ImmortalBlood Timeline presents:
The Darkmoth Retreat
Original idea and OP by Person from Anticlere, made with help from Chriso123, adapted for the Timeline with ImmortalBlood's permission (and suggestion)
The Summerset-Empire War was one of the worst military disasters of the Empire. With no Emperor not only did the Third Empire of Man failed to regain control of Summerset Isle; according to the Treaty of Anvil that ended the bloody conflict, Valenwood was to pass under Altmeri control as well, marking the rebirth of the Aldmeri Dominion. Taking the cue, the Ra Gada of Hammerfell rose up as well, and though the initial part of the war was unsuccessful, the Roaring Walls of Sentinel soon proved themselves more than capable of bringing the exhausted Legion to a halt. The tide of war turned, soon becoming a serious strain on the Empire's already limited resources, prompting another disaster for the Empire ? the Elsweyr Retreat.
Though the loss of Hammerfell was an obvious sign that the Empire had lost its dominating position, the Elsweyr Retreat before that was perhaps an even greater blow to the Legion's prestige ? in the face of the Dominion's unprovoked invasion, the Elder Council called for a full-scale retreat and evacuation of the province. The Empire's hold over the south of Elsweyr was already very weak; it took only the news of this new turn of events to spark a rebellion, encouraged further by the successes of the Ra Gada and the Dominion beforehand. Spreading like a wildfire through the whole province, this new rebellion soon made the situation in Elsweyr even more uncertain.
As the numbers of the nomads and bandits roaming the deserts of central Elsweyr swell and as the south prepares itself for a full-scale war against two colossal forces, orders to retreat reach Fort Darkmoth ? a small outpost north-west of the town of Heimthor, sitting on the other bank of Xylo river. Not being a place of much importance it was one of the last to receive the orders to withdraw and avoid the larger settlements; however, little does anyone in the fort know that these commands have reached them a touch too late.
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http://www.majhost.com/gallery/Anticlere/Timeline/starting_area.jpg
You are to RP someone in Fort Darkmoth, be it a soldier, a healer, a prisoner, a traveller passing by or whatever else you can think of that'd make sense; of course I would ask for common sense equipment-wise (say if you're a prisoner you're not really supposed to have anything else than prison rags on your person) and that a bit more emphasis will be put on vital supplies in this RP, given the setting. Be warned too that I'd prefer it if superhero action types were avoided, since this is for the most part about realistic people in the service of the Legion; super uber adventurers wouldn't have much to do in a backwater fort designed to provide supplies for soldiers travelling to Torval.
Obviously you aren't required to have been part of the Timeline previously, nor is any great knowledge of the events in SoS or QW needed to join; all that needs to be known is up there in the OP.
Usual RP rules apply, the first and foremost being: use common sense. That's where all the other rules stem from; ones that I don't think need be listed. Also I'd encourage people to look at the TES races in a different light than just cookie cutter stereotypes out of the games providing some bonuses and some drawbacks; it does sound like a given but quite a good bit of interesting stuff that could crop up given the environment this is set in could be overlooked, like say the Bosmeri-Khajiiti hatred.
On another note, since obviously not everyone will be talking the same language (particularly not the villagers, since we're quite deep into Elsweyr) I'll ask that any languages asides from Colovian (which is what we'll speak amongst ourselves) would be underlined.
Character Sheet template:
Name:
Race:
Age:
Birthsign:
Physical Description:
Role in the Fort:
History:
Weapons: (Legion soldiers are expected to have an Imperial Legion broadsword in addition to whatever other more role-specific weapons they may have (usually not too great quality, we're talking mass-produced stuff here for the most part), non-combat personnel ? shortsword)
Clothing/Armour: (if prisoner then rags; Imperial Legion non-combat personnel have to wear a dark blue tunic with a dark red Septim Dragon and the Legion belt; Legion soldiers are to wear either Imperial http://www.uesp.net/w/images/images.new/b/b6/MW_Armor_ImperialChainM.jpg or Imperial http://www.uesp.net/w/images/images.new/f/fe/MW_Armor_ImperialStuddedLeatherM.jpg depending on their rank, and the belt)
Misc. Items: