[BETA] Dance of the Three-Legged Guar

Post » Fri May 13, 2011 7:47 pm

Is this ok to use with Juan the ashlander?


Sure. Julan, too.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Fri May 13, 2011 6:24 am

Anyone else seeing Julan with a sombrero right now?

... I'm tempted to try and find one. I'll prove there is a hat worse than a colvian fur helm!
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Fri May 13, 2011 7:10 pm

Any news or updates? I'd love to see this finished. :goodjob:
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Fri May 13, 2011 5:58 pm

Yeah, me too! :ninja:

I take full responsibility, since it's my side that needs doing, and I'm over 2 years overdue on submitting any work! COINCIDENTALLY [read: not a coincidence at all] I had twins 2 years ago! And I am still waiting for my brain/concentration span/free time/energy to return in any kind of useful configuration.

The mod's really not dead, but it is kinda comatose at the moment.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Fri May 13, 2011 4:22 am

Dispite the fact that old man Caius wont speak to me due to that bug were he thinks that Arnand is still with me even though he scuttled of to Vivec the quest is interesting though Im a paciant person and can wait for the next fixed version

By the way I made a quick bypass for the Caius not talking to the palyer bug and found that there are a few of his dialog options missing like Blades Trainers" witch means no free stuff form the other blades agents but this could have also have been caused by my little shortcut.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Fri May 13, 2011 4:56 am

Yeah, me too! :ninja:

I take full responsibility, since it's my side that needs doing, and I'm over 2 years overdue on submitting any work! COINCIDENTALLY [read: not a coincidence at all] I had twins 2 years ago! And I am still waiting for my brain/concentration span/free time/energy to return in any kind of useful configuration.

The mod's really not dead, but it is kinda comatose at the moment.


Take your time, Kateri. I'm just so glad to hear that the Mod isn't dead. And many belated congrats on having twins! :woot:
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Fri May 13, 2011 4:33 am

[QUOTE (Chachi @ Mar 17 2009, 05:32 PM) *
Is this ok to use with Juan the ashlander?


Sure. Julan, too.


:rofl: YOU sir have a wonderful form of humor!
User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Fri May 13, 2011 1:07 pm

Yeah, me too! :ninja:

I take full responsibility, since it's my side that needs doing, and I'm over 2 years overdue on submitting any work! COINCIDENTALLY [read: not a coincidence at all] I had twins 2 years ago! And I am still waiting for my brain/concentration span/free time/energy to return in any kind of useful configuration.

The mod's really not dead, but it is kinda comatose at the moment.

This is one of the mods I've been waiting forevAr for!

Kateri, any chance you could revise your resolution to get your part "bloody finished sometime this century!!!" to sometime in the one or two year range? :twirl:
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Fri May 13, 2011 3:32 pm

I've heard of this mod, and seen the thread, but never looked at it, the mod itself looks like a comedic quest mod from the description.

So then, what is this mod? Is the beta safe to download?
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Fri May 13, 2011 5:01 am

The mod is quite safe to download.

The only thing is that only the primary questline is complete - i.e. in order to 'finish' the mod you must accept Arnand's advances, to get engaged to and later marry him. If you reject him (in the hope of picking up his sister Evie) you run out of quest pretty fast.

It looks from the above like there might be a bug with the Caius part of the MQ and the mod, which I can look into, but it's the only such report. It seems to otherwise be quite playable - assuming you say 'yes' at the right times - from beginning to end.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Fri May 13, 2011 4:29 pm

The mod is quite safe to download.

Ok then, sounds cool.

I probably won't be downloading it though because I never touch Morrowind or my other games anymore, I'm always working on one of my countless projects. :P
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Fri May 13, 2011 9:49 am

Yeah, me too! :ninja:

I take full responsibility, since it's my side that needs doing, and I'm over 2 years overdue on submitting any work! COINCIDENTALLY [read: not a coincidence at all] I had twins 2 years ago! And I am still waiting for my brain/concentration span/free time/energy to return in any kind of useful configuration.

The mod's really not dead, but it is kinda comatose at the moment.


Is checking the forums at least a couple of times a week for an update on this a sign of obsession? :P

Congratulations on the twins!
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Fri May 13, 2011 7:55 pm

Is checking the forums at least a couple of times a week for an update on this a sign of obsession? :P

Not at all. It is merely a mark of normality amongst our kind. If you didn't check as often I would be worried.

