Damn it feels good

Post » Tue Nov 29, 2011 3:04 am

My frame rate is horrible. I've got the resolution set to 640x480 and most of the sliders all the way to the left and I can't seem to get more than 15fps in most areas. Of course, the fact that my PC is just barely over the minimum system requirements and I'm running it through Wine instead of natively on Windows isn't helping.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Mon Nov 28, 2011 7:39 pm

When I first bought it, I couldn't run it at max, but I hated it and didn't play it anyway, so it didn't matter. That didn't have anything to do with the graphics - my issues were (and still are) with the hand-holding - particularly the map markers and the in-game hint delivery system laughably called a "journal."

A bit over a year after it came out, I was given a GOTY edition of it, and I had substantially upgraded my computer by then, so I went ahead and reinstalled it and cranked it all the way up. I almost immediately turned the grass off, and have never turned it back on. The short draw distance, even at max, absolutely kills any graphical benefits it might provide. Eventually, as others have said, I ended up turning a lot of it down and adding a fog mod. Yeah - it's nice to come around a corner and see a beautiful valley sweeping away from me and rising up to foothills in the distance, but that's completely destroyed when an entire freaking building pops into existence BETWEEN me and those foothills.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Tue Nov 29, 2011 12:59 am

Cap it at 30 and it'll look a lot better. It's when the FPS changes is when it stutters. So if it's capped at a relatively low number, then there will be less stuttering.

Is there a way to put a cap on the FPS in the regular game? (Without OSR?) Oblivion ini or the rendering ini?
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Mon Nov 28, 2011 5:59 pm

Cap it at 30 and it'll look a lot better. It's when the FPS changes is when it stutters. So if it's capped at a relatively low number, then there will be less stuttering.

Actually that makes it worse. Worse than without OSR at all.
User avatar
helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Mon Nov 28, 2011 7:10 pm

Is there a way to put a cap on the FPS in the regular game? (Without OSR?) Oblivion ini or the rendering ini?


There is (iMinFPSCap) but you don't want to tweak this as the moment the framerate dips below the number specified here, the game goes into slow-mo.

Huh, I dunno, Rosa, maybe OSR just doesn't like you? :P

Have you tried experimenting with different heap settings? My preferred heap is 5 with size set at 450. A number of users have also reported decent success with mode 1 and mode 6 with size 1024, as well. This is were the bulk of OSR's magic comes from. With my preferred setting, the stuttering was actually reduced to Fallout 3 levels on my PC (a huge improvement, to say the least).

Now, since I am using a huge slew of graphics mods, I do have a few of the more expensive settings turned down, but the very minimum I have on the draw distance sliders is 75% (for actors and objects). Everything else is maxed out. Game runs at a near constant 30 FPS (with occasional, albeit uncommon, dips in a few areas of the Imperial City), and I couldn't be happier with performance.
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Mon Nov 28, 2011 6:51 pm

There is (iMinFPSCap) but you don't want to tweak this as the moment the framerate dips below the number specified here, the game goes into slow-mo.

Huh, I dunno, Rosa, maybe OSR just doesn't like you? :P

Have you tried experimenting with different heap settings? My preferred heap is 5 with size set at 450. A number of users have also reported decent success with mode 1 and mode 6 with size 1024, as well. This is were the bulk of OSR's magic comes from. With my preferred setting, the stuttering was actually reduced to Fallout 3 levels on my PC (a huge improvement, to say the least).

Now, since I am using a huge slew of graphics mods, I do have a few of the more expensive settings turned down, but the very minimum I have on the draw distance sliders is 75% (for actors and objects). Everything else is maxed out. Game runs at a near constant 30 FPS (with occasional, albeit uncommon, dips in a few areas of the Imperial City), and I couldn't be happier with performance.

OSR does absolutely nothing for me without experimenting with the settings. The only way I found any improvement was after spending days of trial and error tweaking. Speaking of Fallout 3 though, it has always run beautifully for me with all the graphics options at their highest. I put it down to Oblivion simply being poorly coded, and FO3 being when they fixed the engine.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Tue Nov 29, 2011 3:10 am

Actually that makes it worse. Worse than without OSR at all.

That's... really weird. Oblivion runs very well on my setup. i7 and an ATI HD 5770.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Mon Nov 28, 2011 11:33 pm

with 12gig of ram

It... stutters? With 12 GB of RAM??? :ahhh:
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Mon Nov 28, 2011 8:42 pm

Including Shadows on self and Shadows on Grass? Those are two settings wouldn't use even on a supercomputer.


Yes.

