Dark Bloods (an RP for vampires and Were-creatures)

Post » Tue Mar 15, 2011 4:34 pm

I sent my sheet to Half-Tooth. So I'll be eagerly awaiting her reply.
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Kevin S
 
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Post » Tue Mar 15, 2011 10:38 am

Two pages new since I last was on here? Dang. Well, I gotta update this lappy to Windows 7, then I'll go read everything and get my vamp finalized for you, Half Tooth.

Just pray for me that 7 doesn't molest the computer beyond repair. :P
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Adam Porter
 
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Post » Tue Mar 15, 2011 1:15 pm

I'm sure it'll be fine, Aula.

And sometimes lore should be ignored for the sake of a good roleplay.
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Chenae Butler
 
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Post » Tue Mar 15, 2011 7:44 pm

New sheet

Name: Sondil Telind
Race: Altmer
Gender: Male
Age: 34
Birthsign: The Lover
Bloodline: None

Clan: None
Rank: N/a
Faction: None
Rank: None

Height: 6'3
Appearance: Tall and lithe, his time spent digging up corpses was enough to keep him fit and healthy but did not do much for his physique over all, he has very little muscle and body fat. His hair has gone many years without being cut and falls down to his waist in a plait tied by religious metal. Thanks to many years spend underground conducting research he has lost much of the pigmentation in his hair which is a platinum blonde and his skin which is almost marble white, on top of this his once bright blue eyes have faded to grey, though this may not have anything to do with lack of sunlight.

Class: Mage/Necromancer.
Class description: A practitioner of magic arts now frowned upon by the modern mages guild, Sondil would say he is a visionary not a monster, though very few people would agree.

Skills: He is a capable caster with most schools but excels in Conjuration and Destruction the most, though he is a very skills illusionist as well. In conjunction with his abilities in necromancy he has learned the ways of the human body, he can reconstruct and deconstruct a corpse many times over while exploring its faults, he can work out causes of death when none are apparent. This once made him a valuable coronary expert for the temple.

Apparel: A pair of lavish black floor length robes with attached hood and travel cloak, the stitching is a crimson red and you can see faintly the holes on the chest of the robes where the symbol of Mannimarco was once stitched in place.
Weapons: He never uses man made weapons, if he should ever need one he is more than confident enough in his conjuration abilities to summon one, but his arrogance in his abilities with destruction leads him to believe a permanent weapon is not needed under any circumstances.
Inventory: A sack of coins with a map of Morrowind covered in markers indicating different nests and burial sites. He also carries several empty vials should he ever need to collect a sample.

Misc: He is accompanied everywhere by his pet, a http://www.goliathmastiffs.com/big%20Gretchen%2022%20mos.JPG Named Oberon. A breed of dog more commonly used for tracking, hunting, and some times guarding. Though contrary to the dogs size and stature it is actually very docile and friendly and enjoys attention from most people especially children, Although he is fiercely aggressive and unrelenting when it comes to his master. Due to the dogs prolonged exposure to cadavers and other parts of deceased bodies he thinks his second priority (the first being to guard his master) is to guard and protect any dead body, this will often lead to difficulties when Sondil takes him along to dig up corpses as it takes some time to coerce him into abandoning his post.

Personality/traits: Paranoid schizophrenic to a tee. He does not trust any one (save for his pet) He is questioning and anolyzes everything that he encounters no matter what its importance is, he cant help but study for studying sake. In the brief moments that his complete attention he is often very blunt and forthwith with what he says, his mind may be addled by paranoia but this does not slow his process of thinking, he believes mulling and thinking things over to be a waste of time. On top of this he has very limited social skills, he would anolyse a joke rather than laugh and remind people of impossibilities and exaggerations when they use figures of speech. Everything to him is a puzzle; conversations and people, dead bodies and experiments, and he treats them all as such.


Bio: His life started out normally enough by Altmer standards, he grew up in Summerset Isles in a privileged family. His father was an active and prominent politician at the time and his mother a Higher up in the Psiijic order, he and his three brothers learnt everything their parents could teach them on both the subjects of magic and politics.

Being the youngest brother he had a lot to live up to, two of his brothers went into the Psiijic order and the third into politics before Sondil was even thirteen years old and advanced a long way through the weaving echelon of ranks both careers had to offer.

