Dark Bloods (an RP for vampires and Were-creatures)

Post » Tue Mar 15, 2011 3:35 pm

Tis been approved. I did this long ago, and it has stuck since.

Name: Jamaal Arhano
Gender: Male
Birthsign: The Steed
Race: Red Guard
Age: 29

Physical Appearance: Jamaal has compelling deep brown eyes, with short cut black at about 1/2 an inch. His hair is very thick. He has a deep muscle tone, and bears the usual Red Guard tan. His nose looks quite normal, not too short, not too long. The RedGuard's calf muscles are enormous, along with most of his leg muscles, from his birthsign. His Arm muscles are at a moderate size, along with his height, where he stands about the average man's size. He bears a lean body, and is careful to maintain it, for assassins need to be quick. Jamaal wears a large, thick scar along his right forearm, along with a scar just under his left eye. His overall muscle composition is moderate overall, with his legs as an exception. He is quite athletic and fast, through genetics, and the stars. He also keeps a black hood tied around one of his belt slots.

Apparel: Jamaal is an assassin, but he always doesn't try to look like one obviously. He usually wears, unless disguising himself on certain events, Black Leather Armor, with Light, flexible leather boots. He bears an amulet, which he wears under his armor. His mother gave it to him in his childhood. It is said to give him luck, and it may possibly be enchanted with that ability. He also wears a black leather belt, with many slots of its own. He also wears leather braces, and fingerless leather gloves.

Weapons: Jamaal bears a rather small longsword that hangs from his belt. It is bigger than the usual short-sword, but is not as big as an average longblade (A longblade classified in history as a sword with the blade twice the size of its hilt, therefore, it may very in size somewhat to a degree.) He also bears a short blade, the hilt 6 inches, and the blade 9 inches. It is held in a tie up leather strap pocket on his right arm just below the shoulder, covering his horrible scar. He also wears a small iron dagger in a pouch above his ankle, for such needed instances. It is very light, and does not affect his running in a way that matters. The last weapon of his is a short steel and leather cross-bow, featuring steel in the middle, right on the straight section from which the arrow is aimed, and flexible leather covering it. It sits in his light flexible black leather quiver, slung across his shoulder, with 20 iron arrows. Short blades stick out of both ends of the head, allowing somewhat of a good killing technique.

Misc: Jamaal also keeps one minor invisibility potion handy within his gear belt. He saves it only for life saving instances.

History: Jamaal grew up in Rihad, Hammerfel, and studied the ancient Ansei as a boy. His Mother was a caring mother, a former Morag Tong Agent. His Mother taught him the arts of stealth, and the little combat that she new when he was young. His father was always away. He really knew anything about what he did when he was young. Later though, he finally realized his father was not a former member of the Morag Tong, but an active one of the sort. He was always away in Morrowind doing whatever he did, which Jamaal didn't know about at his young age. Meanwhile, he continued to study the Ansei, the ancient battles of Hammerfell, and the works of Destri Melarg. At the age of ten, his Uncle, a high ranking fighters guild member, taught him some advanced combat techniques, for his mother did not know much of combat. At the age of 16, his father retired, and trained him in stealth, and the art of the stealth kill as much as he could. He was an Ark'ay worshiper growing up, and also worshiped Julianos. At the age of 18, he forsook his parents will to become a member of the Morag Tong, and joined the Dark Brotherhood after being invited by an assassin that saw his talent. He therefore started to worship Sithis. Even though he wasn't as religious as some of the other members, he still pays his respects to the void.

He quickly rose through the ranks by doing contracts, and soon the leader of the Dark Brotherhood appointed him as Silencer. Now he stays in the waterfront with his friend (and fellow brotherhood member) Claud. When his life-long comrade, Renal, and his brother, Rhano, are there, they stay in the same building. Claud holds a house in the Imperial City, while another shelter lies in the Waterfront as well. Brotherhood safe havens are throughout Tamriel, whether being in the form of a residency or sanctuary. Jamaal currently spends his says in the Imperial City, a great place of commerce.
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Eilidh Brian
 
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Post » Tue Mar 15, 2011 9:39 pm

Halfy: Someone once referred to me as a girl.


