Darkmoth Retreat [RP]

Post » Mon Oct 04, 2010 11:35 am

@Evil_pigeon, there's not really all that much to it right now. This is around 4E 2, some time after the treaty of Anvil that ended the more than a year-long Summerset-Empire war and well into the events of SoS; don't recall exactly when did the thing with the Empire retreating from Elsweyr came up SoS-wise but I think it was around the second half.

@Dres, not really sure yet but I hope to start this around Tuesday-ish, at least not tommorrow. Still want to tidy some stuff up and maybe let some more people join up since joining could be a bit of a problem after we move out. Hope everyone's okay with this start date?


Oh right, that's great. I didn't want to rush you or anything, i just wanted to have an idea when it was going to start. And i agree, i prefer time to discuss and see who else is interested, which could be a lot considering this is part of the Immortal Blood time line, which from what i can see appears to be the largest RP in this forum. Oh and i hope everyone likes my char, i didn't want to do anything uber or too clich?d so i have made my char a druggie failure. :P I am hoping i can RP the withdrawal symptoms well.
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D IV
 
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Post » Mon Oct 04, 2010 3:00 am

Oh right, that's great. I didn't want to rush you or anything, i just wanted to have an idea when it was going to start. And i agree, i prefer time to discuss and see who else is interested, which could be a lot considering this is part of the Immortal Blood time line, which from what i can see appears to be the largest RP in this forum. Oh and i hope everyone likes my char, i didn't want to do anything uber or too clich?d so i have made my char a druggie failure. :P

I really think your character is cool. Very unique, something RPs really need. I actually like weaker characters; they've got more to develop in to. :)
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TASTY TRACY
 
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Post » Mon Oct 04, 2010 9:23 am

This sounds good. I'll join if you'll have me! I don't know an awful lot about the history or the province in general but ill do my homework :)
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Kevin S
 
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Post » Mon Oct 04, 2010 11:25 am

I'd have to join of course. Just a small suggestion, I know everyone wants to have a unique character but there's no reason why you can't have a unique character be a legionnaire.
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Antony Holdsworth
 
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Post » Sun Oct 03, 2010 10:12 pm

Name: Farin Hlaalu

Race: Dunmer

Gender: Male

Age: 23 (apparent)

Birthsign: The Steed

Physical description:
At 5,9' Farin isn't unusually tall, nor is he very bulky, being thin and wiry though surprisingly fit and healthy thanks to his rambling hikes that take him all across Cyrodil. In fact on first impression alone, its quite difficult to tell that the rugged, floppy haired Dunmer is an academic though that can quickly become obvious through conversation. He often appears thoughtful and is prone to a dire lack of observation of his surrounds.

Bio History:
Farin was born the son of a minor Hlaalu noble on Vvardenfell, from early age the course of his life was rigorously controlled by overbearing and ambitious parents who saw their infant son as a ticket to the higher ranks of their House, whether or not the young boy liked the idea. To this end, Farin was dragged from an unusually early age into education. This education was wide, focusing on more practical arts such as combat, negotiation, magic even some elements of stealth. This regimen was designed to mould Farin into a perfect house member; brave, cunning, shrewd. The mix wasn't complete however and Farin 's parents decided to add another trait to the mix, to set their son above the competition. A working knowledge of history, geography and other scholastic subjects which, they believed separated the nobility from the peasantry.

In reality, Farin didn't shape up to his parent's expectations, as he missed out on many of the social aspects required to become a high ranking member of House Hlaalu whilst he was closeted away studying. The studies themselves didn't go that well either as Farin proved himself an unexceptional diplomat and soldier (he is both uncomfortable in armour and a terrible shot, as well as being far too antisocial for a life of politics). His parents were disappointed with the outcome of their training and, at 18 when Farin came of age, he was sent away from his family to live in Cyrodil on a small monthly fund so that his parents could concentrate on raising his younger sibling.

Farin flourished in Cyrodil, thanks to his education he was a prime candidate for the Imperial guild of Cartographers which was always in need of naive educated young men to send out into the wilds of Tamriel to collect data for the more senior members of the guild.

About the character:
Farin is a bookish, introverted man. He is often nervous when engaged in meaningful conversation, though this is partially due to a very mechanical training in the art of conversation which doesn't really apply to life. However, when he gets onto a subject he knows about (for example the geography of Cyrodil) he can talk the hind leg off a donkey. He enjoys his privacy though this extends being around people for extensive periods rather than conversing with them.