He spent many years tirelessly working towards the greatness his family had all achieved, the pressure is said to be what led to his unhinging, so to speak. After weeks and weeks of toiling and mental fatigue he finally cracked and some how disintegrated a tavern, until this day he does not know what it was he did or how he did it.

Shortly after his melt down he was institutionalised; for many hours he would sit in his room studying the different breeds of insects that would crawl through the bars of his window, experimenting on them and controlling them.

One treatment the institute tried to use was bonding; the process of opening him up emotionally so they may finally get past his defences and try to examine how exactly his mind had been damaged. Admittedly it was a very questionable experiment at best but the permission was given and the experiment carried out. However, he was deemed too dangerous for prolonged contact with Healers and Scholars so they instead used a dog as a trial.

What they didn't expect was the dogs unrelenting loyalty towards the crazed Altmer; for a number of days it was impossible for anybody to enter the room, due to the Mastiffs constant vigil at the door protecting its new found master.

After months of trying and trying they finally gave up; he was moved to a lower security ward where he would live out his days in quiet and feverish study. However his potential was soon recognised, though his mind was addled with faults and breaks it did not disturb his steep almost impeccable learning curve nor did it hamper his ability to think evaluate and study, and most impressively of all, it did not effect his casting abilities at all.

On the day of his transfer he escaped; allegedly aided by a Necromancer of tremendous power and ability, though these rumours are not confirmed. For the next few years he dropped of the radar until eventually re-emerging in the Necromancer cult that worshipped Mannimarco.

All that is known of late is that he abandoned his allies during their dispute with the Cyrodiil mages guilds and fled to Morrowind. He hasn't been seen since until the apparent increased activity of Vampires and Werewolves which both interest him greatly, some who met him in his brief time with the Necromancers say he was looking for an alternate route to immortality instead of that of Lichdom, some believe his resurfacing at the same time as many of the vampire clans to be a sign that they may have something to do with his experiments.

History:
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Laura Tempel
 
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Post » Tue Mar 15, 2011 5:04 pm

Heres my sheet.


Name: Inaesth
Previous name(s): None
Race: Argonian
Gender: Male
Age: 25
Birthsign: Serpent
Bloodline: None

Clan: None
Rank: None
Faction: None
Rank: None

Height: 6'2
Hair: Long fins
Eyes: Deep red
Skin: Dark green scales
Tattoos/scars: None
Build: Tall, and muscular

Class: Adventurer
Class description: Experianced at fighting and exploring dangerous areas
Skills: Swordsman-70, Light armor-60, Survival- 55, alchemy-50, athletics-50

Apparel: Leather armor mixed with some bits of iron armor. Also dosen't wear shoes
Weapons: Main weapon- a long surved steel blade, secondary weapons- two large daggers on his belt

Inventory: Some money, an assortment of plants and ingrediants, a mortar and pestle, and a few poisons

Misc: None

Personality/traits: Usualy high spirited, he dosen't get scared easily and has faced most types of enemies. He's also very open and dosen't mind people around, but he prefers most of the time working alone.

Bio:Born in the Black Marsh, he lived there for most his life, and learned bits of alchemy. When he grew older, he left his home to make his fortune adventuring. He wanders alone, from towns, usualy in search of jobs regarding getting things. But he is mostly in the wilderness alone.

Hstory:
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Sasha Brown
 
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Post » Tue Mar 15, 2011 5:14 pm

I've been thinking on my sheet but been too busy with school i haven't had the time to make a sheet, but is anyone starting around weynon priory? One more thing... My char is a kid.
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Mariana
 
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Post » Tue Mar 15, 2011 11:51 pm

Well, it's been a long time since I've seen a child RP character. I believe last time Rohugh told everyone that the kids couldn't die, engage in any romance, and other things that break the forum rules. Just wanted to give you a heads up, but it sounds interesting, I can't wait to see how you play it.


Oh, and here is my sheet:


Name: Maglir
Race: Bosmer Vampire
Gender: Male
Age: 142 (appears 27)
Sign: The Thief
Bloodline: Keerilth


Clan: Never really joined one, as he dislikes other vampires


Appearance: Slim and gaunt, Maglir has all the typical vampire features: pale skin, red eyes, and sharp fangs. He tries to feed regularly to lessen his chances of being spotted and keep his sun resistance up. He is not particularly handsome, but there is nothing really that unattractive about him. He almost always has some form of illusion spell around his persona, either to conceal his disease or to simply make himself more attractive.