First time I played Oblivion, I had everything max, and I couldn't even play it. Made me quit, then I remembered that I can lower the graphics.
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Mon Nov 28, 2011 4:47 pm

It... stutters? With 12 GB of RAM??? :ahhh:

That won't make a difference. Oblivion only uses just under 2GB when it is running, no matter how much RAM you have. You can use a patch utility to double the amount of RAM Oblivion can use but that's still under 4GB.
Most programs are like this by the way.


I use Shadows on grass but not Self shadows. It looked pretty bad to be honest.
User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Mon Nov 28, 2011 10:29 pm

That won't make a difference. Oblivion only uses just under 2GB when it is running, no matter how much RAM you have. You can use a patch utility to double the amount of RAM Oblivion can use but that's still under 4GB.
Most programs are like this by the way.

Even so, how the heck can anyone have a computer with 12 GB RAM now?? I have 4 and that′s more than enough at this point. I don′t see myself with a 12GB RAM computer until 2055 when TES 9: Ultimate Tamriel hits the shelves
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Mon Nov 28, 2011 9:09 pm

Even so, how the heck can anyone have a computer with 12 GB RAM now?? I have 4 and that′s more than enough at this point. I don′t see myself with a 12GB RAM computer until 2055 when TES 9: Ultimate Tamriel hits the shelves

A simple answer is that DDR3 memory is dirt cheap right now. I wish DDR2 was similarly inexpensive. I'd love to go from 4 GB to 8 GB on my secondary rig (which has its own Oblivion install, used for mod testing). That one runs Windows Vista 64, which is more a resource hug than Win7. I can't justify an OS upgrade. Truth be told, now that Vista has matured I like it as well as Win7 for what I use it for...except for the extra resource footprint.

-Decrepit-
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Mon Nov 28, 2011 5:25 pm

Hmmm...

This is strange. I'd been running a pretty solid 35fps after adding a bunch of mods and my new monitor was delivered.

I just went from 1680x1050 to 1920x1200 and my fps jumped back up to 45 fps.

That's weird, right?
User avatar
Lawrence Armijo
 
Posts: 3446
Joined: Thu Sep 27, 2007 7:12 pm

Post » Mon Nov 28, 2011 6:54 pm

A simple answer is that DDR3 memory is dirt cheap right now. I wish DDR2 was similarly inexpensive. I'd love to go from 4 GB to 8 GB on my secondary rig (which has its own Oblivion install, used for mod testing). That one runs Windows Vista 64, which is more a resource hug than Win7. I can't justify an OS upgrade. Truth be told, now that Vista has matured I like it as well as Win7 for what I use it for...except for the extra resource footprint.

-Decrepit-

It does help to have a good CPU too and not just RAM. I run Win7 64 3Ghz and as I said I see no need for more RAM right now. But 12 RAM.. damn! :D
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Mon Nov 28, 2011 11:59 pm

Even so, how the heck can anyone have a computer with 12 GB RAM now?? I have 4 and that′s more than enough at this point. I don′t see myself with a 12GB RAM computer until 2055 when TES 9: Ultimate Tamriel hits the shelves



It's pretty easy.

http://www.newegg.com/Product/Product.aspx?Item=N82E16820231456

$149 on memory is less than I'd usually spent in the past for far less. And if you're ok with 'slower' 1333Mhz memory you can get that down to $95 for 16GB

http://www.newegg.com/Product/Product.aspx?Item=N82E16820231441
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Mon Nov 28, 2011 1:19 pm

I use Shadows on grass but not Self shadows. It looked pretty bad to be honest.

Oh yes, I forgot: I have Self Shadows turned off too. It does look pretty bad.

I guess I'm strange (what else in new?). I don't really care what my framerates are. If the game feels right, I'm happy. If it doesn't feel right, I do something about it. I stop doing something about it when it feels right again. Over the years I have adopted a moronically simple attitude toward technical matters, lol.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Mon Nov 28, 2011 7:26 pm

Soon after it came out.

When I first got it I could barely run it. Then I immediately upgraded.
User avatar
Emmanuel Morales
 
Posts: 3433
Joined: Sat Oct 06, 2007 2:03 pm

Post » Mon Nov 28, 2011 6:19 pm

I guess I'm strange (what else in new?). I don't really care what my framerates are. If the game feels right, I'm happy. If it doesn't feel right, I do something about it. I stop doing something about it when it feels right again. Over the years I have adopted a moronically simple attitude toward technical matters, lol.

I've always thought that the people who obsess about framerates are the strange ones, but they do seem to outnumber the rest of us, so...

In any event, I agree with you. I couldn't care less what the actual framerate is - if the game looks fine, then it's fine. That would seem to me to be the only thing that really matters.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Mon Nov 28, 2011 11:01 pm

I've always thought that the people who obsess about framerates are the strange ones, but they do seem to outnumber the rest of us, so...

