Dark Messiah combat system a great starting point ?

Post » Sat May 15, 2010 12:42 am

Oblivions combat is fine I wouldn't change it at all for Skyrim.


now lets not let nostalgia completely ruin a 2011 game, which should not have such archaic combat.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Sat May 15, 2010 7:36 am

If you have a Master level in Blocking you can do that if you time the Block and its a lot of fun because it usually staggers the opponent for a couple of seconds which is all I need.


Well i'm glad to hear that.

You know I really hope they put spears back in the game. They are the backbone of old world combat after all.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Fri May 14, 2010 9:56 pm

now lets not let nostalgia completely ruin a 2011 game, which should not have such archaic combat.


I kinda liked Oblivions combat. It wasn't too action based but it wasn't completely terrible either. It also was balanced because if you just Hacked and Slashed with your Sword your gonna be in trouble. I played like that when I 1st started playing Oblivion and it was taking forever to kill stuff but now I have no problems fighting any type of enemy.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Fri May 14, 2010 10:16 pm

I loved Dark Messiah combat, I never actually bought the game but I have the demo on Steam still, heard the rest of the game was poorly done though.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sat May 15, 2010 10:10 am

I just want to throw barrels at people, Donkey Kong style.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Sat May 15, 2010 10:10 am

I just want to throw barrels at people, Donkey Kong style.



Now there is something we can all agree on. :disguise:
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Fri May 14, 2010 11:51 pm

I loved Dark Messiah combat, I never actually bought the game but I have the demo on Steam still, heard the rest of the game was poorly done though.
Well, 95% of the game is combat, so the parts that were poorly done aren't much concern. Nobody is praising the plot or the voice acting of the game, hehe.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sat May 15, 2010 5:48 am

Most of those items on your list are fine, but I had very few problems with Morrowinds or Oblivions combat and other features. Some exceptions to the above list would be no time pause for inventory screen- very bad idea, fatigue for running is annoying, outhouses are pointless in a role playing game- it's a waste of the developers resources. As I posted in another thread, realism should take a back seat to fun in a game.

On a side note, I recall reading bad things about Dark Messiah. It's been a while, but high difficulty settings with no way to adjust it is what I remember keeping me from purchasing the game as well as it being very buggy. Difficulty issues is what prevented me from making any substantial progress trying to play other Might and Magic games. I tried a few from a set that included all the games up to that point. It was very frustrating because they were otherwise very attractive to my tastes in games.

Peace, +Petrose
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Sat May 15, 2010 12:52 pm

Most of those items on your list are fine, but I had very few problems with Morrowinds or Oblivions combat and other features. Some exceptions to the above list would be no time pause for inventory screen- very bad idea, fatigue for running is annoying, outhouses are pointless in a role playing game- it's a waste of the developers resources. As I posted in another thread, realism should take a back seat to fun in a game.

On a side note, I recall reading bad things about Dark Messiah. It's been a while, but high difficulty settings with no way to adjust it is what I remember keeping me from purchasing the game as well as it being very buggy. Difficulty issues is what prevented me from making any substantial progress trying to play other Might and Magic games. I tried a few from a set that included all the games up to that point. It was very frustrating because they were otherwise very attractive to my tastes in games.

Peace, +Petrose


Well I agree I did not have any problems with the old systems I just think it could be better and far more fun. I agree with the two things you pointed out they could get annoying for sure. Well Idk about the other aspects of the game but the combat system looked like it had a lot of potential.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Fri May 14, 2010 9:39 pm

I thought the blacksmith done in Dark Messiah was done beautifully, it something that I haven't ever seen done before. Actually doing the steps to makig a weapon in stead of just getting ore, smelting it to a bar, and hammering it down to a weapon somehow. Also, the combat was beautifully done with all kinds of speciall attacks. And to add to all of this, I love how the enviroment could help you plan your kills. For example I've seen a video of Dark Messiah of a mage casting a fireball (btw the magic was shot through the finger which was awesome) at a bridge on a side of a cliff with 2 enemies on it, the bridge collapsed causing the enemies to fall to there death. Another video I saw of Dark Messiah with the enviroment is there was a a trailer with crates on it, the guild shot the crates and caused part of a wall to fall and land on the enemies crushing them to death.

No to mention you could sever enemies in the game :P
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Sat May 15, 2010 11:40 am

dark messiahs OP kicking was only an issue on the sissy levels so if you were a sissy and played in sissy mode then you would think kicking was OP. hardcoe mode was the only way to play that game. you only got 2 or 3 kicks before you used up your stamina and that prevented you from running away since it also tied into you running. you could get killed in a couple of hits and you had to play smart......not just run in and wail around at everything. dark messiah combat was better than oblivions although i would be happy if they had shield bash or shove alongside of or instead of kick. maybe make it random as long as it gives you breathing room. another game that i have fun with regarding combat is mount and blade warband.

as for magic there is no contest. TES games have very boring magic systems. a couple of DMs spells were overpowered like charm but the rest were fun to use.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Fri May 14, 2010 10:13 pm

Yeah, I liked the way that you could use the environment to your advantage like the famous wall of spikes :biggrin:
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Sat May 15, 2010 8:47 am

I thought the blacksmith done in Dark Messiah was done beautifully, it something that I haven't ever seen done before. Actually doing the steps to makig a weapon in stead of just getting ore, smelting it to a bar, and hammering it down to a weapon somehow. Also, the combat was beautifully done with all kinds of speciall attacks. And to add to all of this, I love how the enviroment could help you plan your kills. For example I've seen a video of Dark Messiah of a mage casting a fireball (btw the magic was shot through the finger which was awesome) at a bridge on a side of a cliff with 2 enemies on it, the bridge collapsed causing the enemies to fall to there death. Another video I saw of Dark Messiah with the enviroment is there was a a trailer with crates on it, the guild shot the crates and caused part of a wall to fall and land on the enemies crushing them to death.