Height: 5' 7''

Hair: Long, wispy black strands of hair that fall past his shoulders. He usually keeps it in a ponytail fashion, but frequently forgets or loses the silken strap he uses to keep it in place.

Eyes: He has the typical bloodshot red eyes of a vampire, sunken and cast in shadow. His pale skin has caused dark circles to form around his once alluring eyes.


Class: Vampire
Major Skills: Acrobatics, Alteration, Unarmed combat, Stealth
Minor Skills: Athletics, Illusion, Mysticism, Speechcraft
Minor Power: The ability to manipulate mortal minds including hypnosis
Major Power: The ability to transform into mist


Mental: He is very critical of himself, and rarely gets angry unless it is at his own mistake. His primary goal is his own safety and pleasure, and generally does as he pleases. He has a romanticized view of the whole situation, as he fancies himself a noble hero. As such, he tries to be gallant and chivalrous, but usually ends up looking somewhat foolish.

He is very distrusting of his fellow vampires, and tries to avoid them whenever possible. He believes only in violence for the sake of peace, and refuses to do anything out of spite or hate.


Weapons: He has no weapons, but his black leather gloves have metal studs on the knuckles.

Clothing: He usually wears an eccentric and classy outfit, with rich colors and a long flowing cape that fits perfectly with his view of himself. His coats primarily have frilly sleeves, and he frequently wears a goofy looking top hat. All of which he thinks is the height of fashion.

Miscellaneous: He has a small pouch of rose seeds, which he enchants into blooming flowers to be handed out to various ladies at the earliest possible moment.


History: Maglir grew up as heir to a small court of Northern Valenwood, his less than affluent father a lord of a long forgotten castle. His father hired many tutors to teach him in the ways of politics and administration, but he would much rather try to charm young ladies in the estate's garden than study, a frequent cause of debate between his parents. His mother claimed he would grow out of it, and that he would eventually settle down with a nice Bosmer girl from another family, but his father insisted his actions would be the death of him.

One bright spring day, Maglir was at his usual antics when, to his surprise, the maiden agreed to his suppositions. They made off for a nearby bedroom, but, much to his surprise, the girl's beauty melted away with the sunlight, and she was revealed as the monster she really was. As he lay unconscious with her bite marks on his neck, she took her time butchering his parents and much of the castle staff. When he finally came to, he found an empty and bloody castle awaiting him, with her situated on his father's throne.

He tried to attack her, but his attempts were useless. She laughed as she nearly killed him for the second time, and told him he would be cursed forever to wander the land, hunted and alone, just as she was. Maglir never saw her again after that day, but ever since then he has had a deep seated distrust for vampires. His antics with women, however, seemingly remained intact.

Since then he has more or less wandered the forests of Valenwood and Cyrodiil, stopping by towns and settlements to woo the young ladies and sate his bloodlust. He has never, however, infected anyone else with his curse. Recently he has noticed his natural powers becoming stronger; this new predicament alarms him, and makes him question the source of the enhancement. His curiosity has gotten the better of him, and for the first time in his life he has gone out to seek for his fellow creatures of the night.
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ANaIs GRelot
 
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Post » Tue Mar 15, 2011 3:37 pm

Well, I did play a child or rather, he's about 17 or 18, just kiddy looking. And I did play a kiddy like that in TLJ2. He was awesome. :P
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Vickey Martinez
 
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Post » Tue Mar 15, 2011 12:49 pm

I am wokring on my CS right now sorry it took so long, was to caught up in Blood and Quill, but I have one question? Do you have to be a Cyrodiillic Vampire to start in Cyrodiil?
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Stephanie Valentine
 
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Post » Tue Mar 15, 2011 10:47 am

No you don't your bloodline really doesn't effect where you start.

