» Fri May 13, 2011 7:57 am
Here's a very late report, I hope this is of some use to you should you come back to this mod in the future. [Lots of spoilers ahead]
I played an earlier version about a year ago without any out-of-the-ordinary glitches other than those reported by others, but I am having a real hassle with the most updated version with the boss fight. Essentially there is no Arnand on the ledge (just a disembodied voice) and after Gwen frees us (from something that wasn't there) no boss turns up leaving me treading water in the dark feeling stupid. :wacko:
Its most likely a conflict with something like LGNPC or MCA but I can't figure what's causing the problem, I've tried to reload from an earlier save several times. Other than that, there have been no other problems.
1. Have you had the Evie Crash Bug? Yes
- If so, were you able to proceed in the quest? Yes, I saved before going upstairs, and it worked fine on the reload.
2. Have you had problems getting Evie to follow you to the chapel? Have you had any other problems with 'losing' the companions?
Hmm, not sure if it was Evie or my MCA companion (brought along as flower-girl). One of them didn't follow straight away, I just re-entered the Hall and they followed the second time round. I'm not sure that bringing non-TLG companions are a good idea to be honest, following is frequently problematic and the entry to the Silver Fairy Inn (with the double set of doors) is really awkward to negotiate if there is more than one companion e.g. player + one other is manageable. The other Chapel glitch is the Battle music starting up & playing right through the Joining ceremony - talk about bad omens! :laugh: Arnand didn't follow me after the ceremony until I asked him to follow. Maybe this was intentional? (not sure).
3. Did Gwen or Diren attack you in the Reception scene? No
4. Did you find any part of the quest boring or infuriating?
- If so, which? Not infuriating, but may I respectfully submit the banter scene in Ebonheart and then another one when you get to Charborne Cove is maybe too much of the same sort of thing. Although many of us will recognise the Companions discussed, I can't see many people having one or all of them in tow given the glitchiness of Morrowind and the fact that many of them are technically rivals: I mean, my character would love to have Julan, Wulfren & Arnand; but Julan would never allow it! Its a very funny scene, but it doesn't really work unless you have all the characters there to participate. The only other thing that again are not boring, but seemed unnecessary, was Crassius' appearance in the caves & the broom cupboard scene with Gwen & Direnn - at a time when the adventure is reaching its climix they both seemed to break the pace a bit.
- Do you think the play scene and the reception speech should be shortened? No, I love the play! The reception speech seem fine.
5. Were you lost or confused at any point in the quest? No
6. Have you been able to get the puppy to do tricks after feeding? Unknown
7. Have you tried getting the companions to teleport anywhere?
- Did it work? No teleport problems. Well, except - not sure if this had anything to do with your mod - when A & E told me to meet them at Six Fishes in a week for singles night, they disappeared but when I cast Recall some time later they both appeared with me. Entering the Six Fishes with them appeared to allow the normal script to resume.
8. Have you noticed any pathing issues in the new locations? The Chapel & the Inn are quite awkward to maneuver around. If you toggle auto-move on Evie & co it helps quite a lot.
9. Have you been getting any strange expression errors? Same error as Pluto reported.
- Does it happen every time? unknown
- Even with a new savegame? unknown
10. Did you enjoy the mod? So much that I have played it twice! It's very funny, the characters are very endearing and memorable, and there is a huge amount of care and detail lavished on this adventure which stays with you long after the adventure is over.
Overall, I love this mod, the characters are wonderful & wacky. Just one last comment, even though the adventure is paced out nicely at the beginning, once Evie gets involved the player is "pushed" (very gently!) to get to the final part of the adventure and if you start this mod as a new character it means that you will be facing the final dungeons at too low a level to do it justice. I personally think the player ought to be L20ish by that stage, perhaps somewhere between the Wedding Planner & Singles Night the player character could be given the option of delaying events for a bit.
Anyway, my two cents for what it's worth. Thank you for this mod, I've really enjoyed playing it.
[edit] So I could report exact error messages - when loading in the boss fight cave:
Script error: EXPRESSION in ljw_bhc_GhostfenceScript
Right eval