.DARK APOTHEOSIS.
+------------+
It should be said of most mortal entities that a common desire for power exists. No matter the caliber of their honor.
The souls of mortals are black, after all...
~~
Resdayn, 1E 668:
The War of the First Council is waged by the Chimer as a result of the events following the discovery of The Heart of Lorkhan by the mysterious and prodigal Dwemer. In a surge of inspiration, the Dwemer artificer Kagrenac conceives of a design-a means to harness the divine powers of the Heart and create an unstoppable god of their own creation. Powers not meant to be within mortal grasp.
For years now, both races enjoyed a relative peace alongside each other after Lord Indoril Nerevar of the Chimer and Dumac Dwarfking of the Dwemer used their personal friendship and influence to set differences aside and unite their people against the tyranny of Nordic invaders. Now it seems that a bid for power will tear everything they have created apart.
Lord Voryn Dagoth, of the Chimer Great House Dagoth, learned of this plot and reported his findings to Nerevar. The events that follow force Nerevar to take action in order to prevent the then unknown consequences the Dwemer would bring upon the world.
The First Council is no more. For a long period, blood is shed. After 32 years of conflict, the forces meet at the base of Red Mountain for a final bloodbath in 1E 700.
The Chimer, led by the charismatic and influential Indoril Nerevar, marched against the Dwemer. Curiously, most of the details of the battle are obscured by uncertainty. Conflicting accounts of the battle exist, but one thing is certain. The consequences of the Dwemer's hubris will be change Resdayn forever. By the end of the battle, the entire Dwemer race disappears seemingly without a trace. Red Mountain violently erupts, causing widespread destruction and changing the lay of the land itself. Resdayn, almost entirely changed by this catastrophe, would now later on be known by a new name...Morrowind.
Left to decide the fate of the Heart and Kagrenac's infernal tools, Nerevar leaves Lord Dagoth to guard the artifact while a discussion is held between Nerevar and his council, composed of his closest friends Vivec, Almalexia, and Sotha Sil. It is decided among them that the heart should be preserved but never used...
...Only to discover that in their absence, Lord Dagoth used the opportunity to steal divine energy from the Heart, twisting himself into a new being wrought with unholy godlike power. Nerevar and his councilors engage in a fierce struggle with Dagoth, now calling himself the inhuman Dagoth Ur. By the end, Indoril Nerevar is left dead, and Dagoth Ur presumably defeated. Left without their leader, and their land now damaged beyond repair, Nerevar's council assumes leadership of the Chimer and names themselves The Tribunal.
This new leadership kept the powers of the Heart untapped in honor of the late Nerevar, but only for a short time. As the sole keepers of the artifact in a new world, the desire and lust of mortals once again leads to shortsightedness. The Tribunal bathes in the divinity of the Heart, ignorant of the consequences to themselves and their people. Their sin transforms the entire Chimer race into the dark-skinned, red-eyed Dunmer. And from then on, Vivec, Almalexia, and Sotha Sil harness their divine power to become more than heroes, but deities to their cursed people.
This continues until, on a trip to restore their divine power, the Tribunal encounters another within the chamber of the Heart; an adversary long thought to have faded into little more than dried ink written in the texts of history...
27th of Last Seed, 3E 427: Present Day Morrowind
The Great Houses of Morrowind are increasingly pressured with the growing threat of the largest outbreak of the fatal Blight Disease yet. In addition, murders, kidnappings, and a range of other violent and blasphemous crimes are committed by the will of a mysterious cult. They claim to be the 6th Great House of Morrowind, risen from the ashes of Red Mountain. Lord Voryn Dagoth of the once destroyed House Dagoth of the Chimer of old has returned, as a divine tyrant. The Tribunal Temple, worshippers of the demi God heroes Vivec, Almalexia, and Sotha Sil is targeted regularly by the cult, suffering alongside the Great Houses. Strange people, calling themselves Sleepers, are seemingly influenced by a strange force. The highly contagious and life threatening Corprus Disease has become a sister threat alongside the Blight, killing many and tormenting even more.