I would also like to really emphasise the importance of groups. I don't mind people starting off in different locations as long as you join the main body of your group within a couple of posts otherwise the RP will become too scattered and chaotic and it will just fall to pieces as everyone will get confused about where everyone is, especially with the amount of people RPing.
And I know I said it before but it's really really important. The people in your group are the people you'll be RPing with to start with. It has absolutely nothing to do with the story line so I don't want people going, 'I wont be in a group I want to move between them.' Well you can't for the start. The whole point of having groups is so we don't have people all the in the same place. so you are only concenred with RPing with the people in your group.
I want it to work like three miniture RPs, so for the start completely ignore everyone who isn't in the same group as you and just RP with the people in your group.

Later on when things settle we can be a bit more flexible. I just really really want everyone to understand the reasons for groups. If anyone has an questions go ahead and ask :)
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Danial Zachery
 
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Post » Tue Mar 15, 2011 1:08 pm

Later on, when only the hardcoe players are left.
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Ashley Campos
 
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Post » Tue Mar 15, 2011 3:12 pm

What are the ranks for the Dark Blood guild?
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SamanthaLove
 
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Post » Tue Mar 15, 2011 8:38 pm

I will post them up in just a second,I have added more character summaries to the OP and I have put an S next to the names of all the people I've have character sheets off. If you have handed in a sheet could you please specify which group you'd like to be in. And if a lot of people want to start in Cyrodil we can have two groups there, I'm sure Lord Venificus won't mind changing. If you would like to start in high rock though then please say so.
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John Moore
 
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Post » Wed Mar 16, 2011 12:43 am

I will post them up in just a second,I have added more character summaries to the OP and I have put an S next to the names of all the people I've have character sheets off. If you have handed in a sheet could you please specify which group you'd like to be in. And if a lot of people want to start in Cyrodil we can have two groups there, I'm sure Lord Venificus won't mind changing. If you would like to start in high rock though then please say so.

EDIT: I am really struggling at the moment on the guild ranks. I had them all sorted out for the last time I used them but I'm reading the reasons for being a higher rank now and they really svck to be honest. So I'll just put the titles of the ranks down and some basic information.

Guild Leader: There have only ever been two people who have held this position the First was the guild founder, Draxius Solone, and the second was Sirius (or Mooneye). Leadership is given to whichever person kills the current leader.

Vampire Ranking:
Vampire ranking is based on a mixture of age and usefulness to the guild.
Fang: There are only three of these at any one given time. The fangs are chosen very carefully by the leader who only gives someone this position if they fully trust them.
Night Blood
Dark Vampire
Blood Vampire
True Vampire:
Vampires obtain this rank automatically when they have been alive as a vampire for 10 years, as most vampire deaths occur during the first 10 years of contracting the disease. Of, say 100 vampires that get bitten around 20 will live through their first 10 years. This is usually because they give themselves away quite easily, or because vampire hunters have tracked them ot happen to stumble across them.
New Blood: The patronising, yet truthful title given to newly bitten vampires within the guild. Vampires at this stage are usually scared of what they are unless they arranged to be bitten. If a vampire joins who has been bitten over 10 years ago they skip this rank.

Were-creature Ranking:
Were-creature ranking is based on usefulness to the guild. (I am going to use the term werewolf, but 'wolf' can be replaced with were-beast you actually turn into)
Sabre:Like the Fangs, there are only 3 of these at one time. They must lead the were-creature side of the guild by agreeing on everything together.
Dark Werwolf
Hircine's predator
Blood Werewolf
Hircine's servent
Hircine's Prey:
The patronising, yet truthful title given to new werewolves in the guild. Werewolves at this stage are usually scared of what they are unless they arranged to be bitten. Older werewolves skip this rank.
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helliehexx
 
Posts: 3477
Joined: Fri Jun 30, 2006 7:45 pm

Post » Tue Mar 15, 2011 2:27 pm

Name: Veren Serendas
Previous name(s): Nerendas Dren
Race: Dunmer
Gender: Male
Age: 200 (looks in his 20's)
Birthsign: Ritual
Bloodline: Other

Clan: Dark Blood Guild
Rank: (whatever a regular assassin/soldier is called in the guild)
Faction: Morag Tong, Dark Brotherhood
Rank: Morag Tong Enforcer, Dark Brotherhood Silencer

Height: 6'3"
Hair: Long and a bit unkempt with a braid in the back, blackish/gray.
Eyes: Red
Skin: Darker than most Dunmer's skin.
Tattoos/scars:
Build: Tall and quite athletic/muscular

Class: Nightstalker
Class description: An assassin who proffers the dead of night to catch and kill his prey. The Nightstalker is an assassin but also a warrior who uses the gifts he has to defeat his enemies and carry out hits.

