Darkmoth Retreat [RP]

Post » Mon Oct 04, 2010 7:21 am

No longer accepting people. RP starts tommorrow-ish, those with spots reserved I hope will send their sheets soon.

ImmortalBlood Timeline presents:

The Darkmoth Retreat
Original idea and OP by Person from Anticlere, made with help from Chriso123, adapted for the Timeline with ImmortalBlood's permission (and suggestion)

The Summerset-Empire War was one of the worst military disasters of the Empire. With no Emperor not only did the Third Empire of Man failed to regain control of Summerset Isle; according to the Treaty of Anvil that ended the bloody conflict, Valenwood was to pass under Altmeri control as well, marking the rebirth of the Aldmeri Dominion. Taking the cue, the Ra Gada of Hammerfell rose up as well, and though the initial part of the war was unsuccessful, the Roaring Walls of Sentinel soon proved themselves more than capable of bringing the exhausted Legion to a halt. The tide of war turned, soon becoming a serious strain on the Empire's already limited resources, prompting another disaster for the Empire ? the Elsweyr Retreat.

Though the loss of Hammerfell was an obvious sign that the Empire had lost its dominating position, the Elsweyr Retreat before that was perhaps an even greater blow to the Legion's prestige ? in the face of the Dominion's unprovoked invasion, the Elder Council called for a full-scale retreat and evacuation of the province. The Empire's hold over the south of Elsweyr was already very weak; it took only the news of this new turn of events to spark a rebellion, encouraged further by the successes of the Ra Gada and the Dominion beforehand. Spreading like a wildfire through the whole province, this new rebellion soon made the situation in Elsweyr even more uncertain.

As the numbers of the nomads and bandits roaming the deserts of central Elsweyr swell and as the south prepares itself for a full-scale war against two colossal forces, orders to retreat reach Fort Darkmoth ? a small outpost north-west of the town of Heimthor, sitting on the other bank of Xylo river. Not being a place of much importance it was one of the last to receive the orders to withdraw and avoid the larger settlements; however, little does anyone in the fort know that these commands have reached them a touch too late.

---------------------

http://www.majhost.com/gallery/Anticlere/Timeline/starting_area.jpg

You are to RP someone in Fort Darkmoth, be it a soldier, a healer, a prisoner, a traveller passing by or whatever else you can think of that'd make sense; of course I would ask for common sense equipment-wise (say if you're a prisoner you're not really supposed to have anything else than prison rags on your person) and that a bit more emphasis will be put on vital supplies in this RP, given the setting. Be warned too that I'd prefer it if superhero action types were avoided, since this is for the most part about realistic people in the service of the Legion; super uber adventurers wouldn't have much to do in a backwater fort designed to provide supplies for soldiers travelling to Torval.

Obviously you aren't required to have been part of the Timeline previously, nor is any great knowledge of the events in SoS or QW needed to join; all that needs to be known is up there in the OP.


Usual RP rules apply, the first and foremost being: use common sense. That's where all the other rules stem from; ones that I don't think need be listed. Also I'd encourage people to look at the TES races in a different light than just cookie cutter stereotypes out of the games providing some bonuses and some drawbacks; it does sound like a given but quite a good bit of interesting stuff that could crop up given the environment this is set in could be overlooked, like say the Bosmeri-Khajiiti hatred.

On another note, since obviously not everyone will be talking the same language (particularly not the villagers, since we're quite deep into Elsweyr) I'll ask that any languages asides from Colovian (which is what we'll speak amongst ourselves) would be underlined.


Character Sheet template:

Name:
Race:
Age:
Birthsign:

Physical Description:

Role in the Fort:

History:

Weapons:
(Legion soldiers are expected to have an Imperial Legion broadsword in addition to whatever other more role-specific weapons they may have (usually not too great quality, we're talking mass-produced stuff here for the most part), non-combat personnel ? shortsword)
Clothing/Armour: (if prisoner then rags; Imperial Legion non-combat personnel have to wear a dark blue tunic with a dark red Septim Dragon and the Legion belt; Legion soldiers are to wear either Imperial http://www.uesp.net/w/images/images.new/b/b6/MW_Armor_ImperialChainM.jpg or Imperial http://www.uesp.net/w/images/images.new/f/fe/MW_Armor_ImperialStuddedLeatherM.jpg depending on their rank, and the belt)

Misc. Items:

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Emzy Baby!
 