Perhaps it is from having a female avatar? I know I do that to everyone that has a girl in their picture, especially Gallowglass.
One thing i would like to know about is Wood. Are we only damaged by wooden weapons? Because i dont like the logistics of using wooden furniture if thats not the case :P


Are you kidding? Having your character have to stand up because the chair would bruise their rump, what's not to love?

I also want to be paid in graqes. My vampire likes to put them on his fangs to scare childeren by saying they are Khajiit eyes.


:blink: What?


On topic, I wouldn't mind one or two blood powers and then a clan power. And as far as starting locations, I would want to be anywhere but Cyrodiil. Too many RPs are in Cyrodiil as it is, when there are so many other places to be. Perhaps one in Morrowind, one in Valenwood, and one in Cyodiil; you know, one in each clan area?

Anyway, this looks great, I'll have my sheet in by tonight :) I'm looking forward to RPing with some of you.
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Michael Russ
 
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Post » Tue Mar 15, 2011 12:20 pm

Here's my approved sheet:

Name: Elliana 'Ellie' Belmont
Race: Breton/Werewolf
Gender: Female
Age: 22
Birthsign: The Steed

Faction: Ex-Imperial Legion

Height: 5' 8"
Hair: Fauxhawk, short, light sandy brown
Eyes: Soft mossy green
Skin: Lighter
Tattoos/scars: No tattoos, teeth marks on her stomach from being bitten
Build: Lean, light angular face, small mouth

Class: Scout
Class description: Quick agile surveyor that can hold their own in combat.
Skills: Swordsmanship (50), Athletics (65), Agility (65), Tactics (35), Scouting (40), Conjuration (70)

Apparel:
Light leather boots, lightly steel plated skirt, green button up short sleeve shirt with bronze chainmail underneath, worn leather gloves
Weapons: Mithril shortsword, bound dagger

Inventory: 35 Septims, small magic restoration potion, small potion of healing, silver family ring, small pack

Misc: Her werewolf form is smaller than most, but she makes up for that in speed. Her fur color is light brown like her hair, but has a few stripes of black. She keeps her fauxhawk as a werewolf, but it goes down almost all of her spine.

Personality/traits: Although not the most boisterous of people, she makes sure her voice and opinion is heard. She can be impatient at times, and is usually tough to be good friends with.

Bio: Elliana, Ellie for short, grew up inside the Imperial City to a rich merchant father and a lazy stay at home mother. As she grew up she got less comfortable with the high class life and culture and would constantly get in trouble playing with the lower class of the city. As time went by she began to clean up her act and dabbled with the Mage's Guild, and learned quite a bit about conjuration. She was quite gifted in that aspect, but Ellie didn't feel it was her true calling and she often found herself daydreaming about being out on the countryside on adventures. It didn't take her long to pack her few things and leave the Mage's Guild without so much as a goodbye. Within the hour she was enlisting with the Imperial Legion. She learned swordsmanship there, along with battle tactics. After a year of training she was twenty years old and was beginning to work patrols on various trade routes, and she continued to do so for another year before she, and a few other Imperial Legion scouts, were called to find and kill a werewolf that had been sighted outside of Bruma. As the scouts tracked it through the mountains they were attacked by the beast. Ellie suffered the first blow from it and was bitten almost simultaneously on her stomach. Before the werewolf was killed it had slain three of the six scouts. Ellie was in bad shape and as the three survivors made their way back to Bruma, Ellie's friend, whom she had grown to like, found the bite. He confronted her with a blade drawn, and the other scout was quick to follow. Before she knew it they attacked, but a new primal instinct helped her defeat one scout, but her old friend had fled the scene. Now Ellie wanders the countryside hiding from the occasional scout group or hunter.

History:
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TOYA toys
 
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Post » Tue Mar 15, 2011 4:17 pm

Teh wewtz~

Name: Nytt Valeci
Previous name(s): Nytt Valeci
Race: Mystic Elf
Gender: Male
Age: 1175
Birthsign: The Steed
Bloodline: Quarra

Clan: Dark Blood
Rank: Fang
Faction: Ex Dark Brotherhood
Rank:

Height: 6'5"
Hair: Black, straight and just past his shoulder length.
Eyes: Pale Red
Skin: Pale, with bold, dark tribal tattoo's that follow along his body in a symetrical fashion.
Tattoos/scars: See above. Has various scars all over his body, a most notable one on his stomach.
Build: Handsome mer with pale skin, he has a gaunt face due to Vampirism, he is tall and fairly musclar, he is of normal weight.

