Dark Bloods (an RP for vampires and Were-creatures)

Post » Tue Mar 15, 2011 5:12 pm

My way of making sense of the disease is its not a disease, its just that we have so little understanding of its nature that we label it as such, but instead its more a manifestation of something Daedric which passed through to the blood matron when Bal dropped his blood on her, this way it is totally immune to any defenses set in place to guard against it.

As for the sun thing I always thought that new born vampires would be safer in the sun than older vampries, while feeding does offer some immunity to the more fatal effects the length of time you can spend in the sun after feeding would diminish with age.

But both are just personal oppinions :P

I agree with the disease/deadric origination.

Maybe for newer vampires or vampires that get a daily dosage of blood don't take any damage from the sun, although they are 'blinded' by it. It clouds their vision and could possibly cause migraines and shtuff.

EDIT: I can only choose one Minor power...? Fuggleshticks... I guess I'll just go with Life-Draining. Sounds like a lot of fun :evil:
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Eve Booker
 
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Post » Tue Mar 15, 2011 3:26 pm

I suppose my group can start in High Rock.
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Amysaurusrex
 
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Post » Tue Mar 15, 2011 2:26 pm

Are you sure about that Venificus? I'm just going to make sure before I add it to the OP. (I changed Acerbus' age as well for you)

I also just thought I'd let everyone know that if you make a character and post their sheet in the thread, you can still change you're mind if you like, and make a new character.
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tegan fiamengo
 
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Post » Tue Mar 15, 2011 5:48 pm

Are you sure about that Venificus? I'm just going to make sure before I add it to the OP. (I changed Acerbus' age as well for you)

I also just thought I'd let everyone know that if you make a character and post their sheet in the thread, you can still change you're mind if you like, and make a new character.


Well what location in Cyrodiil is he starting in? I'd like to start there in Cyrodiil as well, but be in a different place than he, seeing as I'm more familiar with it.
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Amy Smith
 
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Post » Tue Mar 15, 2011 8:53 pm

I'm starting in Cyrodiil as well, roughly around the Chorrol region. But my vampy roams the land, so he could possibly bump into someones group.

Also, I'm revising my CS a wee bit...
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Abi Emily
 
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Post » Tue Mar 15, 2011 10:40 am

Excellent! This is really starting to look like a finalized RP, and I now believe I have the requisite information to form up my character. I think I'll hang out with Half Tooth's group, if for no other reason than that I would like to get away from Cyrodiil for the time being.

But which powers to choose? They all look so tempting :) Some of the greater powers just look like enhanced versions of the minor powers, although I think the ability to control humans should be a little bit more difficult to obtain than controlling animals. I'd think animals would be easier to control :shrug: Regardless, this still looks great, and I'll have my CS in soon :goodjob:



EDIT: I see what you mean, and I had a hunch that was what it was. Well then, I can't say I am inclined to take up either of them, but I am very much wanting to go to Morrowind. Besides, that's where most of the clans are situated, are they not?



PS How many werewolves are there? The emphasis seems to very quickly be focusing on the vampires and their clans, and the guild of Dark creatures and werewolves are fading into the background. Because if that is the case, I suggest we take to one way or the other, and not float in this limbo. Either re-empasize the non-vampire aspects or make it entirely vampiric, I'd say. Not really an opinion of mine, just stating that that seems to be where this is headed, and I would want to avoid problems on the part of our were-friends. Thanks.
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Sammygirl
 
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Post » Tue Mar 15, 2011 3:46 pm

Well we could have 2 groups in Cyrodil if lots of people really want to start in Cyrodil. I thought having it more spread about might be better because we'll have less chance of bumping into each other at the start, but obviously it's up to everyone else. Just say where you'd like your character to start, and there isn't a problem with morrowind is there? I really like it and I was thinking of starting somewhere like Sadrith Mora or Balmora, but if no one wants to start in Morrowind then I can move somwhere else.

