Dark Messiah combat system a great starting point ?

Post » Sat May 15, 2010 6:10 am

I believe this is the cure all solution ( with up to date tweakage of course, give or take a few things . ) to the combat system debate, I really feel you guys will like this take on old world combat.

Ok so for anyone who has not seen Dark Messiah combat check it out! it is seriously what I believe we all want in the elder scrolls. It would be a great starting point. Bethesda could take that formula and fine tune it into something excellent! I already made a post about combat but someone mentioned Dark Messiah in my thread and I checked it out...Let me tell you i was very impressed.

The game has a lot of great ideas and fixes for TES here is a list posted by - Shades - a fellow member to name a few

Solves DF/MW/OB combat backpedal by not letting you run backwards, only walk backwards. Seriously, they shouldn't let you run backward in TES.
First person walking and strafing animations were much better than TES, and the camera tilts for strafing.
You can use the jump button to vault over low walls or climb up areas you can reach.
Kicking like Daggerfall, can also be used by enemies.
Physics puzzles and breakable items that are much improved over Oblivion.
Inflamable objects char and flare up when placed in fire.
Knocked down enemies can be impaled or have their head smashed by blunt weapon.
Extensive and highly detailed first person body animation, you can see your feet and legs and torso, in addition to your arms.
You can turn your head independently of your body when standing still, so you don't get the awkward pivot on a point look. Your body readjusts when you turn far enough.
Large enemies, larger than Ogres from OB.
Flying enemies.
First person animation for handing things to people.
First person animation for dragging people and being dragged.
First person animation for being bucked off horse.
Flurry attacks.
Charge attacks.
You can disarm people by aiming attacks at their arm.
You can break their parrys.
Ice can freeze enemies or ground.
Spells can be guided to targets.
Equipped spells can be seen on your hand.
Trap spells.
Flamethrower spell.
Chain lightning.
Can cast multiples of the same spell at the same time.
Extra damage from lightning when enemy stands in water.
Spell to permanently shrink your enemy.
Backstab instant kill for normal enemies.
Tons of items to pick up and throw. Chairs, barrels, boxes, pans, oil jars, etc. The interface for this fits well into the flow of combat.
Well animated sprinting. Have TES games ever had sprinting?
NPC's that aren't ugly.
Functional ladders with animations for use.
Operable windows.
No loading for interiors of buildings.
Better hair styles.
First person animation for getting out of bed.
Burnable bodies with charring.
Throwing knives.
Operable cranes.
Out houses.
Fire arrows.
Supports can be broken.
Animated death by fire, flailing in agony with screaming.
Meaningful short term fatigue, you can't sprint or perform kicks when you're exhausted, and your attacks are terrible.
Enemies who call out for help when they see you.
Weapon crafting.
Time doesn't pause for inventory menu.
Collapsible floors.

Here are some videos of the combat on YouTube :foodndrink:


http://www.youtube.com/watch?v=Vg_XqZD0-gQ

http://www.youtube.com/watch?v=cARXLkBcUFg

http://www.youtube.com/watch?v=xbPQ2aMDTAs&feature=related

http://www.youtube.com/watch?v=yo8JlrcuPIQ&feature=related

http://www.youtube.com/watch?v=hAoe02VfqdI&feature=related



It would be a great place to start and I am sure it could be way better than this with current technological improvements and expertise!
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Roisan Sweeney
 
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Post » Sat May 15, 2010 1:47 am

I am sure they will take some notes, especially now that Arkane is part of the ZeniMax family.
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Gen Daley
 
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Post » Sat May 15, 2010 8:25 am

perfect apart from the over-powered kicks.
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Jamie Lee
 
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Post » Sat May 15, 2010 11:00 am

Its been mentioned countless times.There are good and bad thingsabout it, Mostly bad imo.
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Jesus Duran
 
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Post » Sat May 15, 2010 2:44 am

Its been mentioned countless times.There are good and bad thingsabout it, Mostly bad imo.


This.
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Madeleine Rose Walsh
 
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Post » Sat May 15, 2010 1:51 am

Its been mentioned countless times.There are good and bad thingsabout it, Mostly bad imo.
Even so, we can take the good and leave the bad alone. I played it the other day and noticed some likeable things.


