» Thu Oct 28, 2010 1:18 am
Just because it goes for a slightly darker tone doesn't mean it can't capture the sense of wonder one expects from fantasy, nor does it mean it can't have a sense of humor. I've seen works that are dark yet still have their share of humor. Indeed, I'd argue that Fallout has more jokes than the Elder Scrolls in it, I'd also argue that it's darker than any Elder Scrolls game currently on the market, and quite possibly Skyrim as well. Darker just means that the overall tone of a work is, well, darker, it doesn't mean it can't still have humor and wonder in it.
Now, will the darker tone Bethesda is apparently going for be beneficial or detrimental to the game? I don't know yet, but I don't feel that shifting towards a darker tone will necessarily harm the factors that make the series appealing. The whole "darker and edgier" thing can be a good or bad thing, really, and it depends on how it is handled, and also whether the series is one where trying to go that route is actually not completely stupid. And the Elder Scrolls, I would say, fit's the latter criteria, Tamriel is not exactly a utopia, while I do not consider the series to be extremely dark as a whole, certainly not on the level of say, the Witcher, it's setting certainly has some aspects that could make for darker storylines than what past games delivered, if they were used in that way, in fact, Oblivion could have been pretty dark if Bethesda put more focus on those parts, Morrowind was already somewhat darker than Oblivion, though I don't really consider it to be darker by that much, mostly because it doesn't actually use the darker aspects of it are mostly in the background, rather than what you actually see. As much as the game tells you about the cruelty with which slaves are treated, one can't really appreciate it that much when apparently their only job is to stand in place all day, basically, while I enjoyed Morrowind, it relied too much on telling rather than showing for it's darker elements to really have a strong impact, and in Oblivion, they weren't given that much focus outside of the Dark Brotherhood questline, but because these elements are present, just not explored as much as it could be, the series does have some potential to work with a darker tone, will Skyrim benefit from it, though? Assuming it indeed delivers on the promised darkness, we'll see. Regardless, it seems that "darker" is a trend that is pretty common in games lately, and it's hardly a surprise that Bethesda would want to take advantage of it, whether the results are for the better or not.