Dark Brotherhood Improvement

Post » Sat Oct 02, 2010 2:40 pm

The Dark Brotherhood, although very enjoyable in Oblivion needs to be improved upon...

BETTER ARMOUR
  • armour should be darker or lighter
  • armour should be customisable
  • Heavy or light armour
  • More than one type of armour


QUESTS AFTER MAIN STORYLINE
Once you become listener in Oblivion, the Storyline stopped. Disappointing. Should you still be able to do quests, like assassinate NPCs etc?

BETTER WAYS TO GET BONUSES
To get a bonuses in Oblivion, all you add to do was 'avoid kill any guards', 'Let no one know it was you' etc. All too easy? It need to be made more difficult. If you have to assassinate a well protected person, surely oyu should have to 'avoid being seen' or kill the person when they sleep using this weapon' etc. Mix and match between easy and difficult way to get a bonus.

USING YOUR BROTHERS TO KILL NPCs
One you high enough rank, should you be able to go to one of your brothers and ask them to eliminate someone for you? When out in the field, you should be able to summon one of your brothers to eliminate a target, etc...
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Laura
 
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Post » Sat Oct 02, 2010 12:43 pm

They're assassins, not many assassins sneak around in plate-mail :P
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Baby K(:
 
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Post » Sat Oct 02, 2010 12:17 pm

I voted for all of them because they all sound very cool!
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Carlos Rojas
 
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Post » Sat Oct 02, 2010 12:51 pm

Should be run by Professor James Moriarty. :thumbsup:
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Alexander Lee
 
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Post » Sat Oct 02, 2010 10:15 pm

The Dark Brotherhood, although very enjoyable in Oblivion needs to be improved upon...

BETTER ARMOUR
  • armour should be darker or lighter
  • armour should be customisable
  • Heavy or light armour
  • More than one type of armour


QUESTS AFTER MAIN STORYLINE
Once you become listener in Oblivion, the Storyline stopped. Disappointing. Should you still be able to do quests, like assassinate NPCs etc?

BETTER WAYS TO GET BONUSES
To get a bonuses in Oblivion, all you add to do was 'avoid kill any guards', 'Let no one know it was you' etc. All too easy? It need to be made more difficult. If you have to assassinate a well protected person, surely oyu should have to 'avoid being seen' or kill the person when they sleep using this weapon' etc. Mix and match between easy and difficult way to get a bonus.

USING YOUR BROTHERS TO KILL NPCs
One you high enough rank, should you be able to go to one of your brothers and ask them to eliminate someone for you? When out in the field, you should be able to summon one of your brothers to eliminate a target, etc...


Lighter or darker? I don't get it...
Customisable? Why? None armor has ever been customisable, why should the Dark Brotherhood?s one be?
Heavy assasins armor? That stupid! Well, if you want, you can wear dwemer, like the kid-killer orc in Oblivion...
Summon an assassin? Do you want to summon a person...? That's kinda absurd. In Oblivion you could do so with Haskill, yes, but he was your servant and you were a god.

If you want a game to pay a lot of attention to assassins, you can play Assassin's Creed...
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Connie Thomas
 
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Post » Sat Oct 02, 2010 6:37 am

Bethesda didn't put as much proficiency into the other guilds as much as they did with the Brotherhood.

The rewards were all over the top.

It was as if joining the Brotherhood was a part of the main quest line.

If they include it again, I pray they will put just as much effort into the other factions.



Edit: Nerf the fxxking Brotherhood.
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RObert loVes MOmmy
 
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Post » Sat Oct 02, 2010 7:04 am

[*]armour should be darker or lighter
[*]armour should be customisable
[*]Heavy or light armour
[*]More than one type of armour
I want there to be no Dark Brotherhood armor whatsoever. They're an assassin group, they shouldn't have a uniform.

Once you become listener in Oblivion, the Storyline stopped. Disappointing. Should you still be able to do quests, like assassinate NPCs etc?
Yes, with the random quest style. I'd also like them to be involved in the main quest.

