Ok so for anyone who has not seen Dark Messiah combat check it out! it is seriously what I believe we all want in the elder scrolls. It would be a great starting point. Bethesda could take that formula and fine tune it into something excellent! I already made a post about combat but someone mentioned Dark Messiah in my thread and I checked it out...Let me tell you i was very impressed.
The game has a lot of great ideas and fixes for TES here is a list posted by - Shades - a fellow member to name a few
Solves DF/MW/OB combat backpedal by not letting you run backwards, only walk backwards. Seriously, they shouldn't let you run backward in TES.
First person walking and strafing animations were much better than TES, and the camera tilts for strafing.
You can use the jump button to vault over low walls or climb up areas you can reach.
Kicking like Daggerfall, can also be used by enemies.
Physics puzzles and breakable items that are much improved over Oblivion.
Inflamable objects char and flare up when placed in fire.
Knocked down enemies can be impaled or have their head smashed by blunt weapon.
Extensive and highly detailed first person body animation, you can see your feet and legs and torso, in addition to your arms.
You can turn your head independently of your body when standing still, so you don't get the awkward pivot on a point look. Your body readjusts when you turn far enough.
Large enemies, larger than Ogres from OB.
Flying enemies.
First person animation for handing things to people.
First person animation for dragging people and being dragged.
First person animation for being bucked off horse.
Flurry attacks.
Charge attacks.
You can disarm people by aiming attacks at their arm.
You can break their parrys.
Ice can freeze enemies or ground.
Spells can be guided to targets.
Equipped spells can be seen on your hand.
Trap spells.
Flamethrower spell.
Chain lightning.
Can cast multiples of the same spell at the same time.
Extra damage from lightning when enemy stands in water.
Spell to permanently shrink your enemy.
Backstab instant kill for normal enemies.
Tons of items to pick up and throw. Chairs, barrels, boxes, pans, oil jars, etc. The interface for this fits well into the flow of combat.
Well animated sprinting. Have TES games ever had sprinting?
NPC's that aren't ugly.
Functional ladders with animations for use.
Operable windows.
No loading for interiors of buildings.
Better hair styles.
First person animation for getting out of bed.
Burnable bodies with charring.
Throwing knives.
Operable cranes.
Out houses.
Fire arrows.
Supports can be broken.
Animated death by fire, flailing in agony with screaming.
Meaningful short term fatigue, you can't sprint or perform kicks when you're exhausted, and your attacks are terrible.
Enemies who call out for help when they see you.
Weapon crafting.
Time doesn't pause for inventory menu.
Collapsible floors.
Here are some videos of the combat on YouTube :foodndrink:
http://www.youtube.com/watch?v=Vg_XqZD0-gQ
http://www.youtube.com/watch?v=cARXLkBcUFg
http://www.youtube.com/watch?v=xbPQ2aMDTAs&feature=related
http://www.youtube.com/watch?v=yo8JlrcuPIQ&feature=related
http://www.youtube.com/watch?v=hAoe02VfqdI&feature=related
It would be a great place to start and I am sure it could be way better than this with current technological improvements and expertise!