Dark areas bug, flickering shadows.

Post » Sun Mar 16, 2014 2:08 pm

Posting this here because I'm encountering this problem while creating stuff.

So I'm getting areas that are completely shadowed even though they shouldn't be. If I move around or look around some in them they're sometimes flickering from normal lightning to shadowed. Basically I think that the areas are lit depending if I look in very specific angles at them, causing the area to blink if I move around. Some doesn't seem to be lit at all.

I'm currently building a house and a dungeon, I'm using temporary light sources to see how things look. I use Cihdna mine flicker as test light for no specific reason.

I don't think it could have to do with any of my installed mods or the ENB as I've seen this before in rare areas before I began to start modding Skyrim at all, although pretty rarely. But I guess I shouldn't rule out that. I'm using Realvision ENB the previous version as I haven't updated it yet.

Are these areas caused by a certain type of light? I've tried to move around my light sources in every way and it has minimal impact on these flicker areas.

I'll post some image examples

Comparison. The area is shadowed if I move around the camera just slightly but stays the same way if I don't move.

http://imgur.com/La3rORh

http://imgur.com/uHcbegr

Same thing

http://imgur.com/7qHdqTO

http://imgur.com/taN9u07

These stones are dark no matter what. I should also add that these are two seperate units.

http://imgur.com/siqhquo

The floorboards are on the same height level which makes this pretty wierd.

http://imgur.com/4ChJN4E

They only flicker from this corner. Comparison.

http://imgur.com/W77uoeF

http://imgur.com/CeLHKMm

Here I'm standing with a torch.. surrounded by this shadow.

http://imgur.com/bduoKy3

Is there a fix to this? Seems like certain angles are ridden with these shadows.

I'd be so greatful if someone has a solution.

User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sun Mar 16, 2014 5:23 pm

Too many lights (4-5, torch/light spells count too) are cast on a single mesh, remove some of them

To see what objects are affected by this, open preview window -> shaders -> debug # of lights, red means you have to remove/resize some lights or youll get flickering black lightning

User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sun Mar 16, 2014 1:34 pm

Ok thanks for the helpful imformation.

That's probably it btw, I spammed that one lightsource because I was too lazy to find something better. It's pretty faint.

User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am


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