage numbers to see which weapons will do the most. I'm sure something like this could be modded in. I don't want numbers flying everywhere because it really doesn't matter in this game. If you fight a very strong character and see 200! CRITICAL it doesn't matter because he has 20 000 health. It would just be so distracting.

I used to play mmos and it was very helpful but not in this game.
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Trevi
 
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Post » Sun Apr 24, 2011 10:51 pm

Some posts have gone away or been edited. Remember guys and gals, you play the numbers game on the forum - when your warn bar shows 100% you are gone, so take care with your posts. Thanks.
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Kahli St Dennis
 
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Post » Mon Apr 25, 2011 3:18 am

1. How will it hurt? Have it set to 'no' by default, and allow people to change it to 'yes' if they want to see the damage. It effects you in no way, so why would you limit players to you're own preference when the alternative is no different whatsoever, yet allows others to win as well? You don't want numbers, i wouldn't play with numbers, but how is having the option to do so hurting us?

Respectfully,

Yes, Kiralyn2000 pretty much summed up my view. Must everything that we WANT be included in a game as optional? Where's does the line get drawn? My overall WANTS in a game are a good story, depth of characters and dialogue, decent (for me that's MW style) combat. Things like numbers, tatoos, hair length sliders etc. are all window dressings that I don't need, and therefore don't want. It's like paying for something that I'll never use. I see it as having to buy a mass produced vehicle (or something else) with other superfolous feattures. Why pay for something that I don't want? And indeed, if there are enough of those "other things" that makes me feel I'm not getting what I wanted, then I'll feel cheated or won't buy the product.

Also, note how many times I've said "I". I interpreted the question as what "I Want". More as a poll where I can express my opinion. Kind of like licorice...I don't like it, so I don't want it. That's OK, right? :)

Finally, I'm ignorant of what implementing this option woudl be in terms of programming. Yes, I'm assuming a toggle would be a 0/1 thingy. What about the floating numbers, what does it take to put that in? (which might be an animation? I truely don't know) What is the time spent in designing what they should look like, how much space they should take? Add in the same decision-making processes for all of the other "optionals" and methinks it could be a substantial ammount.
Someone in the world may not like TES games, so if they say to themselves "I don't like this game, i don't think it should be an option to buy it" how fair would that be to you if such an idea was realised?

Oy, now this part can get rolled right into democracy, free speech, illegal substances, etc. It's perfectly fine to not like something and don't think others should have an option to get it. It's my opinion, and I realise that others have different opinions as well :nod: Would it be fair if I wanted something but because others thought I shouldn't have it I can't get it? - maybe? Maybe others have better ideas about what's important (not sarcastic, nor pointing fingers) and indeed I AM better off without it :shrug: Also, as cliched as it is, life isn't fair and there are many things that can get shrugged off :)

Short story, it's my opinon, and I can have that opinion. Its a poll, so I cast my vote :)

If folks want to follow this tack further, I suggest PM's

Oy, to put something more on topic, If I play a game like X-Com, or some other slower, more tactically based games, then yes having the option would be nice. But I think in TES, this option ranks right up there with being able to customize your hair part way through the game...not very worth while.
That's my story...and I'm stickin' to it! ;)
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Jodie Bardgett
 
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Post » Mon Apr 25, 2011 6:33 am

Nah, the life bar does the job fine enough.
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no_excuse
 
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Post » Sun Apr 24, 2011 9:39 pm

Numbers are fine in isometric or turn based games, but in 1st person RPG? No thanks.
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mishionary
 
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Post » Mon Apr 25, 2011 7:21 am

MMOs svck................i dont want anything from them getting into my TES game.
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Sierra Ritsuka
 
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Post » Mon Apr 25, 2011 8:01 am

NO! It shouldn't be available at all! Bethesda should spend their time on something that more of us would appreciate, than something optional that only a few would appreciate.
Like... CLIMBING.
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Laurenn Doylee
 
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Post » Sun Apr 24, 2011 9:04 pm

How could you possibly think that a simple .txt line will effect the game's development in anyway? It would take 30 seconds at the most,


I'd be most interested in seeing the single .txt line, created in 30 seconds at the most, that would enable the game to import a damage number, render it correctly in the player's view, animate it, then remove it in time to replace it with another imported, rendered and animated damage number.
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Elea Rossi
 
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Post » Sun Apr 24, 2011 8:54 pm

I'd be most interested in seeing the single .txt line, created in 30 seconds at the most, that would enable the game to import a damage number, render it correctly in the player's view, animate it, then remove it in time to replace it with another imported, rendered and animated damage number.


Don't forget the bug testing time. Every feature starts out buggy.
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Teghan Harris
 
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