Bear with me folks, I haven't done a REL thread in so long, I kinda forget how. :unsure:
About the DTCS
The "Thorn's Lament" rework of the Dark Telvanni Tileset (/Construction Set) takes my old idea a step further - rather than reusing stock MW textures and stretching them horribly out of proportion on meshes that were never designed for it, I've gone back to basics and created an entirely new collection of evil, decrepit, and otherwise ominous textures. Vine tips glow with orange-red veins, the bark is blackened and scorched, and the mushrooms look sickly and rotted. In other words: an ideal replacement for Tel Uvirith's odd greenery amid the ashen wastes.
The mod package includes the entirety of Telvanni meshes, interiors, exteriors, and doors, some additional flora, two new crystal meshes, and some additional duplicates with glow-mapping. And of course, all the necessary textures. An ESP (squeaky-clean thanks to Enchanted Editor), provides all the necessary entries in statics & doors to let you get straight to building.
All files and ESP entries use a TL_ prefix (or KRS_[In/Ex]_TL) so on the off-chance you actually LIKED the original DTCS and wish to keep using it, nothing will conflict or overwrite.
Images
http://i50.photobucket.com/albums/f321/Kieve/WIP-%20ST/Thorns%20Lament/exteriorsample.jpg
http://i50.photobucket.com/albums/f321/Kieve/WIP-%20ST/Thorns%20Lament/interiorsample.jpg
http://i50.photobucket.com/albums/f321/Kieve/WIP-%20ST/Thorns%20Lament/housepodexterior1.jpg
Downloads
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9341
http://www.tesnexus.com/downloads/file.php?id=40760
Readme
(Spoiler-tag to keep things nice & tidy)
Spoiler
********************************************************************
TES3: MORROWIND
"Dark Telvanni Construction Set - Thorn's Lament Edition"
Final Release, Version 2.0
-Kieve
********************************************************************
1. Installation
2. Modifications
3. Saved Games
4. Cleaning: Special note
5. Credits
********************************************************************
1. Installation
Unzip "KRS_DTCS_TL.rar" and extract the "Data Files" folder to your
"The Elder Scrolls III" directory, or whichever directory has your
"Data Files" folder in it. A message box will appear, informing you
that the folder is of the same name and may overwrite some files.
Say "Yes" to this message box and continue. You will receive similar
messages regarding the "Meshes" folder- agree to
these individually, or simply hit "Yes to all"
If these message boxes DO NOT appear, then you have done something
wrong and should check your directories. Make sure that you are
unzipping/extracting all files to your "The Elder Scrolls III" directory,
and NOT into your "Data Files" folder. If this happens, you will now
have a "Data Files" folder INSIDE your original folder (of the same
name). Simply select that folder, press CTRL and X (which will "cut"
the folder") and back out of your directory until the "Data Files"
folder appears. Then hit CTRL and V to paste, and you should receive
the messages described above.
********************************************************************
2. Modifications
-This is the "Thorn's Lament" rework of my previous Dark Telvanni tileset
While Thorn's Lament is more or less abandoned, the tileset was complete
enough to warrant a release.
-Nothing was added to the game world itself. Doors and statics are set up
for your convenience, but nothing has been replaced or altered.
-All meshes are original MW Telvanni units (barring certain Floras and
the new crystals). Some have been given glow-mapping for added visual
impact. All textures are new, though some stock-MW textures were used as
a starting point.
-Crystal formations (2 varieties) are 100% new from scratch, though care
was taken to ensure their overall shape and size was roughly equivalent to
the original Telvanni crystals. Textures for them are likewise new.
********************************************************************
3. Saved Games
This is a modder's resource. There is no point to enabling this for your
game, unless you are using pieces for your own mods. Should that be the
case, you may experience errors if you disable this mod later, but it
should not invalidate your saved games. As a precaution, however, I suggest
backing up your saves anyway.
********************************************************************
4. Cleaning
Enchanted Editor was used to clean this mod of all GMSTs, dirty references,
lewd cell changes, naughty NPCs, and other perverse filth. It is now safe
for work, your children, and your 5-week-old kitten.
