No offense, but is that a joke? I mean, honestly, Oblivion's combat has so much room for improvement, a person could go on forever... From the lack of location-based damage to the absurd amounts of health at higher levels that cause fights to be dragged out forever, the over-simplified representation of the improvement of one's abilities (just more health and higher damage, rather than a change to the gameplay mechanics), weak archery, etc., there's no end to how Oblivion's combat could be improved upon.
Again, are you serious? Every time someone's attack is parried in Oblivion, they're temporarily stunned in a completely unrealistic way, which makes fast paced sword fights practically impossible. That's one of the biggest problems with Oblivion's combat system, not something they "nailed".
Again, are you serious? Every time someone's attack is parried in Oblivion, they're temporarily stunned in a completely unrealistic way, which makes fast paced sword fights practically impossible. That's one of the biggest problems with Oblivion's combat system, not something they "nailed".
Word.