Part of Farin's love of Cartography comes from his love of the outdoors, one of the few things he gained from his weapons training as a child. He has been known to spend hours wandering the countryside, armed with his trusty sabre and a book for identifying flora and fauna. That said, he isn't much of an alchemist the rudiments from his youth, as well as some simple illusion spells that have come in handy. Though his early weapons training proved fruitless Farin has flourished as a swordsman since coming to Cyrodil – practice makes perfect.

Weapons:
Farin favours a light steel fencing sabre, useful for dealing with small creatures and for hacking through thick undergrowth not for dealing with armed and armoured opponents. The weapon is too light to give much armour penetration or to be useful for blocking but allows for surprising speed on the offensive. Unfortuneately because the blade is so unusual, its quite difficult for Farin to make good use of other swords.

Armour/Clothing:
Farin is currently dressed in his travel gear. Which consists of a heavy coat over a tan tunic, trousers and some heavy boots.

Misc. Items:
Farin has managed to hold onto his family signet ring, and also carries a pencil, paper for sketching and recording descriptions of any odd flora and fauna.

Languages
Farin speaks Mer and Colovian but with a noticeable Vvardenfell accent
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jenny goodwin
 
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Post » Mon Oct 04, 2010 12:27 am

I'd have to join of course. Just a small suggestion, I know everyone wants to have a unique character but there's no reason why you can't have a unique character be a legionnaire.

Oh, I know, but I think I've played a legionnaire twice in my quite short RPing days so I thought I'd go for a scout- something I haven't done.
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A Boy called Marilyn
 
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Post » Mon Oct 04, 2010 7:12 am

I really think your character is cool. Very unique, something RPs really need. I actually like weaker characters; they've got more to develop in to. :)


Cheers :) I'm looking forward to developing my character.

I'd have to join of course. Just a small suggestion, I know everyone wants to have a unique character but there's no reason why you can't have a unique character be a legionnaire.


My character is intended to have some skill as a fighter, but im trying to weigh it so that the drugs are depleting that skill away. If he conquers his addiction he could certainly put up a bit of a fight.
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Nancy RIP
 
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Post » Sun Oct 03, 2010 11:13 pm

Name: Farus Trebonius
Race: Imperial
Gender: Male
Age: 19
Birthsign: The Thief

Physical Description: A tall (6'2") but lanky (165 pounds) kid, still well muscled but awkward looking. He is light skinned and very skinny-faced, with a "weak jaw" and slightly protruding chin. His nose is crooked, and slightly large at the bridge area and pointy.

His hair is short and very light brown, almost blond when in certain light. His ears are pressed basically flat against his head and his earlobes are rather "dangly". His eyes are dark green and very round and his eyebrows are quite thick and rather bushy for someone who can barely grow any semblance of a beard.

Role in the Fort: Infantry

History: Growing up the son of a horse groomer, he took a fondness to riding horses. As he grew older, he also became interested in more "action" packed things, and was easy pickings for a group of Legion recruiters that talked to Farus and his friends. His father taught Farun how to read, write and speak properly enough.

Farus wanted to join the Cavalry Regiments, but when he enlisted he found out that he was not of high enough status and couldn't afford many of the things required so he was placed in the Infantry Regiments. He joined at the age of 18 and hasn't seen much time in service so far.

Weapons: Legion Broadsword.
Clothing/Armour: Legion Chainmail Cuirass with the belt. Legion shield. Pair of leather traveling boots. Padded cloth shirt under his armor and a pair of brown cloth pants.
Misc. Items: Water canteen. Some food items. Mysterious Akavir.

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Andres Lechuga
 
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Post » Sun Oct 03, 2010 10:53 pm

I have been ordered by IB to join.

Other wise I will be nurpled.
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Oyuki Manson Lavey
 
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Post » Mon Oct 04, 2010 3:36 am

I have been ordered by IB to join.

Other wise I will be nurpled.


That is so nice. 'I have been ordered but I don't want to.' Hah, just messing with you.

Call me illiterate, but I really don't get the plotline. What will we be doing there, just defending it or what?
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Pete Schmitzer
 
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Post » Mon Oct 04, 2010 2:25 am

That is so nice. 'I have been ordered but I don't want to.' Hah, just messing with you.

Call me illiterate, but I really don't get the plotline. What will we be doing there, just defending it or what?


