Nah,
The action is too fast. It worked for the old Wizardrys, and I think Bauldur's Gate (can't remember if it was in), but those had slower combat.
I never understood why anyone would want damage numbers popping up. They serve no purpose other than stating the obvious and ruining the immersion. The health meter is what's important for knowing when a mob dies or not, and even that's something you can imagine inside your head. We don't need everything handed to us, it's possible to have a freaking imagination. I mean, after killing 100+ trolls, you tend to get an idea of how long it takes for you to take down the next troll. It's not very hard.
I hate damage numbers with every inch of my soul. GTFO or die in a fire, is all I have to say about it. :swear:
It's for a different style of cRPG - more of a turn-based or dice-based game, and one where I controlled a party in 3rd POV. I might be biased having come from a pnp background and a bit of tabletop wargaming as well.