The mind control thing is not a mind control, it's a manipulation, making them see something or making yourself look more attractive to them or something, to try and persuade them to do what you want them to do. The animals one is complete posession.
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Laura Hicks
 
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Post » Tue Mar 15, 2011 11:12 pm

Okay, I'll stick with High Rock. Wayrest, perhaps?
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Marine x
 
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Post » Tue Mar 15, 2011 11:34 am

Well we could have 2 groups in Cyrodil if lots of people really want to start in Cyrodil. I thought having it more spread about might be better because we'll have less chance of bumping into each other at the start, but obviously it's up to everyone else. Just say where you'd like your character to start, and there isn't a problem with morrowind is there? I really like it and I was thinking of starting somewhere like Sadrith Mora or Balmora, but if no one wants to start in Morrowind then I can move somwhere else.

The mind control thing is not a mind control, it's a manipulation, making them see something or making yourself look more attractive to them or something, to try and persuade them to do what you want them to do. The animals one is complete posession.

Yeah essentially using the vampires unnatural beauty to enthrall them which will significantly tip the scales in the vampires favour when attempting to coerce some one in to talking/doing something. Essentially is a psychological thing.. but on steroids. With teeth.

And i'd like to start off in Morrowind though the specific locations are not a problem, main land or Vvardenfell is fine with me.
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Dan Stevens
 
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Post » Tue Mar 15, 2011 5:53 pm

Due to bravil being the closest town to the Jerall mountains, my group will begin at the town right next to it - Called Applewatch. T'is a small settlement so there shouldn't be any trouble other then the local yob or two.
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saxon
 
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Post » Tue Mar 15, 2011 8:47 pm

Due to bravil being the closest town to the Jerall mountains, my group will begin at the town right next to it - Called Applewatch. T'is a small settlement so there shouldn't be any trouble other then the local yob or two.

I'll be sure to head your direction.

Also, we need a cool theme song - I propose http://www.youtube.com/watch?v=Jo2_s7J8-JA. It's got a cold, dark and gritty atmosphere to it and it reminds me of a rainy day :3
*Disclaimer: A Theme song is not mandatory*
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Amber Ably
 
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Post » Tue Mar 15, 2011 11:54 pm

Due to bravil being the closest town to the Jerall mountains, my group will begin at the town right next to it - Called Applewatch. T'is a small settlement so there shouldn't be any trouble other then the local yob or two.

Dont you mean Bruma? The Jerall mountains are found on the border of Skyriim in northern Cyrodil, and isnt Applewatch a farm? The farm where lucien lechance dies?
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Oceavision
 
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Post » Tue Mar 15, 2011 10:32 pm

Dont you mean Bruma? The Jerall mountains are found on the border of Skyriim in northern Cyrodil, and isnt Applewatch a farm? The farm where lucien lechance dies?


Nice one! Didn't realise I got that mixed up.

And I'm sure it is a farm, it's also several years + of the main storyline, so I'm assuming people got funky and moved in/around the farm.
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Richard Thompson
 
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Post » Tue Mar 15, 2011 8:23 pm

I love the theme song btw Jerod it would suit my character so well :D I'm going to go download the tune now actually.
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Sam Parker
 
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Post » Tue Mar 15, 2011 12:44 pm

Nice one! Didn't realise I got that mixed up.

And I'm sure it is a farm, it's also several years + of the main storyline, so I'm assuming people got funky and moved in/around the farm.

Makes sense, a small farming community of sorts?

I love the theme song btw Jerod it would suit my character so well :D I'm going to go download the tune now actually.

I vote for the Smallville theme tune. We can all have veneared teeth and perfect hair and lazer vision. Awesome!
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Mackenzie
 
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Post » Tue Mar 15, 2011 7:54 pm

Makes sense, a small farming community of sorts?


Maybe? I was more thinking about several houses with a pub and a church - Nothing fancy, just a small thing.
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neil slattery
 
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Post » Tue Mar 15, 2011 8:31 pm

Nice theme song :P

My sheet has been sent, with all the necessary edits to conform to this RP. And now we play the waiting game.

Oh, and by the way, my character is located in southern Cyrodiil, but I'll try to move him north to find another group. Whichever one needs another person, I don't really mind where. Though High Rock sounds nice, if it is not already full. Thank you :)
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Blessed DIVA
 
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Post » Tue Mar 15, 2011 6:14 pm

PS How many werewolves are there? The emphasis seems to very quickly be focusing on the vampires and their clans, and the guild of Dark creatures and werewolves are fading into the background. Because if that is the case, I suggest we take to one way or the other, and not float in this limbo. Either re-empasize the non-vampire aspects or make it entirely vampiric, I'd say. Not really an opinion of mine, just stating that that seems to be where this is headed, and I would want to avoid problems on the part of our were-friends. Thanks.