Desperately running through harsh lands whilst being chased by angry khajjits on catnip I think
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Lindsay Dunn
 
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Post » Mon Oct 04, 2010 9:24 am

And the Bosmer-Adoring fans.

With bows of course.

Adoring fans of pain, and death, and pain, and suffering, and pain, and mysery, and pain...


So much Pain!



PFA, is this taking place at the same time as Queen's Waltz?
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rebecca moody
 
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Post » Mon Oct 04, 2010 1:37 pm

PFA, is this taking place at the same time as Queen's Waltz?

This is set around the second half of SoS, so almost a year back from QW.
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BethanyRhain
 
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Joined: Wed Oct 11, 2006 9:50 am

Post » Mon Oct 04, 2010 12:28 pm

Name: Cephas Helva
Race: Cyrodiil
Age: 23
Birthsign: The Steed

Physical Description: Dun-haired, brown-eyed, broad at the shoulder but wiry at the limb, Cephas bears all the typical characteristics of the Helva clan. Helva's light hair is cropped closely around his head, and he takes special care to keep his short beard and moustache well-groomed. His face is clear and smooth, but his arms and legs bears scratches, bumps and scars from his duty as a courier in the Legion. He is short but quite muscular with an athletic build; a comely, talented runner and rider.

Role in the Fort: Courier, scout, messenger-boy, etc.

History: Born to the esteemed middle-class Helva family in Dagon Fel, Morrowind province, Cephas had a comfortable childhood with a reasonable education. One of three brothers, Cephas did not intend to follow the family mercantile tradition, and instead joined the Legion at Gnisis, aged 16, with his brother Cygnus.

After initial training in Gnisis, the brothers were separated and Cephas (in an uncanny series of events) was shipped off to Fort Sphinxmoth, near Dune in Elsweyr, and then to the smaller Fort Darkmoth. He never saw his brother again, though it is guessed that Cygnus was sent to the capital.

Though posted into a variety of jobs, Cephas' main service at Fort Darkmoth has been that of a courier, running messages within, to and from the fort. As such, Cephas has access to the horses and camels kept in the stables, a rare privilege at the desert fort.

Over the years, Cephas has occasionally received letters and money from his father Cephorus in Dagon Fel. The Empire's shifting fortunes in Elsweyr have triggered a certain sadness in Cephas, and bereft of his family, he intends to file for a transfer back to Morrowind, while trying to locate his brother Cygnus.

Arms: Cephas carries an Imperial broadsword for combat.
Apparel: Cephas' usual garb is a dark blue tunic with the red dragon stitched onto the briast. A tough Legion belt, knee-high boots and close-fitting leggings complete the outfit.

Miscellany: A few light chests containing clothes, letters, books, and other miscellaneous items; maps of the local region given to him to help in his travels.

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Philip Rua
 
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Joined: Sun May 06, 2007 11:53 am

Post » Mon Oct 04, 2010 11:41 am

Name: Bartolome

Race: Imperial (Western Cyrodillic/Colovian)

Gender: Male

Age: 20

Birthsign: The Thief

Rank: (Imperial Legion) Trooper

Physical description:
Standing at only around five feet eight inches he is rather short in stature compared to most imperials. He is rather small compared to most other legionairres, one of the reasons he wasn't called to serve in Hammerfell. He is still however fit and wiry. He has glassy brown eyes and sandy blonde hair in a standardized military cut.

Bio History: Born in Chorrol, Bartolome helped in his father's lower quality general goods store, when he came of age he began fighting in the streets, joining one of the local street gangs. He soon grew out of that phase and pledged service to the guild of fighters for a one year contract. Afterwards he was recruited while visiting the Castle Chorrol, the promise and adventure of the legion drew him.

About the character: Bartolome is a Trooper in the Imperial Legion, he is a small fighter and thusly stationed for leading small patrols, raids and guard duty rather than formation fighting in the outer provinces. He is a fast skirmish and ambush fighter. Bartolome has only found the rank he has found because he has a vocal influence over most people, found during his time working in localized goods and service for most of his life. He is not an unintelligent grunt like most soldiers. He is usually found in the presence of his patrol group, comprised of 4 recruits and two spearmen. He enjoys company and attention and is waiting for the current Agent of Fort Darkmoth to be promoted so he can seek Agent.

Ambitious and rather young, Bartolome has been seen to have much potential but not much chance to show himself as his local superiors say. However he is trusted with a larger portion of local patrols, and sentry rounds. He is an adequate non comissioned officer of the Legion.