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Post » Mon Oct 04, 2010 3:53 am

I'm joining. My sheet shall be up sometime today.
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Samantha hulme
 
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Post » Mon Oct 04, 2010 5:29 am

I may dabble in this. Not only that, but I'll be attempting a character I have never attempted before!
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Alyce Argabright
 
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Post » Mon Oct 04, 2010 1:10 am

Oh yeah, before I forget, potential joiners please PM the sheets. Figures that I forgot to include one of the more important things *grumble*
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steve brewin
 
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Post » Mon Oct 04, 2010 5:02 am

I'll join. You'll get the sheet later today.
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Budgie
 
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Post » Mon Oct 04, 2010 6:08 am

I'd be interested in this. I know im new to these forums, but i'd like to think i have a decent roleplaying ability and i wont uber or anything like that. I'll send you my char sheet soon, and if you don't think im good enough i wont bother you.
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Amanda savory
 
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Post » Mon Oct 04, 2010 1:51 am

People tend not to be that elitist around those parts (or do they now :P); so long as effort is put I'd be glad to have anyone in the RP, be they old timers or new people.
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Beth Belcher
 
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Post » Sun Oct 03, 2010 9:56 pm

Ill join.
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D LOpez
 
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Post » Mon Oct 04, 2010 8:27 am

Ill join.

Hooray! :D
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Nuno Castro
 
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Post » Mon Oct 04, 2010 5:46 am

Name: Arvan Andarys
Race: Dunmer
Age: 40
Birthsign: The Tower

Physical Description: Arvan is man of medium height, standing at around 5'11. He is thinner than average, and years in the dark and dank environments of prison has added a paleness to his ash-grey skin. There a several small scars on his body from altercations with unfriendly and uncompliant prisoners. His eyes are a deep red as with all of his kinsmen, however years of drug abuse have seen them begin to wander more and the darkness and menace of the eyes of most his kin is no longer prevalent. His nose is slightly crooked from a punch up with a mouthy orc, and his lips a dry and cracked.

Role in the Fort: Jail Keeper

Personality: Arvan's mood varies. While he uses drugs, he never takes so much that he is not fully in control of himself, but simply to relax himself, and in this state he is very jovial and light-hearted. When not "high", he is usually quite grumpy and unthoughtful, and often takes out his annoyance on his prisoners. At first the thought of starting a new chapter in Elswyr made him happy, but nothing is going on and many people see him as a failure, and now he wishes something more would come along to prove himself. He want's to break his habit, but no-one in the Legion could hear what he has to say or the punishment would seem him end up in the same jails he oversees.

Skills: Arvas' is very skilled with a short blade, which is is his weapon of choice. He is also quite a fast mover, although he is often to lazy to show it. He inherited his father's business sense (he worked as a merchant in Sadrith Mora and made hundreds from selling alchemical ingredients) and i soften regarded as the go-to guy among the fort for contraband and banned imperial items like Alcohols and Narcotics, which he brings in through Khajit "connections". However, with the fort soon to be under siege, Arvas will no longer be able to bring in these items for personal and selling use and will have to try and give up his addictions in the face of the first real threat of his so far failure of a life.

History: At a young age, Arvan never fitted in with his family in Sadrith Mora. They were all devout Commana Tong supporters, but Arvan was very libertarian when it came to Slavery and hated the idea of treating other people like caged animals. When he made friends with and Argonian at 18, his brothers beat him senseless and took the Argonian as a slave, and his parents disowned him. With nowhere to go, Arvan joined the Legion, and when the opportunity arose he offered to go to Darkmoth in the hope of breaking all ties with his family. Stuck in a foreign country with no friends or family, Arvan turned to bringing in drugs from the locals and is slowly falling into a worse state.

Weapons: A legion Broadsword as standard that is heavily bent and battered. By Arvan's own account it "Would make a shoddy kitchen knife". Carries around a small silver dagger as his real protection. Also carries a stick to beat prisoners who are not co-operating .
Clothing/Armour: Imperial studded leather cuirass with a dark red Septim and Legion belt as standard, with the rest of his armour simple leather.

Misc. Items: A keyring with every cell key, small skooma pipe and small bag of moon sugar.
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Mark Churchman
 
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Post » Mon Oct 04, 2010 3:58 am

I'm interested. :D Elsweyr has always been my favourite province.

I'll try and get a character sheet to you by tonight.
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neil slattery
 
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Post » Mon Oct 04, 2010 8:46 am

Your combination of fancy poetry and long words makes my brain feel sad.
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Chrissie Pillinger
 
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Post » Mon Oct 04, 2010 12:55 am

Name: Artois de Metz
Race: Breton (Anticlerian)
Age: 34
Birthsign: The Lord

Physical Description: Standing at 5'8 feet, Artois isn't very muscular. He has enough to pull through rougher days, as he is, after all, in the army, but looking at him you wouldn't suspect a soldier. His face is nothing special, just another Breton in the crowd ? fairly gaunt, mid-neck length dark brown hair, wispy moustache and a goatee, brown eyes with black under-eyes from sleepless nights. Many scars, none of them too serious, dot his body.