I spoke to Halfy about it and the general gist of it is that the focus has primarily been on vampires due to the chaos it was trying to decide on and figure out the ability system to give them the same kind of variation as were creatures. Were-Creatures where easy enough to do though, fortunately. So the focus isnt split, and as far as i know theres a few were creatures and theres always possiblities of mortal characters being infected by a were creature :P
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Guinevere Wood
 
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Post » Tue Mar 15, 2011 8:22 am

I spoke to Halfy about it and the general gist of it is that the focus has primarily been on vampires due to the chaos it was trying to decide on and figure out the ability system to give them the same kind of variation as were creatures. Were-Creatures where easy enough to do though, fortunately. So the focus isnt split, and as far as i know theres a few were creatures and theres always possiblities of mortal characters being infected by a were creature :P


Good to hear. That's what I had figured, but I always prefer to stay on the side of safety. Nonetheless, the vampires always seem to get the better end of the bargain when it comes to powers and the like.

And to reiterate, for the same reason as above, I would like to be placed within Lord V's group. Call me paranoid, but I absolutely hate it when people miss the edits I place into my posts. It's in no way their fault, but it's happened to me enough times that I will actively try to avoid the problem :)

Thanks again (seeing as how I can't help but add my appreciation into every one of my posts :P)
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SamanthaLove
 
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Post » Tue Mar 15, 2011 11:13 am

Good to hear. That's what I had figured, but I always prefer to stay on the side of safety. Nonetheless, the vampires always seem to get the better end of the bargain when it comes to powers and the like.

I disagree, while vampires are certainly more refined and focused they still dont match Were creatures on levels of strength ferocity and relentlessness. A Vampire has his own mind when he or she is fighting, they know when to back down but a were creature is essentially just a predator beating away at defenses and eventually it will get its jaws around what its going for, well not always but mostly :P

But that leaves another question to be answered, exactly how powerful will a relentless predatorial beast be if it retains the control and compass of its human form. ( human being used as a broad term for the TES races in this instance) It may end up losing the relentless juggernaught like quality but it gainst creativity objectivity and rationallity. Either way you can debate until your face turns blue that vampires may be stronger or were creatures may be stronger, depends on how you look at it and what you do with it i guess :P
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Chris Jones
 
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Post » Tue Mar 15, 2011 10:07 pm

My way of making sense of the disease is its not a disease, its just that we have so little understanding of its nature that we label it as such, but instead its more a manifestation of something Daedric which passed through to the blood matron when Bal dropped his blood on her, this way it is totally immune to any defenses set in place to guard against it.

As for the sun thing I always thought that new born vampires would be safer in the sun than older vampries, while feeding does offer some immunity to the more fatal effects the length of time you can spend in the sun after feeding would diminish with age.

Agree with the first opinion.

Iffy with the second. Maybe it's just me, but in Morrowind you always had issue with the sunlight, no? I believe it was purely the case for the Cyrodiilic bloodline, who made a deal with Clavicus Vile, that when they feed, for a time they would appear completely mortal and capable of walking in the daylight. This combination of gifts allowed them to drive their fellow Cyrodiilic bloodlines to extinction, as they could masquerade easily as a vampire hunter and slay his opposition, and then the mortals he hunted alongside.

Have a character idea, the wheels are churning.
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Gemma Woods Illustration
 
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Post » Tue Mar 15, 2011 11:23 am

Agree with the first opinion.

Iffy with the second. Maybe it's just me, but in Morrowind you always had issue with the sunlight, no? I believe it was purely the case for the Cyrodiilic bloodline, who made a deal with Clavicus Vile, that when they feed, for a time they would appear completely mortal and capable of walking in the daylight. This combination of gifts allowed them to drive their fellow Cyrodiilic bloodlines to extinction, as they could masquerade easily as a vampire hunter and slay his opposition, and then the mortals he hunted alongside.

Have a character idea, the wheels are churning.