In any event, I agree with you. I couldn't care less what the actual framerate is - if the game looks fine, then it's fine. That would seem to me to be the only thing that really matters.

Framewhat? I′ve never payed any attention about it whatsoever either. Whether or not the game runs smoothly is what I care about.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Mon Nov 28, 2011 6:04 pm

That won't make a difference. Oblivion only uses just under 2GB when it is running, no matter how much RAM you have. You can use a patch utility to double the amount of RAM Oblivion can use but that's still under 4GB.
Most programs are like this by the way.

I tried the 4gb patch a while ago, and it has absolutely no effect on the Oblivion's performance. At least not for me.


A simple answer is that DDR3 memory is dirt cheap right now. I wish DDR2 was similarly inexpensive. I'd love to go from 4 GB to 8 GB on my secondary rig (which has its own Oblivion install, used for mod testing). That one runs Windows Vista 64, which is more a resource hug than Win7. I can't justify an OS upgrade. Truth be told, now that Vista has matured I like it as well as Win7 for what I use it for...except for the extra resource footprint.

I went from Windows XP, to Vista, to Windows 7. Of them all I prefer Windows 7, with XP coming in second. I strongly recommend you scraqe up the money for Win7. It is worth the improvements.


It does help to have a good CPU too and not just RAM. I run Win7 64 3Ghz and as I said I see no need for more RAM right now. But 12 RAM.. damn! :D

What Decrepit said about the Ram. It did not cost me all that much. Besides, my box will take up to 24 gig, so I am only using half its potential. But I am happy with how it runs on only 12, so I'm sticking with that. Everything runs great except for Oblivion, and I do not blame my PC for the latter's issues. It has done the same thing on 3 different computers I have owned.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Tue Nov 29, 2011 12:27 am

That won't make a difference. Oblivion only uses just under 2GB when it is running, no matter how much RAM you have. You can use a patch utility to double the amount of RAM Oblivion can use but that's still under 4GB.
Most programs are like this by the way.

I tried the 4gb patch a while ago, and it has absolutely no effect on the Oblivion's performance. At least not for me.


A simple answer is that DDR3 memory is dirt cheap right now. I wish DDR2 was similarly inexpensive. I'd love to go from 4 GB to 8 GB on my secondary rig (which has its own Oblivion install, used for mod testing). That one runs Windows Vista 64, which is more a resource hug than Win7. I can't justify an OS upgrade. Truth be told, now that Vista has matured I like it as well as Win7 for what I use it for...except for the extra resource footprint.

I went from Windows XP, to Vista, to Windows 7. Of them all I prefer Windows 7, with XP coming in second. I strongly recommend you scraqe up the money for Win7. It is worth the improvements.


It does help to have a good CPU too and not just RAM. I run Win7 64 3Ghz and as I said I see no need for more RAM right now. But 12 RAM.. damn! :D

What Decrepit said about the Ram. It did not cost me all that much. Besides, my box will take up to 24 gig, so I am only using half its potential. But I am happy with how it runs on only 12, so I'm sticking with that. Everything runs great except for Oblivion, and I do not blame my PC for the latter's issues. It has done the same thing on 3 different computers I have owned.

I guess I'm strange (what else in new?). I don't really care what my framerates are. If the game feels right, I'm happy. If it doesn't feel right, I do something about it. I stop doing something about it when it feels right again. Over the years I have adopted a moronically simple attitude toward technical matters, lol.

I do not usually bother checking my framerate. I only look when a game is running poorly, and I am trying to figure out why. That is what exasperates me so much about Oblivion. I have ten times the computer I should need to run it, and still it runs like crap.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Tue Nov 29, 2011 12:37 am

I've always thought that the people who obsess about framerates are the strange ones, but they do seem to outnumber the rest of us, so...

I never quite got that either. If I wanted, I could mess with the INI and probably squeeze a consistent 40fps out of it, which is great compared to what I get, but the game would look so horrible that I don't understand the point. No trees, featureless textures, and flat lighting just looks bad.

I'll reduce settings or disable them to improve the frame rate but I still want it to look the way it's supposed to.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Mon Nov 28, 2011 10:09 pm

Console player reporting in...
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Mon Nov 28, 2011 2:01 pm

Well, i can run it at max settings, but it'll be totally laggish during outdoors, due to the grass. And funnily it always lags when oblivion gates appear :( and mostly it lags during combat if i have everything maxed.

I'll just hope that i can run Skyrim at decently zomg graphics, :) wouldnt want all those scenes to go to waste eh?
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Tue Nov 29, 2011 2:10 am

Well, i can run it at max settings, but it'll be totally laggish during outdoors, due to the grass.

I don′t run grass because it looks too ugly and appears in my FOV where there was nothing just a few steps back ;)
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

PreviousNext

Return to IV - Oblivion