To get a bonuses in Oblivion, all you add to do was 'avoid kill any guards', 'Let no one know it was you' etc. All too easy? It need to be made more difficult. If you have to assassinate a well protected person, surely oyu should have to 'avoid being seen' or kill the person when they sleep using this weapon' etc. Mix and match between easy and difficult way to get a bonus.
Some need to be shown in public, or displayed publicly after you've killed them. Hang them up on a lamppost in the town square, disemboweled. Others should look like a robbery, and you are ordered to steal their stuff.
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Marcus Jordan
 
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Post » Sat Oct 02, 2010 6:29 am

If the Dark Brotherhood is included, I only hope that they go more in-depth with it. Who or what is Sithis really? Is it just a concept that the faction holds on to or is it Mephala tricking her former Morag Tong members into still serving her? Or is it Lorkhan? Or what?

Beyond that, if the DB is in Skyrim, I just hope that the quests are just as interesting as they were in Oblivion. It was so much fun sneaking around, killing people in less-than-traditional ways in order to complete contracts and get bonuses. The Whodunit? quest was one of my favorites in the entire game.
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dell
 
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Post » Sat Oct 02, 2010 12:38 pm

I want there to be no Dark Brotherhood armor whatsoever. They're an assassin group, they shouldn't have a uniform.



+1

I certainly hope to see lots more DB quests, though. I wonder if the devs will be able to top Whodunit?

EDIT: ninja'd :toughninja:
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David John Hunter
 
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Post » Sat Oct 02, 2010 8:19 am

The DB in OB felt like what those 13 yr old kids feel like when they write 666 on their rucksack. A whole lot more mystery a la Lovecraft wouldn't be out of place. Like stepping up from Venom to the level of Dakthrone in musical terms.
However, the quest "Whodunit?" was one of the best of the game as a whole and there should be more of them.
Nobody could find out you're one of them, nor was there a connection to count Indarys of Cheydinhal, although it was said that he knew their was DB presence in his city, yet nothing was done with this and that made it feel a bit silly at best.
Voted for all your options. Great ideas.
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Erin S
 
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Post » Sat Oct 02, 2010 6:03 pm

Improvements? How about making them not emo? That said, the actual storyline for the DB was marvelous. Probably the best storyline in OB.
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Rusty Billiot
 
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Post » Sat Oct 02, 2010 7:56 am

The DB in OB felt like what those 13 yr old kids feel like when they write 666 on their rucksack. A whole lot more mystery a la Lovecraft wouldn't be out of place. Like stepping up from Venom to the level of Dakthrone in musical terms.

I disagree but I know where you're coming from. A lot of the reaction to the DB was very much "DARK BROTHERHOOD RAWWWRR SO EVIL" but that wasn't the case at all. The members of the Dark Brotherhood were all nice and friendly and it was not "evil" at all. Sure, it was dark and violent, but it was merely sadistic, not "evil."

However, the quest "Whodunit?" was one of the best of the game as a whole and there should be more of them.
Nobody could find out you're one of them, nor was there a connection to count Indarys of Cheydinhal, although it was said that he knew their was DB presence in his city, yet nothing was done with this and that made it feel a bit silly at best.

I definitely agree with that. I remember once I joined the Dark Brotherhood, I went to the Count of Cheydinhal and was disappointed to find out that I could not mention the abandoned house to him. I know it says he refused to acknowledge its existence, but I would have at least expected him to stammer and nervously dismiss the idea if you brought it up to him. It also would be nice to see some type of reaction to the player wearing Dark Brotherhood armor in public. For example, in the Whodunit? quest, you could walk in with Dark Brotherhood armor on and a dagger drawn, but everyone's just like "HI :) "
A bit ridiculous.

How about making them not emo?

When the hell are any of the members emo? They were all happy and cheery.
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Scott
 
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Post » Sat Oct 02, 2010 7:10 pm

When the hell are any of the members emo? They were all happy and cheery.


"Mwahahahaha! I love wearing black make-up and causing pain!"

The Dark Brotherhood is a serious group of assassins who kill people, not some cheesy cult. Perhaps "emo" was the wrong word.
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Sabrina Schwarz
 
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Post » Sat Oct 02, 2010 5:51 pm



Beyond that, if the DB is in Skyrim,


Dark brotherhood will be in Skyrim.Confirmed.
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Karl harris
 
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Post » Sat Oct 02, 2010 11:48 am

Dark Brotherhood is NOT emo.