No to mention you could sever enemies in the game :P



Haha that is awesome! :batman:
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sat May 15, 2010 3:19 am

I've seen gameplay of this game and the combat looks great, but all the reviews say the comat is stupid and repetitive...is it?
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Sat May 15, 2010 12:02 am

Time has to pauze during inventory, otherwise elder scrolls style combat becomes impossible.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Sat May 15, 2010 8:50 am

Time has to pauze during inventory, otherwise elder scrolls style combat becomes impossible.


True I feel the same way of course with a new game new things may be possible and better suited for it.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Fri May 14, 2010 9:55 pm

I've seen gameplay of this game and the combat looks great, but all the reviews say the comat is stupid and repetitive...is it?
It is by far the least repetitive combat of any medieval game that has ever existed. I don't know how they can call the combat stupid either, it's the shining point of the game. It's the plot and voice acting that are crap.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sat May 15, 2010 10:33 am

It is by far the least repetitive combat of any medieval game that has ever existed. I don't know how they can call the combat stupid either, it's the shining point of the game. It's the plot and voice acting that are crap.



Yeah I am very cynical of reviews for any game from anyone except regular users or lesser known sites. http://www.gamecritics.com/node/3777 Here is a review for the game I really liked. He basically states the game is great and after a patch to fix any technical issues was very satisfying.
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Fri May 14, 2010 10:17 pm

Oblivions combat is fine I wouldn't change it at all for Skyrim.

Oblivions combat was fine and much better then Morrowinds, but lets not stand in the way of progress.

I just want to throw barrels at people, Donkey Kong style.

Word.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Sat May 15, 2010 4:20 am

I never really liked dark messiah, it doesn't feel like the might and magic universe at all.. then again, niether does heroes 4 and 5 ^^
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Sat May 15, 2010 1:37 pm

I've seen gameplay of this game and the combat looks great, but all the reviews say the comat is stupid and repetitive...is it?


Not really. Oblivions combat is stupid and repetitive by comparison.
I remember playing Dark Messiah again just for the combat. You could parry attacks, have duels of strength where you and your opponent have swords crossed and try to push the other one over. You could also kick enemies to put down their defenses and throw stuff at them, like chairs and barrels.

The game itself is pretty dumb, but I throughly enjoyed the combat.
There was also cool feature where you pretty much crafted your weapon in real time. Smelted the ore, molded it into a cast, heat it in the oven, hit it with hammer to shape it, cool it down in water and added wrapping for the hilt.

Will stuff like that end up in Skyrim, can't tell. I hope they have something similar in store for us. I'm personally wishing daggefall type move your mouse to swing your weapon combat.
I also wish that Skyrim uses the same technology that GTA 4 used where the game calculates the animations and throwing objects at them they react rather realistically, lose balance and so on. So much stuff could be done with that by modders if Bethesda doesn't add kicks, shield bashing etc in.

Guy can hope.
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sat May 15, 2010 2:41 am

I just started playing DM....the game is so good.. svcks I did not hear about it until now. Arkane really did a good job on this game in my opinion. I would be one happy man to have combat like this in TES.
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Sat May 15, 2010 6:25 am

I have a copy of Dark Messiah, but it's so buggy. I'll see if I can get it running again. I wouldn't mind seeing some of those combat qualities in Skyrim. Like any art form, it's important to look at what other people have done to get a better idea of how you want your own work. I would also want something like Daggerfall motion-control where you can direct the swing of your weapon, I thought that was the coolest thing ever when I first played that.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Sat May 15, 2010 1:25 am

Oblivions combat is fine I wouldn't change it at all for Skyrim.


No offense, but is that a joke? I mean, honestly, Oblivion's combat has so much room for improvement, a person could go on forever... From the lack of location-based damage to the absurd amounts of health at higher levels that cause fights to be dragged out forever, the over-simplified representation of the improvement of one's abilities (just more health and higher damage, rather than a change to the gameplay mechanics), weak archery, etc., there's no end to how Oblivion's combat could be improved upon.

I wouldn't mind some changes to the combat as long as they don't touch Blocking as I think they nailed it in Oblivion.


Again, are you serious? Every time someone's attack is parried in Oblivion, they're temporarily stunned in a completely unrealistic way, which makes fast paced sword fights practically impossible. That's one of the biggest problems with Oblivion's combat system, not something they "nailed".
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Sat May 15, 2010 5:53 am

Dark Messiah's combat is awesome. I don't think I've ever played another game with such a good combat system.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

PreviousNext

Return to V - Skyrim