Weapons:
-Imperial Broadsword (well kept)
-Steel Dagger

Armour/Clothing:
When walking perimeter or on local patrols, and rarely combat Bartolome can be found dressed in Imperial Studded Leather uniform, With chain greaves, pauldrons, leather boots and gloves. He rarely wears a helmet as it is not required most of the time, however he uses an imperial steel helmet. When not on duty he can be found wearing Imperial Military fatigues, sand colored linen shirt and pants. He wears smaller soft leather boots along with this outfit. He wears his military headband to keep sweat from his eyes.

He wears an comissioned frontier utility belt.

Misc. Items:
-Steel Necklace ( no value or religious importance, just a trinket)
-Imperial Legion Canteen
-An assortment of lockpicks, and prying tools found on his belt.
-a Keyring to some doors in the outpost
-usually found with a parcelled ration of jerky on his belt.
-Bartolome speaks Colovian, some of the local dialects of Khajiiti and understands some forms of Bosmeri Elvish.


I will be participating as a sort of sergeant character. I expect i'll be in command of something along the lines of six men, some of those men could even be player characters to help me along with whatever part of this is as follows.


NOW!

I was wondering what are the, layouts, fortifications, supplies, etc of Darkmoth because,....I want to know if it's like fort as in Frostmoth, Buckmoth etc sense of like Wolverine Hall, Ebonheart or the Bastion or like.....an outpost, something like pelegiad with Palisade. How many people are stationed there?
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Chris Johnston
 
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Post » Mon Oct 04, 2010 8:39 am

NOW!

I was wondering what are the, layouts, fortifications, supplies, etc of Darkmoth because,....I want to know if it's like fort as in Frostmoth, Buckmoth etc sense of like Wolverine Hall, Ebonheart or the Bastion or like.....an outpost, something like pelegiad with Palisade. How many people are stationed there?

It's a fort, similar in architecture to the Morrowind ones; designed to hold some 2-300 men, however currently undermanned and the garrison at the start will number at around 80 or so men. Being a supply point for troops moving down the river it has a larger granary than usual for a fort this size; the armoury, however, is smaller than it should be, holding enough arms for only around two thirds of the predicted maximum garrison; however as Darkmoth is nearly always undermanned, being quite remote from major urban centres of Elsweyr it usually isn't much of a problem.

The fort itself is a rectangle, having three towers plus the main building. The towers are square, very similar to the typical Legion kind. Instead of being grayish, the walls and everything is more of sand-coloured. In the north-eastern corner is the granary, right in front of the main building that's in the south-eastern corner, where there's no tower. The armoury is attached to the main building and can be accessed directly from there. There's only one gate, on the western wall, from where two none-too-great paths can be tracked, one to Valenwood (ending at Kathdar Square) and another heading north up Xylo river, branching off just a bit north of the fort with a wooden bridge over the river leading to Heimthor; the other branch of the path continues northwards and disappears after straying a bit west from the river on the bigger bend, presumably once having went all the way to either Bal Fall or Dune.

The fort, having seen some mismanagement in the past, is still of a pretty good quality. However, the shallow trench right off the walls was presumably once a moat; also several trap spike pits scattered around the fort have been long forgotten, becoming as much a threat for the Legionnaires as they would be for any enemy who'd attack the fort. The garisson knows the pits're somewhere out there, just that no one can really know where exactly.

I think I'll slap it together on Stronghold Crusader. In fact I've been thinking of providing some pictures made with SHC as we visit places to go along with the descriptions (just need to brush up on my eyecandy skills so it looks better), I think it could make for more comfortable RPing around places that way. All in favour?

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Cedric Pearson
 
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Post » Mon Oct 04, 2010 9:05 am

It's a fort, similar in architecture to the Morrowind ones; designed to hold some 2-300 men, however currently undermanned and the garrison at the start will number at around 80 or so men. Being a supply point for troops moving down the river it has a larger granary than usual for a fort this size; the armoury, however, is smaller than it should be, holding enough arms for only around two thirds of the predicted maximum garrison; however as Darkmoth is nearly always undermanned, being quite remote from major urban centres of Elsweyr it usually isn't much of a problem.