The powers that be in Morrowind are losing control at an accelerating rate, and both the Empire and the Trbunal Temple decide that decisive action must be taken.
The Empire's Gambit: A Gathering of Heroes
Caius Cosades, Grand Spymaster of the Blades receives an order to assemble a group of uniquely talented individuals in order to determine where these afflictions came from and subsequently find a way to stop them, or at least, contain them. Dagoth Ur and his influence must also be investigated, and if possible, dealt with.
With eyes and ears everywhere, Caius sends a set of specific encoded instructions to his spies. They approach various people of skill, some of them to be promised favors or rewards too good to pass up, and others blackmailed or threatened in order to ensure their devotion to the empire's interests.
By letter, or by mouth, the chosen few are told to report to Caius Cosades in Balmora, the bustling council seat of Great House Hlaalu. They are to meet on the 1st of Frostfall, at one of his many safehouses, located beneath a tree in the North-East corner of Balmora before noon.
[Group 1: Elgen, Darknova50, Uglius Maximus, Illusionary Nothing(Vicorva), DeVagrant("Not a Display Name"), KoRRoDEAD, Aulakauss, ArgonianMageZelric]
The Temple's Bid for Salvation: A Holy Inquisition
Meanwhile, the Temple branch in Molag Mar, increasingly suffers violence at the hands of the 6th House, enduring disease, the unexpected appearance of ash storms, and the faltering faith of the populace. Worse still, heresy is spread by those previously faithful, crying words of prophecy. They speak of a savior, the vessel of Lord Indoril Nerevar, who will return to reunite the clans and Great Houses, and tell the story of those who betrayed him.
The Tribunal Temple, seeking to retain their power and sway over the people, calls for an Inquisition to form. Aid is requested from the High Fane, but due to the need to maintain the defense of each temple, few men were spared. Unsatisfied, the priests of Molag Mar decided to call to the public for both believers and mercenaries alike to clense the countryside, uncovering and eradicating threats to the Temple, and it's leadership.
Rewards are promised, fanatics are drawn. Those who wish to answer the call are told to meet in Molag Mar on the 1st of Frostfall, atop the upper plaza, in order to be judged. Incentive is to be discussed upon approval.
[Group 2: Verlox2, FC4, Shadow666, Adeth, Shadow_of_Eternity(S_o_E), Epic Scroll 97, Half Tooth]
These two groups of brave individuals may very well hold the key to the survival of Morrowind...and perhaps even, Tamriel. It is yet to be seen whether or not mortal kind will be able to accept that only the Gods decide the fate of man and mer...
Rules for RP:
1. Please wait for Character Sheet approval before posting. Message your sheets to me, ArgonianMageZelric, and I will get back with you ASAP. NOTE: Currently, this RP is full. We have 14 current members, with a few more possibly on the way. This will likely change once the RP begins to take off. So if you're interested, keep checking in!
2. Fighting between characters is allowed, but please make sure you properly arrange this with the player(s) involved, especially before any lasting damage is intended. Please, no senseless killing. NO UBERING. Be reasonable.
3. Romance is allowed as well, as long as no intensely pormographic scenes are detailed. I believe this is also Forum Policy. Also, try and make it realistic.
4. Currently, the use of multiple characters is strongly discouraged. The multitude of players and splitting of groups dictates a need for simplicity at the outset. This will likely change as well as the RP goes on.
5. The scaling of the cities and structures in Morrowind will be more immense than rendered in the original game. Balmora is a large, busy city. Molag Mar is a haven for refugees, pilgrims, and priests.
6. Please try and begin your post with your group number, to make the threads easier to navigate. Any chat directed toward players should be noted by "OOC:". Any character pvssyr thereafter within the same post should be marked "IC:".
7. Overall, the focus is to have fun and flesh out an amazing story for our characters.