Class: Hunter
Class description: Capable with stealth and weapons, it's the class that's mediocre at both the ranger class and the warrior class but great at a select few skills from both.
Skills: Long Blade, Athletics, Acrobatics, Block and has some ability in stealth. Is also a very capable cook.

Apparel: He currently wears a brown robe with a black trim at the bottom. A thick hood covers his head.
Weapons: Ornate sword with a black ebony hilt engraved with ivory details and a double edged blade. The blade itself is engraved with elven that reads - Man is born free, but everywhere in chains.

Inventory: Not alot, a couple of maps, some paper and a quill. He does however make a note of always carrying a sack of apples for old times sake.

Misc: ~

Personality/traits: Nytt is an easy going and sometimes fairly goofy guy, he's proud and friendly and enjoys meeting new people and getting to know them. He can be a bit judgemental but when he gets to know someone he will put his life on the line, he is very trustworthy, an attribute which he is well known for.

Bio:
Nytt was born into a poor family within the walls of Mournhold, all his childhood he was bullied by other mer for being different. His father worked for the local tavern while his mother worked the house. One day, when he was coming back from school, three redguard children picked on him, teasing him and pushing him around. He finally gave into his anger and attacked them and nearly killed all three before he was chased away by their fathers who were nearby at the time. Later that evening while Nytt and his family sat down to eat the house was attacked, burning down the small building killing both his parents.

He ran away that night and escaped via some old merchants to Bravil in Cyrodiil, he began working for the fighters guild, learning how to fight and become a powerful friend to the guild all the while becoming more and more accepted by the people.. During his time in Cyrodiil he loved and was loved back by many women but he never found he could settle down with anyone. However, he soon found the woman of his dreams and after two years they became married, but luck was not on his side, during a mission he was attacked by a vampire and overcome, he quit the Fighters Guild for fear of being caught, both him and his wife knew that their love would get them through this and they would find a cure, but soon they became poor and could not afford anything, Nytt was forced to join the Dark Brotherhood just to keep living and was embraced by them, he found a new family within them and after a few years he became a listener, however.. One night he brutally attacked his wife for blood and killed her, horrified by the murder he had committed, he left the Dark Brotherhood, giving him nothing more the anger of Sithis and the Night Mother, together, the would haunt his dreams, showing him his family burning and him killing his wife..

It was not long after the murder he was contacted by a man named Sirius who ran a cult named The Dark Blood Guild, they became good friends and he was called upon to go on what he was called "The Longest Journey" inwhich both Sithis and the Nightmother plagued him constantly, during the journey he was killed brutally and swiftly but was resurrected by a member of the Journey who soon became Sirius' wife. This death came to a shock for him and it's unclear to many what happened after the death - but needless to say, it was something which troubles him still. He has recently been away from the guild - travelling to his old home of mournhold where he has spent quite some time there.

Hstory:
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Ann Church
 
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Post » Tue Mar 15, 2011 8:26 pm

Isn't there only one listener? Or...

EDIT: Meh It doesn't really matter.
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Christina Trayler
 
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Joined: Tue Nov 07, 2006 3:27 am

Post » Tue Mar 15, 2011 8:08 pm

Name: Acerbus Occisor
Race: Imperial/Vampire
Age: 837, but looks like he is in his early sixties.
Gender: Male
Birthsign: The Atronach

Main skills: Swordplay, Repair, Telekinesis
Class: Swordsman
Guild: Dark Blood Guild
Rank: Fang

General appearance: He is of medium build, muscular arms and legs. His flesh is pale and his face is gaunt due to his 'condition'.
Hair: Natural. Shoulder length, jet black
Eye Colour: Red
Height: 6'2"
Tattoos/Scars: A short scar that arcs around his left eye.

Mental Description: He is different from most vampires, seeing as he is kind and eerily calm in most situations. Acerbus will speak his mind if need be and is civil in most arguments. Few are on his bad side and even fewer are people he truly hates. In combat, he can be just as calm and even more so fierce.

Primary weapon: Steel longsword with a ruby pommel, red grip, and ivory scabbard.
Secondary weapon: http://upload.wikimedia.org/wikipedia/commons/2/27/Sgian_dubh_Sheffield.jpg tucked into his boot. (minus the stamp in the middle.)
Clothing/Armor: Leather boots coming just below his knee, tight red velvet pants, a black shirt with red trim and loosely tucked into his pants. He also wears leather bracers on his forearms, which are plated with thin steel shaped like scales. He wears a left handed glove with the same set up as his bracers.