I don't know where you guys keep getting this from.

Just incase you guys aren't on the same page, emo = emotional.

Everyone in the Dark Brotherhood is happier than a carebear.

Anyway.

Death to the Brotherhood.

Morag Tong babeh.
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Lisha Boo
 
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Post » Sat Oct 02, 2010 5:12 pm

I really hope they allow us to join the Dark Brotherhood and be part of a crazy guild of murderous assassin's...The DB in Oblivion were straight up pussies.
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My blood
 
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Post » Sat Oct 02, 2010 8:30 am

The main thing for me is continuing quests. They should bring in a large file of randomized quests for after you've achieved top rank, similar to the Daggerfall quests that would spawn the appropriate NPCs when the quest was accepted.

In addition, I hope none of the guilds allow you to become the guildmaster. A high ranking member would be fine, and would eliminate the issue of not being able to manage the running of the guild in the way many people expect.
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MR.BIGG
 
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Post » Sat Oct 02, 2010 6:30 pm

In addition, I hope none of the guilds allow you to become the guildmaster. A high ranking member would be fine, and would eliminate the issue of not being able to manage the running of the guild in the way many people expect.


Or perhaps you actually get a choice to stay at your current rank even if you were offered the guildmaster position.
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Scott Clemmons
 
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Post » Sat Oct 02, 2010 9:43 pm

"Mwahahahaha! I love wearing black make-up and causing pain!"

The Dark Brotherhood is a serious group of assassins who kill people, not some cheesy cult. Perhaps "emo" was the wrong word.

I don't think make-up even exists in the Elder Scrolls universe. And the Dark Brotherhood members did enjoy causing pain. The stereotypical emo person just says they're all deep and dark but in reality they don't do anything and they're just teenagers who want to be cool. The Dark Brotherhood members are typically sadists, they actually do enjoy causing severe physical pain to others. It's not a cheesy cult. It's legitimate sadism with no "Mwhahahaha!" involved, it's just how they are.

In addition, I hope none of the guilds allow you to become the guildmaster. A high ranking member would be fine, and would eliminate the issue of not being able to manage the running of the guild in the way many people expect.

I like this idea, but instead, I think it should only be ONE guild per-character allows you to be guildmaster. I feel like it's kind of unrealistic that one player could potentially be the leader of every major guild in the province in addition to saving the world in the main quest. Such a person would be one of legend and those types of accomplishments would document the character BY NAME for the rest of eternity. Yet clearly that doesn't happen. Forcing the players to be a bit more humble would be nice, and would also increase replayability by quite a lot.
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Jake Easom
 
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Post » Sat Oct 02, 2010 5:36 pm

Or perhaps you actually get a choice to stay at your current rank even if you were offered the guildmaster position.


This would be fine as well, it would let everyone do what they wanted. I could see people being upset to never be able to achieve Archmage status if that's what they wanted.

I don't think make-up even exists in the Elder Scrolls universe. And the Dark Brotherhood members did enjoy causing pain. The stereotypical emo person just says they're all deep and dark but in reality they don't do anything and they're just teenagers who want to be cool. The Dark Brotherhood members are typically sadists, they actually do enjoy causing severe physical pain to others. It's not a cheesy cult. It's legitimate sadism with no "Mwhahahaha!" involved, it's just how they are.


Make-up exists. My character had it around his mouth. It's beards that don't exist, having been mysteriously stolen at some point.
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Deon Knight
 
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Post » Sat Oct 02, 2010 1:57 pm

I don't think make-up even exists in the Elder Scrolls universe. And the Dark Brotherhood members did enjoy causing pain. The stereotypical emo person just says they're all deep and dark but in reality they don't do anything and they're just teenagers who want to be cool. The Dark Brotherhood members are typically sadists, they actually do enjoy causing severe physical pain to others. It's not a cheesy cult. It's legitimate sadism with no "Mwhahahaha!" involved, it's just how they are.

For killers though they seemed pretty happy, I'd imagine them as kind of psychotic and reserved for the most part. They are killers and enjoy doing it after all. Though thats not to say they'd all be like that, but the ones in OB were a tad too friendly and bubbly poppy if I were to describe it.

