» Fri Nov 26, 2010 6:12 am
Firstly, I think the OP makes a valid point that combat has previously been too drawn-out and, well, kinda trivial.
I think the following things contribute to this:
1) Health raising by a LOT when you level up, enemies' health raising in a similar way.
2) Level-scaling all enemies so much that you're never actually worried about going into melee combat with anyone.
3) Very effective blocking - even if you hold down the block button constantly, enemies cannot find a way around your block.
4) Very low ranged weapon damage, so that you're not scared to approach a bunch of archers in the open.
5) Running backwards.
Secondly, I agree that combat should be more deadly, i.e. a couple of hits with a sword in the face should kill you.
I think that armour should play a much bigger role here - base health should be a LOT less, even at high level, but wearing a full suit of armour should soak up a lot of damage. The blocking SKILL should be more imporant too, at low block it should be easy for opponents to get around your block - maybe with a nice alternate thrust animation so that it's obvious that our blocking skill is not good enough.
Bethesda have already nerfed 5). It sounds like they have also increased ranged weapon deadliness, and level scaling will definitely be better than Oblivion (probably in the same way that influenza is definitely better than lung cancer, but still...). I would like it if they solved 1), by making base health and health increase per level much smaller. Maybe have some perks that give you 'natural armour' (Son Of A Troll?), but most characters should be based around dodging and quick kills, defensive magic, ranged attacks, sneak kills, or full armour.
Thirdly, health auto-regen... an interesting suggestion, but I think it's too simplistic for ES games. Alchemy, restoration, being well-prepared for the situation you have got yourself into, sometimes choosing to avoid combat to save on health potions... these things are important for the FEEL of ES games, and should be an important part of the CHALLENGE, by which I mean that it shouldn't just be a game about fighting.
I would prefer it if they went in the opposite direction, with the same end-goal (more dangerous combat) in mind:
Include crippling (like in New Vegas hardcoe mode) that doesn't heal with rest or potions, and requires high-level restoration magic or specialized, expensive 'doctor's bag' style items to heal.
Have some penalty for drinking potions in battle. I suggest a 'drinking' animation that takes a few seconds, where the character can only walk and cannot block / attack.