Inventory: Map, Compass, Small pouch full of gold, Quill and Ink, Lute

Minor Power: The ability to manipulate mortal minds including hypnosis.

Major Power: The ability to take on the appearance of a child.

Misc.:
--He is a master of swordplay and telekinesis.
--Plays the lute.



Bio: Acerbus has forgotten many things about his early life, seeing as the knowledge he holds and the age he has reached has pushed it out. But what he can remember is the day he was given the Dark Gift; and it was as clear in his mind as moonlight.

He had been traversing the Nibenay Basin searching for rare sprigs of Nirnroot. Most of the day had gone as planned, stopping here, marking there, but what he hadn't expected to do was stumble upon a vampire's lair near the bank of the Corbolo River. The vampire offered him an alternative to death: the Dark Gift for the life of his brother, Acerbus' only family. And, of course, Acerbus agreed to this horrid proposition and was given the gift of eternal life. Through remorse, he spent long years of his life on grieving for his selfishness. Eventually, however, he moved on to better things; though he still has moments where he zones out and thinks back on the time with his brother.

Since then, Acerbus has been a part of the Dark Blood Guild and a high ranking and well respected member.

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Tiffany Castillo
 
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Post » Tue Mar 15, 2011 7:00 pm

Egads, alot of people are joining this. Are you still taking Half? It seems you have way over 8-10 people so if not, thats cool :P
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Cayal
 
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Post » Tue Mar 15, 2011 12:24 pm

She is still taking...(At least I believe so...he took mine about a hour ago...)

Goodness... Atomic you'll be the 20th one in...

Man in my opinion I think one of you should make a little 3' 6" Bosmer vampire...Midget Bosmer vamps ftw (that eat men whole)
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stevie trent
 
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Post » Tue Mar 15, 2011 8:35 pm

Half-tooth is a girl.
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CHARLODDE
 
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Post » Tue Mar 15, 2011 10:14 pm

Well I kind of knew that. My mistake on putting "He" instead of "She".

Sorry about that. My fault.
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A Boy called Marilyn
 
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Post » Tue Mar 15, 2011 8:59 pm

Character sheet removed, writing up a different character.
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Elizabeth Lysons
 
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Post » Tue Mar 15, 2011 12:10 pm

I'm personally thinking we should keep to the known clan powers, if your vampire comes from said clan with that power. For unknown clans, like some in Skyrim and Elsywer and Black Marsh, etc. I see no issue in creating a clan power.

These additional powers you speak of, I think they ought to apply only to After the Blood Matron rises and powers begin to strengthen. But that's just my opinion, take as you wish.

Dang... I'm torn between making a Claudia-esque vampire (from Interview With The Vampire) or a clueless lycanthrope, I'm really not sure. But I guarantee Jackorn Von Stralon and Lucifer Horenizia will not be making a reappearance, for they have been put to rest. Some of their persona may pass on though.
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Jessie Butterfield
 
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Post » Tue Mar 15, 2011 4:04 pm

I have added more people to the character sumaries list.

I have chosen Uglius Maximus and Lord Venificus to be deupties, and I have started the 3 groups, The groups don't really mean much other than these are the people you'll be RPing with to start off with, as the start of all RPs is hectic. Uglius Maximus will be in charge of people starting in Cyrodil, I will be in charge of people starting Morrowinf and as we haven't decided on a third place yet Lord Venificus isn't in charge of anyone yet although I really think it should be a choice between High Rock and Elsweyr.

I also have news for everyone who has created or is creating a vampire character. I have been trying to assign powers to each clan but it's proving rather difficult what with me only focussing on morrowind vampires. Someone suggested tp me that only having morrowind clans can be just a little bit restricting and pushed people generally in the direction of morrowind. And I don't want to include information on every vampire clan, so I have decided to step away from lore a little bit. You can still pick a bloodline and a clan but instead of assinging each clan with powers I'm going to compile a list of minor powers and major powers. You pick one power from each list for your vampire but the greater power only becomes availible once Lamae has surfaced. Minor powers will be things like small bonuses and skills while major powers will be things like full body transformations. I will post the list up shortly.