I have a feeling that we wont have to worry about this though as Skyrim already seems to have a more serious realistic tone to it and I can bet that the DB will reflect this as well.

Im looking forward to what the DB MQ will be (if there is indeed one) though. OB has an EXCELLENT quest, easily the most intriguing out of all the quests I did, so I have some high hopes for this. :wink_smile:
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Dean Ashcroft
 
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Post » Sat Oct 02, 2010 10:19 am

I don't think make-up even exists in the Elder Scrolls universe. And the Dark Brotherhood members did enjoy causing pain. The stereotypical emo person just says they're all deep and dark but in reality they don't do anything and they're just teenagers who want to be cool. The Dark Brotherhood members are typically sadists, they actually do enjoy causing severe physical pain to others. It's not a cheesy cult. It's legitimate sadism with no "Mwhahahaha!" involved, it's just how they are.


Some people clearly had some heavy black eyeshadow. Yes, it's possible to do that in Oblivion.

Look, the Dark Brotherhood kills people for money. That's how it was in Daggerfall, that's how it was in Morrowind. All of this Sithis and Night Mother weird religion stuff was Oblivion's way to make them seem more evil. They're simply assassins for hire.
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Matthew Aaron Evans
 
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Post » Sat Oct 02, 2010 2:27 pm

I disagree but I know where you're coming from. A lot of the reaction to the DB was very much "DARK BROTHERHOOD RAWWWRR SO EVIL" but that wasn't the case at all. The members of the Dark Brotherhood were all nice and friendly and it was not "evil" at all. Sure, it was dark and violent, but it was merely sadistic, not "evil."

And that was my immediate impression as well. This whole Sithis thing was way underwhelming. Either make it a grim group of pros (like it should be) or give it some religious undertone that makes you feel uneasy being part of it. More like in Hackdirt. Now it was somewhere in-between and all this pvssyr about Sithis really felt like middle school material to me. Although this and unbelievability of characters was a problem of OB as a whole.

I definitely agree with that. I remember once I joined the Dark Brotherhood, I went to the Count of Cheydinhal and was disappointed to find out that I could not mention the abandoned house to him. I know it says he refused to acknowledge its existence, but I would have at least expected him to stammer and nervously dismiss the idea if you brought it up to him. It also would be nice to see some type of reaction to the player wearing Dark Brotherhood armor in public. For example, in the Whodunit? quest, you could walk in with Dark Brotherhood armor on and a dagger drawn, but everyone's just like "HI :) "
A bit ridiculous.

There should have been at least a conversation topic about it, if not more like a quest. I suppose the everyday Cyrodiil commoner doesn't know what DB attire looks like, but there should definitely be some improvement to recognizing uniforms like in FONV and people should notice when you're running around swinging a claymore in town. If this doesn't show in SK, this will be a huge epic facepalm moment to me. :facepalm:
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Fanny Rouyé
 
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Post » Sat Oct 02, 2010 9:10 am

Dark Brotherhood is NOT emo.

I don't know where you guys keep getting this from.

Just incase you guys aren't on the same page, emo = emotional.

Everyone in the Dark Brotherhood is happier than a carebear.

Anyway.

Death to the Brotherhood.

Morag Tong babeh.



Morag Tong would be epic.
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cheryl wright
 
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Post » Sat Oct 02, 2010 6:56 pm

Some people clearly had some heavy black eyeshadow. Yes, it's possible to do that in Oblivion.

Look, the Dark Brotherhood kills people for money. That's how it was in Daggerfall, that's how it was in Morrowind. All of this Sithis and Night Mother weird religion stuff was Oblivion's way to make them seem more evil. They're simply assassins for hire.

Well, Night-Mother actually stems from Morrowind.

I don't mind if Sithis is in there, and I don't even mind that they've completely misunderstood it by personifying IS-NOT and change, but if they're going to have those in-game subjective-understanding elements in there, they conversely have to enable the player to understand different ideas of what Sithis is. Thanks to Oblivion, only the one view was presented, leading the player to assume it was the only valid view.
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Casey
 
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