Dangerous quest locations.

Post » Mon Dec 06, 2010 11:00 am

or I'm being warned from the superior that he doesn't think I'm ready.

Yes. Like in Morrowind when Caius Cosades gave you money and told you to go freelance before you came back for a mission so you had experience. Instead you could turn around and walk right back in and get the mission.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Mon Dec 06, 2010 4:10 pm

I'm in favour of a level-scaled game but with enough of a random element that things don't ever feel too assured. There should always be a chance of running into a quest that feels really difficult at youyr current level.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Mon Dec 06, 2010 7:44 pm

I wan't areas too dangerous to visit as a new character, it's obvious to me that such areas should exist.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Mon Dec 06, 2010 9:10 pm

Some misc quests can lead us to some initially dangerous places.

Some misc quests can lead us to some really dangerous places.

Some guild quests can lead us to some initially dangerous places.

Some guild quests can lead us to some really dangerous places.

The main quests can lead us to some initially dangerous places.

The main quests can lead us to some really dangerous places.

I loved the feeling in Morrowind of wandering somewhere at one level and being owned by some high-level creature/bandit, then coming back 20 levels later with brand new gear, and taking those creatures down with no problem. And I would love places that are dangerous no matter what level you are, because then you would never get into that feeling of, "Okay, I'm level 40 now, nothing can ever make a dent in my health," that you eventually reached in Morrowind.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Mon Dec 06, 2010 11:37 am

I believe in the prospects brought forth by challenge, and the notion that though not all good seasons of seeding bring forth bountiful harvests, the fruit of one's labor should reflect the quality of the craftsmanship and/or effort inspired into said labor. In short, challenges lead to the possibility of bountiful prospects, which in reality, becomes an extremely fun game of chance.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Previous

Return to The Elder Scrolls Series Discussion