Skills:

Marksman-68

Long Blade-70

Stealth-65

Lockpicking and overall illegal access-79

Light Armor-50

Survival-80

Spear-68

Parkour/Free running-90

Apparel: Long sleeved baggy black shirt, red sash around the waist, long baggy black pants, red leg wraps, moccasins, red shoulder cape (think Ezio's cape from AC2), black Hood. Thick brown leather briastplate, shoulder guards, vambraces, and greaves, all ornately inscribed.

Weapons: Yew Longbow, 30 Dunmeri Arrows, A 4 ft Steel Falchion with a golden cross-guard worn on the waist, 4 small steel daggers kept in his boots and in his sleeves (two in each boot, two in each sleeve).

Inventory: A sack of usually 50-60 septims, a small satchel with various poisons, a flask of greef, a bag of jerky.

Misc:

Personality/traits: Very pleasant to be around, but has a short temper with certain people he just finds he can't stand to be around. He is just an honorable vampire, but a dangerous one.

Bio: Born on Vvardenfell in the town of Balmora, Veren ,or Nerendas as he was called back then, was the son of the noble Dren family. He grew up very well, always going to Vivec every once in a while to watch the arena fights, as well as simply enjoying the life as a noble's child.

When he was in his early twenties, Veren was sent with a few bodyguards to go and check on Qwama Mine in the ashlands. His life changed forever when they were all attacked by vampires of an unknown clan. Being a skilled swordsman at the time, Veren was able to save himself.

He was bitten... and 3 days later, he became a vampire. When he returned home, he was hunted. He fed on guar and poor beggars. Making his way across the Provinces, eventually finding refuge with the dark brotherhood where he earned his current custom armor. Later, the Morag Tong heard of his successes and invited him to join. Although the Morag Tong and Dark Brotherhood hate one another, Veren has been careful to conceal his membership with the factions. Besides, easy access to blood and killing.

After watching some of his former masters die, decades went by as the vampire stalked and killed. But he had a code of honor about him with his killing. And now he serves in the Dark Blood Guild. His future with them is yet unknown.

History:
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Nikki Lawrence
 
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Post » Tue Mar 15, 2011 6:28 pm

Removed
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Pawel Platek
 
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Post » Tue Mar 15, 2011 11:45 pm

Later on, when only the hardcoe players are left.


:rock: That's always the best part. Though I'm not really one to talk, I've probably been in roughly a dozen roleplays, none of which made the second thread. Though Illusionary's last one was close...
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Alexandra walker
 
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Joined: Wed Sep 13, 2006 2:50 am

Post » Wed Mar 16, 2011 1:41 am

Name: Daris Arval, goes by Lord Daris, Lord Arval, or just plane Daris.
Previous name(s):

Race: Dunmer
Gender:Male
Age: 234 (looks 19)

Birthsign: The Thief
Bloodline: Berne

Clan: Dark Blood Guild
Rank: Night Blood

Faction: Ex Dark Brotherhood
Rank: Silencer

Height: 5 feet
Hair: Windswept,medium,bluish black
Eyes: Red
Skin: Darkish Blue
Tattoos/scars: N/A

Build: Athletic

Class: Assassin
Class description: As an Assassin you stalk the streets and rooftops of the city, waiting for the opurtunity to take your target out in what ever way you please, be it stealthy, or be it a massacare. As an Assassin the skills you have make you a ghost, make you untouchable, but only if you know how to use them.

Skills: Stealth, Blade, Acrobatics, Free Running, Athletics, Speech, Light Armor, Heavy Armor, Armourer, Repair

Apparel: Shrouded Armor, Black Hand Robe over top the armor.
Weapons: http://img.qj.net/uploads/articles_module/64010/assassin3_qjpreviewth.jpg (Hidden Blade) http://i211.photobucket.com/albums/bb244/mirai_trunks/Zanpakotou/Fantasy_Swords_Cinthorc__Sword_of__.jpg (Modified Silver Longsword)

Inventory: Small Pouch containing 75 Septims, Small Bag he carries, x5 Vials Of Human Blood (just in case)

Misc: N/A

Personality/traits: Daris is pretty laid back and calm most of the time, he is funny at the right times but when it come to something that is not meant for jokes he will shut up.


