Dark Brotherhood quest compared to the Oblivvion ones

Post » Sat Dec 10, 2011 4:18 pm

I just want to say that the Dark Brotherhood quests compared to the Oblivion ones are boring, without any kind of sense, and no brain ones. I mean killing farmers, and low class citizens, who on earth would order that it makes no sense, and also the way you are killing them even a 9 year old kid can do it, i can take all day about this but all i wana say that in Oblivion the quests were sooooo much fun to do and much better made than in skyrim, i remember that house in oblivion with 5-6 people were you had to turn them all on each other and they killed themselves, or where you had to use a paralyzing knife to fake a death on someone, also where you could shoot some elks head to fall on top of some npc you had to kill, i am very disappointed in the dark brotherhood quests in skyrim well also in the companions quests, again the fighters guild in oblivion had much more interesting missions i still remember the skooma quest even if it was 5-6 years ago, well you get my point.
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Inol Wakhid
 
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Post » Sat Dec 10, 2011 2:22 pm

Agreed.
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Jade Muggeridge
 
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Post » Sat Dec 10, 2011 8:12 am

Scorned lovers angry towns folk bad guards sithis cares not for the who he only cares that his void is fed with fresh souls.
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Emily Shackleton
 
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Post » Sat Dec 10, 2011 6:43 am

Agreed.


This.
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JeSsy ArEllano
 
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Post » Sat Dec 10, 2011 12:00 pm

Thank god i aint the only one who thought of this :), i did only 3 brotherhood quests, and they are boring, no excitement or anything.
I looooved the Oblivion Brotherhood!!
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lauren cleaves
 
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Post » Sat Dec 10, 2011 10:33 am

I didn't dislike the Dark Brotherhood quests in Skyrim, but I did enjoy the Oblivion quests more.
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Karl harris
 
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Post » Sat Dec 10, 2011 6:49 am

Only decent quest in OB DB was the party one but I kinda agree. The last major kill felt a little lackluster but it might not of been if I hadnt been desensitized to that kind of thing from other games.
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Jennifer May
 
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Post » Sat Dec 10, 2011 5:42 am

Yeah, no ingenuity in the quests. Overall the DB was pretty good, but the actual quests had potential to be better and more non-linear.
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!beef
 
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Post » Sat Dec 10, 2011 1:18 pm

DLC for darkbrotherhood pleasee
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Alexis Acevedo
 
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Post » Sat Dec 10, 2011 4:09 am

The way you get into the DB in Skyrim is better than Oblivion, everything else I feel is lacking behind.
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Rebecca Clare Smith
 
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Post » Sat Dec 10, 2011 12:03 pm

Yeah, no ingenuity in the quests. Overall the DB was pretty good, but the actual quests had potential to be better and more non-linear.

This
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Romy Welsch
 
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Post » Sat Dec 10, 2011 1:20 am

I think their armour looked cooler in Oblivion, and though the quests wren't as exciting, I still found the story line of them quite interesting, the only thing I didn't really like was the characters, they seemed a little unexplored, but I haven't finished it yet.
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Dean Ashcroft
 
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Post » Sat Dec 10, 2011 9:31 am

Guilds are by far the worst aspect of the game and no other TES game handles them as bad as Skyrim does IMO. A black sheep in otherwise brilliant game :/
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Veronica Martinez
 
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Post » Sat Dec 10, 2011 2:37 pm

I agree.
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T. tacks Rims
 
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Post » Sat Dec 10, 2011 1:07 am

I played it today, and while I thought the quests were good, there just simply wasn't enough of them. I just didn't connect to the characters like I did in Oblivion.
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Ray
 
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Post » Sat Dec 10, 2011 11:43 am

i did like the killing of the emperor but thats about it. the rest of the quests r pretty boring.
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Verity Hurding
 
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Post » Sat Dec 10, 2011 11:17 am

spoiler much?
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Ashley Tamen
 
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Post » Sat Dec 10, 2011 2:29 pm

I think it's a sign of how far the Brotherhood has fallen. No Listener, no real Speaker, no tenets, no impact on any place they don't have ears. I like to see a DLC expand on all of the factions after the war, maybe show some really getting back to their glory.
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Paula Rose
 
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Post » Sat Dec 10, 2011 12:38 pm

"you must take down a pirate captain, this will be the hardest contract yet"
*walks onto boat*
*doesn't get attacked*
*ones hits her*
*walks out*

Really now?
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Jon O
 
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Post » Sat Dec 10, 2011 3:25 pm

Yeah, the Oblivion Dark Brotherhood was dark and mystical. Lucien Lachance was the man, he was that mysterious bloke who could turn invisible.
it was all about darkness.
What I dislike in Skyrim is that all Guilds are so low, you have to build them up. in Oblivion you just kept on like a normal recruit, much more realistic. You are already the chosen dragonborn, no need for the chosen Thieves Guild leader etc etc.
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Bitter End
 
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Post » Sat Dec 10, 2011 8:52 am

DLC for darkbrotherhood pleasee


amen lol
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Katie Samuel
 
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Post » Sat Dec 10, 2011 4:52 am

I felt the brotherhood quest lines was the weakest of all 3 guild line quests; companions was fairly dull as well.
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kirsty williams
 
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Post » Sat Dec 10, 2011 5:33 am

I felt the brotherhood quest lines was the weakest of all 3 guild line quests; companions was fairly dull as well.

No weakest would be thives or mages. One is around 6 missions, the other has around 2 missions that acttually have you steal something...

DB quests in oblivion were better, like sneaking into the ruin, swapping the poison with the medicine, then sneaking out.
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lucy chadwick
 
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Post » Sat Dec 10, 2011 3:20 am

lorewise, i felt the mage guild to be the weakest. u went from new member to doing quests for the arch mage himself near-instantly. then from there, when he died, u were tasked with saving the college and made arch mage right away. every1 in the college seemed to be ok with this...

from the very beginning, i felt like i was getting special treatment in the college. it was...odd. at least the DB had cicero, the night mother, and the emperor's death to make them seem legitimate (eve though astrid is a pathetic sellout and deserved death).

the companions are fairly simple. they're a group of werewolves. i personally havent done a single quest for them so i cant comment on them

the thieves guild seems a bit odd though. they're more like dungeonkeepers than thieves. i dont do much of their quests either but from a lore standpoint, they act as a fence for the DB and thats at least respectable lorewise.
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мistrєss
 
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Post » Sat Dec 10, 2011 4:26 pm

all the guilds svck, they are, in the words of sheogorath, "boring boring BORING!!!!!". bethesda thought the random quests would fill the guilds out, they were wrong, dead wrong. the dark brotherhood has no quests that involve any ingenuity, the thives guild went form being thugs (the way they should be) to dungeon delvers fairly fast, the college has an apprentice let in without any real test of magical ability (which is not needed normaly, but the girl out front said you need somethign to offer the college i yoru going to get in, a singel spell is nothing to the college), the companians went form mercs (as they should be) to being warlords (not to mention the speed at which you find out about the circle). above all, every single guild had only a handfull of short quests in a half-assed attempt to make a, crappy, story-line
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Becky Cox
 
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