Role in the Fort: The second-in-command (having the rank of Agent) and the highest ranking man in the field on most occasions.

History: Hailing from the city of Anticlere, Artois was born into a middle-class family, guaranteeing him decent education. His father, being a merchant who worked in the Anticlerian Olive Oil Company, did much travelling, and Artois usually accompanied him from the age of 13 onwards. When he peaked 16 his father left him in Cyrodiil to gain further education in the Imperial City, where he lived with a Nibenese family for around 6 years. Hearing news of his father's death Artois then returned to Anticlere for a short bit, sold his family's house and did away with all loose ends his parents might've left before setting out back to Cyrodiil, where he enlisted himself into the Imperial Legion. Due to his education Artois rose through the initial several ranks easily. Currently he's stationed in Fort Darkmoth, where he awaits his promised promotion to Champion while filling in for the previously void spot of a second-in-command.

Weapons: Imperial Legion broadsword with the appearance of a weapon looked after quite well.
Clothing/Armour: Imperial Legion chainmail cuirass with the Legion belt over it. Underneath the cuirass he wears a padded cloth tunic for protection against arrows. His Imperial steel helmet seems a tad too large, that being because the Breton's frame is a bit smaller than the anticipated Legionnaire's, however he doesn't let it trouble him. His pants are simply brown linen, and for footwear he has travel-worn leather boots, thick enough to offer some protection and not as heavy as steel ones.

Misc. Items: A Cyrodiilic Legion canteen with water and a medium-sized bag for food.


Your combination of fancy poetry and long words makes my brain feel sad.

Then my work here is done. Away!
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lisa nuttall
 
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Post » Mon Oct 04, 2010 2:48 am

I understand that this sheet is shorter than most, but I feel that my others are actually too long and have too much unnecessary stuff chucked in. I hope this is detailed enough.

Name: Ethrador
Nickname: Does not have one
Race: Bosmer
Gender: Male
Age: 80
Apparent Age: Mid 30s
Birthsign: The Shadow

Class: Scout
Class Description (role in the fort): As a scout, Ethrador is adept in surveying the areas and looking out for dangers. He is also good for tracking down locations or enemies.

Skills: Acrobatics, Athletics, Light Armour, Marksman and Sneak.

Weaknesses: Despite being very quick, agile and good at scouting, Ethrador is quite physically weak and not useful in combat at all. He may be able to shoot with his bow from a long distance but in close quarters he would have little chance of surviving.

On a mental side, Ethrador has the problem of doing without thinking, not putting thought in what the consequences of his actions could be. Due to this, it may seem odd that he's a scout, but that's exactly why his superiors insist that when he finds something, he comes back to them without doing anything.

Weapons: A short wooden self-bow with 30 arrows. It isn't very powerful (more of a hunting bow) but Ethrador isn't much of a fighter anyway.

Also, he has a rusted, dented iron dagger by his side, just in case it's needed.

Even though he never uses it, Ethrador has to have an Imperial broadsword with him: Legion rule.

Armour/Clothing: When Ethrador is out scouting, he dons a studded Imperial leather cuirass. Alongside that he wears simple, loose trousers and leather boots with soft soles (to stop the boots making noise). He wears fingerless leather gloves, too.

During all other occasions, Ethrador wears a simple V-neck long sleeved brown shirt, long, soft linens and black shoes.

Equipment: In his back pocket, Ethrador carries a key to the fort. In the backpack that he sometimes carries for longer travels, he keeps the usually necessities such as some food, water, gold and some spare bow equipment.

Spells: Ethrador is no mage, but was taught some simple Detect Life spells. However, they aren't very powerful and can only show life for short distances.

Alongside this, he knows a Mark and Recall spell. Although it is very low quality and if Ethrador travels to far from the mark, it will disappear. Plus, the recall won't actually teleport him to the mark; it will simply make a long blue form appear directing him to the mark.

The Shadow birthsign gives Ethrador a temporary Invisible spell, too.

Physical Description: For a Bosmer, Ethrador could be considered quite tall. Build wise, he is relatively slender but with reasonably toned muscles over his body.

Has quite red cheeks; they suggest that he's either very nervous or embarrassed, or that he's constantly hot. In truth, it is neither- it's just naturally like that.

Despite being thin build wise, Ethrador has quite a thick face with a strong jaw and quite large chin. His nose is wide but short and his eyes always appear to be in a constant gaze. He isn't blindingly beautiful, but isn't ugly either; just in the middle.

