Dark Bloods (an RP for vampires and Were-creatures)

Post » Tue Mar 15, 2011 12:06 pm

Well, she could just run it on the good will. I'm sure people here will let the RPer know when his character becomes overpowered.
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Pixie
 
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Post » Tue Mar 15, 2011 9:20 pm

Well, she could just run it on the good will. I'm sure people here will let the RPer know when his character becomes overpowered.

Agreed. But even then, Half Tooth can request us to change something after submitting our character sheets if he wants. So it shouldn't really even be an issue.
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barbara belmonte
 
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Post » Tue Mar 15, 2011 7:22 am

It might be a good idea to have a list of optional powers, each of us being able to choose our own or make our own up as long as its directly related to vampire lore either TES or otherwise.

Heres my basic understandng of vampires powers in TES:

Generic (found in all vampires)
-The ability to create more vampires
-Immortality
-Greater amounts of strength
-Higher potency in regards to magicka
-Heightened senses and reactions
-Greater speed and agility

Clan specific
-Vastly greater strength on top of generic traits (Quarra, Morrowind)
-Vastly higher potency in regards to magicka on top of generic traits (Aundae, Morrowind)
-Vastly greater speed and agilit on top of generic traits (Berne, Morrowind)
-The ability to freeze liquid (icluding internal bodily fluids) by breathing on them and the ability to pass through ice without breaking it. (Volkihar)
-The Ability to disintergrate into a mist that can also travel through water (Keerilth, Valenwood)
-The Ability to swallow men whole (dont ask me about the logistics of this one :P They are native to Valenwood so perhaps the men arent that big.) (Yekef, Valenwood)
-The ability to devour and take the appearence of childeren (Telboth, Valenwood)



It might be a good idea to either add new powers to each clan as the Blood Matron grows more powerful or simply increase the strength or effects of the powers.
If you where going to increase thestrength of the powers over time it might be a case of the Volkihar or Skyrim being able to eventually freeze any object and pass through any object instead of just liquid and ice or the Telboth being able to assume the form of larger humans mer and beastmen rather than just those small in stature.

Ether way if you keep the powers of the vampires specific to each clan it would allow those playing as vampires to have as much variety of choice as those playing were critters.

as for Cyrodillic vampire clans I managed to find this



It suggests that there is infact a clan in Cyrodiil we just dont know their name. Sine the Dark Blood guild is situated in the Jerall mountains it could be safe to assume (for the intents and purposes of the RP) that we are infact the vampire clan of Cyrodiil.

EDIT:

Forgot this

Folklore (not limited to tes) powers:

-The ability to turn into mist.
-The ability to pass through walls.
-The ability to shape shift into any innanimate object at will (usefull for spying on people or hiding)
-The ability to shape shift into animals insects fish and reptiles that are not bigger than the Vampire (I.e No horses or elephants or large cats/bears)
-The ability to scale walls (we've seen this one in alot of vampire books and movies)
-The ability to hypnotise and control minds through either magical means or by litterally enthralling the victim with the vampires own beauty.
-The ability to curse live stock and crops (not exactly a usefull ability for an RP but it exists in folklore)
-The ability to steal organs (Again not so usefull but it exists.. for whatever purposes)


Now as we can see most of these folklore powers have been taken and adapted into the TES vampire Genology to certain degrees so it really limits using outside powers from folklore to a certain extent.


Well If everyone else could just voice their opinions on this because I do like the idea of having other powers I'm just unsure which ones most people will like and which ones we wont like.

I'm think we can give the clans say... 2 unique abilities each but the others can be older powers. Aundae could have the mist form and being able to control minds for example, maybe the Berne clan gets to turn into inanimate objects...
I think being able to curse things would make a really good older power because it would certainly make vampires a bigger threat than they already are.

As for the Dark Blood Guild being the Cyrodilic clan, The main reason I want to say no is because the Dark Blood guild is not a bloodline so any vampire or were-creature can join and the guild can also be really quite uncivilised if they want to be.


If anyone is interested, or thought my backstory was bad, I'll just explain my reasons for choosing it.
I did litterally spend a week trying to think up stories and any vaguely decent ones I could think of either resulted in the RP being mainly revolved around vampires, or being mainly revolved around were-creatures and not including them both. I did think of redoing the basic story I had for The Longest Journey II which was there was a new Emporer and he wanted all vampires, were-creatures and half breeds killed so that he could purify his empire but I thought that was a little bit drastic and far too based around war which I didn't really want. I like a bit of fighting and I wanted to offer chances to fight if people anted to fight but I didn't want the whole story to be based on a war, I had other ideas like what if Hircine wants to start a greater hunt, but I didn't really like that idea because that excluded the vampires... then I came up with some other ideas but they would have resulted the Role Play in being vampires versus were-creatures which I really really wanted to avoid, I'd rather have it as were-creatures and vampires on the same side, and this was the best I could come up with.