I always saw that as a pure game mechanic to be honest, i think in terms of Role plays and fanfictions we're free to assume other vampires share this trait if we wish, i've never seen any hard proof in lore condemning the idea that other bloodlines may have this trait. It may be a case of diminished resistance in comparison to the Cyrodiilic strain but its still existent.
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Maya Maya
 
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Post » Wed Mar 16, 2011 12:19 am

I disagree, while vampires are certainly more refined and focused they still dont match Were creatures on levels of strength ferocity and relentlessness. A Vampire has his own mind when he or she is fighting, they know when to back down but a were creature is essentially just a predator beating away at defenses and eventually it will get its jaws around what its going for, well not always but mostly :P

But that leaves another question to be answered, exactly how powerful will a relentless predatorial beast be if it retains the control and compass of its human form. ( human being used as a broad term for the TES races in this instance) It may end up losing the relentless juggernaught like quality but it gainst creativity objectivity and rationallity. Either way you can debate until your face turns blue that vampires may be stronger or were creatures may be stronger, depends on how you look at it and what you do with it i guess :P


That is, if a vampire would allow a werewolf to meet it in head to head combat. The only ones that would think like that are the... agh, I forgot the name. Well, you know what I mean, the strength ones in Morrowind.

A human can still behave in such a way, like a berserker. Orcs can be werewolves, right? That would be pretty hard to deal with.

I always saw that as a pure game mechanic to be honest, i think in terms of Role plays and fanfictions we're free to assume other vampires share this trait if we wish, i've never seen any hard proof in lore condemning the idea that other bloodlines may have this trait. It may be a case of diminished resistance in comparison to the Cyrodiilic strain but its still existent.


Yeah, some game mechanics should probably be ignored for the sake of a more interesting roleplay. Sometimes lore should be followed no matter what, but this small of a thing can safely be controlled by the host.
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Victor Oropeza
 
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Post » Tue Mar 15, 2011 2:33 pm

I'll start in Uglius Maximus' group if that's okay.

I don't believe anyone answered my question I asked earlier, can were-creatures only change into their half beast form, or can they also become the beast they represent? For example, werewolves could also change into a wolf.
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herrade
 
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Post » Tue Mar 15, 2011 10:47 am

Well, here's the character sheet. I'll start with whoever; just let me know where we start off and I'll be good.

Name: Darion Rayner
Race: Imperial (Were-Bear)
Gender: Male
Age: 31
Birthsign: The Warrior

Class: Ex-Bandit
Skills: Long blade, Light armour, Athletics, Holding his liquor
Faction: None

General Appearance: Darion is relatively average in appearance. Tall, lean, and relatively muscular from his previous line of work, there is nothing particularly eye catching about him. Though there are many who would have thought it impossible, in recent months he has become increasingly scruffy looking, with thick stubble obscuring his rough features, his hair more untamed than ever.
Height: 6'3"
Eye colour: Dark blue
Hair: Light brown, worn to his shoulder blades

Personality: Despite his circumstances, Darion is surprisingly upbeat. Though his observations regarding life are usually couched in sarcasm and wry humour, he has a generally positive outlook on things.

Weapons: A well weathered silver longsword with a moderate frost enchantment.
Clothing: Loose black t-shirt worn under a denim jacket, dark brown trousers and black leather boots.

Inventory: A small steel flask of flin, and a supply of self-made cigarettes.

Bio: Darion was born in Cyrodiil, to rather unglamorous circumstances. His father was more or less a common rogue, who managed to land himself in jail when Darion was but a boy. His mother, on the other hand, worked tirelessly to ensure that Darion was as well cared for as she could manage. When he grew old enough, Darion managed to join, with some difficulty, a group of local bandits, and has been working with different groups of them ever since.

Recently, Darion's group (who he claims to have never liked anyway) was accosted during the day by a raving madman, spouting nonsense about moons and hunters. They managed to dispatch him easily enough, but Darion was bitten in the process. When the next full moon rose, Darion's memory turned into a blur, and when he awoke the next day, his colleagues had vanished. He suspects they were able to run, rather than having been eaten. (But then, who knows?)

Now, he seeks to find a new life in Tamriel, knowing what he is. His mother is his sole attachment to his old life, to whom he still sends what little money he can.

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~Sylvia~
 
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