Hello fellow members.
Please find this post as a consolidation of the thread linked below, of member ideas over how they feel the Dark Brotherhood should operate in the world of the Elderscrolls.
http://www.gamesas.com/topic/1493408-how-do-you-want-the-dark-brotherhood-to-operate-in-game/ Thread.
Joining:
- Invited to join by an NPC, if you can find them, and also similarly to the making of player werewolves and vampires, being invited by player members.
Poisons:
- Poison use and the ability to make poisons, either as an independent skill, or added to the alchemy tree.
Disguises:
- The character slot already exists in game on your character sheet/profile, to wear costumes. This would be a skill, where you can produce costumes, not dissimilar to crafting, which would have varying degrees of success for the player to hide their identity whilst in disguise. This would allow them to pass almost unnoticed by guards, and the authorities, both before, during and after a contract has been taken and performed.
Contracts:
- This would be a focus on the player to take out, quest related and DB ranking system orientated contracts. Named NPC’s and random basic NPC’s for the purpose of being a part of the guild. This would be the bread and butter of the assassin when raising through the ranks in the guild and enjoyment at being and assassin the PvE world.
This particular section I copied and pasted, because I believed the member had a well thought out idea. Credit to -Avalon-
- I would want a double-system for them: NPC rules and PC rules
- To start, a player (or NPC) places a bounty on an entity (player or NPC), then either an NPC or PC agrees to the terms and hunts them down, then collects. (The basics)
- PC's can accept bounties on either PC's in PVP areas, or NPC's in 'friendly' areas.
- NPC's can accept bounties on PC's in 'friendly' areas, or NPC's in PVP areas.
- This way if you really want a player hunted down, you place the bounty with the Brotherhood, and if the player is running around doing PVE content, then a brotherhood NPC may show up here and there to try and assassinate them (could be at any time, but MUST be outside of the PVP areas)... if the PC steps into Cyrodil, then the NPC's will stop hunting them, but now any player member of the brotherhood can stalk and kill them.
- Also, an NPC could post a bounty on an NPC in a friendly area for PC's to hunt and kill (perhaps alerting guards by doing so if they are not stealthy about it), or conversely, a PC could post a bounty on an NPC in PVP areas to get Brotherhood support on taking down a potential problem NPC (perhaps a guard at a crucial point in defense of a keep?)
- But, also, the Brotherhood may "receive" a request to hunt down a specific player who has achieved a great deal in the game? If you are of the Aldmeri Dominion, and you have killed MANY daggerfalls and ebonhearts, (more than anyone else in the AD!!) then perhaps a bounty is placed on your head for every week you maintain your top ranking? Or maybe there is ALWAYS a bounty on the current emperor?
- I just see it as a chance to get a more 'full' effect of the brotherhood... NPC's AND PC's hunting you! (but restrict them to specifics so you are not fearing having 20 guys jump you while you are crafting lol)... but could get interesting if you and your guild are doing a 'raid' or whatever, and a couple NPC's join the fight that are not normally a part of that 'raid' lol... and they ONLY want the guys they are after lol...
This section Credit to FernRain:
- Add in some poison,
- Use the environment (remember this Oblivion players ),
- Frame people,
- Help someone fake their death (another Oblivion quest),
- Interact with your targets first sometimes, get to know them a bit,
- Group targets and tenet-breakers,
- Rescue members that got caught out,
- Use of disguises (think the Dark Brotherhood gourmet quest from Skyrim),
- Learn a target's routine to more safely finish the contract,
- Use professions (e.g., cooking - use a deadly ingredient, armorsmith - make a piece that will have an adverse effect when worn by the target).
Also there is a feeling that for high ranking members of the DB, there is a daily quest to assassinate the current emperor, during PvP as we as other players. This would firstly bolster the guilds status as a threat to be feared in the game and bolster the ranking system allowing members to gain accolades and rewards for terminating the emperor, which would result in temporary loss of the emperor powers that a player would get from being the emperor. Another show of force to be feared from the DB guild members.
The ability for members to help build new sanctuary hideouts.
A DB guild orientated armour look and weapon set. This would include, guild ranking system reward items, specific to the DB and usable only by its members. For example only, a mount like Shadowmere, or Ancient DB Assassins armour.
Also one of the few times in the game where any member of any alliance may interact with each other as neutral players. Brothers and Sisters of the DB would not attack each other, while in a hideout.
I would be overwhelmingly delighted if the DB makes an appearance in game, certainly for the PvE part of the game. I would feel it could add yet another level of dynamics to the game play for PvE'ers, specially if your out adventuring and a random NPC DB assassin decides, that someone on your travels that you have annoyed in part of a quest line, decides to perform the black sacrament and take a contract out on a player.
If any more ideas, please post below.