Also, a I keep typing a typo of vampie instead of vampire and I keep having to correct myself before I post anything XD Vampires don't make good pies. lol.

:o Lord Dren I take offense to that, I am of the female gender! :P
(I get that a lot actually, I'm used to people assuming I'm a man so I don't mind really)
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Roisan Sweeney
 
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Post » Tue Mar 15, 2011 7:10 am

Vampie, eh? The treat that bites back.

EDIT: Like Elgen, I too have been called a she on several occasions. I blame Karst.

And I believe I've seen Dren about someplace, too.. Hm.
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Steeeph
 
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Post » Tue Mar 15, 2011 4:05 pm

Halfy: Someone once referred to me as a girl.

Lord Dren: Don't I remember your nick from somewhere?
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Ricky Meehan
 
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Post » Tue Mar 15, 2011 9:02 pm

Well If everyone else could just voice their opinions on this because I do like the idea of having other powers I'm just unsure which ones most people will like and which ones we wont like.

I'm think we can give the clans say... 2 unique abilities each but the others can be older powers. Aundae could have the mist form and being able to control minds for example, maybe the Berne clan gets to turn into inanimate objects...
I think being able to curse things would make a really good older power because it would certainly make vampires a bigger threat than they already are.


I think the main obstacle with vampire powers is finding a power that you cant emulate with a school of magic. For example, manipulating minds is a power Vampires are known to use but treating it as a greater power would be obsolete because the same effect can be gained through uses of the Illusion school of magic.

One thing i would like to know about is Wood. Are we only damaged by wooden weapons? Because i dont like the logistics of using wooden furniture if thats not the case :P

I also suggest including accelerated healing for Werecritters unless exposed to silver. Not immune to normal weapons but they just dont have the same stopping power as Silver.
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Juliet
 
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Post » Tue Mar 15, 2011 5:21 pm

The whole Twilight fad has kinda put me off from having anything to do with vampires or werewolves, but this looks great.
Count me in.
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Svenja Hedrich
 
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Post » Tue Mar 15, 2011 8:41 am

The whole Twilight fad has kinda put me off from having anything to do with vampires or werewolves, but this looks great.
Count me in.

Luckily the whole twilight fad doesnt extend to TES :P
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Jacob Phillips
 
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Post » Tue Mar 15, 2011 7:01 am

I still need to decide which of my two characters to use for this. Both are vampy's, although I have never played a vampire nor were-thingy. That won't stop me from trying though!
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Project
 
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Post » Tue Mar 15, 2011 3:59 pm

Adding your name to the list Grizzly.. that makes 18 people in this RP O_o
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Crystal Birch
 
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Post » Tue Mar 15, 2011 2:15 pm

Can have two characters, Vampire and Werewolf?
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Sylvia Luciani
 
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Post » Tue Mar 15, 2011 10:07 pm

Can have two characters, Vampire and Werewolf?

I actually wanted Vampire and Nosey Breton Journalist :P But theres so many people that i dont think it would be fair..
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Love iz not
 
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Post » Tue Mar 15, 2011 6:14 pm

Ok the rule for multiple characters is this:

We all start with one character.
However at later stages, some people may have left, or even if they haven't we will all have grown accustomed to each others characters and then we will be able to add more.

As much as I hate to say this, I'm excluding myself from this rule, because we are going to need more than one main group probably about 3 groups of 6 and I'd like to have a character in each group.

That does raise the point of starting locations, Where would people like to start? I would like at least one of the starting locations to be in Morrowind because I love Morrowind so much :D
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Kelli Wolfe
 
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Post » Tue Mar 15, 2011 6:15 am

Ok the rule for multiple characters is this:

We all start with one character.
However at later stages, some people may have left, or even if they haven't we will all have grown accustomed to each others characters and then we will be able to add more.

As much as I hate to say this, I'm excluding myself from this rule, because we are going to need more than one main group probably about 3 groups of 6 and I'd like to have a character in each group.

That does raise the point of starting locations, Where would people like to start? I would like at least one of the starting locations to be in Morrowind because I love Morrowind so much :D


Personally i'm not a fan of Morrowind but the vampire clans are wide spread so there can be multiple starting areas. I wouldnt mind Skyriim.
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Saul C
 
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Post » Tue Mar 15, 2011 2:48 pm

I'm a massive fan of Cyrodiil. I can relate to forests quite easily so i would love to start off there.
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Big mike
 
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Post » Tue Mar 15, 2011 2:13 pm

Well there will be multiple starting locations so you don't have to be in Morrowind. We can be anywhere in Tamriel if you so wish.