********************************************************************
5. Credits
Bethesda for some original-MW textures
CGI Textures for an accumulated 10+years of reference material
The NIFSkope folks for giving me a way to mess with glo-maps
All texturing/retexturing done by me, Kieve. This mod may be redistributed
free of charge for use in any mod, provided this text file goes with it.
-MODDERS! Please contact me if you intend to use the DTCS in your mod.
I'd like to see how my work is put to use.
Obviously, I am not responsible for any changes you make to the files.
Questions, comments, or concerns can be e-mailed to me at:
krsmodworks@yahoo.com
or if you happen to catch me on MSN,
kieve_krs@hotmail.com
(DO NOT USE THIS EMAIL FOR CONTACT PURPOSES, IT IS MSN/MESSANGER ONLY)
TES3: MORROWIND
"Dark Telvanni Construction Set - Thorn's Lament Edition"
Final Release, Version 2.0
-Kieve
********************************************************************
1. Installation
2. Modifications
3. Saved Games
4. Cleaning: Special note
5. Credits
********************************************************************
1. Installation
Unzip "KRS_DTCS_TL.rar" and extract the "Data Files" folder to your
"The Elder Scrolls III" directory, or whichever directory has your
"Data Files" folder in it. A message box will appear, informing you
that the folder is of the same name and may overwrite some files.
Say "Yes" to this message box and continue. You will receive similar
messages regarding the "Meshes" folder- agree to
these individually, or simply hit "Yes to all"
If these message boxes DO NOT appear, then you have done something
wrong and should check your directories. Make sure that you are
unzipping/extracting all files to your "The Elder Scrolls III" directory,
and NOT into your "Data Files" folder. If this happens, you will now
have a "Data Files" folder INSIDE your original folder (of the same
name). Simply select that folder, press CTRL and X (which will "cut"
the folder") and back out of your directory until the "Data Files"
folder appears. Then hit CTRL and V to paste, and you should receive
the messages described above.
********************************************************************
2. Modifications
-This is the "Thorn's Lament" rework of my previous Dark Telvanni tileset
While Thorn's Lament is more or less abandoned, the tileset was complete
enough to warrant a release.
-Nothing was added to the game world itself. Doors and statics are set up
for your convenience, but nothing has been replaced or altered.
-All meshes are original MW Telvanni units (barring certain Floras and
the new crystals). Some have been given glow-mapping for added visual
impact. All textures are new, though some stock-MW textures were used as
a starting point.
-Crystal formations (2 varieties) are 100% new from scratch, though care
was taken to ensure their overall shape and size was roughly equivalent to
the original Telvanni crystals. Textures for them are likewise new.
********************************************************************
3. Saved Games
This is a modder's resource. There is no point to enabling this for your
game, unless you are using pieces for your own mods. Should that be the
case, you may experience errors if you disable this mod later, but it
should not invalidate your saved games. As a precaution, however, I suggest
backing up your saves anyway.
********************************************************************
4. Cleaning
Enchanted Editor was used to clean this mod of all GMSTs, dirty references,
lewd cell changes, naughty NPCs, and other perverse filth. It is now safe
for work, your children, and your 5-week-old kitten.
********************************************************************
5. Credits
Bethesda for some original-MW textures
CGI Textures for an accumulated 10+years of reference material
The NIFSkope folks for giving me a way to mess with glo-maps
All texturing/retexturing done by me, Kieve. This mod may be redistributed
free of charge for use in any mod, provided this text file goes with it.
-MODDERS! Please contact me if you intend to use the DTCS in your mod.
I'd like to see how my work is put to use.
Obviously, I am not responsible for any changes you make to the files.
Questions, comments, or concerns can be e-mailed to me at:
krsmodworks@yahoo.com
or if you happen to catch me on MSN,
kieve_krs@hotmail.com
(DO NOT USE THIS EMAIL FOR CONTACT PURPOSES, IT IS MSN/MESSANGER ONLY)