Dangerous Combat + Health Auto-regenerate

Post » Fri Nov 26, 2010 2:43 am

sir you are the only person who read my thread rather than just the title. sigh.


I have always been an one for making battle more fluid and realistic so we dont have the sword sponges of past. I just feel regen wouldent work in this type of game. Honestly if you want my opinion on how I think fighting should kinda work look at Demons Souls. That game requires you to think in battle but also makes health regain items very key because one hit can put you down to almost no health. Magic should have a small bit of regen but not enough to out do potions. Health should be static just because honestly no one heals from a claymore to the arm instantly. As a RPG its not meant to be a fast paced experiance put into a 10 min round. Since it has to last for hours without stopping theres a requirement for more thought and substance and thats why I feel having an active regen like that would not suit this game too well.

As a note I do not feel Skyrim should be as unforgiving as Demons Souls since DS is much more linear by means of levels while this is much more open, though it should still be tough so that each cave or watever you go in feels like one of those levels and they all should have multiple parts and be deep so when you do make it to the end you feel accomplished.
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BrEezy Baby
 
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Post » Thu Nov 25, 2010 4:15 pm

I have always been an one for making battle more fluid and realistic so we dont have the sword sponges of past. I just feel regen wouldent work in this type of game. Honestly if you want my opinion on how I think fighting should kinda work look at Demons Souls. That game requires you to think in battle but also makes health regain items very key because one hit can put you down to almost no health. Magic should have a small bit of regen but not enough to out do potions. Health should be static just because honestly no one heals from a claymore to the arm instantly. As a RPG its not meant to be a fast paced experiance put into a 10 min round. Since it has to last for hours without stopping theres a requirement for more thought and substance and thats why I feel having an active regen like that would not suit this game too well.

As a note I do not feel Skyrim should be as unforgiving as Demons Souls since DS is much more linear by means of levels while this is much more open, though it should still be tough so that each cave or watever you go in feels like one of those levels and they all should have multiple parts and be deep so when you do make it to the end you feel accomplished.


Heh makes me want to play Demon Souls again, I love that game but the difficulty is punishing as hell (IMO, that's what makes it so unique and awesome), someday I'll come back and manage to beat it! :D
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Jesus Duran
 
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Post » Thu Nov 25, 2010 10:49 pm

Careful with what you wish. And curiosity killed the cat.

Some possibilities are clearly not going to be accepted by the community, some are just stupid, some would never work, some are unrealistic, some doesn't fit. Think what might be the reception before making threads suggesting things, it should save you from an embarassemant.

how would I read other people's mind? How would I know they hate health regeneration?
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Nadia Nad
 
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Post » Fri Nov 26, 2010 3:11 am

how would I read other people's mind? How would I know they hate health regeneration?


I don't know, just think about it for a moment?
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Ice Fire
 
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Post » Thu Nov 25, 2010 6:22 pm

Heh makes me want to play Demon Souls again, I love that game but the difficulty is punishing as hell, someday I'll come back and manage to beat it! :D


I love it, I havent felt so good about killing a single enemy untill I came across those damn rolling skeletons in world 5-1.

Like I said though I feel Demons Souls did the combat right for the more linear RPG. As for the open world game It should not be as punishing but still give you a challenge. In that game theres enemies you simply CAN NOT kill unless you get stronger. Theres some where if you can kill it theres no chance you can survive anything els after unless your stronger or have health potions. Im not asking for Skyrim to be like that for pretty much every enemy like in Demons Souls but there should be a good number of them as well as your normal cannon fodder so there is some challenge to your looting and questing.
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Ron
 
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Post » Fri Nov 26, 2010 3:06 am

As they say, "lurk moar".

Before posting in a forum, it usually pays to spend a while just reading it, taking it in, getting a feel for the culture and community. Lowers the risk of embarrassing yourself further down the track, because you have a better idea of what that community will flat out reject.
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Joe Alvarado
 
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Post » Fri Nov 26, 2010 1:47 am

how on earth do you consider assassins creed combat hard/? you could kill one guard after another after another etc.

as for regen health i dont mind as long as it is very slow and is disabled while in combat. it should take you at least 2 minutes to regain full health and preferable it would be longer. it doesnt do anything for combat all it does is keep svcky players alive longer and thats it. games today are easier than playing monopoly with a bunch of blind 10 year olds. you get aim assist, health regen, quest markers, maps that show you everything right away, they even made it so that npcs take longer to actually shoot at you. seriously, how much easier can games get. pretty soon they are just going to put in a "press button to win" button.