I am shortly going to edit the Dark Blood Guild section of the OP and explain the ranks within the guild.
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Red Bevinz
 
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Post » Tue Mar 15, 2011 11:20 am

I'm personally thinking we should keep to the known clan powers, if your vampire comes from said clan with that power. For unknown clans, like some in Skyrim and Elsywer and Black Marsh, etc. I see no issue in creating a clan power.

These additional powers you speak of, I think they ought to apply only to After the Blood Matron rises and powers begin to strengthen. But that's just my opinion, take as you wish.

Dang... I'm torn between making a Claudia-esque vampire (from Interview With The Vampire) or a clueless lycanthrope, I'm really not sure. But I guarantee Jackorn Von Stralon and Lucifer Horenizia will not be making a reappearance, for they have been put to rest. Some of their persona may pass on though.

The problem is some bloodlines dont have a diffinitive ability or power other than increased strength or speed or magic capabilities while others have definate abilities like freezing things with their breath or turning to mist or swallowing people whole so some blanks need to be filled in if its Clan only powers to keep things balanced.
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Dewayne Quattlebaum
 
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Post » Tue Mar 15, 2011 6:17 pm

The problem is some bloodlines dont have a diffinitive ability or power other than increased strength or speed or magic capabilities while others have definate abilities like freezing things with their breath or turning to mist or swallowing people whole so some blanks need to be filled in if its Clan only powers to keep things balanced.

Very true. Very well, Halfy, I might be awaiting this list before definitively making a character.
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Ally Chimienti
 
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Post » Tue Mar 15, 2011 3:34 pm

Approved Sheet :D

Name: Black Templar
Previous name(s): Benedictus Percian
Race: Argonian, Vampire
Gender: Male
Age: 63 (Was infected at age 27)
Birthsign: The Warrior
Bloodline: Cyrodillic

Clan: He was infected by Cyrodillic vampires, but is not in any sort of clan. A 'Free-Lance Vampire' if you will.
Rank: N/A
Faction: Ex-Fighters Guild
Rank: Ex-Protector

Height: 6 feet exactly
Hair: Sports very long crimson spines that stretch down to his shoulders.
Eyes: Pale human-like vampire eyes with a reddish glint.
Skin: Pale dead-like Orange and red scales, with distinct traces of black and green.
Tattoos/scars: A lot of scars traveling around his chest and arms. A real noticeable scar is a large one that travels horizontally across the left side of his snout.
Build: Mainly tall and muscular, Ben keeps himself healthy and in mint condition. He has slightly longer legs then normal Argonians, making them ideal for running. The lizard has a tough upper torso strength and hard muscled arms.

Class:
Templar (Although he refers to himself as a 'Black Templar')
Class description: A mixture between a monk and a Knight, specializing in the arts of combat and meditation, but on occasions they can turn in vigilante's. Templar's fight for the common good and the gods. The ability to use a sword, shield and bow is nothing more then an art to them.
Skills: Since Ben lives alone, and visits towns rarely he must use nature in order to survive. He is an excellent hunter (Including Acrobatics[75], Athletics[80], Tracking[80] and Stealth[75]) and cook. Him being a Templar enables him to execute complex sword and shield maneuvers (Blade[90], Block[95]) as well as use bows and crossbows with deadly accuracy (Marksmen[80]).

Armor:
Everything is of chainmail, save for the boots in which case are leather. Figure something like http://fc09.deviantart.net/fs18/f/2007/224/8/3/Templar_Knight_in_Battle_Dress_by_angelfire7508.jpg. But in place of a helmet, Ben wears a leather turban reinforced with chainmail Carries a large steel Kite Shield with a golden dragon head representing Akatosh painted on it, when it is not in use the shield is strapped to his back. The cloth that covers the chainmail on his chest also bores the same symbol. He wears a heavy leather belt with all sorts of minor equipment tied to it. The clothe on his armor is severely blood-stained.
Weapons: A Steel Longsword with a thinner blade and curve at it's tip, he also sports a large wooden crossbow for hunting and/or killing foes. A minor enchanted bolt quiver is tied to his right thigh which holds over twenty bolts. The quiver is enchanted so if Ben is moving around too much, the arrows will not spill out - a light gravitational spell holds them in place enabling Ben to reload his crossbow with ease.
Clothes: On the occasions where he's not wearing his armor, Ben wears a stitched green shirt and leather greaves.