Solves DF/MW/OB combat backpedal by not letting you run backwards, only walk backwards. Seriously, they shouldn't let you run backward in TES.
First person walking and strafing animations were much better than TES, and the camera tilts for strafing.
You can use the jump button to vault over low walls or climb up areas you can reach.
Kicking like Daggerfall, can also be used by enemies.
Physics puzzles and breakable items that are much improved over Oblivion.
Inflamable objects char and flare up when placed in fire.
Knocked down enemies can be impaled or have their head smashed by blunt weapon.
Extensive and highly detailed first person body animation, you can see your feet and legs and torso, in addition to your arms.
You can turn your head independently of your body when standing still, so you don't get the awkward pivot on a point look. Your body readjusts when you turn far enough.
Large enemies, larger than Ogres from OB.
Flying enemies.
First person animation for handing things to people.
First person animation for dragging people and being dragged.
First person animation for being bucked off horse.
Flurry attacks.
Charge attacks.
You can disarm people by aiming attacks at their arm.
You can break their parrys.
Ice can freeze enemies or ground.
Spells can be guided to targets.
Equipped spells can be seen on your hand.
Trap spells.
Flamethrower spell.
Chain lightning.
Can cast multiples of the same spell at the same time.
Extra damage from lightning when enemy stands in water.
Spell to permanently shrink your enemy.
Backstab instant kill for normal enemies.
Tons of items to pick up and throw. Chairs, barrels, boxes, pans, oil jars, etc. The interface for this fits well into the flow of combat.
Well animated sprinting. Have TES games ever had sprinting?
NPC's that aren't ugly.
Functional ladders with animations for use.
Operable windows.
No loading for interiors of buildings.
Better hair styles.
First person animation for getting out of bed.
Burnable bodies with charring.
Throwing knives.
Operable cranes.
Out houses.
Fire arrows.
Supports can be broken.
Animated death by fire, flailing in agony with screaming.
Meaningful short term fatigue, you can't sprint or perform kicks when you're exhausted, and your attacks are terrible.
Enemies who call out for help when they see you.
Weapon crafting.
Time doesn't pause for inventory menu.
Collapsible floors.
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Miss K
 
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Post » Sat May 15, 2010 1:36 am

This.


Well for good reason, I think this type of system would be excellent coupled with TES Of course things would not be so easy to kill but it is just so satisfying. Basically I hope the Dev's look into this.
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Gemma Flanagan
 
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Post » Sat May 15, 2010 3:32 am

Its been mentioned countless times.There are good and bad thingsabout it, Mostly bad imo.


easily better than oblivions hack hack hack system. the magic is also far better than oblivions.
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Jose ordaz
 
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Post » Sat May 15, 2010 12:51 am

LOL...This thread again.
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Roisan Sweeney
 
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Post » Sat May 15, 2010 11:49 am

Combat discussed http://www.gamesas.com/index.php?/topic/1155713-martial-arts/ oh and http://www.gamesas.com/index.php?/topic/1155063-gore-battle-damage-and-a-reactive-combat-system/ ummm http://www.gamesas.com/index.php?/topic/1155666-realistic-combat-system/ , ah and -was- discussed here http://www.gamesas.com/index.php?/topic/1155546-skyrims-combat-system-will-be-marvelous-examples-proof/ . mmmhh http://www.gamesas.com/index.php?/topic/1153328-gore/ .


is it so hard to go back a few pages instead of bringing up a new one?
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Iain Lamb
 
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Post » Sat May 15, 2010 12:59 pm

Even so, we can take the good and leave the bad alone. I played it the other day and noticed some likeable things.

agreed
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Lauren Denman
 
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Post » Sat May 15, 2010 5:56 am

I think it might look a lot better than it plays. But there are still some notes BGS could take.
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Ben sutton
 
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Post » Sat May 15, 2010 12:32 am

http://www.youtube.com/watch?v=bv7WeZmj2G0


the magic combat is just alot better than tes4
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Krystal Wilson
 
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Post » Fri May 14, 2010 10:21 pm

Combat discussed http://www.gamesas.com/index.php?/topic/1155713-martial-arts/ oh and http://www.gamesas.com/index.php?/topic/1155063-gore-battle-damage-and-a-reactive-combat-system/ ummm http://www.gamesas.com/index.php?/topic/1155666-realistic-combat-system/ , ah and -was- discussed here http://www.gamesas.com/index.php?/topic/1155546-skyrims-combat-system-will-be-marvelous-examples-proof/ . mmmhh http://www.gamesas.com/index.php?/topic/1153328-gore/ .


is it so hard to go back a few pages instead of bringing up a new one?


This is so people can check out the excellent system in DM and get some ideas.
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Nims
 
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Post » Sat May 15, 2010 9:18 am

Even so, we can take the good and leave the bad alone. I played it the other day and noticed some likeable things.