developers need to stop making games for lousy players and start making games for normal and good players. if people cant handle it then they can play something more on their level. http://www.newgrounds.com/portal/view/495903


a bit off topic..........CoD Black Ops officially svcks balls. i finally gave it a shot on my friends PS3 and i have to state that the only thing i play on consoles is racing games so usually i get stomped when i play shooters on consoles. i actually had a 50% kill/death ration. :facepalm: that game is made for preteens i swear. i dont think i could miss even if i shot straight up in the air. i bet the aim assist would make my bullets fall down and kill one of the red guys. originally i was going to buy it from steam when it got cheaper but now im not even bothering. ill stick with team fortress 2 thank you. at least that game doesnt take itself seriously.
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Markie Mark
 
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Post » Fri Nov 26, 2010 4:28 am

how would I read other people's mind? How would I know they hate health regeneration?


Well first, you started the topic admiting that you play Call of Duty, if you didn't know the community you wouldn't have said this because you clearly realize most here really don't like it or any game like it...

Second, every pure / true / hardcoe RPG player loves challenge and hates to be helped by the game. Health regen is one of these things that makes the game easier.

Third, you have 2 stars, it's obvious you have posted and read a lot of what is posted here, that should have given you an impression of our feelings towards some things.
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biiibi
 
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Post » Fri Nov 26, 2010 12:13 am

I neither want to wait to regenerate health. I mean... stamina ok but we wait 1 h and we are with nomore scars at all! No, I'd like to cure for real my damages, not just with potions, but with real alchemy/medical abilities, herbs, ingredients, timing for the cure to work etc.
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Ally Chimienti
 
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Post » Fri Nov 26, 2010 3:05 am

Well first, you started the topic admiting that you play Call of Duty, if you didn't know the community you wouldn't have said this because you clearly realize most here really don't like it or any game like it...

Second, every pure / true / hardcoe RPG player loves challenge and hates to be helped by the game. Health regen is one of these things that makes the game easier.

Third, you have 2 stars, it's obvious you have posted and read a lot of what is posted here, that should have given you an impression of our feelings towards some things.

I didn't think of health regen as to make game easier, the purpose is to keep the combat fluent, because health regen is pretty much the same as stopping every so often and drink a potion. It's simply personal preference, not laziness.

Also, I never had the impression that people here don't like CoD. Wouldn't the statement that all usres in this forum hate CoD a bit over-generalizing?
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Blackdrak
 
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Post » Fri Nov 26, 2010 2:12 am

I didn't think of health regen as to make game easier, the purpose is to keep the combat fluent, because health regen is pretty much the same as stopping every so often and drink a potion. It's simply personal preference, not laziness.

Also, I never had the impression that people here don't like CoD. Wouldn't the statement that all usres in this forum hate CoD a bit over-generalizing?


Yeah, plenty of people here probably like CoD. I think it's alright. But I don't want no CoD gettin' up in my Elder Scrolls!
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Rob
 
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Post » Thu Nov 25, 2010 6:48 pm

Can a mod please change the title of the thread... or lock it cuz there's enough flaming
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Javaun Thompson
 
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Post » Fri Nov 26, 2010 3:23 am

I didn't think of health regen as to make game easier, the purpose is to keep the combat fluent, because health regen is pretty much the same as stopping every so often and drink a potion. It's simply personal preference, not laziness.

Also, I never had the impression that people here don't like CoD. Wouldn't the statement that all usres in this forum hate CoD a bit over-generalizing?


Well, it makes the game easier. Because you will eventually run out of potions, but health regen is always there and will always happen. And, no, I really do believe most people here don't like CoD, at least not the new ones.

The only good Call of Duty's are 1 and 2.
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Marie Maillos
 
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Post » Thu Nov 25, 2010 4:04 pm

Deutch your seems english well enough for one to look past the possibility that you're authentically semi-oblivious and are just giving threads out of the goodness of your heart, as such I feel you do these threads just for knee-jerk responses, you know very well saying you play COD and then attributing it to an RPG is a flame worthy response, fact is no one is flaming you, they are just saying no. kinda getting tired of your flame bait threads..
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Dalton Greynolds
 
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Post » Thu Nov 25, 2010 11:51 pm

The only things that should regenerate is Magicka and Stamina. Health shouldn't under any circumstances regenerate outside of sleeping, Drinking a Potion/Eating a health Ingredient, and Restoration magic.
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Marlo Stanfield
 
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Post » Fri Nov 26, 2010 7:25 am

Deutch your seems english well enough for one to look past the possibility that you're authentically semi-oblivious and are just giving threads out of the goodness of your heart, as such I feel you do these threads just for knee-jerk responses, you know very well saying you play COD and then attributing it to an RPG is a flame worthy response, fact is no one is flaming you, they are just saying no. kinda getting tired of your flame bait threads..