Bio:

Born into one of Cyrodiil's Noble Dunmer Families Daris had it all, money, women, and everything you could ever need. He had the life of an Emperor, all until he got in a fight with a guy who stole his girl friend at age sixteen. Daris attacked this man at an Inn were he was eating with Daris's girl friend, they fought for twenty minutes clobbering each other over and over until the other boy bit Daris neck and Daris grabbed a door stop and shoved it into the other boys chest and penetrated his heart, Daris then ran after these events and passed out in an alley, when he woke up he was in the alley he was stronger, he could feel it. Daris had no idea what was going on but he liked the feeling he had.

Later when Daris awoke from he tried to return to his, Mother, Father, and Sister, but they would not accept him because they could see he was a vampire, Daris out of anger murdered all three of them and then fled to the woods. He passed out in the middle of no were and was awoken in the middle of the night by a man, he did not know this mans name bu the man gave him an opportunity he could not refuse, a membership in the Dark Brotherhood.

Years passed and Daris was a Silencer in the Dark Brotherhood, but he was getting bored with this life and wanted new adventures so he retired from the Brotherhood and found new life as a Bandit, but not a normal Bandit wanting money, he was a Bandit who wanted the blood of his victims. He did this for years and years and was later introduced to the Dark Blood guild and he joined. That is were he was been since there, with the Guild.
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Justin Bywater
 
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Post » Tue Mar 15, 2011 11:06 am

When are we going to start this! Im excited!
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Eric Hayes
 
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Post » Wed Mar 16, 2011 1:25 am

When are we going to start this! Im excited!

Theres a few things Half Tooth wants to figure out smooth over and finalise first, patience padawan, do not rush an artist :P
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Amber Hubbard
 
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Post » Tue Mar 15, 2011 10:15 pm

:rock: That's always the best part. Though I'm not really one to talk, I've probably been in roughly a dozen roleplays, none of which made the second page. Though Illusionary's last one was close...


Heh, mine is on its 8th page :P and you are in it. (You probably meant: thread)

Anyway I could see half of the participants in this dropping out, but hopefully the few that are left will take this thing a long way.
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Hussnein Amin
 
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Post » Tue Mar 15, 2011 1:36 pm

Heh, mine is on its 8th page :P and you are in it. (You probably meant: thread)

Anyway I could see half of the participants in this dropping out, but hopefully the few that are left will take this thing a long way.


Hardly, no one is taking my poor barber in.

But that's besides the point, I think you are underestimating many of these people. You can't judge someone based on their grammar, or your past experiences with them, or their reputation.


Well, I understand wanting to finalize things before we start, I always encourage planning. Let us know if there is anything you need help with :goodjob:
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Jennie Skeletons
 
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Post » Tue Mar 15, 2011 7:44 pm

Hardly, no one is taking my poor barber in.

But that's besides the point, I think you are underestimating many of these people. You can't judge someone based on their grammar, or your past experiences with them, or their reputation.


Well, I understand wanting to finalize things before we start, I always encourage planning. Let us know if there is anything you need help with :goodjob:


Really it isn't that...

It happens with all RPers. I had to drop from Jerod's RP because I couldn't access the PC. Likely, not all will stay in. It is from past experience. Is that because they are weak in a certain skill? Not at all... It just happens.
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OJY
 
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Post » Tue Mar 15, 2011 7:20 pm

Theres a few things Half Tooth wants to figure out smooth over and finalise first, patience padawan, do not rush an artist :P

Yeah I guess....I want to be a Jedi... :(
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Chloé
 
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Post » Tue Mar 15, 2011 4:02 pm

I've been thinking on my sheet but been too busy with school i haven't had the time to make a sheet, but is anyone starting around weynon priory? One more thing... My char is a kid.

So is mine. A literal kid.