The fort itself is a rectangle, having three towers plus the main building. The towers are square, very similar to the typical Legion kind. Instead of being grayish, the walls and everything is more of sand-coloured. In the north-eastern corner is the granary, right in front of the main building that's in the south-eastern corner, where there's no tower. The armoury is attached to the main building and can be accessed directly from there. There's only one gate, on the western wall, from where two none-too-great paths can be tracked, one to Valenwood (ending at Kathdar Square) and another heading north up Xylo river, branching off just a bit north of the fort with a wooden bridge over the river leading to Heimthor; the other branch of the path continues northwards and disappears after straying a bit west from the river on the bigger bend, presumably once having went all the way to either Bal Fall or Dune.

The fort, having seen some mismanagement in the past, is still of a pretty good quality. However, the shallow trench right off the walls was presumably once a moat; also several trap spike pits scattered around the fort have been long forgotten, becoming as much a threat for the Legionnaires as they would be for any enemy who'd attack the fort. The garisson knows the pits're somewhere out there, just that no one can really know where exactly.

I think I'll slap it together on Stronghold Crusader. In fact I've been thinking of providing some pictures made with SHC as we visit places to go along with the descriptions (just need to brush up on my eyecandy skills so it looks better), I think it could make for more comfortable RPing around places that way. All in favour?

Yes, please do make some pictures or draw a diagram of the fort pointing to where everything is. It would make the RPing so much easier.

No offence, but your description would be too much to remember without any visuals... :)
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Rebecca Dosch
 
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Post » Mon Oct 04, 2010 10:25 am

I think I'll slap it together on Stronghold Crusader. In fact I've been thinking of providing some pictures made with SHC as we visit places to go along with the descriptions (just need to brush up on my eyecandy skills so it looks better), I think it could make for more comfortable RPing around places that way. All in favour?[/font]


Aye
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Kayla Bee
 
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Post » Mon Oct 04, 2010 1:41 am


I think I'll slap it together on Stronghold Crusader. In fact I've been thinking of providing some pictures made with SHC as we visit places to go along with the descriptions (just need to brush up on my eyecandy skills so it looks better), I think it could make for more comfortable RPing around places that way. All in favour?


Sounds good. I'm imagining the prison will be below the main building?
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Sammykins
 
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Post » Mon Oct 04, 2010 1:37 pm

http://www.majhost.com/gallery/Anticlere/Timeline/fort.jpg It's not great, but better than nothing surely..?

(and if it's not, my mom says it's good :P)

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Phillip Brunyee
 
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Post » Mon Oct 04, 2010 1:57 am

http://www.majhost.com/gallery/Anticlere/Timeline/fort.jpg It's not great, but better than nothing surely..?

(and if it's not, my mom says it's good :P)


Looks good :)
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Chris Duncan
 
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Post » Mon Oct 04, 2010 2:05 pm

http://www.majhost.com/gallery/Anticlere/Timeline/fort.jpg It's not great, but better than nothing surely..?

(and if it's not, my mom says it's good :P)

Ah, very good map. Should help a lot. Thanks! :)
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Eve(G)
 
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Post » Mon Oct 04, 2010 5:45 am

Cool map :goodjob: Me likes.

I'll get that character sheet to you just as soon as my english coursework is done (so, sometime before October :P)

*scuttles off, waving sadly*
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NO suckers In Here
 
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Post » Mon Oct 04, 2010 7:39 am

http://www.majhost.com/gallery/Anticlere/Timeline/fort.jpg It's not great, but better than nothing surely..?

(and if it's not, my mom says it's good :P)


Your mum was right!
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Rachel Eloise Getoutofmyface
 
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Post » Mon Oct 04, 2010 8:53 am

Character Sheet:

Name: Dovinnius Hirnonen
Race: Imperial
Age: 27
Birthsign: The Steed

Physical Description: He stands at 6'2" with a typically broad Imperial chest, thick arms, buzz cutt dirty blonde hair, green eyes, and a strong curved chin.

Role in the Fort: Imperial Trooper

History: As a small child, Dovinnius alway knew he'd join the Legion. It's been in his family since the days of Tiber Septim, when his ancestors set the standard for the Hirnonen family bloodline. At the age of 18, Dovinnius joined the Imperial Legion and was first stationed at Fort Buckmoth. As soon as he achieved the rank of trooper, he requested a transfer to Fort Darkmoth and has been there ever since.

Weapons: Imperial Broadsword
Clothing/Armour: Imperial Steel cuirass, boots, pauldrons, with traditional purple Imperial skirt

Misc. Items: Leather flask

If you guys ever need a map of Elsweyr just click on the first link of my sig and put Elsweyr in the search engine.
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Elina
 
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