Inventory:
On his belt, he has a small sack of gold for whenever he enters a village or town. He keeps several whetstones with him in case his sword grows dull, or to sharpen the tips of his crossbow bolts. He also wears a golden medallion that he was given from his devotion to the nine.

Misc:

Personality/traits: Ben has a very disciplined mind, and takes everything with an easy irritating seriousness. Although at times he can be a funny, and joking Argonian. Though food does not give him sustenance, Ben eats it anyway in order to feel more normal, although separates himself from society. He has entered a depressive state, with various thoughts to commit suicide ever since his infection although he could not drive himself to do something like that. Sometimes, these moping states can lead to fits of rage which usually end up in someone getting hurt or killed.

Bio: Ben was born an orphan but was adopted by a rich noble widow in Chorrol. The widow's husband had died in service to the fighter's guild and she named the Argonian after him. He was raised as a military-man by his adopted mother's various body guards and was put into the fighter's guild at age 22. There he learned to be disciplined and smart unlike his spoiled younger brother, Lirus Percian. Benedictus rose to the rank of Protector until he was banned from the guild due to a small scuffle and contract defection which resulted in the death of two fighter's guild member's.

He then became a Monk, training himself in meditation and learning about the Nine Divines. Mixed with his combat skills, Ben became somewhat of an Eradicator. Cleansing evil creatures in the name of the gods, and was known as a vampire slayer. He also killed Bandits, Escaped Criminal and Thieves operating outside of cities and towns. Although his vigilante worked came to a screeching halt when one night Ben was ambushed by Vampires and was infected. Days later he had transformed into a vampire; The very thing he sought to destroy.
Benedictus now roams the land killing Bandits and Marauders with a new passion in hopes to redeem himself in the eyes of the nine.

History:

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luke trodden
 
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Post » Tue Mar 15, 2011 11:31 pm

We PM sheets, right?
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jennie xhx
 
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Post » Tue Mar 15, 2011 8:47 pm

Question:

Alright well. Argonians are resistant or immune to disease...so IF they can get vampirism (SP?) then it would be difficult. Plus,
They would be really [censored] up.
Reptiles need water, moisture, and sunlight to live...and I believe that you can't get sunlight. So tell me, is an Argonian vamp-beast possible? Aulakauss and I were pondering over the subject, and it is an important question.
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GabiiE Liiziiouz
 
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Post » Tue Mar 15, 2011 10:56 am

Question:

Alright well. Argonians are resistant or immune to disease...so IF they can get vampirism (SP?) then it would be difficult. Plus,
They would be really [censored] up.
Reptiles need water, moisture, and sunlight to live...and I believe that you can't get sunlight. So tell me, is an Argonian vamp-beast possible? Aulakauss and I were pondering over the subject, and it is an important question.

Argonians arent 100% immune they are only immune to the vast majority of disease and poisons found in Argonia and simular strains outside of Argonia, Poryphic heomphelia however is a completely unique disease that didnt evolve it was created by a Daedra so yes it is possible (and the existence of the Whett fangs of Argonia proves this) for an Argonian to become a vampire.

As for Moisture, no thats wrong. Many many many reptile breeds survive and even thrive in desert climates aswell as tropical, just look at australia and africa. And Argonians dont need sunlight, they are warm blooded acccording to developer interviews over on TIL.
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tannis
 
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Post » Tue Mar 15, 2011 10:41 pm

Argonians are only 75% resistant to diseases so there is a chance they can still become vampires. And it is possible for an argonian to become a vampire.
Here is a page about argonian vampires specifically, it's quite short and precise and explains the difference between argonian vampires and other vampires quite well. http://hosted.planetelderscrolls.gamespy.com/ral-jiktar/argonian_vampires.htm

I will also just take the oppertunity to explain the reason for the groups. Having 20 people gathering in one place is completel madness and the RP will fall apart, so instead it's becoming like 3 smaller RPs and for the start you will be RPing with the people in your group. Although it may seem restrictive, it will should work out a little better as you will only be concerned with the people in your group to start with. Later on we can move about a little and mix the groups up and stuff. But for the start we will be sticking to these groups.
I would also like to suggest that when the RP actually starts we title each post with our characters location, to make things easier to read.
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ImmaTakeYour
 
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Post » Tue Mar 15, 2011 9:38 am

"When Argonians Become Vampires

Argonians that contract Vampirism are often very unlucky, there high tolerance to diseases makes it hard for them to contract it. Like all Vampires sun can kill it, same goes for Argonians, but these cold blooded animals need Sun to actually survive. They will lose the ability to sun bask and go to alternate ways to collects heat. One is fire, but it does not produce heat capable of keeping it alive for a long time. The most used tactic is to feed more than the usual Vampire, they will not seek other Argonians but the Mammal race and other warm blooded creatures. The heat from those animals blood will keep the Argonian alive."