Oh, and I would rather start in High Rock. But Cyrodiil will do I guess... :(

Name: Hans Svenson
Race: Nord
Gender: Male
Age: 51 (Bitten at age 11)
Birthsign: The Serpent
Bloodline: Other: Khulari

Clan: Rogue
Rank: Rogue
Faction: Thieves Guild
Rank: Prowler

Height: 4' 7"
Hair: Close cut, military style, dark golden with silver strands
Eyes: His eyes resemble cat eyes, and are colored a soft steel color.
Skin: His skin is very fair toned.
Tattoos/scars: He has a large amount of cuts and scratches on his arms and legs, signs of his training. He has two fang marks on his neck near his shoulder, which he hides with clothes.
Build: Hans' build is not what one would expect of a 51 yr old. Rather, he is very lean and not muscled, his body underdeveloped. Despite forty years of vampirism, he has not aged a day over 11 years physically. He is therefore short and wiry, looking more like that tough Nordic bully in the town school than a 51 year old murderer of the night.

Class: Orphan/Apprentice Adventurer
Class description: He describes himself best as an Adventurer's Apprentice, though who it is he is apprenticing is anyone's guess. As an apprentice adventurer, though, he is supposedly learning the skills of combat and survival.
Skills: Shortsword (65), Blocking (60), Unarmored melee (70), Wilderness survival (80), Stealth (60), Dodging (55), Martial Arts (50), Acrobatics (55)

Apparel: Child's leather boots, with pant legs tucked into them. The pants are deerskin and held up by a black leather belt. A cotton short sleeve tunic is tucked into the pants. He wears a green traveling cloak in the fashion of a cape, the hood down unless the sun is out, and only when the sun is out does the cloak cover over him. Around his head he wears a strip of dark grey cloth, the knot on the back of his head and slack cloth falling to his shoulders from the knot. For armor he has an iron buckler, burnished and painted to resemble wood.
Weapons: Steel shortsword and steel dagger.

Inventory: In a pouch on his belt he carries some money and rations. A waterskin slung over his shoulder carries his water.

Misc: -Minor Power: Walking through walls
-Major Power: Control and Possession of Animals
-Bloodline Power: Paralysis
-Due to his youthful body at the time of infection, while he has unnatural strength like all vampires, he is only as strong as a full-grown Orc; thereby weaker than his fellow advlt vampires. However, with his smaller frame comes immense speed, agility, and stealth; Hans can move a hair faster, bend a lot easier, and move a little quieter than his advlt counterparts.

Personality/traits: Hans is like a child in body and mind, not quite fully mature. However, within the child is also a man, a mature man who is vastly intelligent and skilled. But Hans is still a child at heart, and longs to be a man. He idolizes those strong, powerful and heroic men, longing to be them. And because he never can be, he also loathes them and young, strong men are often his favorite prey. He preys upon them to prove himself better than they are. He is always trying to prove himself capable of whatever an advlt can do.

He also preys upon young women and girls, but for another reason. Being eternally eleven years old, he is trapped in a perpetual state of early puberty, which means his masculine desires are? hard to fulfill. So, he will [censored] and feed upon young, beautiful women and girls to try to fulfill those desires.

Being locked in eternal puberty brings with it other side effects. He is temperamental to an extreme, sometimes throwing tantrums about the littlest things. He has problems with authority in a very pre-teen manner, being stubborn and determined. However, he is as loving and loyal as any child can be.

Bio: Hans was born and raised in the Dragontail mountains, in a small Nordic village along Skyrim's border. The son of a warrior, he was being trained for battle; one night his father was being sent off on to an unknown battle. Being all to eager to accompany his father and feeling himself ready for battle (even though he wasn't) Hans followed the men from afar, hoping to watch his father's magnificent fighting prowess. What he did not know was that the men were hunting a vampire of the Khulari clan. The vampire had laid a trap for them, paralyzing the men and Hans. None of the men were left alive, but the vampire had taken an interest to Hans, and instead infected him.

Hans had gone unconscious after the battle and did not awaken until he was already undead. Not knowing what he had become, he returned home; only for chaos to ensue. Frightened and hungry, he was forced to kill his entire town in order to survive, as they all sought to kill him. After the tragedy he went rouge, seeking to learn what he was, how to live with it? and how to kill the vampire that made him.

RP History:
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Talitha Kukk
 
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