all the guilds svck, they are, in the words of sheogorath, "boring boring BORING!!!!!". bethesda thought the random quests would fill the guilds out, they were wrong, dead wrong. the dark brotherhood has no quests that involve any ingenuity, the thives guild went form being thugs (the way they should be) to dungeon delvers fairly fast, the college has an apprentice let in without any real test of magical ability (which is not needed normally, but the girl out front said you need something to offer the college i yoru going to get in, a singel spell is nothing to the college), the companions went form mercs (as they should be) to being warlords (not to mention the speed at which you find out about the circle). above all, every single guild had only a handfull of short quests in a half-assed attempt to make a, crappy, story-line
Exactly my point, i would gladly trade 100 random quests for a 10 really interesting quests, i am really disappointed in the guilds quest design, companies guild- go kill this monster(spawns randomly in a house or place) or beat up that person( boring much ? ), dark brotherhood- go kill 3 people( 1 person sits in abandon camp with cloths on, 1 is in a house, 1 by the river and all are poor citizens) i mean its just boring who would find that fun to do over and over again!
And please don't post spoilers some people haven't finished the main quest line, just talk in general about all quests.