His hair draqes down to about the start of his neck. However, Ethrador usually ties it into a topknot style ponytail, trying to keep it as neat and out of his eyes as possible. Facial hair wise, he has a faint moustache.

Height: 5'5"
Weight: 126 lbs
Hair colour: Dark brown
Eye colour: Green

Personality: In general, Ethrador is a nice guy and rather obedient; always doing what his commanders insist of him. However, he has quite severe temper problems, and if someone or something grates on his nerves too much, he will take action. This usually has bad consequences, whether it is a swift beating or a day without food. It doesn't seem to matter what the punishment is, Ethrador won't learn from his mistakes.

Nonetheless, when things are calm he's a pretty good mer to be around, if not a little to excitable. It honestly is odd how he is such a good scout.

Although, one odd thing with Ethrador is that at other times he can be extremely quiet and out of the way, not wanting any attention. There is no known reason as to why this happens, but others believe he does this in times of sadness. Still, it's better than the violent outbursts that can arise.

Bio: Up until he was about 20 years of age, Ethrador's life was relatively normal; he lived in a small village to the east of Lympar March with his mother and father. Sadly, Khajiit raiders would often cross the border and take the little village's supplies and leave them with little left. They didn't kill anyone, but they ruined pretty much everyone's lives. Alongside the fact that the Khajiit would interfere with Bosmer culture and attempt to control Valenwood, this was one of the main reasons why he hates the Khajiit.

Since the Legion had been lacking manpower in such remote corners such as Elswyr's western border, they began to march into villages of Valenwood, conscripting men and mer into the Legion- Ethrador was one of these people. He had no choice in the matter; you joined or you suffered the consequences.

Ethrador was taken away to Fort Darkmoth, near the Xylo River- he never knew what became of his parents, but his senses told him they were going to be okay. Since then, he has been trained as a qualified scout, and become quite an important asset to the Legion. Nevertheless, he still feels as if he's treated less importantly than some of the other soldiers.

At first, Ethrador hated it, and would refuse to do anything. This ended up in various beatings? eventually shaping him up. As the years went on, the Bosmer came to actually quite like his comrades and his job, and the anger for the Imperials appeared to fade away. However, maybe there is something still there; something that still lingers in Ethrador's body; maybe the Imperials are not fully forgiven for taking him away?

Miscellaneous:
*- Has a few scars on his back from harsh whipping.
*- Before shooting his bow, Ethrador has a natural habit of licking his fingers.
*- Is fluent in both Cyrodiilic and Bosmeri language. Amongst mer he speaks Elven, vice-versa with human.
*- Despite not having the stereotypical high-pitched Bosmer voice, Ethrador does have a very giggly laugh.
*- Has an extremely sharp memory, and can remember his tracks for miles.
*- Gets very nervous before battle/combat, and in general, doesn't actually like fighting much.
*- Is not picky about food; due to living most of his life (if not all) in the more rural forests of Valenwood, Ethrador will eat almost anything edible.
*- In spare time, enjoys reading about different cultures.
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I’m my own
 
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Post » Mon Oct 04, 2010 11:48 am

Actually, Person From Anticlere, would you mind if i added a personality section to my sheet? Its just i have seen Chriso's sheet and i was thinking that it was probably useful information to have.
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Brandon Bernardi
 
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Post » Mon Oct 04, 2010 12:20 am

Sure. Personally I don't require that but people're free to add whatever they see fit to the sheet.
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StunnaLiike FiiFii
 
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Post » Sun Oct 03, 2010 11:07 pm

Name: Eleri ferch Rhodri
Nickname: N/A
Race: Breton
Gender: Female
Age: 36
Apparent Age: Mid 30s
Birthsign: The Lord

Class: Healer
Class Description (role in the fort): With soldiers, injuries are always common, and it is up to Eleri to treat said injuries. Her duties also include mixing potions, prayer services, and, on occasion, euthanizing a dying soldier.

Skills: Restoration, Alchemy, Speechcraft, Blunt.

Weaknesses: Has the tendency to overreact to even the slightest of wounds, on both others and her own person.

Weapons: Wooden quarter-staff shod with steel

Armour/Clothing: Legion issued attire suitable for a healer

Equipment: Because of her occupation, Eleri carries around quite a few potion case that she slings over her shoulder. Around her waist is a belt, on which are tied numerous bags filled with all manner of ingridients for making potions. When she doesn't have access to her alchemy lab, she carries around a finely made mortar and pestle.