This. He is completely right.
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Jonathan Egan
 
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Post » Fri Nov 26, 2010 3:53 am

This is impossible to be in, it would absolutely obliterate the magic school of restoration. And restoration is in so no.
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Far'ed K.G.h.m
 
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Post » Fri Nov 26, 2010 3:19 am

I don't even like Regenerating Health in shooters these days. Why the smeg would I want to see it in an RPG where alchemy, potions, and magic exist?
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Lance Vannortwick
 
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Post » Thu Nov 25, 2010 6:47 pm

I'd want health regen on a werewolf.
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Jordan Moreno
 
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Post » Fri Nov 26, 2010 9:00 am

This is impossible to be in, it would absolutely obliterate the magic school of restoration. And restoration is in so no.


Oh, I didn't even think in that way. Props to you, one more argument against Health Regen.
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Jessica Stokes
 
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Post » Fri Nov 26, 2010 1:42 am

If anything, after your ass just got kicked and you barrely killed whatever attacked you and your now trapped at the bottom of a cave your health should go down if you don't have propper medical equipement/magic. Wounds don't magically seal up unless you infact use magic of some sort or another. Seems kinda cheep to me to just wait at the bottom of that cave for yourself to heal. I'd rather have the challenge of getting out in one piece. Knowing you got your rear end handed to you but somehow still got in, got the goods, and got out under your own power is a great feeling. I'd rather not have that taken away cause now we can svck in the magic that surrounds us in the air to heal our injuries.
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Dalley hussain
 
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Post » Fri Nov 26, 2010 3:36 am

Actually, I find Health Regen to be useful when Stamina and Magicka regenerate. It keeps my fighter going, and otherwise the disparity is really, really bothersome. I use a mod that lacks health regen in combat, but outside, I recover 1% HP per second. Unfortunately it does trivialize traps. On the other hand, it keeps the pace flowing. I agree with the OP that the games are better when it's more action oriented.

However, if they're going to go with Static Health, I hope they return to Daggerfall's Health/Magicka/Stamina system, where nothing regenerates, yet you have a large enough reserve of Stamina and Magicka you don't need either stat to replenish. Morrowind really dropped the ball on Fatigue by turning it from an interesting aspect of gameplay that limited what you could do between rests into a really :swear: [censored] :swear: annoying :swear: pain :swear: in :swear: the :swear: ass mechanic that needs to :swear: burn :swear: in :swear: hell.

Walking, standing, running, spellcasting and fighting should all drain Stamina, but none of those to an excessive degree - allowing at least half a dungeon crawl before needing to rest. It would finally make those one-shot "Potion of Respite" injections actually useful in the games. It also makes the Stamina-damaging effects of Hand-to-hand combat as useful as it was intended to be, so those you knock down don't just stand up again immediately and take the same amount of time to knock down again.

Really, the most [censored]-up mechanic in The Elder Scrolls is Fatigue, ever since Morrowind bastardized it. (That game introduced the two worst elements into The Elder Scrolls: Imperials and a [censored] Fatigue system.)
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SexyPimpAss
 
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Post » Fri Nov 26, 2010 3:47 am

I play mw and never rest, only level up. Fatigue regen is an issue at low levels, when you have 300-400 of it and athletics at 45 (plus but not really needed, potions, spells, enchanting...) is nomore a problem. :)
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Isaac Saetern
 
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Post » Thu Nov 25, 2010 11:40 pm

For all those who scoff at health regeneration and think it does not belong in an RPG, I'd like to point out that most Roguelikes (NetHack, ADOM, Crawl, Angband etc.) feature health regeneration. It works extremely well in these games because it is well balanced (very slow) with the amount of damage taken (very high) and the availability of healing items (very rare). These games typically require the player to eat food (or starve to death) and death is permanent (save on quit, delete on load, therefore no reloading is possible).

I'd also like to mention that all previous TES games featured health regeneration on rest. None of the Roguelikes I listed allow the super-easy-instant-full-HP/Magicka/Fatigue-in-one-hour-with-no-interruptions style resting that Oblivion has. In a Roguelike you are constantly in danger while resting, making for a more challenging experience.
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kirsty joanne hines
 
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Post » Thu Nov 25, 2010 8:54 pm

I'd also like to mention that all previous TES games featured health regeneration on rest.

All of which, except Oblivion, took several hours and had good chances of being interrupted by enemies before being fully restored (unless sleeping in a bed, though even that didn't stop Morrowind at times). And Oblivion's pretty much the only one that made waiting and resting almost identical.
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Jessica Raven
 
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