Alright well apparently you (Half-tooth) and Solidor answered the question. Now there are khajiit vampires as well? Correct?

So Solidor you are saying any disease immuneness does not apply because Molag Bal created it. That seems logical.

Edit: Apparently the article mentions Khajiit vamps too.
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Alyna
 
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Post » Tue Mar 15, 2011 5:09 pm

Ok here is the list of major and minor powers, choose one from each list for your vampire characters. But remember the major power cannot be acessed at all until Lamae has been above ground for a while. I'll do and OOC post to announce when it's ok to start using them.

Vampire Powers:

Minor Powers:
-Vastly increased strength
-Vastly increased magicka
-Vastly increased speed and agility
-The ability to manipulate mortal minds including hypnosis
-The ability to walk through walls
-The ability to change their body shape, size and dimensions. (useful for fitting through tight spaces or hiding)
-The ability to scale walls with ease
-The ability to drain the life force of a mortal

Major Powers:
-The ability to transform into mist
-The ability to transform into an inanimate object no bigger than the vampire. (generally smallish objects)
-The ability to transform into a creature no bigger than the vampire (no lions, tigers, guars, or whales :P)
-The ability to take on the appearance of a child
-The ability to fly
-The ability to control and possess animals
-The ability to curse things, like animal’s people and crops
-The ability to cause plagues.

If you've already PMed me a sheet then just add this information somewhere at the bottom on your sheet. I will just og and amend the character sheet in the OP to include this.
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Ludivine Dupuy
 
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Post » Tue Mar 15, 2011 3:32 pm

I believe I read somewhere in the UESP or somewhere, that the vampy disease (Too lazy to use the correct term :P) bypasses any resist-disease effects, since it's a very potent and unique disease. And I also think that there is a higher risk of catching it depending on the strength of the vampy attacking you.

Also, Can't low-powered vampires walk around in the sun without taking any sort of damage? Or is it just strict; all vampys are allergic to the sun.

EDIT: Able to drain the life force from a mortal? Like the Wraith from Stargate Atlantis? That sounds like an alternate way to get sustenance. For the minor powers, I'll go with Increased Strength, Speed and Agility as well as svcking someones life out through my lizard's hand :3
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Kate Murrell
 
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Post » Tue Mar 15, 2011 4:43 pm

I believe I read somewhere in the UESP or somewhere, that the vampy disease (Too lazy to use the correct term :P) bypasses any resist-disease effects, since it's a very potent and unique disease. And I also think that there is a higher risk of catching it depending on the strength of the vampy attacking you.

Also, Can't low-powered vampires walk around in the sun without taking any sort of damage? Or is it just strict; all vampys are allergic to the sun.

My way of making sense of the disease is its not a disease, its just that we have so little understanding of its nature that we label it as such, but instead its more a manifestation of something Daedric which passed through to the blood matron when Bal dropped his blood on her, this way it is totally immune to any defenses set in place to guard against it.

As for the sun thing I always thought that new born vampires would be safer in the sun than older vampries, while feeding does offer some immunity to the more fatal effects the length of time you can spend in the sun after feeding would diminish with age.

But both are just personal oppinions :P

EDIT: Also Jerod, one of each power :P
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Penny Courture
 
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Post » Tue Mar 15, 2011 7:44 am

As for the sun thing I always thought that new born vampires would be safer in the sun than older vampries, while feeding does offer some immunity to the more fatal effects the length of time you can spend in the sun after feeding would diminish with age.


I agree.

Isn't it that as vampires age, they lose even more of their mortal characteristics, or am I mistaken by this? I do remember your idea Solidor (with Almerion. You know what I am referring to.) Would this count for the fact as you age you lose more of your mortality?
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Louise Andrew
 
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