Congratulations on the twins!

As a man, and thus cursed to never enjoy the pleasure that is child birth, I can only guess that the process of birthing twins was pretty relaxing and was afterwards pretty stress free. Am I right, Kateri? Or am I very right?
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Fri May 13, 2011 6:40 am

Is this ok to use with Juan the ashlander?

Oh, goodness - you can't use it with Juan the Ashlander.

Julan would get very upset about that. :P

(Yes, you can use Julan and Arnie together ... but they do rather bicker, I'm afraid.)

I'm going to whip out a minor update in the next couple of days

- Changing the boss fight slightly to make it more interesting
- Fixing that reported Caius bug by sticking a few failsafes in there
- Adding an in-game warning that Evie's quest line is incomplete

Um ... did anyone try the last patch?

Did it work?? :blink:
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Fri May 13, 2011 4:59 am

OK, reading back over the last few posts, I'm reasonably sure that nobody is actually playing the mod and you're just posting here periodically to taunt us for our slackness.

On the offchance that anyone did actually give it a whirl, I've uploaded a minor patch - so you should be using version 0.9.5.3 (today's version).

I'm just uploading the full version with the new patch (should take about 10 minutes), but the patch-only .esp-and-notes archive is currently available.

In brief, the patch fixes an issue with Caius Cosades not talking to the player after Arnand leaves following the first meeting. It also adds an in-game warning that Evie's quest is incomplete, and changes the "boss fight" with Rolfgeir to make it a bit more interesting.

Pleeeeease let me know if it works, and do read the notes to feed back on which issues are still outstanding - are they affecting you? Do they happen every time?

http://princessstomper.wordpress.com/2009/08/20/new-dance-of-the-three-legged-guar-patch/
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Fri May 13, 2011 8:05 am

Uhh! Just found this and having enjoyed Juan the Mexica..., wait, I mean Julan the Ashlander ( :) )this sounds great.
I'll try it out soon.

Is there a level recommendation?
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Fri May 13, 2011 5:32 pm

Not really - it's very combat-light, and the bits where you do have to fight, you have four companions with you so it shouldn't be too hard.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Fri May 13, 2011 9:53 am

Sounds good, I'll add it to my download list.
And if the other one is finished soon, I'll start downloading in about 10 minutes. :)

Edit:
Just played a bit with my Khajiit Thief and I'm liking it.
I found the "dragon" rather amusing and Arnand's "You can help a friend,.. ahmm, vage acquaintance, right" was very funny!
Since I'm not very far I've only noticed two little things being odd.
First of, the journal entry that says I've meet Arnand in Balmora and that we'll meet in Ebonheart appears two times in the journal. Nothing big.
Also, while convincing the dragon, it seems that since both Persia and Emelia are in the same room, why should my character have to tell something from person A to person B, when they are but two meters apart. On the other hand, with Persia so absorbed in the paperwork, I guess that would make sense.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Fri May 13, 2011 8:03 pm

Let's just say the Persia/Amelia dialogue is based on personal experience. ;)

OK, poll time. I'd like everyone reading this thread, who has played version 0.94 or later (preferably yesterday's version 0.9.5.3), to answer this (confirming which version you're using):

1. Have you had the Evie Crash Bug?
- If so, were you able to proceed in the quest?

2. Have you had problems getting Evie to follow you to the chapel?
- Were you able to get her there in the end?
- - If so, what did you do to get her there?
- Have you had any other problems with 'losing' the companions?

3. Did Gwen or Diren attack you in the Reception scene?
- If so, what happened immediately prior to that happening?

4. Did you find any part of the quest boring or infuriating?
- If so, which?
- Do you think the play scene and the reception speech should be shortened?

5. Were you lost or confused at any point in the quest?
- If so, when?

6. Have you been able to get the puppy to do tricks after feeding?

7. Have you tried getting the companions to teleport anywhere?
- Did it work?

8. Have you noticed any pathing issues in the new locations?

9. Have you been getting any strange expression errors?
- Does it happen every time?
- Even with a new savegame?

10. Did you enjoy the mod?
User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Fri May 13, 2011 7:55 am

OK, I had some more thoughts on this and Kateri says it's fine to do this:

In light of the above, I'm going to make a Scripting Build of the mod, in which "MISSING REEL" inserts will be put into the Evie quest to bring that to a conclusion - and then Kateri can slot the missing bits into the gaps, but it saves a load of testing headaches later on.