Spells: Numerous spells of healing a person's health (HP), wellness (Fatigue), and the ability to restore a portion of a mage's magicka (Magick Points). She also can cure diseases with spells.

Physical Description: With her youth gone, Eleri is starting to show signs of age. A few wrinkles around the eyes and mouth are testament to her years. However, she remains a pretty woman to most men. Tall for a female Breton, and with flaming red hair, most people whisper that there is certainly a good deal of Nord blood that runs through her veins.

Height: 5'8"
Weight: 131 lbs
Hair colour: Flame Red
Eye colour: Blue

Personality: While rough, tough, and who doesn't take crap from nobody (Think Safeway toliet paper, or John Wayne), she is still a kindly woman. An excellent nurse, she is able to find unusual amounts of patience when people are in need. However, she is also prone to overreacting to all sorts of situations, and is occasionly scatter-brained.

Bio: When the Legion was called in to put down an uprising in the Wrothgarian mountains, Eleri was witness to a devestating skirmish while she was out gathering herbs for her mother. When she ventured closer, she could see a few of the legionnaires had survived the battle, and were moaning on the cold ground, blood flowing from open wounds. Timidly, she approached the dying men and began an attempt to save their lives. Out of the seven soldiers that had survived the battle, all but two later died of severe wounds. The young Eleri had managed to stablize the other two and get the back to her family's house before they succumbed to death.

When a recon group from the Legion showed up, the survivors related the account of their little savior. Seeing the poor conditions of her home, the sergeant in charge bought the girl from her parents for fifty marks of pure gold. Eleri had joined the Legion at the age of eleven.

Put into the program to train priests and healers, Eleri's own abilities grew as she aged. Soon, she was casting spells of Restoration like an expert, and mixing potions with the best of them. When she was assigned to Fort Darkmoth, she served under it's commander for 9 years, and continues to serve until the current day.

Miscellaneous:
When I think of something I'll add it in.

*

That's right, I'm playing a woman. 17 charisma.
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HARDHEAD
 
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Post » Mon Oct 04, 2010 1:52 pm

Nice sheet, Verlox. I love the format, too. I wonder where you got it from? :P
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Angel Torres
 
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Post » Mon Oct 04, 2010 8:41 am

Nice sheet, Verlox. I love the format, too. I wonder where you got it from? :P

What can I say. I liked the format of the sheet.
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OJY
 
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Post » Mon Oct 04, 2010 5:56 am

Ah'm in, I shall adapt a sheet later today, since this is part of The Timeline (yes it deserves the captialisation) is there anywhere where I can get a summary of the events that preclude the rp?
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Matt Gammond
 
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Post » Mon Oct 04, 2010 3:02 am

What can I say. I liked the format of the sheet.

Well, I am honoured. :P

I'm not sure how I came about it; I think I must of just added loads of stuff on it and went with it from there.
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Sarah Unwin
 
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Post » Mon Oct 04, 2010 5:42 am

My sheet is edited for anyone who cares (most likely nobody :P).

Will this RP be ready by tomorrow? Its just that tomorrow i might be back a bit later than usual (bearing in mind im on UK time so its late evening now) but i don't want to miss the start of this.
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Trevi
 
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Post » Mon Oct 04, 2010 11:19 am

My sheet is edited for anyone who cares (most likely nobody :P).

Will this RP be ready by tomorrow? Its just that tomorrow i might be back a bit later than usual (bearing in mind im on UK time so its late evening now) but i don't want to miss the start of this.

Hey, I care about your sheet! In my opinion, sheets are very important so I will be checking it out.
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JUDY FIGHTS
 
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Post » Mon Oct 04, 2010 8:58 am

@Evil_pigeon, there's not really all that much to it right now. This is around 4E 2, some time after the treaty of Anvil that ended the more than a year-long Summerset-Empire war and well into the events of SoS; don't recall exactly when did the thing with the Empire retreating from Elsweyr came up SoS-wise but I think it was around the second half.

@Dres, not really sure yet but I hope to start this around Tuesday-ish, at least not tommorrow. Still want to tidy some stuff up and maybe let some more people join up since joining could be a bit of a problem after we move out. Hope everyone's okay with this start date?

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Carys
 
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Post » Mon Oct 04, 2010 12:42 pm



@Dres, not really sure yet but I hope to start this around Tuesday-ish, at least not tommorrow. Still want to tidy some stuff up and maybe let some more people join up since joining could be a bit of a problem after we move out. Hope everyone's okay with this start date?

I am perfectly fine with the start date; I've never been a fan of starting the next day. You never know who might want to join and you'll have more time to think about how the RP could start. Hell, I'd be happy with starting Wednesday. :)
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Natasha Biss
 
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