A slight change of plan, Although I can RP multiple characters, and I will probably still end up having multiple characters for the start, Elgen has just suggested an idea to me that I have 2 deputies of sorts and they can be in gharge of the other groups for the start at least when everything is chaotic. All these two deputies would have to do really is make sure everyone is moving in a forward manner and not getting too dispersed.
If everyone is happy with this then I will find some people and bestow the title of deputy upon them :P
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willow
 
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Post » Tue Mar 15, 2011 4:27 pm

I'd like to be lone vampire in the Alik'r Desert, of the Anthotis bloodline. Is this okay?
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Daramis McGee
 
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Post » Tue Mar 15, 2011 8:30 am

Well there will be multiple starting locations so you don't have to be in Morrowind. We can be anywhere in Tamriel if you so wish.

A slight change of plan, Although I can RP multiple characters, and I will probably still end up having multiple characters for the start, Elgen has just suggested an idea to me that I have 2 deputies of sorts and they can be in gharge of the other groups for the start at least when everything is chaotic. All these two deputies would have to do really is make sure everyone is moving in a forward manner and not getting too dispersed.
If everyone is happy with this then I will find some people and bestow the title of deputy upon them :P

:shrug:

I wouldnt mind. Especially if deputy bonuses include more than one character but less than three :P

I also want to be paid in graqes. My vampire likes to put them on his fangs to scare childeren by saying they are Khajiit eyes.
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Katie Pollard
 
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Post » Tue Mar 15, 2011 7:00 pm

The very issue with having people to help Halfy was created because there are too many characters in the RP to have any decent plotline. Having several characters at start does not help. I would however imagine her allowing multiple characters when the ranks are thinning out.

But then again, Halfy's the boss.
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Campbell
 
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Post » Tue Mar 15, 2011 6:17 pm

Can the were-creatures only change to half-man half-beast? Or can they change into their animal? ie. werewolf can become a wolf.
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Laura Wilson
 
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Post » Tue Mar 15, 2011 6:17 pm

Half Tooth, I was wondering what kind of flexibility there was in the character creation? I mean, for example, hypothetically *coughcough* if somebody wanted to create say, a Death Knight style character, where they're undead through a form of necromancy but not a vampire or werewolf...would that be alright? Or did you want to adhere to vampires and werewolves specifically?

Just thought I'd ask.
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lydia nekongo
 
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Post » Tue Mar 15, 2011 10:43 pm

I'll play as a mortal.

I wasn't going to take part in this at first, but now I see you can play as a mortal. Sheet is coming now Half Tooth.
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Chris Duncan
 
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Post » Tue Mar 15, 2011 10:10 am

My god this bookstore I'm in is hot. It's like their heater overdosed on coffee. But I digress..

I rather don't care where I start. Unless one starts in Elsweyr, just stick me in the one with the least people, Halfy. If one does start in the deserts, then stick me there. I've always wanted to RP through sand for some reason. It sounds fun.

And DarkNova, you need to lay off the WarCraft. It's goin' to your head, mate. :P
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Shannon Lockwood
 
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Post » Tue Mar 15, 2011 5:39 pm

My god this bookstore I'm in is hot. It's like their heater overdosed on coffee. But I digress..

I rather don't care where I start. Unless one starts in Elsweyr, just stick me in the one with the least people, Halfy. If one does start in the deserts, then stick me there. I've always wanted to RP through sand for some reason. It sounds fun.

And DarkNova, you need to lay off the WarCraft. It's goin' to your head, mate. :P


Damn I heard there was a guy in Germany who starved...playing WoW 3 days straight in a coffee shop...

Alright I'll start in Cyrodil as a mortal ( I will use Jamaal for this RP). It seems we will need some mortals to make the plot more interesting.



Does the silver rule apply as well? As in, silver damages the were-species.
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xx_Jess_xx
 
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Post » Tue Mar 15, 2011 7:07 am

Well Darknova I was very inclined to say no but Jerod Kayne was undecided between characters and one of them was a vampire necromancer, so you could possibly arange something with him where you're one of his summonings gone a bit wrong, if he wants to go with his other character then... hmm... It would be a kind of irrelivent character idea because he wouldn't be affected by any of the main story really. On the other hand it could be quite interesting but see what Jerod Kayne says first :)

As to the Multiple character rule, it changed slightly and this is it :

To start off with everyone is allowed one character. Including myself, I decided it would be very unfair of me to exclude myself from a rule.

I did say start off with though because the start of any RP is hectic and we have a total of 19 charatcers trying to find their place in an RP and fit in. so for the first thread or so we will all have one character. At later stages in the RP we can start introduving mroe characters one by one... but for the start, one character each.

EDIT: Yes silver does damage the were-cspecies. But they can heal much quicker from other wounds
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