When this next version goes up, I'd really appreciate feedback on exactly what is not working, so that we can try to hunt down those bugs and get a Working Mod With Bits Missing, rather than a mod that crashes and just tails off.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri May 13, 2011 8:23 am

P.S! Kateri! Guess what! I'm playing it!

Edit: Err...not right now, since I'm typing this. But I'm playing it. Wowza!
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Fri May 13, 2011 2:40 pm

**Here There Be Spoilers**
(for those who have not played)

I just played through version 0.9.5.3
First of all, I loved it... now I'll get on your poll. (excuse the pun... look what this mod did to me?! ;) )

1. Have you had the Evie Crash Bug?
- If so, were you able to proceed in the quest?

Yes, it happened 5 times before I was able to initiate dialog before it could crash.

2. Have you had problems getting Evie to follow you to the chapel?
- Were you able to get her there in the end?
- - If so, what did you do to get her there?
- Have you had any other problems with 'losing' the companions?

She had problems getting there. She didn't really walk, but stuttered around with no animation. She still followed, but was clearly not having an easy time.
Same on the way back, and Arnard fell through the ground once outside the Chapel, but soon re-appeared.

3. Did Gwen or Diren attack you in the Reception scene?
No, but Gwen was in a fighting stance. I could still talk to her though.

4. Did you find any part of the quest boring or infuriating?
- If so, which?

The start was a little slow, because I choose to be indecisive about loving Arnard. Waiting 48 hours again and again to initiate new dialog went on for too long.
Once the zombies appeared, it was very hard. I was level 2 and not until the companions were fully geared was I able to survive.

5. Were you lost or confused at any point in the quest?
- If so, when?

Was Peria supposed to give me a sword to kill Rolfgeir the Rancid? She didn't. I had to kill him with the console.

6. Have you been able to get the puppy to do tricks after feeding?
Yes.
But even when I have no Rat Meat he still takes some from me. He won't perform tricks without real meat, but he still removes imaginary Rat Meat when chosen with normal dialogue option to give him meat, when I clearly have none.


7. Have you tried getting the companions to teleport anywhere?
- Did it work?

yes, it seemed to work fine.

8. Have you noticed any pathing issues in the new locations?
Around the Chapel it was basically chaos. They didn't like walking and sometimes fell into the ground.

9. Have you been getting any strange expression errors?
- Does it happen every time?

Finding Arnard down in the cave caused an error "somthing_ghostfence" I could click 'Yes' pass it.
It happened both times I did that part.

10. Did you enjoy the mod?
Yes! It was very funny, and well made. The Cove was beautifully made.
The interruption at the wedding had me laughing so hard. It was like a bit from Monty Python. :rofl:

Only thing I recommend is to make some of the interiors more unique.
Specifically, the upper rooms of the Silver Fairy Inn. Despite having some uniqueness, I could tell they were copied from Shank's Shovel in Caldera. The small storage closet/room was identical, and the cabinets in the big bedroom were identically placed. (including the 'common ring' perched on the edge of the closet.)
The cave where you fight Rolfgier the Rancid was way too much like the cave under The Fatleg Drop-Off. Same book, same rocks, same wood platforms.

Other than those small things, it was great. I hope my answers helped. I look forward to playing it again when it's finished. :)
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri May 13, 2011 11:41 am

Thanks - that's REALLY useful feedback :)

I'm changing the bit with Evie following to the chapel so she'll actually meet you there. Not sure if that'll cure the problem on the way back.

I'll try to fix up the other bugs quick-sharp and I'm very glad you enjoyed the mod overall.

Good point about the cell copies. I just really like those cells, hence copying them - but you're right in that there's no excuse for duplicate item placement :)
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Fri May 13, 2011 9:18 am

Anything new in 3 months?
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Fri May 13, 2011 9:07 am

Nope! :P
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

PreviousNext

Return to III - Morrowind