Solves DF/MW/OB combat backpedal by not letting you run backwards, only walk backwards. Seriously, they shouldn't let you run backward in TES.
First person walking and strafing animations were much better than TES, and the camera tilts for strafing.
You can use the jump button to vault over low walls or climb up areas you can reach.
Kicking like Daggerfall, can also be used by enemies.
Physics puzzles and breakable items that are much improved over Oblivion.
Inflamable objects char and flare up when placed in fire.
Knocked down enemies can be impaled or have their head smashed by blunt weapon.
Extensive and highly detailed first person body animation, you can see your feet and legs and torso, in addition to your arms.
You can turn your head independently of your body when standing still, so you don't get the awkward pivot on a point look. Your body readjusts when you turn far enough.
Large enemies, larger than Ogres from OB.
Flying enemies.
First person animation for handing things to people.
First person animation for dragging people and being dragged.
First person animation for being bucked off horse.
Flurry attacks.
Charge attacks.
You can disarm people by aiming attacks at their arm.
You can break their parrys.
Ice can freeze enemies or ground.
Spells can be guided to targets.
Equipped spells can be seen on your hand.
Trap spells.
Flamethrower spell.
Chain lightning.
Can cast multiples of the same spell at the same time.
Extra damage from lightning when enemy stands in water.
Spell to permanently shrink your enemy.
Backstab instant kill for normal enemies.
Tons of items to pick up and throw. Chairs, barrels, boxes, pans, oil jars, etc. The interface for this fits well into the flow of combat.
Well animated sprinting. Have TES games ever had sprinting?
NPC's that aren't ugly.
Functional ladders with animations for use.
Operable windows.
No loading for interiors of buildings.
Better hair styles.
First person animation for getting out of bed.
Burnable bodies with charring.
Throwing knives.
Operable cranes.
Out houses.
Fire arrows.
Supports can be broken.
Animated death by fire, flailing in agony with screaming.
Meaningful short term fatigue, you can't sprint or perform kicks when you're exhausted, and your attacks are terrible.
Enemies who call out for help when they see you.
Weapon crafting.
Time doesn't pause for inventory menu.
Collapsible floors.


Wow epic post, I 100% agree Very thorough. This is what I am saying, Sure every system has its flaws but DM has a lot of great ides and fixes. to improve upon TES current system.
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lauraa
 
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Post » Sat May 15, 2010 1:36 am

I’m sure that they’ll be looking to add some depth to the basic combat mechanics.

Personally, I don’t like how weightless the combat on that DM game seemed, though I haven’t actually played it.
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KU Fint
 
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Post » Sat May 15, 2010 1:48 am

melee slash attacks that hit more than 1 person.... yes please.
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jennie xhx
 
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Post » Sat May 15, 2010 11:30 am

Lol I realise combat is a huge topic in the forum HMMMM I wonder why that is?!?! Anyways This is so people can check out the excellent system in DM and get some ideas.



there is no problem discussing Combat desires for Skyrim....its the amount repeating each other over 5 threads (the ones I cared to look for) to make a point....look for an existing thread....
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clelia vega
 
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Post » Sat May 15, 2010 7:13 am

there is no problem discussing Combat desires for Skyrim....its the amount repeating each other over 5 threads (the ones I cared to look for) to make a point....look for an existing thread....


I wanted to make my own. I did not like the other ones.
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Rik Douglas
 
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Post » Sat May 15, 2010 7:10 am

Oblivions combat is fine I wouldn't change it at all for Skyrim.
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SUck MYdIck
 
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Post » Sat May 15, 2010 4:38 am

Oblivions combat is fine I wouldn't change it at all for Skyrim.


Really? I feel there is pleeenty of room for improvement. My number one being executions or finishes to reward the player.
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Heather Kush
 
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Post » Sat May 15, 2010 1:09 am

Really? I feel there is pleeenty of room for improvement. My number one being executions or finishes to reward the player.


I wouldn't mind some changes to the combat as long as they don't touch Blocking as I think they nailed it in Oblivion.
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Penny Wills
 
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Post » Sat May 15, 2010 6:37 am

I wanted to make my own. I did not like the other ones. :goodjob:


Errrrr... :nope:

That's not how it works dude :confused:
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Anna S
 
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Post » Sat May 15, 2010 5:56 am

I wouldn't mind some changes to the combat as long as they don't touch Blocking as I think they nailed it in Oblivion.


I think they should add a shield bash in. I mean I would imagine it was a pretty core part of combat back in the day.
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Claudia Cook
 
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Post » Sat May 15, 2010 9:00 am

I think they should add a shield bash in. I mean I would imagine it was a pretty core part of combat back in the day.


If you have a Master level in Blocking you can do that if you time the Block and its a lot of fun because it usually staggers the opponent for a couple of seconds which is all I need.
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I’m my own
 
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